Aces High Bulletin Board

General Forums => Wishlist => Topic started by: dirtdart on July 15, 2011, 11:12:55 AM

Title: Opacity and tank sights
Post by: dirtdart on July 15, 2011, 11:12:55 AM
Hello.

I do not care for the "simulated" lack of clarity in the tank sights.  I can understand some argument on "history" and "accuracy" as far as what the quality of the lenses may have been.  Frankly, we have abandoned "history" and "accuracy" with the new TC position.  As a player who still shoots from inside the turret, cleaning up the optics would be great.  Thanks.

Title: Re: Opacity and tank sights
Post by: SmokinLoon on July 15, 2011, 12:39:29 PM
OK, you want historical accuracy but yet want the optics to be the same in quality?  Come now, surely you do not want them to all have the same reticule too???

From how I interpret what you've written, you seem to believe players duel in tanks using the TC view?  This is impossible to hit anything other than near point blank range.  For any accuracy what-so-ever, you need to use the gunner's position.

Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 15, 2011, 12:58:55 PM
Its not an issue with how dirty the glass is, its just the quality of the optics. Scrub away with windex all you like, you'll still get that greyed out look.


I just wish they would give the crap glass to the 5" gunners too.
Title: Re: Opacity and tank sights
Post by: dirtdart on July 15, 2011, 01:42:59 PM
OK, you want historical accuracy but yet want the optics to be the same in quality?  Come now, surely you do not want them to all have the same reticule too???

From how I interpret what you've written, you seem to believe players duel in tanks using the TC view?  This is impossible to hit anything other than near point blank range.  For any accuracy what-so-ever, you need to use the gunner's position.



You misunderstand.  What I am saying is directed towards the folks who drop the "it was not there for real therefore should not be in the game" crowd.  When they make all planes have only their authorized sight, then they will have a leg to stand on.  What I AM saying is that since you can fire from the TC view, and you can drive from the turret, then they can surrunder a bit of the realism in the quality of the optics (the blurring or dirty effect) without making me mad.  I think, ahem would like to think, that I speak on behalf of some of the community who GV. 
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 15, 2011, 02:08:16 PM
No, nothing wrong with the optics as they are. So long as you can see what type of tank it is, and what direction its heading, who cares if you can see the coloration of its skin in perfect accuracy through the sight?
Title: Re: Opacity and tank sights
Post by: hitech on July 15, 2011, 02:15:30 PM
You misunderstand.  What I am saying is directed towards the folks who drop the "it was not there for real therefore should not be in the game" crowd.  When they make all planes have only their authorized sight, then they will have a leg to stand on.  What I AM saying is that since you can fire from the TC view, and you can drive from the turret, then they can surrunder a bit of the realism in the quality of the optics (the blurring or dirty effect) without making me mad.  I think, ahem would like to think, that I speak on behalf of some of the community who GV. 

You can not drive from the commanders position, you can only tell the driver where to drive.

You can not fire from the commanders position , you can only say fire to the gunner.

Tanks all have their realistic drive speeds.
Tanks all have their realistic turning types.
Tanks all have there realistic turret rates.
Tanks all have realistic armor.
Tanks all have realistic ammo.

And you think one of the major pieces of gunnery, I.E. tank optic quality , should not be simulated because you don't like the way we simulate the TC?


HiTech
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 15, 2011, 02:19:53 PM
oh wow, this even drew hitech's notice  :confused:.
Title: Re: Opacity and tank sights
Post by: AWwrgwy on July 15, 2011, 03:01:08 PM
You misunderstand.  What I am saying is directed towards the folks who drop the "it was not there for real therefore should not be in the game" crowd.  When they make all planes have only their authorized sight, then they will have a leg to stand on.  What I AM saying is that since you can fire from the TC view, and you can drive from the turret, then they can surrunder a bit of the realism in the quality of the optics (the blurring or dirty effect) without making me mad.  I think, ahem would like to think, that I speak on behalf of some of the community who GV. 

The only "un-historical" part is the dot projected on the glass.

RE: opacity, see F4U.
yuck.



wrongway
Title: Re: Opacity and tank sights
Post by: SmokinLoon on July 15, 2011, 03:14:03 PM
You can not drive from the commanders position, you can only tell the driver where to drive.

You can not fire from the commanders position , you can only say fire to the gunner.

Tanks all have their realistic drive speeds.
Tanks all have their realistic turning types.
Tanks all have there realistic turret rates.
Tanks all have realistic armor.
Tanks all have realistic ammo.

And you think one of the major pieces of gunnery, I.E. tank optic quality , should not be simulated because you don't like the way we simulate the TC?


HiTech

Good to hear all that is official!   :salute   :)  Has there been given any though to only allowing historically accurate zoom capabilities to each individual TC's zoom capability?  If the TC has 6 or 7X binocs, then perhaps only allow that zoom AND give those same optics the blurry view the respective country had.  Currently, I believe all TC's have a variable 0-2.5X zoom???
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 15, 2011, 04:04:31 PM
Less than 2.5x. if you jump from TC to gunners possition, any object seen will be a bit bigger in the optical sight.
Title: Re: Opacity and tank sights
Post by: AWwrgwy on July 15, 2011, 07:57:55 PM
Good to hear all that is official!   :salute   :)  Has there been given any though to only allowing historically accurate zoom capabilities to each individual TC's zoom capability?  If the TC has 6 or 7X binocs, then perhaps only allow that zoom AND give those same optics the blurry view the respective country had.  Currently, I believe all TC's have a variable 0-2.5X zoom???

As in aircraft, zoomed in is 1:1. "Normal" view gives you "peripheral" vision.

Compare the M-3 GMC's 1.6x gunner zoom to the "observer" zoom.


wrongway
Title: Re: Opacity and tank sights
Post by: dirtdart on July 16, 2011, 07:18:36 PM
You can not drive from the commanders position, you can only tell the driver where to drive.

You can not fire from the commanders position , you can only say fire to the gunner.

Tanks all have their realistic drive speeds.
Tanks all have their realistic turning types.
Tanks all have there realistic turret rates.
Tanks all have realistic armor.
Tanks all have realistic ammo.

And you think one of the major pieces of gunnery, I.E. tank optic quality , should not be simulated because you don't like the way we simulate the TC?


HiTech

I can drive from the TC...
I can gun from the TC...
I can zoom clearly from the TC... and fire accurately...
I can shoot while under fire from airplanes and not receive a wound, while standing exposed in the TC position...

If I recall correctly, no tank I ever rode in, ever had a external fixed site for the TC, well, except the ADA site for the Brad.  

I have never questioned the accuracy of the armor/speed/turret slewing.  

Having qualified in real tracked vehicles, I can say irrefutably that your system is instant, something that does not occur in reality.  Also, when you really are getting shot at, you are not standing up in the TC position, you are looking through prisms.  Why do you insist on "reality" with making the tank sites a bit opaque, when any dude can create a "custom" site for airplane in the game, say to fire rockets accurately.  If I can receive a pilot wound in a plane, why cant I receive one standing up in the TC hatch?  Pick a side of the realism fence.  I really am beyond frustrated with the GV change, just check my hours played (look at "crusader").  

I just dumped 1500 bucks into a computer to play this game over the winter.  I did that to play with some clear graphics because after the big update, my system was just too weak for it, then I get to have all the computing power in the world dumped in dirty optics for the sake of a minor "realism" detail amidst a FPS interface.  

Title: Re: Opacity and tank sights
Post by: SmokinLoon on July 16, 2011, 08:16:14 PM
I can drive from the TC...
I can gun from the TC...
I can zoom clearly from the TC... and fire accurately...
I can shoot while under fire from airplanes and not receive a wound, while standing exposed in the TC position...

If I recall correctly, no tank I ever rode in, ever had a external fixed site for the TC, well, except the ADA site for the Brad.  

I have never questioned the accuracy of the armor/speed/turret slewing.  

Having qualified in real tracked vehicles, I can say irrefutably that your system is instant, something that does not occur in reality.  Also, when you really are getting shot at, you are not standing up in the TC position, you are looking through prisms.  Why do you insist on "reality" with making the tank sites a bit opaque, when any dude can create a "custom" site for airplane in the game, say to fire rockets accurately.  If I can receive a pilot wound in a plane, why cant I receive one standing up in the TC hatch?  Pick a side of the realism fence.  I really am beyond frustrated with the GV change, just check my hours played (look at "crusader").  

I just dumped 1500 bucks into a computer to play this game over the winter.  I did that to play with some clear graphics because after the big update, my system was just too weak for it, then I get to have all the computing power in the world dumped in dirty optics for the sake of a minor "realism" detail amidst a FPS interface.  



real tracked vehicles... ... ... as in WoT???  They had to draw the line somewhere.  I agree the TC position is without risk, it I'm not sure you rather be buttoned up either.
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 16, 2011, 08:34:24 PM
maybe have the option to duck back into the turret if your getting shot at. Say it reverts to the driver's possition if your tank commander is wounded. you no longer get that nice view, the pintil gun, and the ability to aim your gun (in the general direction you want) with it.
Title: Re: Opacity and tank sights
Post by: dirtdart on July 16, 2011, 09:21:52 PM
Real tracked vehicles, such as the M2 Bradley, in real battle, not this digital world.
Title: Re: Opacity and tank sights
Post by: Karnak on July 16, 2011, 09:26:32 PM
dirtdart,

While I agree that always being in the commanders position without the risk of being unbuttoned does very greatly increase situational awareness, what is it about the optic quality modeling that singles itself out to you as an annoyance of the things HTC has chosen to try to model accurately?

Also, which tanks do you favor?
Title: Re: Opacity and tank sights
Post by: dirtdart on July 16, 2011, 11:32:44 PM
Karnak, first, thanks for the polite response.  I really appreciate that. 

It is annoying because I am not 18 anymore and my eyes get burnt fast enough as is.  Trying to concentrate on foggy screens just accelerates how quickly my eyes tire when GVing.  I seems I can only last a very short time as opposed to before.  This reason, likely to be perceived as a whine by the peanut gallery, is the underlying motivation. 
 :salute
Title: Re: Opacity and tank sights
Post by: Karnak on July 16, 2011, 11:39:08 PM
I can see how that would be a problem.  Do you use the T-34s a lot?  I haven't really looked at the sights on the American stuff, but I do see a large difference between the Russian and German units.
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 17, 2011, 03:32:22 AM
Russian tanks = coke bottle optics  :noid.
Title: Re: Opacity and tank sights
Post by: dirtdart on July 17, 2011, 08:41:28 AM
I can see how that would be a problem.  Do you use the T-34s a lot?  I haven't really looked at the sights on the American stuff, but I do see a large difference between the Russian and German units.

Frankly I try too use any of the "free" rides.  I prefer the T-34s and the cheaper Sherman 76 to the Panzer, Firefly, and Tiger. 

Don't get me wrong HT, I like the fact that you are now using a more realistic sight (good bye 1.21 gigawatt zoom), as now I don't have to worry about being hit from 3K by a Tiger on my approach march to a base like before.  Guys turning off all their graphics settings as they used to, has less of an impact as well.  I think the GV fights now take place at the ranges they should.       
Title: Re: Opacity and tank sights
Post by: hitech on July 17, 2011, 09:06:25 AM
Good to hear all that is official!   :salute   :)  Has there been given any though to only allowing historically accurate zoom capabilities to each individual TC's zoom capability?  If the TC has 6 or 7X binocs, then perhaps only allow that zoom AND give those same optics the blurry view the respective country had.  Currently, I believe all TC's have a variable 0-2.5X zoom???

Yes thought has been given. We decided again binoculars in the TC position.

HiTech
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 17, 2011, 02:27:04 PM
May I ask for what reason? It seems (to me) that reducing the field view a bit more, and having a binocular shape blacked out area arond what you see would be quite nice.
Title: Re: Opacity and tank sights
Post by: dirtdart on July 17, 2011, 06:27:42 PM
May I ask for what reason? It seems (to me) that reducing the field view a bit more, and having a binocular shape blacked out area arond what you see would be quite nice.

Then you would have a harder time making you 7.5cm point detonating HE round strike a plane going 300.  :angel:

Non responses are better than responses I suppose.  This is the "wish list" section after all.
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 17, 2011, 08:24:58 PM
No, I would have a perfectly fine time putting a round into your cocpit with my M8. if they did a binocular type thing, they would probably have it linked to the zoom key. Fixed (but more powerful) zoom that looks like you're using binoculars, and the normal unzoomed view.
Title: Re: Opacity and tank sights
Post by: SmokinLoon on July 17, 2011, 08:41:05 PM
May I ask for what reason? It seems (to me) that reducing the field view a bit more, and having a binocular shape blacked out area arond what you see would be quite nice.

Remember, the ominous shape you see in the movies when people look through binocs is exactly that: movie created.  When looking through binocs, the view is a nice round circle if you are doing it correctly.  :)

I'd like to see HTC take into consideration the quality of the view of the TC very similar to that of the gunner.  Currently, the TC has a variable view from 0 to 2.5X.  If HTC has chosen NOT to go the route of the modeling binocular views for the TC's, then perhaps HTC can go either full field of view at 0 magnification, remove the variable ability, and then go a straight 2.5X and add in a similar quality of optics as the tank they are commanding. 
Title: Re: Opacity and tank sights
Post by: Tank-Ace on July 17, 2011, 10:11:52 PM
Yeah, but it would look coller than just a plain old circle  :aok.