Aces High Bulletin Board
General Forums => Wishlist => Topic started by: lyric1 on July 06, 2011, 12:33:39 AM
-
Well more specifically the center of town. I have been guilty as others of doing this & personally I think it is time for a change.
Climbing to 25K plus & dropping one bomb in the middle of town & the the next town & so on & on & on for the most part,& not being bothered by any would be attacker,because it is the safe thing to do.
So to put a little more interest back into strat runs & hitting bases. :aok
I wish that towns had at least 3 puffy acks added to each & every one of them so there is at least some danger for a would be 25K plus attacker. Flame on. :bolt:
-
3 is a little too much, perhaps just 1 88 flak
-
I too have done this. I think what would be even more effective than adding flak to the towns would be to rebalance the score and perk rewards so that hitting other things, bases, factories, cities, counted for as much or more.
-
great, more cheated puffy ack, good idea NOT
-
I don't know......
I kinda like it when someone flies over several bases dropping 1 or two bombs on each town throwing everything out of synchronization. It makes capturing the airfield soooooo much easier. I love it when we're ready to run troops, or have troops running and suddenly half the town is rebuilt.
I really think that there isn't much that can be done. Here's a video that shows a Chewie mission hitting a town after he made it abundantly clear several times to leave the large sections up for the mission bombers.
http://www.youtube.com/watch?v=nPHiVfIknro&feature=view_all&list=PL161AEC774DDF04E8&index=0
-
I really think that there isn't much that can be done.
There is much that could be done. It's the most easy target, yet gives the best results in scores & perks. That could be fixed. Make the strats more worth both in personal rewards as well as game impact would change a lot.
-
, more cheated puffy ack,
:headscratch: ?? Ahh ?? :headscratch:
-
strats have a crap load of puffy ack, it doesnt stop the players from flying aircraft over it and getting away undamaged. 2 or 3 puffy ack over the town will only stop the low flying planes vulching over the field. which I am pretty sure is the intent of the op. just not saying it.
say no to the hidden wishes :D.
semp
-
There is much that could be done. It's the most easy target, yet gives the best results in scores & perks. That could be fixed. Make the strats more worth both in personal rewards as well as game impact would change a lot.
agreed we need to bring back the zone strat system and keep the big strats near the front as well. the reasons i dont go after strats is the trip is too difficult to make and the effect of hitting them isnt worth the effort. give the strats more weight in how they effect gameplay and ill start hittin em again :salute
-
strats have a crap load of puffy ack, it doesnt stop the players from flying aircraft over it and getting away undamaged. 2 or 3 puffy ack over the town will only stop the low flying planes vulching over the field. which I am pretty sure is the intent of the op. just not saying it.
say no to the hidden wishes :D.
semp
You would be wrong Mr mind reader ;) So lets set the puffy for cons 18K or higher :aok So tell me what I am thinking of now :neener:
-
Well more specifically the center of town. I have been guilty as others of doing this & personally I think it is time for a change.
Climbing to 25K plus & dropping one bomb in the middle of town & the the next town & so on & on & on for the most part,& not being bothered by any would be attacker,because it is the safe thing to do.
So to put a little more interest back into strat runs & hitting bases. :aok
I wish that towns had at least 3 puffy acks added to each & every one of them so there is at least some danger for a would be 25K plus attacker. Flame on. :bolt:
I agree, and am guilty of it myself of cource, that the most profitable/rewarding heavy bomber sorties are the milk runs on towns where you drop one big bomb in the center of town and move on to repeat until out of ords. The risk is realtively low and the reward is the most profitable available to the category of bombers.
I disagree though with making the towns less attractive and more dangerous to bombers with the addition of puffy ack though, so perhaps we could make a typical strat run as profitable if not more-so than a typical milk-run on town centers?
-
The problem here is the fact that no one really defends against these types of missions. I love flying town bombing missions, however, 70% of the time no one ups to intercept me and I end up flying lazily along bombing things uncontested.
The fix for this problem is to grab a fighter, take off, and shoot those bombers down. Otherwise don't worry about it.
The thing I fear with requests like this is losing fun things to bomb. Right now Aces High suffers from a severe lack of targets for bombers to hit, that's why you see so much town bombing, there's nothing else to bomb. Unless you want me to start bombing your FH's in the middle of a good furbal. :)
-
The problem here is the fact that no one really defends against these types of missions. I love flying town bombing missions, however, 70% of the time no one ups to intercept me and I end up flying lazily along bombing things uncontested.
The fix for this problem is to grab a fighter, take off, and shoot those bombers down. Otherwise don't worry about it.
The thing I fear with requests like this is losing fun things to bomb. Right now Aces High suffers from a severe lack of targets for bombers to hit, that's why you see so much town bombing, there's nothing else to bomb. Unless you want me to start bombing your FH's in the middle of a good furbal. :)
I agree strongly, the problem is not the players choosing to seek and bomb the most profitable target for the investment of their time and efforts, but that milk running towns is the most profitable investment for their time and efforts.
You have a good idea though that I like, give the players wishing to defend against these type of attackers something to reasonabley defend with that is somewhere between enabling 163s at all the bases and taking ~30 minutes to climb up and settup an intercept on one player with three drones at an altitude not the most ideal for them to operate at (again, this is another matter of the reward not being worth the time and effort a player has invested into it... and the typical game logic of upping a higher ENY aircraft to shoot down the bombers with the offer of gaining a higher reward works adversely against trying to intercept and shoot down high-alt bombers in the game, while being more ideal at lower altitudes where the bombers don't fly faster than they can).
-
... and taking ~30 minutes to climb up and settup an intercept on one player with three drones at an altitude not the most ideal for them to operate at (again, this is another matter of the reward not being worth the time and effort a player has invested into it...
You forgot to mention the many times that a bomber-dude will bail as soon as you're within icon range to deny you any kills. So what's the incentive for anyone to invest the time to go after the milk-runners at 25k+?
I wonder if making town buildings worth a significantly smaller amount for score and glory would make any difference? The bomber dudes will still get score and perks, just not as many as they would if they bombed a "harder" target. But this isn't real fair for those who like to bomb, because like has been said, there is precious little of value to bomb. And besides, this seems to be another "make them play the game my way" kind of wish.
-
I live above 30k feet.
Please keep sending those tasty bombers.
-
And besides, this seems to be another "make them play the game my way" kind of wish.
No the exact opposite is the case.
I want my behaviour & others like me to change our ways.
If I take up a single B-29 or a single Mosquito XVI or a single Lancaster a single AR-234 in any arena where that ride may be a perk ride. I can do this all day long & no one will touch me or even bother to come after me. Drop 1 bomb on town after town what constructive game play has this produced for any one except me?
-
Ah, so you're asking for HTC to spend time and money to force people to do things that they cannot do on their own through good judgement. ;)
-
Ah, so you're asking for HTC to spend time and money to force people to do things that they cannot do on their own through good judgement. ;)
:bhead
-
I want my behaviour & others like me to change our ways.
Why?
What is so wrong with me taking up some B17s and bombing 5-6 town centers and maybe getting a few kills? What am I doing that's destroying the game? Because right now I'm not seeing the logic in this wish.
-
Why?
What is so wrong with me taking up some B17s and bombing 5-6 town centers and maybe getting a few kills? What am I doing that's destroying the game? Because right now I'm not seeing the logic in this wish.
Missing my point here what your asking for is fine. :aok My point is when your taking a single virtually un touchable bomber if flown right & having some people spend 30 plus hours on a single sortie with no risk at all dropping 1 bomb on the center of town.
It's there $15.00 they can do as they like & for my $15.00 I have flown up to 42k to shoot them down.
Also I never said this is destroying the game those are your words.
I put a request in this wish forum that lets just make it a tad harder with a few puffy ack guns that's all.
-
No the exact opposite is the case.
I want my behaviour & others like me to change our ways.
If I take up a single B-29 or a single Mosquito XVI or a single Lancaster a single AR-234 in any arena where that ride may be a perk ride. I can do this all day long & no one will touch me or even bother to come after me. Drop 1 bomb on town after town what constructive game play has this produced for any one except me?
Hey now, the only time I ever did this with Mosquito XVIs, and the only time I ever took up a full formation of Mosquito XVIs, some guy in a Spitfire tried to intercept me. I am guessing it was a Mk XIV, but it never got closer than ~8,000ft below me. Judging from the bar dar he chased me a long ways to, made me land an extra 25 miles deeper in Rookland. :p
Seriously, the perk and point values need to be adjusted. Not to make bombing towns pointless, no pun intended, but to make bombing other targets a valid thing for score and perks as well. Carpet bombing a factory complex or city has its appeal as well, but right now it is a waste of time.
The answer, I think, is not to devalue the town centers but rather to increase the value of hitting other targets.
-
why dont we have wind enabled above 20k,below 20k leave normal. if bombers want to invest the time to climb above 20k,it will be more difficult to hit the target because of drift from wind.
-
why dont we have wind enabled above 20k,below 20k leave normal. if bombers want to invest the time to climb above 20k,it will be more difficult to hit the target because of drift from wind.
Because then no bomber would fly above 19,999'.
-
The answer, I think, is not to devalue the town centers but rather to increase the value of hitting other targets.
Valid point & it makes the most sense. I have agreed with this in other threads. :aok
In fact your comments have been echoed by others for some time now. Nothing has changed yet & I would have thought this would be the easiest thing to do. So is their no desire by HTC to do this or maybe they have missed this request or maybe for some reason it can't be done?
I don't know?
So I threw out the puffy ack as a possible option that may be more reasonable to the powers to be.
-
I think part of this issue is that the lack of wind in aces high makes any bomb sight as accurate as they claimed the norton sight was.
-
As I understand it, currently any wind only affects your plane's flight. Once bombs are dropped, they are unaffected by any wind in the arena.
-
As I understand it, currently any wind only affects your plane's flight. Once bombs are dropped, they are unaffected by any wind in the arena.
Trust me, bombs are affected by wind.
-
Simple. Make town buildings worth 1/4th what they are now. Double the value of the Strats and HQ. Towns are tactical targets, i.e. the goal should be to take them down in the purpose of gaining the base, not just for points.
-
Iamdot, you are wrong at 15 k with a 15 mph cross wind the bombs will drop between 3/4 and 1 inch off target as seen through a zoomed in bomb sight, The only time the wind does not effect the drop is if you fly directly into or against the wind, any off angle will effect the fall of the bombs, Try flying a bomber in a scenario with wind and you will see what I mean.
DHawk
-
Simple. Make town buildings worth 1/4th what they are now. Double the value of the Strats and HQ. Towns are tactical targets, i.e. the goal should be to take them down in the purpose of gaining the base, not just for points.
No, towns need to be left right as they are, HQ and Strat needs to be worth far more than they are now, and we need new targets to hit.
-
I still think we need either multiple mega strats spread across the front or megastrats that behave differently but also zone strats returned as they used to.
Change the resupply to be:
zone ord/fuel/troops/etc <-- resupplied by city <-- resupplied by same ord/fuel/troops/etc in megastrat <-- resupplied by mega city
So hit mega AAA to stop supplies to all AAAs, or slow down their respawn, but hit a local zone which is closer for a regional effect of similar nature. The cities are the gateways for a local zone, but the actual supplies are tied to mega strat (which is harder to hit, heavily defended, and maybe up the hardness to make it require more ord)
-
Essentially hasn't this devolved into a wish for different targets to milkrun?
The problem with milkrunnng cities that they begin to pop in the middle of a base capture?
Why would a country put there means of production near the front lines where it is easy to destroy?
Aren't the strats on the Tagma map right on the coast where they are easy to hit? Is anyone hitting them?
wrongway
-
I think it's easier to milk run a target 400 miles behind the front where nobody thinks you'll get to it. Bombing strats 1-2 sectors from the main fight is much more hazardous. I've also had many a good fight bombing zone strats. I don't agree that it's a milk run. You can milk run anywhere. It doesn't need to be a strat. It would just be nice for some of us that like to bomb to actually make a difference here or there or somehow.
Megastrats are really nice, visually and aesthetically. Functionally I liked the old zone strats a tad more. If we can link the 2 we can get the best of both worlds.
-
You would be wrong Mr mind reader ;) So lets set the puffy for cons 18K or higher :aok So tell me what I am thinking of now :neener:
how is puffy ack gonna stop somebody from milking a town at 20k? I have flown over the strats made 3 passes at 12-15k and came out undamaged. I routinely sink cv's from 5.5 alt and come out with very little damage if any. so not sure how 1 to 3 puffy ack over town is going to stop somebody from doing milk runs. other than being great for films, it wont bother anybody. that's just my opinion.
semp
-
x2 on ^^^
I spent 20 mins chasing a Cv group with an empty B-24 level @ 10K, 200 knots just to scare them. all that time puffy is after me and all it manages to do it put a hole in my windscreen.
-
x2 on ^^^
I spent 20 mins chasing a Cv group with an empty B-24 level @ 10K, 200 knots just to scare them. all that time puffy is after me and all it manages to do it put a hole in my windscreen.
Huh. I did a Mosquito XVI run with a single aircraft on the city and in the time it took me to unload the 'cookie' I had multiple shell holes on my port wing and fuselage. One looked dangerously close to the radiator for my #1 engine. Yes, in the end it didn't do any 'real' damage, but it sure scuffed up the paint.
-
Can't do a strat run with 17's without a fuel hit, sometimes the flaming variety.
-
puff ack works great against fighter, I have yet to see it damage a bomber.
-
30k AI over towns :)
:bolt:
-
strats have a crap load of puffy ack, it doesnt stop the players from flying aircraft over it and getting away undamaged. 2 or 3 puffy ack over the town will only stop the low flying planes vulching over the field. which I am pretty sure is the intent of the op. just not saying it.
say no to the hidden wishes :D.
semp
I STILL think Flak over the Capital is light... I would expect at LEAST 2x of what you see, and not concentrated on a single set either (if you somehow got hell to freeze over and get someone to come along with you).
-
Bottom line boys and girls is that there are basically no targets to hit anymore beyond
the towns or hangers.
We used to have a strat system in place but the furball only crowd couldn't deal with
it, so it got dumbed down to the point it's at now. And to be frank, I'm bored to death
with it. I don't blame guys flying heavy bombers and just droppin' center mass on towns
for points. What the hell else are they gonna do with their bombers beyond
sinking fleets, dropping FHs, VHs, and BHs or hitting towns? That's basically
the three options currently availlable.
The first, sinking fleets, is ridiculously easy, as is the second. But the second
pisses off a lot of people, both those pretending to attack a base in
fighters, who are really there just to pick and vulch, and those
defending it. The third ,if one is in a heavy bomber "mission" leaves
very little opportunity for the bombers not dropping on the center of
a town.
I don't know why folks even care if somebody decides to lift a bomber and drop
some eggs on a town miles from nowhere. There's usually somebody
sittin' around in a tower somewhere, pickin' their nose waitin' for somethin'
like that to happen and looking for some easy kills.
As a C.O. of a squad that runs weekly "Squad Night" missions, I personally
would love to be able to do something besides the same cookie-cutter crap
I'm currently relegated to putting in place which is attack and capture a
field. Put back the old system of zones with cities and factories, and toss
in a few big old rail yards and make 'em mean somethin'.
-
Bottom line boys and girls is that there are basically no targets to hit anymore beyond
the towns or hangers.
We used to have a strat system in place but the furball only crowd couldn't deal with
it, so it got dumbed down to the point it's at now. And to be frank, I'm bored to death
with it. I don't blame guys flying heavy bombers and just droppin' center mass on towns
for points. What the hell else are they gonna do with their bombers beyond
sinking fleets, dropping FHs, VHs, and BHs or hitting towns? That's basically
the three options currently availlable.
The first, sinking fleets, is ridiculously easy, as is the second. But the second
pisses off a lot of people, both those pretending to attack a base in
fighters, who are really there just to pick and vulch, and those
defending it. The third ,if one is in a heavy bomber "mission" leaves
very little opportunity for the bombers not dropping on the center of
a town.
I don't know why folks even care if somebody decides to lift a bomber and drop
some eggs on a town miles from nowhere. There's usually somebody
sittin' around in a tower somewhere, pickin' their nose waitin' for somethin'
like that to happen and looking for some easy kills.
As a C.O. of a squad that runs weekly "Squad Night" missions, I personally
would love to be able to do something besides the same cookie-cutter crap
I'm currently relegated to putting in place which is attack and capture a
field. Put back the old system of zones with cities and factories, and toss
in a few big old rail yards and make 'em mean somethin'.
How have Strats changed other than location?
wrongway
-
Huh. I did a Mosquito XVI run with a single aircraft on the city and in the time it took me to unload the 'cookie' I had multiple shell holes on my port wing and fuselage. One looked dangerously close to the radiator for my #1 engine. Yes, in the end it didn't do any 'real' damage, but it sure scuffed up the paint.
Reason=single bomber
As I understand it, a box is drawn around your craft. Puffy goes off randomly somewhere in the box. The size of the box is dependent on a couple of things, the number of aircraft (3 bombers have a bigger box), speed of aircraft (faster = bigger box), and how much it's changing direction (jinxing = bigger box). The bigger the box, the "less" chance you will be hit because there is more room to account for the randomness.
This would explain why my single heavy fighter goes boom every time I am within a sector of a CV group, but my fast B-26's remain undamaged as I sink'em..
-
Bottom line boys and girls is that there are basically no targets to hit anymore beyond
the towns or hangers.
We used to have a strat system in place but the furball only crowd couldn't deal with
it, so it got dumbed down to the point it's at now. And to be frank, I'm bored to death
with it. I don't blame guys flying heavy bombers and just droppin' center mass on towns
for points. What the hell else are they gonna do with their bombers beyond
sinking fleets, dropping FHs, VHs, and BHs or hitting towns? That's basically
the three options currently availlable.
The first, sinking fleets, is ridiculously easy, as is the second. But the second
pisses off a lot of people, both those pretending to attack a base in
fighters, who are really there just to pick and vulch, and those
defending it. The third ,if one is in a heavy bomber "mission" leaves
very little opportunity for the bombers not dropping on the center of
a town.
I don't know why folks even care if somebody decides to lift a bomber and drop
some eggs on a town miles from nowhere. There's usually somebody
sittin' around in a tower somewhere, pickin' their nose waitin' for somethin'
like that to happen and looking for some easy kills.
As a C.O. of a squad that runs weekly "Squad Night" missions, I personally
would love to be able to do something besides the same cookie-cutter crap
I'm currently relegated to putting in place which is attack and capture a
field. Put back the old system of zones with cities and factories, and toss
in a few big old rail yards and make 'em mean somethin'.
what does this has to do with flak around town? but if you are getting bored then it's not the game, it's you. me I dont log in to really waste many hours flying cartoon planes around. I log in to talk to some really good friends and have some good laughs. we knights may not get organized or whatever, but there's always a couple of guys making the rest of us laugh our butts off. that's what the game is about. fly around pretending to be some cool fighter plane hero, but in reality just spending some good time with a couple of hundred friends :aok :aok.
semp
-
<snipped> And besides, this seems to be another "make them play the game my way" kind of wish.
Perhaps the OP, but my main issue is that nobody wants to do it the way AH is structured to reward a player for their effort, I'm otherwise a fairly liberal person and believe those should do what they want for the reward that they want.
There is currently a reward (the most profitable way to increase score and farm perks) for the effort bombers invest into climbing up to ~25k, and plotting to fly a large circuit that drops a single large bomb on multiple untouched enemy town centers. My only quarel with that is that it is vastly more profitable to invest the preperation and effort into performing these types of missions over that of say a well executed strat bombing run, as well as being one of the least riskiest (maybe even the least-most) tasks to perform beyond the risk you take of disconnecting anytime during your long sortie (a challenge everyone across the game that play online must address on their own and as they come).
On the other hand is another issue thats been becoming an increasing concern to me with the game and its means of rewarding players for their efforts, especialy with the addition of more high-alt bombers like the new Mosquito and B-29. Currently, the 'reward' (score/perks) for fighters and interceptors in the game looking to defend against enemy actions is all based on ENY and set values. If you shoot down a B-17 in a P-40 or F-4 you get (and should) a greater reward than shooting one down while flying a P-51 or K-4. There's nothing wrong with that in my opinion 90% of the time. However it is 10% of the time a great hinderance that I think needs to be changed/addressed, especialy to those looking to defend or intercept high-alt buffs. Because many high-ENY aircraft can't simply compete with the many buffs that outperform above 15k, players are pigeonholed into taking up a lower-ENY late-war high-alt (typically with lots/good guns) specialists if they want to dispatch the enemy (you could take a P-40, you could want to invest even more time to climbing up that high, you could even want to invest in trying to predict the bombers path, but if during any of that the bombers turn (or are paying close enough attention to notice the little dot on the horizon), often you've wasted your entire effort as you can't catch them now. After doing this how many times do most players give up on the P-40 in this case and choose an aircraft with a chance of being faster at the altitude of the buffs, but with signifigantly less ENY? Or simply take their P-40 elsewhere and give up on intercpeting high bombers?) and if you're going to invest the time and effort to get up there and attempt to down them, it is disheartening to come away from the effort with only a couple perks at most especially given that you could of been much more productive with the time you invested.
I've speculated on things to fix this concern I have, but it gets gamey and I havent thought of any I'd like to propose. IE: 1x Perkies for kills below 10k, 2x for kills 10-20k, 3x for 20-30k, 4x for 30-40k. I guarentee you'll see more of everything from P-40s to K-4s intercepting 25k buffs with that... heck add something similar for bombers and you'll see more high-alt buffs too! But it is heavily manipulatable IMO, like if players start only picking players in a furball that venture above 10k, everyone that ropes enemy cons with a wingman/team-mate will get crucified as gaming the game. Or if applied to bombers, imagine all those that would be perched at 31k all day long, shooting enemy cons that try to intercept them still climbing up in the 20-30k range (and those interceptors shooting upward don't have as "fair" a point multiplier as they're still in the lower range) and continueing to seek out bombing only the most rewarding targets.
-
how is puffy ack gonna stop somebody from milking a town at 20k? I have flown over the strats made 3 passes at 12-15k and came out undamaged. I routinely sink cv's from 5.5 alt and come out with very little damage if any. so not sure how 1 to 3 puffy ack over town is going to stop somebody from doing milk runs. other than being great for films, it wont bother anybody. that's just my opinion.
semp
I have seen others & been hit my self & lost aircraft in the same process & it really makes a difference as to what you fly. Big slow old buffs not much trouble,Mosquito XVI not so good AR-234 they always get tore up. Luck of the draw on that one. As I said a wish to at least make it a little harder for town milkers. Especially if they are hitting dozens on a single sortie.
-
No, towns need to be left right as they are, HQ and Strat needs to be worth far more than they are now, and we need new targets to hit.
I agree and that is my desire based on the matter of the OPs wish, I'm glad towns are a profitable venture as is for bomber pilots, I just wish CVs, strats and the HQ were also up there on the list if not higher.
Taking current towns as the baseline: Four bomber pilots, four seperate bombing missions, all should in the end be worth (IMO) ballpark about the same value in return for their efforts ~ 6 town centers/3 CVs/2 Strats/1 HQ.
-
I have seen others & been hit my self & lost aircraft in the same process & it really makes a difference as to what you fly. Big slow old buffs not much trouble,Mosquito XVI not so good AR-234 they always get tore up. Luck of the draw on that one. As I said a wish to at least make it a little harder for town milkers. Especially if they are hitting dozens on a single sortie.
the mosquitos ar 234's can only hit 1 or 2 towns and these are the one who will get shot down according to you. but it still does nothing to stop the bigger bombers from dropping 1 or 2 bombs over many towns. like I said I fly b26's at 5.5 over cv and will sink it and whatever little damage I get is from regular aa not puffy ack. over the city, i have flown many times doing 2 or 3 runs the full length of it and will come out with little damage. they can add puffy ack over the town and the only thing it will do is annoy the crap out somebody with very little damage.
semp
-
As I understand it, currently any wind only affects your plane's flight. Once bombs are dropped, they are unaffected by any wind in the arena.
Trust me, bombs are affected by wind.
Well, yes and no. From my experience, once you drop your bombs, they're not affected by any changes in the wind as they fall -- so if you have a 20kt wind at 150° from 15,000' up, and you drop from 20,000', the bombs will fall as if they were experiencing that wind all the way to the ground. However, the line of fall -- what vector the bombs take when they drop -- is a function of your airspeed and heading plus any wind at your drop alt. So you're right, Beefcake, in that the wind controls how the bombs will fall, but ImADot's right in that, once they're dropped, their fall doesn't depend on the wind any more.
-
the mosquitos ar 234's can only hit 1 or 2 towns. semp
Really?
(http://i1002.photobucket.com/albums/af142/barneybolac/mosbomb-1.jpg)
Must be some Uber town I am not aware of then?
-
Really?
(http://i1002.photobucket.com/albums/af142/barneybolac/mosbomb-1.jpg)
Must be some Uber town I am not aware of then?
Someone did a ALOT of rearms.
-
Someone did a ALOT of rearms.
:aok With little fear of being touched.
-
:aok With little fear of being touched.
That's a pretty big assumption. Granted the Mossie does it's best up high it shouldn't be assumed that he flew above 20k the whole time.
-
How have Strats changed other than location?
wrongway
http://bbs.hitechcreations.com/smf/index.php/topic,54732.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,54732.0.html)
-
That's a pretty big assumption. Granted the Mossie does it's best up high it shouldn't be assumed that he flew above 20k the whole time.
A big assumption :headscratch: no I would say a fair one :aok
I think it was stated that those sorties where well over 24 hours long each.
At some point if some one could see an icon of a mosquito down low wiping out a large portion in town with a single bomb.
I think some one would up & proceed to hunt the intruder down knowing it was unarmed.
-
I hit six towns on one flight with the six 500lb loadout on the Mossie for something like 22,000 damage. I hit eight towns with Ki-67s, 100kg bomb on each, and landed almost 25,000 damage. Ar234 is limited to three towns simply due to bomb options.
-
I hit six towns on one flight with the six 500lb loadout on the Mossie for something like 22,000 damage. I hit eight towns with Ki-67s, 100kg bomb on each, and landed almost 25,000 damage. Ar234 is limited to three towns simply due to bomb options.
Single aircraft NO formations selected. :aok Rearm as many times you like.
-
Single aircraft NO formations selected. :aok Rearm as many times you like.
Well, I used formations on that Mossie sortie. It is the only time I have ever used a formation with the Mossie.
With Ki-67s, or any other bomber that relies on guns for defense, I always take a formation.
-
I've been tanking the strats every day and I am finding that destroyed objects come back up amazingly fast even when you destroy all the trains that are supposed to supply the strats.
I also saw two trains within 1 minute and it seems you cannot stop the train from making it's delivery no matter how many times you blow it up.
Something is broken.
-
I've been tanking the strats every day and I am finding that destroyed objects come back up amazingly fast even when you destroy all the trains that are supposed to supply the strats.
I also saw two trains within 1 minute and it seems you cannot stop the train from making it's delivery no matter how many times you blow it up.
Something is broken.
Are you forgetting the amount of perks a goon gets when resupping a strat? got 50-60 perks the other day doing 4 resup runs in a goon. as soon as me (and the other 7 goons) were done, here comes the rooks again knocking them back down. it was a win for them and a win for us
-
Trust me, bombs are affected by wind.
Well, yes and no. From my experience, once you drop your bombs, they're not affected by any changes in the wind as they fall -- so if you have a 20kt wind at 150° from 15,000' up, and you drop from 20,000', the bombs will fall as if they were experiencing that wind all the way to the ground. However, the line of fall -- what vector the bombs take when they drop -- is a function of your airspeed and heading plus any wind at your drop alt. So you're right, Beefcake, in that the wind controls how the bombs will fall, but ImADot's right in that, once they're dropped, their fall doesn't depend on the wind any more.
Absolutely correct and provable.
Offline set 20 mph wind from 0 to 10k and equal an opposite wind above that
Fly perpendicular to the top wind layer above and below 20K, site your target and get calibration perfect and drop the bombs
If wind effected bombs as they pass between layers one would assume there is an altitude near 20k that would eliminate drift altogether.
Never happens.
Reset the wind to only one direction and repeat the test...compare the total drift distance to the drift distance you observed in the first tests
I wish bombs were effected by wind layering.
It would be a fascinating little computer program to write to calculate the impact point based on layers, speed, altitude, heading and then display that as a cross hair painted over a fully zoomed screen shot through the bomb site of a generic target with range marks.
:aok
-
Why would they offset? Would the bombs spend as much time in the 0-10k wind band as they did in the 10k-20k band? No, so the 10-20k band would have more effect, right?
-
Are you forgetting the amount of perks a goon gets when resupping a strat? got 50-60 perks the other day doing 4 resup runs in a goon. as soon as me (and the other 7 goons) were done, here comes the rooks again knocking them back down. it was a win for them and a win for us
I had vis of the entire strats and saw no c47s resupplying them when this occurred.
Remember....I was sitting there in a tank watching them come back up.
-
Really?
(http://i1002.photobucket.com/albums/af142/barneybolac/mosbomb-1.jpg)
Must be some Uber town I am not aware of then?
So you're constructively contributing to this thread about the unbalanced profitablitilty of milk running town centers by presenting the evidence that you or others have obviously repeatedly rearmed a mosquito to then carry out repeated single town bombing runs, or are you saying he's completely right and also wrong? :headscratch: :ahand
-
So you're constructively contributing to this thread about the unbalanced profitablitilty of milk running town centers by presenting the evidence that you or others have obviously repeatedly rearmed a mosquito to then carry out repeated single town bombing runs<--Right. A Mosquito is one option to do this., or are you saying he's completely right and also wrong? :headscratch: :ahand<--Right
the mosquitos ar 234's can only hit 1 or 2 towns<--Wrong and these are the one who will get shot down according to you<--Wrong. but it still does nothing to stop the bigger bombers from dropping 1 or 2 bombs over many towns.<--Right like I said I fly b26's at 5.5 over cv and will sink it and whatever little damage I get is from regular aa not puffy ack. over the city, i have flown many times doing 2 or 3 runs the full length of it and will come out with little damage. they can add puffy ack over the town and the only thing it will do is annoy the crap out somebody with very little damage.<--Right so far as that has been his circumstance. Plus to hopefully annoy the the crap out of somebody with a lot of damage.
semp
:neener:
-
Why would they offset? Would the bombs spend as much time in the 0-10k wind band as they did in the 10k-20k band? No, so the 10-20k band would have more effect, right?
Not to belabor the point...but...
Go offline and set wind 0 to 18K at 120 mph in the TA one way or the other and leave the upper layers alone
Launch from the 20K base north and drop some bombs
Turn the wind all off and do it again
Impact point DOES NOT CHANGE
-
If we added wind, 3 bombers would never be enough to get anything done.
-
If we added wind, 3 bombers would never be enough to get anything done.
x2/ making things harder on buffs
-
Well more specifically the center of town. I have been guilty as others of doing this & personally I think it is time for a change.
Climbing to 25K plus & dropping one bomb in the middle of town & the the next town & so on & on & on for the most part,& not being bothered by any would be attacker,because it is the safe thing to do.
So to put a little more interest back into strat runs & hitting bases. :aok
I wish that towns had at least 3 puffy acks added to each & every one of them so there is at least some danger for a would be 25K plus attacker. Flame on. :bolt:
:aok :salute