Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Tank-Ace on July 25, 2011, 10:09:54 PM

Title: 190F8
Post by: Tank-Ace on July 25, 2011, 10:09:54 PM
My main base defender against GV hordes. Being a tanker, it salves my concionce to use these damned rockets instead of bombs. So how exactly do you use these stupid things (PB1 rockets)? I have a gunsight but its relability is terrible.
Title: Re: 190F8
Post by: Butcher on July 25, 2011, 10:25:26 PM
My main base defender against GV hordes. Being a tanker, it salvs my concionce to use these damned rockets instead of bombs. So how exactly do you use these stupid things (PB1 rockets)? I have a gunsight but its relability is terrible.

Climb to 4k, dive on your target and fire off a round.  Yes its that simple.
Title: Re: 190F8
Post by: MK-84 on July 25, 2011, 10:34:55 PM
you practice :aok
Title: Re: 190F8
Post by: Tank-Ace on July 25, 2011, 11:00:02 PM
Lol. ok, but is there any angle of attack that works best? Any particular speed that works best due to rocket trajectory? or is it just kindof an art?
Title: Re: 190F8
Post by: mthrockmor on July 25, 2011, 11:07:17 PM
Do the first suggestion (4k, dive and shoot) but with a spotter. You are doing two things. First, angle of attack. Play close attention to roughly how steep the dive is. I suggest greater then 70 degrees first go, then roughly 45 degrees. Put the dot right on the target and about 2k away pull the trigger. The spotter is essential so you know where it hit.

AAR, then fly the same attack envelope and repeat though adjust the dot on your gunsight. Good dive bombing/shooting rockets is about consistent set up and confidence. Once you know where to put the dot with a certain angle of attack you will hit it 99% of the time, so long as you fly the right envelope.

In about 30 minutes with a buddy spotting for you, several sorties, you should be highly qualified. From there it is practice.

Boo
Title: Re: 190F8
Post by: Tank-Ace on July 25, 2011, 11:16:59 PM
Alright, thanks boo.
Title: Re: 190F8
Post by: Butcher on July 26, 2011, 08:20:24 AM
The Training Arena works best for this, however unless you get lucky to have a base with Ords up, but every once in a blue moon when someone doesn't take ords I enjoy an Il-2 with full rockets and bombs.

Although the Il-2 flies like a Pig, once you can get to 3.5k it does wonders on GV's.

Title: Re: 190F8
Post by: Hap on July 26, 2011, 09:38:57 AM
My main base defender against GV hordes. Being a tanker, it salves my concionce to use these damned rockets instead of bombs. So how exactly do you use these stupid things (PB1 rockets)? I have a gunsight but its relability is terrible.

tank, offline makes for easy practice: take 25% gas and your panzer blitzen rkts and flail away at the red tanks on your base.
Title: Re: 190F8
Post by: Butcher on July 26, 2011, 10:04:15 AM
tank, offline makes for easy practice: take 25% gas and your panzer blitzen rkts and flail away at the red tanks on your base.

What about making an Offline mission with a bunch of tanks stacked around a base?
Title: Re: 190F8
Post by: FLS on July 26, 2011, 11:21:42 AM
What about making an Offline mission with a bunch of tanks stacked around a base?

You could just put the offline drones in tanks. You can enable the dive bomb cross in options/arena settings/environment/flight mode flags ,if you want to use that to develop a sight picture. You'll notice that dive angle, speed, and release height, all affect the impact point for a given sight picture.
Title: Re: 190F8
Post by: SmokinLoon on July 26, 2011, 12:35:21 PM
Those Pb1 rockets are devastating against armored gv's (the best [and only] anti-tank rocket in AH.  The British 60lb rockets are SAP = "semi" AP), but they are tied with the Soviet RS-82 for weakest rocket vs OBJ.  Here are a few things to remember when using them:

1. There is no convergence, they fire straight off the wing.  So your reticule is NOT where they are going hit, ever.  They will hit either side of where you aim the width of the wing mounting points, compare that size to the length of a tank.  So, it is best to come in from the broad side and your human error will hopefully land a hit somewhere.  Obviously, a stationary target is best.  Put the reticule dead on your target and go for an "area effect" target.  Again, your human error will actually help you.

2. The 190's have a horrible stall characteristic when trying to pull out of a steep dive at anything but high speeds.  So with that in mind, keep your speeds up (250+TAS), your attack angle 45 degrees or less, and think just as much about your egress out as your attack route in.

3. Patience is virtue.  Take your time and do not rush.  The Germans figured 1 in 6 rockets hit the mark, and they usually fired them in 6 or 12 rocket volleys.  I suggest 3-4 rockets per volley.
   
Title: Re: 190F8
Post by: Tank-Ace on July 26, 2011, 03:50:49 PM
So relativly steep dive from 4k up, aim broad-side at a tank, and cut loose with 3-4 rockets, praying for a hit?

Am I going to want to set a delay and hope one hits where the others miss, or am I better off with the .05sec delay?
Title: Re: 190F8
Post by: Becinhu on July 26, 2011, 03:51:41 PM
If you prefer the shallow attack run, the following works fairly well.  Fly at roughly 100-150 ft level. Salvo 1-4 rockets as soon as the tank disappears under the top of your cowling.  It is harder to master than the high AoA method but leaves you less vulnerably to ground fire.  I used to be fairly good with this method until I stopped flying the f8 for some reason.  Now I have to completely relearn the finesse of it.
Title: Re: 190F8
Post by: bustr on July 26, 2011, 04:55:22 PM
1. PB1 rocket has the same trajectory as the MK108 30mm round.

2. Set salvo for 2 and your best range is 400 or 600 yards. Direct hit kills most tanks.

3. Make a long run from 2-3k alt about 2-4k distance away until about 1.5k and shallow dive at the tank.

4. Whatever marks on your gunsight you use to hit things at 400 and 600 with the tater use them to fire at the tank.

You can verify all of this offline with the DiveBombSight enabled under the Flight mode Flags in the arena setup. To modify your own gunsight from a screen capture. Map your rocket launch button to do a screen capture. Then perform 3 or 4 runs taking screen captures when the green cross is on the tank at 400 and 600. Open the pictures offline and place marks in your gunsight accordingly. Then go back, remap your rocket launch button and practice shootng tanks at 400 and 600.

If you make a 512x512 pixel gunsight with a 100mil ring.

Top of 100mil ring @ 256, 156

Center of 100mil ring @ 256, 256

Rocket aimpoint 400 @ 256, 291
Rocket aimpoint 600 @ 256, 326

Bottom of 100mil ring @ 256, 356

With a 512x512 gunsight remember whatever its name (gunsight.bmp) it needs a (gunsight.mil) text file with the number 256 in it.
Title: Re: 190F8
Post by: SmokinLoon on July 26, 2011, 05:08:39 PM
1. PB1 rocket has the same trajectory as the MK108 30mm round.

2. Set salvo for 2 and your best range is 400 or 600 yards. Direct hit kills most tanks.

3. Make a long run from 2-3k alt about 2-4k distance away until about 1.5k and shallow dive at the tank.

4. Whatever marks on your gunsight you use to hit things at 400 and 600 with the tater use them to fire at the tank.

You can verify all of this offline with the DiveBombSight enabled under the Flight mode Flags in the arena setup. To modify your own gunsight from a screen capture. Map your rocket launch button to do a screen capture. Then perform 3 or 4 runs taking screen captures when the green cross is on the tank at 400 and 600. Open the pictures offline and place marks in your gunsight accordingly. Then go back, remap your rocket launch button and practice shootng tanks at 400 and 600.

If you make a 512x512 pixel gunsight with a 100mil ring.

Top of 100mil ring @ 256, 156

Center of 100mil ring @ 256, 256

Rocket aimpoint 400 @ 256, 291
Rocket aimpoint 600 @ 256, 326

Bottom of 100mil ring @ 256, 356

With a 512x512 gunsight remember whatever its name (gunsight.bmp) it needs a (gunsight.mil) text file with the number 256 in it.

I suggest to NOT salvo the rockets.  They will land too close to each other and the odds are they will miss.  So, in a sense you've just wasted a rocket.  It only takes a single rocket to hit to destroy the tank so space them out. 

K.I.S.S., forget all the fancy trajectory stuff.  Just work with the rockets off line, observe your hits and misses, and learn.  It will take time, patience, and practice.  Fire directly at the center of the tank, regardless of the angle on the tank you come in at.  Just remember that your rockets fly directly out from the wing, no convergence just trajectory AND if you are coming in at a 45 degree angle the trajectory will be minimal.  Aim dead center. Do NOT aim high. 400 yards and closer is what I suggest, but not too close so you cant pull out of the dive. 
Title: Re: 190F8
Post by: Tank-Ace on July 26, 2011, 06:34:58 PM
But if I missed the first 2 rockets but the third hits, how is it any worse than slavoing 3 and making a kill.
Title: Re: 190F8
Post by: VonMessa on July 26, 2011, 06:39:42 PM
Practice, practice and more practice until you can makes successful kills and the sight picture is burned into your brain.
Title: Re: 190F8
Post by: bustr on July 26, 2011, 10:22:28 PM
All of that was from about an hour offline killing a T34. Salvo 2 had the most consistant kill effect over 6 sortie. The Revi16 I use for the K4 works for the PB1 on the same 400 and 600 yard marks as the MK108. MK108 trajectory is the same as the PB1. I modified the Revi16 by removing the lower half of the vertical line and put a space in the middel of the two hash marks so on zoom I can see the tank. After that it's just practice offline for a few sortie.

Anymore simple would be taxying up to the tank and firing stationairy point blank.
Title: Re: 190F8
Post by: Lepape2 on July 27, 2011, 05:52:52 AM
I made a gunsight graticule for it a while ago. You still have to follow Bustr's instructions though. He is the reference when it comes to such material. Mine is not 100% accurate but you will have an easier time shooting and harder time THINKING. Curved lines are for each wings and both are on a different scale depending on the speed at which you make your attack (Usually with a very shallow dive angle).
(http://i111.photobucket.com/albums/n150/lepape/190F8PB1Rockets.jpg)
DL Link: http://www.mediafire.com/?udn1avch2wax22i (http://www.mediafire.com/?udn1avch2wax22i)
Title: Re: 190F8
Post by: SmokinLoon on July 27, 2011, 08:11:10 AM
If the 190F-8 attacks from a 35-45 degree angle and fires 2-3 rockets at 400 yards and closer (salvo 1), there is no need to for special gun sight or need to fuss about trajectory.

   
Title: Re: 190F8
Post by: Lepape2 on July 27, 2011, 09:39:26 PM
If the 190F-8 attacks from a 35-45 degree angle and fires 2-3 rockets at 400 yards and closer (salvo 1), there is no need to for special gun sight or need to fuss about trajectory.

   
Yeah, but this sight helps you to increase your rate of miss and use lesser rounds per pass. Either way, practice and training can only help in this kind of attack.
Title: Re: 190F8
Post by: Karnak on July 27, 2011, 10:11:25 PM
Is that sight Fw190F-8 specific, or would it be good for other aircraft such as the Mossie VI?
Title: Re: 190F8
Post by: bustr on July 28, 2011, 01:13:03 AM
When I'm in a shallow dive in, and the green cross is at the 600 or 400 Revi stadia mark, and on the tank ,and I pull the trigger. Tank always go boom in offline testing. Speed didn't matter much. The pixel map points for the 100mil ring and the stadia marks I posted are exactly the points on my Revi16 which I created from the description out of several Reflexvisier manuals. Additionaly I have a number of different Revi graticule photos. I ommited the Revi cross lines and remaining 6 stadia marks to make the construction eaiser for everyone.

I read about the trajectory being the same between the PB1 and the MK108 on one of those german language WW2 military web blogs where they get german piciune about ww2 things like this. Their resident version of Krusty mentioned the trajectory bit. Tested it and it is true in AH which is some what modeled on real life. Salvo 2 means you line straight up and don't worry about remembering which side fired last.

Lepape's graticule is a work of art. I just figure its easier to salvo 2 and shoot at 600 or 400 for most players who won't make this their AH lifes calling.
Title: Re: 190F8
Post by: bustr on July 28, 2011, 08:42:35 PM
Mine is not as pretty as Lepape's. It's just functional from the Revi graticule specs.

(http://img15.imageshack.us/img15/2805/revi16jbl.jpg) (http://imageshack.us/photo/my-images/15/revi16jbl.jpg/)
Title: Re: 190F8
Post by: BaldEagl on July 29, 2011, 12:35:52 AM
When I was flying F-8's I salvoed two in a shallow dive (15-30 degrees) and fired just as the GV dissapeared beneath my nose.  I could land six kills this way meaning every time I fired I killed a tank.
Title: Re: 190F8
Post by: Zeagle on July 29, 2011, 01:59:06 PM
That's the same exact technique I use in the F-8. Shallow dive, pickel 2  when the gv goes under nose. Then look for the LA-7 on your 6.. :devil

:aok Come to think of it, I haven't had a good air-to-mud sortie since I've been back on AH.
Title: Re: 190F8
Post by: Tank-Ace on July 31, 2011, 07:24:55 PM
Is that sight Fw190F-8 specific, or would it be good for other aircraft such as the Mossie VI?

I've made a gunsight for the HVAR's, the 4.5", and the 60lb rockets. The HVAR's and the 60lbers are both very effective against the panzer and panther from the rear.

But I'm having trouble with the PB1 gunsight. I would guess that these are more effected by speed, but I'd have to test them to say for sure.