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General Forums => Wishlist => Topic started by: Erwin on July 21, 2011, 04:10:19 PM

Title: A TT in EVERY MAP
Post by: Erwin on July 21, 2011, 04:10:19 PM
 :furious the current map is a joke, 5k drives for a tank brawl, spawn on spawns are just as far apart. There is no intelligent reason NOT to have a TT on every map. Make the last Vbase uncaptureable if there is more than one base per side. Isolate the TT from aircraft, or make it a long flight. Put the bases 3k from one another so you don't spend 3/4 of your game time DRIVING. Some people on here don't care about dogfighting, missions, or bomber's. Give GVr's their own place when they don't feel like doing anything besides duking it out. On ALL maps make EVERY spawn converge, WHY wouldn't you do this anyway? (Maximizes game time, and makes people happy.) Make a change that people might actually like unlike the automatic transmissions and idiotic sights on the m3s with the howitzers. I'm a gambling man and I'll bet the house none of this will happen anytime soon. Instead of adding the King Tiger maybe you should make the game a little more fun instead. Long drives in a slower tank won't be much fun.
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 21, 2011, 04:13:51 PM
There is no intelligent reason NOT to have a TT on every map.


There is one:

Players don't use it. Trinity has the best TT there is, with multiple bases and spawns that make eternal spawncamping next to impossible, and very well shielded from planes by 20k+ mountain walls Empty. Montis has a nice TT area as well. Always unused.

Title: Re: A TT in EVERY MAP
Post by: The Fugitive on July 21, 2011, 04:15:29 PM
Erwin, if you get started right now, you should be able to get a new map built in 6 months or so. No intellegent reason why you couldn't get it done, so have at it!
Title: Re: A TT in EVERY MAP
Post by: Erwin on July 21, 2011, 04:24:43 PM
Thanks for your pointless commentary Fugitive. It would be easier to tweek existing maps rather than making new ones, don't ya think Mr. Gates?
Title: Re: A TT in EVERY MAP
Post by: Erwin on July 21, 2011, 04:27:31 PM
Lusche people don't use them because the drives take forever.
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 21, 2011, 04:57:22 PM
Lusche people don't use them because the drives take forever.


That's quite wrong.

And the real answer why they are empty today (Trintity TT was once the most active part of that map at any given time) is a tad more complex ;)
Title: Re: A TT in EVERY MAP
Post by: Butcher on July 21, 2011, 04:59:07 PM

That's quite wrong.

And the real answer why they are empty today (Trintity TT was once the most active part of that map at any given time) is a tad more complex ;)

Tank town would be an effective place to go, if there wasn't any AF for at least over a sector away. Biggest problem I've seen is TT either get's taken or someone ruins most the fights by bomb****ing.

Title: Re: A TT in EVERY MAP
Post by: Lusche on July 21, 2011, 05:02:54 PM
Tank town would be an effective place to go, if there wasn't any AF for at least over a sector away. Biggest problem I've seen is TT either get's taken or someone ruins most the fights by bombering.




Trinity Tank town is shielded by 20k+ walls. Of all AH maps, it's the most difficult and time consuming tank area to reach for planes. When the concept of TT was still embraced by the players, planes bombing tanks were a relatively rare sight there - and not because of any "honor" thing ;)
Title: Re: A TT in EVERY MAP
Post by: The Fugitive on July 21, 2011, 07:53:07 PM
Thanks for your pointless commentary Fugitive. It would be easier to tweek existing maps rather than making new ones, don't ya think Mr. Gates?

Actually if you don't have the original source file for the maps BEFORE they are compiled it is IMPOSSIBLE to edit them. Your initial "wish" was pointless as HTC doesn't seem to make maps any longer. They allow the players to handle that. Try again Sherlock.

Lusche is right. The maps that have TT are barren most of the time. Why, I don't know, maybe it's because they are an easy place to carpet bomb a bunch of easy kills. It's like having a big old bullseye saying hit here for cheap kills. People are more willing to go out of their way to ruin someone else fun.
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 21, 2011, 08:28:00 PM
Lusche is right. The maps that have TT are barren most of the time. Why, I don't know, maybe it's because they are an easy place to carpet bomb a bunch of easy kills.


That ain't the reason either, as it doesn't keep players from spawning to places where they can bet on countless bombs raining down all the time. Again, Trinity TT is the place best shielded from enemy bombs that does exist on any map.

In short, two things did kill off TT as an institution: First we lost all big maps after the arena split, leaving only Ndisles with a TT. And this was neutered by a major terrain redisgn, pulling the spawns to far to the rear while at the same introducing a friggin hedge maze. So we had only one TT , which the players didn't use any more as before due to that horrible terrain at that time. And this simply broke the tradition.
When we got some big maps back about 3-4 years later (notably Trinity), a huge part of the community had never witnessed a fully functional TT environment in action, so they didn't have an idea what to do with it. And it's the same as with arena choice - nobody goes were nobody is.


Right now, I'm contemplating about starting one final try to get something going on Trinity again when the new KT shows up. Unfortunately I'm a bad organizer/leader and love in the wrong timezone. But it would be a shame to let this opportunity pass, whene everybody is eager to try the new tank but may be reluctant it up it at the usual spawncamps due to it's high perk cost. Trinity TT has many advantages, with everybody being able to drive home and land no matter what team he's on being a very big one...
Title: Re: A TT in EVERY MAP
Post by: The Fugitive on July 21, 2011, 09:16:03 PM
I agree with you Lusche, I think your dead on with  it. When is the Trinity map due up in the rotation again? Maybe.... due to your lack of skill  :devil you could talk a very GVers into starting some trouble in TT. Maybe contact the LTARs and see if they would like to issue a challenge the next time Trinity comes around. A little advertizing might build enough interest to have people looking forward to Trinity. I know with the single arena I'm looking to get into a bit of GV action as there isn't always any fighter action to be had. I know TT are more fun than a normal "spawn camp" battle like on some other maps. Getting my engine started and rolling before I get dead is a much better way to enjoy GVs  :aok
Title: Re: A TT in EVERY MAP
Post by: Tank-Ace on July 21, 2011, 09:37:11 PM
If its advertized with a date and time, people WILL bomb though, if for no better reason to be able to say "yay!!!1 I jst bombed 8 King Tigerz!!! ARen't i da greatezt?".

IMO, a good rule is to assume the sweetheart-bags will at least make an attempt to kill the fun.


Now that I've been pesemistic, I can say this: +1 luche, I'll try to start something up at TT. I'll go to V135 spawn and start screaming about this massive GV fight in TT, and how theres a bunch of easy kills, and that there's free cookies.
Title: Re: A TT in EVERY MAP
Post by: Karnak on July 21, 2011, 09:42:10 PM
Tank-Ace,

Do you have any idea what it is like getting an Il-2 over a 20k mountain range?

Even a P-38L, the best 1000lb bomb hauler we have, takes an effort to climb that high while laden.
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 21, 2011, 09:43:33 PM
If its advertized with a date and time, people WILL bomb though, if for no better reason to be able to say "yay!!!1 I jst bombed 8 King Tigerz!!! ARen't i da greatezt?".

IMO, a good rule is to assume the sweetheart-bags will at least make an attempt to kill the fun.


If course someone will show up sooner and later. Always had. But that's not really a problem. I'm not a zealous proponent of "don't bomb GVs" ideology. Back when TT was alive (and I'm talking about 100+ players in TT), I had crossed the AH Alps in a Il-2 myself two or three times ;)
But in the long run, the 20K walls do their part in reducing the frequency to a tolerable amount.

The biggest problem is to reach the critical mass. Actually we tried that at least two times and the battles dried out rather quickly.
Title: Re: A TT in EVERY MAP
Post by: Tank-Ace on July 21, 2011, 09:47:38 PM
I'm aware of it, I've done it in a stuka and its a real biotch. But its doable, and I've seen others do it on trinity if the canyon to V135 is protected by enemy fighters.

I only got to expierence one month of epic TT action before the split, I really miss it.

What do you think the critical mass is? 10 tanks per side? 15? 20? I'll talk to some squads and start rounding up a horde for the knit side if you think that would help some.
Title: Re: A TT in EVERY MAP
Post by: Karnak on July 21, 2011, 09:51:04 PM
If your goal is for tanks to have no interaction with aircraft, you're in the wrong game.
Title: Re: A TT in EVERY MAP
Post by: Tank-Ace on July 21, 2011, 09:59:03 PM
No, but there is excessive interaction in the MA's, and theres no denying it. Too many fights ruined, too many tanks bombed.
Title: Re: A TT in EVERY MAP
Post by: flatiron1 on July 22, 2011, 06:20:25 AM
how about a gv only arena.
Title: Re: A TT in EVERY MAP
Post by: Erwin on July 22, 2011, 03:20:19 PM
I agree with Butcher AND you Lusche, 20k walls r good. The bombing would be less frequent, heck make them 28 K GVing in the Himalayan Mts! Just make 1 vbase untakeable. Just give each team 1 vbase now that I think about it. We r there to duke it out not win bases. ( Unlike some of the dolts who go into TT)  Spawn on spawn points would also enhance game play and maybe get rid of the need for a sole TT. The current waste of space map thats running now offers 1 or 2 good GV points depending on WHO owns the adjoining field. 10 minute drives to spawn points is pointless and retracts from game time and over all fun. Fix the maps then give us the King Tiger Happy Meal. Lets prioritize AH.
Title: Re: A TT in EVERY MAP
Post by: HighTone on July 22, 2011, 03:41:32 PM
The problem I have with it, is there is nothing to do in GV's other than camp or be camped.

The last few times I tried it, I either spawn out to nothingness anywhere, or I spawn out to what sounds like a reenactment of the Battle is Savo Island, where so many rounds are falling from the spawn campers that I either log off or jump back in an airplane.

There is no shoot and scoot, no cover and concealment, no flanking attack and the only ambush is at the spawn itself. It's spawn out shoot till you dead or out of ammo, complain about every A/C you see, then call yourself a GV'er... :lol
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 22, 2011, 03:56:53 PM
There is no shoot and scoot, no cover and concealment, no flanking attack and the only ambush is at the spawn itself.


In the past there has been a lot of battles with all this. I have spend hundreds of hours in them, with flanking movements, ambushes, relocation, making use of terrain on offense & defense and so on. And the re still are, they just have gotten much rarer due to several reasons. The TT tradition had been broken, and we had lost several maps that had the vbases setup in a way that was greatly contributing to a more challenging and varied combat  environment.

Title: Re: A TT in EVERY MAP
Post by: Lusche on July 22, 2011, 04:33:16 PM
and we had lost several maps that had the vbases setup in a way that was greatly contributing to a more challenging and varied combat  environment.


I don't have pictures of any of those maps anymore, but let me show something that might explain what i'm talking about.

The standard setup is one Vbase with one (or occasionally more) spanws into it. That means having a defender with all the home turf advantages AH has to offer and one attacker that is for all purposes already "dead" when spawning in. Most of the time the defender either sits on concrete, listening for enemy noises or camps the spawn.

We had at least one large map in the past, in which we had long strings of interconnected, paired Vbases similar to this setup on Ozkansas, at quite a distance from the next airbases:

(http://img21.imageshack.us/img21/2908/exampleyu.jpg)




Two bases that closely means there is a much smaller "home turf" zone for everybody. The two spawns mean that you can get into battle quick, but the base proximity means also that both sides have a reasonable chance to drive back and land their kills or costly perk tanks - which generally results in players willing to take more risks, instead of sitting just there. Both sides can and will be flanked, so you cant just focus your attention on a very small spawn area.

Each time Ozkansas comes up, there is a lot of action there, from simple spawncamping to armored sweeps - until one side flattens all hangars and captures the base. On the map I do remember that did happen too, but as there were a lot of those vbase pairs, it didn't cripple the ground war totally.

Title: Re: A TT in EVERY MAP
Post by: Tank-Ace on July 22, 2011, 05:29:47 PM
Looks very similar to some areas in existing maps (unless they've been taken out of rotation in the past 3 months).
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 22, 2011, 05:34:21 PM
Looks very similar to some areas in existing maps (unless they've been taken out of rotation in the past 3 months).


Uhmm as I said. The picture above IS from an exciting map:


We had at least one large map in the past, in which we had long strings of interconnected, paired Vbases similar to this setup on Ozkansas, at quite a distance from the next airbases:


The difference is: It is the a single location, not a string of Vbases set uo like this, at a distance from all airbase (and unreachable by CVs)
Title: Re: A TT in EVERY MAP
Post by: HawkerMKII on July 22, 2011, 05:42:12 PM

That ain't the reason either, as it doesn't keep players from spawning to places where they can bet on countless bombs raining down all the time. Again, Trinity TT is the place best shielded from enemy bombs that does exist on any map.

In short, two things did kill off TT as an institution: First we lost all big maps after the arena split, leaving only Ndisles with a TT. And this was neutered by a major terrain redisgn, pulling the spawns to far to the rear while at the same introducing a friggin hedge maze. So we had only one TT , which the players didn't use any more as before due to that horrible terrain at that time. And this simply broke the tradition.
When we got some big maps back about 3-4 years later (notably Trinity), a huge part of the community had never witnessed a fully functional TT environment in action, so they didn't have an idea what to do with it. And it's the same as with arena choice - nobody goes were nobody is.


Right now, I'm contemplating about starting one final try to get something going on Trinity again when the new KT shows up. Unfortunately I'm a bad organizer/leader and love in the wrong timezone. But it would be a shame to let this opportunity pass, whene everybody is eager to try the new tank but may be reluctant it up it at the usual spawncamps due to it's high perk cost. Trinity TT has many advantages, with everybody being able to drive home and land no matter what team he's on being a very big one...


So someone can up a M16 and kill your King like happens to tiger now......lol......Trinity TT does have a veryyyyyyy long spawn.
Title: Re: A TT in EVERY MAP
Post by: Lusche on July 22, 2011, 05:47:36 PM
So someone can up a M16 and kill your King like happens to tiger now......lol......Trinity TT does have a veryyyyyyy long spawn.


The spawn is not "veryyyyyyy" long, and most importantly: It's not any longer that it used to be when TT on Trinity was packed with activity. Players didn't stop playing there because the distances were too long. When you have 60+ players there the time until you see action is very short. They stopped because the map was taken away.
Title: Re: A TT in EVERY MAP
Post by: Tank-Ace on July 22, 2011, 07:12:30 PM
oops, didn't see that lusche  :bolt:.


And he's right, I barely started in time to catch the end of the TT era, and fights didn't stop because distances were too long, or excessive bomb****ing (though it was present, and could be annoying when you lost a tiger), no map = no fight.


This also meant that as players left, and others came, fewer and fewer remember what a good, healthy tank town is like. Since they don't know what it CAN be like, all they have to go in is what it usually is (ie, empty). Tank town could make a come-back if we could reach 'critical mass' as lusche puts it. If you only have 5-6 tanks on each side, the fights will fizzle out as people leave or go dogfight.
Title: Re: A TT in EVERY MAP
Post by: Easyscor on July 22, 2011, 07:48:36 PM
I curious how the addition of the 17lbr affected the GV side, if at all.
Title: Re: A TT in EVERY MAP
Post by: Tank-Ace on July 22, 2011, 08:01:41 PM
Made it harder to approach a v-base or port with only a few vehicles.  IMO, what the port needs is the guns from the fleet to fire as well.
Title: Re: A TT in EVERY MAP
Post by: The Fugitive on July 22, 2011, 09:09:12 PM
The AKdesert map (Old Pizza) had a line of GV bases all around the outside edge of the map, as well as one of Festers maps that had lines of GV bases. You could find lots of battles when those maps were up. But again, no source file, so the maps can't be upgraded to the newer terrain set and so were lost.
Title: Re: A TT in EVERY MAP
Post by: HawkerMKII on July 23, 2011, 06:30:38 AM
I curious how the addition of the 17lbr affected the GV side, if at all.

Another thing about this point kinda.......F5 F8 mode or I call it GOD MODE. A player in 17lbr in telling everyone in gv's where emeny gv's are. What is the point of this mode???? Sorry to get off topic :cheers:
Title: Re: A TT in EVERY MAP
Post by: Easyscor on July 23, 2011, 09:16:45 AM
Another thing about this point kinda.......F5 F8 mode or I call it GOD MODE. A player in 17lbr in telling everyone in gv's where emeny gv's are. What is the point of this mode???? Sorry to get off topic :cheers:
That doesn't work for the 17lbr, but it still does for the standard manned ack. I expected the 17lbr to have a bigger impact.
Title: Re: A TT in EVERY MAP
Post by: waystin2 on July 23, 2011, 09:33:15 AM
I curious how the addition of the 17lbr affected the GV side, if at all.
It certainly makes me more cautious approaching a Vbase or port until I know they are down.  We all know how deadly the Firefly's cannon is, and there are three of them waiting for the unwary tanker at those types of fields.
Title: Re: A TT in EVERY MAP
Post by: Erwin on August 16, 2011, 05:51:16 PM
Let's get together with those who make maps (whoever they are) and give valid input and reasons behind our ideas that IMPROVE the game. For one Lusche needs to be on that committee.
Title: Re: A TT in EVERY MAP
Post by: gyrene81 on August 16, 2011, 06:06:13 PM
Let's get together with those who make maps (whoever they are) and give valid input and reasons behind our ideas that IMPROVE the game. For one Lusche needs to be on that committee.
here's the list, you can message them yourself...

http://www.hitechcreations.com/World-War-Two-Games/Terrains/downloads-terrains-art.html (http://www.hitechcreations.com/World-War-Two-Games/Terrains/downloads-terrains-art.html)

keep in mind just one tweak, has to be tested, then retested then the entire map submitted to htc who again tests the entire map before putting it back on the servers.
Title: Re: A TT in EVERY MAP
Post by: Belial on August 16, 2011, 06:15:39 PM
An easy change to implement for now would be to make all maps with a "TT" have 3 uncapturable vbases closest to the center.

To keep one side from capping all the fun
Title: Re: A TT in EVERY MAP
Post by: Easyscor on August 17, 2011, 10:22:35 AM
I see the external view in the 17lbr works now. Maybe I had it turned off somehow before.
Title: Re: A TT in EVERY MAP
Post by: kilroy on August 17, 2011, 10:42:17 AM
IMHO the Trinity map at v28 to v83 is the very best GV area in the game. (when a battle is going on there).
The bombing is a bit too frequent, but the terrain is perfect for an all around GV battle.
Is there a way to set up a custom arena using this?

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