Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Tank-Ace on July 16, 2011, 06:39:19 PM
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I 'effing hate campers. Granted I've been guilty of it, I'm always the one that ups the high ENY tanks, like the T-34/76, M4(75) or the M8.
Whats the point, do you not have enough skill to win a even odds fight? Do you loose perks at such an alarming rate that you need to camp to keep you in M4's :huh? I mean come on, cut the crap guys. You piss and moan whenever you get camped, but suddenly its fine when you do it.
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welcome to like....1996
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I 'effing hate campers. Granted I've been guilty of it, I'm always the one that ups the high ENY tanks, like the T-34/76, M4(75) or the M8.
Whats the point, do you not have enough skill to win a even odds fight? Do you loose perks at such an alarming rate that you need to camp to keep you in M4's :huh? I mean come on, cut the crap guys. You piss and moan whenever you get camped, but suddenly its fine when you do it.
someone chose to spawn into V135 today...
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And was getting a favorable 4-1 KTD there untill they brought out the panthers, and started trying to get in behind.
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The solution:
(http://i343.photobucket.com/albums/o460/caldera_08/batmanwithbomb.jpg)
Ironically, camp tards whine about the unfairness of bombs dropping on them.
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Tank ace is a shade for sure
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And was getting a favorable 4-1 KTD there untill they brought out the panthers, and started trying to get in behind.
4:1 ? thats crappy. 35:1 is a more experienced camper ratio.
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1) M4/76 on the hill behind me
2) firefly up on the hill to my left
3) done with an M4(75)
I think I was doing pretty damn good.
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Ironically, camp tards whine about the unfairness of bombs dropping on them.
Yeah, but I really don't like to bomb. In retaliation, ok, in defense of a base, ok. But past that, I feel I can't really whine about bombers if I'm in them a lot.
Only reason I have a clear concions whining about this is that I'm always the weakest tank at the spawn camp.
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I'll kill em on the ground and kill em from the air. Love smacking them red guys! A little spawn point prep may have been in order Sir...
(http://www.wwiivehicles.com/usa/aircraft/bomber/martin-b-26-marauder-bomber/martin-b-26-marauder-bomber-09.png)
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Tank ace is a shade for sure
too bad he isnt :P
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I'm on my way 30 more minutes and I'll be upping my il2 :banana:
semp
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So one group had stationed tanks in a forward position to protect their base from attack by opposing tanks and other ground vehicles? Don't see what the problem is.
ack-ack
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Awww Noes you don't Snuggie.
(http://i262.photobucket.com/albums/ii99/Unplugged24/batman.gif)
Seriously though. Panzer and M4/76 are the standard tanks quit trying to be uber.
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No, I like slaying panthers with my M8 :noid.
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(http://i33.photobucket.com/albums/d68/mnky713/cookie.jpg)
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No, I like slaying panthers with my M8 :noid.
Come on Jager don't make me give you a spanking
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So you kept upping into a camped spawn then came here to whine about it? :rolleyes:
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I warned you in the title that it was a pointless rant, didn't I :D?
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I warned you in the title that it was a pointless rant, didn't I :D?
I do like youf 109F4 avatar :aok
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Spawn points further from bases would really thin out the spawn campers.
The typical spawn camper mentality can't be bothered to invest any more time than rumbling out 3k to the enemy spawn even as his base is overrun by enemy actually smart enough to employ a mostly unused (in AH) tactic of flanking.
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Spawn points further from bases would really thin out the spawn campers.
Unfortunatley it also thins out the number of players spawning in too. The longer the way to the enemy base, the less frequent it will be used by GV at all. It's very easy to totally kill off GV activity that way.
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...by enemy actually smart enough to employ a mostly unused (in AH) tactic of flanking.
this entire thread is based off the v85 vbase and the spawn camp that is always going on there. the average life expectancy of anyone spawning to v85 is about 4 seconds.
this data is based on my personally switching to the side trying to break out of the vulch and being blasted in as little as 2 seconds and sometimes as long as 6 seconds about 30 times.
after a long winded rant berating the lazy campers who would make no attempts to balance the sides and stop camping the spawn in complete safety I switched back to the camper side and upped a tiger.
after 50+ retardedly easy kills sitting next to a bridge some smart panzer driver drove up the hill behind me out of view and flanked me at point blank range before i could turn to fire at him giving me a well deserved ride back to the tower for partaking in such spawn camp dweebery.
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and king tiger could be fun to use for the crazies who will take it into spawn camps to bust out of the camp but most likely it will get its tracks blown off, flanked and shot in the side or tail and egged or get 37mm through the roof or all of the above in short succession.
but most likely no ones gonna risk taking it to a fight where they can't sit on pavement and tower out when bombs start whistling down on them.
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Given the layout of V85, V135, and other notorious spawns, it would be quite possible for a T-34 to put a shell into the side of the Konigstiger's turret on spawn-in, imediatly disarming him, and ensuring his death. V135 would be particularly hazardous to KT's depending on which side it spawns it at. I've killed a tiger with an M4(75) in one shot there by climbing the hill behind the spawn and putting a shell on the top of his engine decking.
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All spawns should have 3-4 manned 88s for defense that are about 1-2K from the actual spawn, that way campers would have to camp at looooooooong range or set up with their backs to the 88s. The 88s could be destroyed but would respawn at regular intervals like base ack etc.
Camping is like vulching which is like flying a brewster which is very silly IMHO :aok
JUGgler
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I'd like to see a 2x perk multiplier for GVs spawning into an enemy field.
as it is the game favours GV defence waaaay too much - hence the spawncamping. too much reward for just sitting on your arse.
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I actually love the v85 spawns. this is usually about the only time I get into a GV since the new targeting system was introduced. It provides immediate action upon spawning in and I can usually generate a few kills even if it is only 1/4 of the times I spawn in that I get a kill.
It is usually a pretty good time right up until the place starts to fill with smoke and 20 people show up with bombs.
No matter what though if you are aggravated by the campers just don't show back up, they won't get any kills that way.
There is one other option though. Tell them you will be back in a couple of minutes you have to get more beer and change sides, spawn in beside them and start chatting with them until they realize who you are. I did that one night after letting them sit there for 10 minutes and it was funny as hell.
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Holmes, automatic perk multiplyer of .3 if you are spawn camping :D.
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I proclaim my uber cartoon tank abilities while talking about spawn camping, in this thread. :noid
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The thing to do is get some guys together and take the base from the air. (same guys who are dying with you at the spawn).
This will leave the spawn campers with no place to land thier kills.
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Is camping a spawn something the game developers want, or is it a bad side effect of the current spawn routine?
If the idea is to give the advantage to the defenders of a base, then spawning a small fixed area gives two or three tanks the ability to shut down a spawn. Perhaps that's what the developers and majority of players want.
If however the coad should promote fun, fair fights, then work arounds like "become a bomb tard" or "spawn somewhere else" miss the point I think, and perhaps a change to the spawn routine would improve gameplay.
I would be in favor of a spawn area the changes position and size based on the proximity and number of defenders at the spawn. If the defenders drive up to the spawn point, it shifts to another loacation, maintaining some minimum distance from the defenders. If the defenders cluster in a single point then the spawn might move to their flank or even behind them. If defenders form a line, then the attacking Spawn would be pushed back towrds it's base. In this way defenders would be encouraged to form a defensive line that forces the attackers further from the base, but at a fun and fair proximity to the defenders to promote fun fighting. Also, the defending spawn could then be set relative to the attacking spawn. This could create a moving front that creates strategy in coordinating defensive GV position i.e. speading out near the enemy spawn to maintain the new spawn point. A loss of front integrety runs the risk of the Spawn moving back forward to the defenders flank of even behind them.
Pyro could write this in a hour. :salute :D
Thoughts?
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The best way to break-up a spawn camp is JUST DONT UP! The camper will get bored and go somewhere else. Its just that simple! Bringing eggs to a camp will only encourage campers to spawn back in and set back up!
The V85 and V135 spawns are one of these fights (http://i40.photobucket.com/albums/e219/educ8athome/Avatars/girlfight.gif) it just goes back and forth.
Of course this is just my observation!
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Fly a plane, problem solved.
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The best way to break-up a spawn camp is JUST DONT UP! The camper will get bored and go somewhere else. Its just that simple! Bringing eggs to a camp will only encourage campers to spawn back in and set back up!
The V85 and V135 spawns are one of these fights (http://i40.photobucket.com/albums/e219/educ8athome/Avatars/girlfight.gif) it just goes back and forth.
Of course this is just my observation!
So the best way to improve a GV fight is to end it?
Got it. :D
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So the best way to improve a GV fight is to end it?
Got it. :D
Or go some place else. :D
Fred
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Agreed vinkman, there is an inherent issue with the GV spawns system. Several infact.
1) GV's can't operate at an airfield without aircover, which draws enemy uppers like watermelon draws flys. This reduces a lot of places where a good GV fight can occur.
2) The current spawn system favors the defenders much to heavily. A few tanks in the right place can stop a full armored battalion's worth of tanks (I've seen it done)
3) the spawns that can yield the best fights (even numbers/position) are the spawns that are prone to camping. V85 and V135 can be some of, if not quite THE, best fights in the game. They are also both notoriously difficult camps to break.
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I think I will do a search to find and join a MMO Tank game. Then I'm going to fly a plane in there.
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Air combat isn't the be-all and end-all of this tame you know. Infact, I'm willing to bet the game would just about grind to a halt without M3's and 251's. No offense to the goon, its a great plane, but its hidously vulnerable to anything in the air more dangerous that a B5N.
We would probably see nothing but two types of opperations: Open "yeah, we're hording, what of it?" hording, and NOE "no, this is just a coordinated strike, not a horde" hording.
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its hidously vulnerable to anything in the air more dangerous that a B5N.
The B5N can be plenty lethal, Soulyss and I have downed Lancasters with the Kate before. I laughed so hard, I almost wet myself. :lol
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Hmmm I though someone got his trailer spot.
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Air combat isn't the be-all and end-all of this tame you know. Infact, I'm willing to bet the game would just about grind to a halt without M3's and 251's. No offense to the goon, its a great plane, but its hidously vulnerable to anything in the air more dangerous that a B5N.
We would probably see nothing but two types of opperations: Open "yeah, we're hording, what of it?" hording, and NOE "no, this is just a coordinated strike, not a horde" hording.
:devil Just poking you with a stick Jager. I know there is room here for everyone and truly I am glad the GV guys have a home here. It is not for me, but I would not ever take that away for those that like it. I have heard a few guys say "I suck in a plane so I like the GV war", well, I really really suck in a gv. See ya in this Friday's FSO homey, I sure enjoyed it last week. Great squad you're in there mate, :salute.
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<S> TY sir. you did good. Power outage kept me from playing, but I checked the logs.
Welcome to fly with us whenever you wish.
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So the best way to improve a GV fight is to end it?
Got it. :D
So you consider a well camped spawn a fight! I refuse to continue upping at a camped spawn to improve somebody's score haha!
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Saw a guy land 59 kills in a tank last night.
He must be pretty good.
I bet when he's in a plane he does a lot of vulching too.
Awesome.
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So you consider a well camped spawn a fight! I refuse to continue upping at a camped spawn to improve somebody's score haha!
You missed forgot to read the whole thread. NO I don't think that. I think they should change the spawn routine to allow a quality fight to continue.
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You missed forgot to read the whole thread. NO I don't think that. I think they should change the spawn routine to allow a quality fight to continue.
Ahh I must have! I would then agree with what your saying!
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If they camp the spawn then just drive over there. :D
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May I ask a nonsarcastic question?
:headscratch:
I don't tank much, and when I do, I generally find myself trundling along and catching a bullet out of nowhere. The guy that got me generally appears to have set up somewhere hidden so he can ambush enemy tanks going by. This seems to me to be the way things go when one is tanking, isn't it? What is the difference between that and a spawn camp?
Is it that you don't get to drive a while before you catch the bullet out of nowhere?
Wiley.
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I don't tank much, and when I do, I generally find myself trundling along and catching a bullet out of nowhere. The guy that got me generally appears to have set up somewhere hidden so he can ambush enemy tanks going by. This seems to me to be the way things go when one is tanking, isn't it? What is the difference between that and a spawn camp?
Is it that you don't get to drive a while before you catch the bullet out of nowhere?
The reason you catch a bullet from nowhere is you don't tank a lot. You learn to recognize ambush points, and can often see the would-be ambusher before he gets to put one in your side.
The difference is 0/100 chance vs 50/50 chance.
In GV's, the wiley and suspicious prosper.
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The reason you catch a bullet from nowhere is you don't tank a lot. You learn to recognize ambush points, and can often see the would-be ambusher before he gets to put one in your side.
The difference is 0/100 chance vs 50/50 chance.
In GV's, the wiley and suspicious prosper.
This is true but there are ways that an intrepid tanker can turn the tables on an ambush since we all know where it will occur in game.
Ambush points only work when the ambusher knows the direction from which his victim will approach.
Investing the time to flank the ambushers/campers is rewarded by killing them and the time required to successfully do this is about the same amount of time it takes to get killed a bunch of times when you use the wrong approach.
The difference is that you don't die a bunch of times and possibly end up killing them a bunch of times.
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I don't tank much, but when I do, I prefer Dos Equis. :cheers:
I have not been tanking for very long, but when I hear they are camping a spot....I go right there because
I know there will be lots of GV Action. If you are being camped....well, you can always take up an A20, then go for those
perked tanks first LOL.
It seems like every time I take a Panther or a Tiger out for a spin, I get bombed, or at the very least my Tiger
gets killed with a single shot from a T-34 or a Sherman. Even though I am less than mediocre in tanks, I enjoy the GV battles when
the numbers are high and there is a target rich environment. I die more too. :D
It is more about the numbers than about the campers. If you have as many uppers as campers......the campers are gonna have to re up eventually and drive
back to their camping spot. The spawners on the other hand will eventually outnumber the campers and move the battlefield to campers spawn point.
I would leave the spawn points just the way they are.
my 2 cents,
<S>
Mano