Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Rob52240 on August 04, 2011, 11:28:22 PM

Title: Bargain perk tanks
Post by: Rob52240 on August 04, 2011, 11:28:22 PM
As well as being able to pay full price for what we get now. 

I'd like to see Late war German tanks available at a lower perk cost with realistic odds of breaking down or running out of gas.
Title: Re: Bargain perk tanks
Post by: Seanaldinho on August 04, 2011, 11:53:27 PM
-10 people will just concrete sit with them
Title: Re: Bargain perk tanks
Post by: Karnak on August 05, 2011, 12:08:48 AM
It would generate endless whines about what the actual failure rates were and should be.
Title: Re: Bargain perk tanks
Post by: Lusche on August 05, 2011, 12:12:27 AM
I'd like to see Late war German tanks available at a lower perk cost with realistic odds of breaking down or running out of gas.


What are the realistic chances of running out of gas in a world with unlimited supply of fuel? Why would someone driving a German tank do not fill up his tank?
Title: Re: Bargain perk tanks
Post by: Rob52240 on August 05, 2011, 12:12:43 AM
Nevermind then.  You've brought up excellent counter-points.
Title: Re: Bargain perk tanks
Post by: guncrasher on August 05, 2011, 12:39:58 AM

What are the realistic chances of running out of gas in a world with unlimited supply of fuel? Why would someone driving a German tank do not fill up his tank?

tanks, specially german ones turn better with only 50% fuel.  100% fuel makes them too heavy also, but that helps going down hill since the extra weight will make them go faster.  with the m3's and such at only 25% fuel will make circles around the other heavier tanks.

just for your info, the tiger 2 as an example had a range of about 110 miles. and we dont drive them more than 10. at least i sure as heck wont.  so basically the have unlimited fuel :).

semp
Title: Re: Bargain perk tanks
Post by: DaHand on August 05, 2011, 01:58:07 AM
I was thinking this thread was about the M4 76mm.    :uhoh
Title: Re: Bargain perk tanks
Post by: Tank-Ace on August 05, 2011, 10:07:41 PM
-100...... you know what, even a simple minus doesn't cut it. Fail.

People will argue about what breakdown rates were, whether those the lack of maintenence should be taken into consideration, whether running out of gas qualifys as a breakdown, etc.

Whoever doesn't like the Axis, doesn't like german rides, whoever gets killed by one, and his squadies will be bringing up anecdotal evidence and procede to ignore the context of those stories and actuall history. Untill things started falling apart at the seams, the Tiger I and II weren't much less reliable than the panzer IV or Panther. Differences in operational percentages were within the single digits at times. What killed them was their need for mantiainence, not any inherent reliability issues.

Also, do you count sabotage and poor steel quality? It was documented that the quality of the armor was declining on all german tanks as early as mid 1944. Lacking the materials needed to make high quality steel, the germans did without and built their tanks.

Its quite astounding what they did given the conditions they were under. Say what you will about them or their cause, but they fight hard, and they fight to the end.
Title: Re: Bargain perk tanks
Post by: bangsbox on August 07, 2011, 03:47:50 AM
i dont think steel quality or break down ever be added to game. so i so hope all allied guns are stats from test good steel not late war cheap german steel
Title: Re: Bargain perk tanks
Post by: Chilli on August 07, 2011, 10:30:54 AM
According to the title, I was thinking about something entirely different.  So, since the OP seems to have abandon his idea due to opinions, I am willing to hijack the thread a bit.

Revamp the perk system.  Reduce the number of perks to something easily achieved from 5 to 10 sorties at the most.  Then (PAY ATTENTION HERE), take perk points away based on the  difference in the earned equivalent in perks from damage done to other equipment or buildings and the perk cost per that sortee.

This is how it would work.  Folks with tons of perk points saved up and those just starting out would start to loose points depending on whether they were destroying better eny planes, multiple planes or successfully bombing targets. 

This does two things.  It gives 2 weekers and veterans alike a decent shot at operating the better "perked" equipment.  It also, keeps the number of better perked items in check by making the choice of a perked ride a decision that more than likely would yield a decrease in perks.  It is pretty much that way now, if you loose your Tiger or Sherman, regardless the number of kills.  In the proposed perk approach, whether you land it or not you would have to balance the cost in perks against the eny of what you killed.
Title: Re: Bargain perk tanks
Post by: guncrasher on August 07, 2011, 12:26:04 PM
most people here dont have perks because they will up a 262 then go ho everybody and die.  as soon as they get enough perks for another then same thing happens.  the high perks on some items are made to reduce the number used in the game.  if the 262's were to be 20 perks how soon do you think it will be before everybody ups in 262's then what, basically the end of the game itself.    i have seen people up tiger after tiger to kill a guy camping until finally they kill after several attempts they kill the camper. then they proudly announce, camper dead. 

if you have been here for 6 months and you dont have enough perks to fly any airplane or use any gv on the plane set anytime you want then blame your own stupidity.  because that's how you lost all your perks.

I once pm a guy who proudly stated on 200 that he had gotten something like 60 perks for killing in a high eny plane, I asked him how many total perks he had, he said 60, because he used them as fast as he earned them.  that tells you how stupid it is when you have no perks.

semp
Title: Re: Bargain perk tanks
Post by: Butcher on August 07, 2011, 05:15:18 PM
As well as being able to pay full price for what we get now. 

I'd like to see Late war German tanks available at a lower perk cost with realistic odds of breaking down or running out of gas.

Here's the problem with this idea, its to easy to build perks in tanks/bombers/fighters. Perk building is often fun and not ment to be easy. Yes It sucks taking up a 25eny aircraft and getting La7's zipping past you, but if you want to build perks you better learn to fly first before stepping into a 262.

Same for Ground Vehicles, in 3 months play time I massed 1500 GV Perks, mainly in the T34/M4(76). Granted this was over a few months, not in a few minutes, most people have lack of experience in which they build up 30 perks and up a Tiger only to lose it.

The perk system is fine where it is, if you need help learning to destroy a Panther/Tiger there are a few in the training arena to give you a few tips  :cheers:
Title: Re: Bargain perk tanks
Post by: Karnak on August 07, 2011, 05:17:46 PM
Revamp the perk system.  Reduce the number of perks to something easily achieved from 5 to 10 sorties at the most.  Then (PAY ATTENTION HERE), take perk points away based on the  difference in the earned equivalent in perks from damage done to other equipment or buildings and the perk cost per that sortee.

This is how it would work.  Folks with tons of perk points saved up and those just starting out would start to loose points depending on whether they were destroying better eny planes, multiple planes or successfully bombing targets. 

This does two things.  It gives 2 weekers and veterans alike a decent shot at operating the better "perked" equipment.  It also, keeps the number of better perked items in check by making the choice of a perked ride a decision that more than likely would yield a decrease in perks.  It is pretty much that way now, if you loose your Tiger or Sherman, regardless the number of kills.  In the proposed perk approach, whether you land it or not you would have to balance the cost in perks against the eny of what you killed.

Well, that would certainly stop me from using the Mosquito Mk XVI much....

As it is now, once you can afford the Mosquito Mk XVI, you probably will never not be able to unless you do something silly.
Title: Re: Bargain perk tanks
Post by: Chilli on August 08, 2011, 12:10:52 AM
Well, if it takes someone 6 months to earn enough perks to fly a Me262, where are the 2 weekers supposed to learn how to fly it, in the Training Arena?  I think there should be more penalty for flying perked planes, and less of a penalty for not flying for 20 hours a month.

Title: Re: Bargain perk tanks
Post by: guncrasher on August 08, 2011, 02:05:21 AM
Well, if it takes someone 6 months to earn enough perks to fly a Me262, where are the 2 weekers supposed to learn how to fly it, in the Training Arena?  I think there should be more penalty for flying perked planes, and less of a penalty for not flying for 20 hours a month.



2 weekers need to learn to fly first. jets are for more experienced players.


semp
Title: Re: Bargain perk tanks
Post by: Chilli on August 08, 2011, 06:23:55 AM
Semp,

I respect you as a player, but I just disagree.  Nothing wrong with removing the elite button from the jets.  What we don't need however, is tons of them flying everywhere.  That is what the perk system was supposed to insure I thought.  Yet last night, on 5 different sorties, I encountered Me262s on 3 of them.  Thank goodness, neither one was Grizz or Kappa.

Revamping the perk system, may actually introduce some newer players to something that maybe they are more comfortable with and they may even become the ones that are able to keep Grizz or Kappa in check (or at least give them some competition).  Just because a player is new, does not mean that he is not familiar with aircraft management, gun solutions, situation awareness, etc. 

On the other hand, we now have a system that has astronomical perk costs for equipment that is advertised, but reserved for those able to assemble either a ton of kills or log a ton of time.  The perk exchange would be difficult enough to retain that players that frequently fly them but would also most likely drain their perks from doin so.

The advantage of those who now have plenty of perks already banked, would keep the insentives high to keep accounts active.  The newer accounts will still need to fly the lower or zero perked planes in order to gain access to the higher perked items, but much more available to them (in 2 weeks for instance). 

This system of managing your flight of perked planes would then in turn result in lower numbers of these aircraft encountered per sortie.
Title: Re: Bargain perk tanks
Post by: Butcher on August 08, 2011, 09:06:24 AM
Excellent reason by Chili and I agree, who would want to see an entire arena of 262s, its a luxury to have perks. Another note, some of the veteran players have massed thousands of perks, paying $15 a month means you choose how you want to play, if you only want to fly 5 eny planes and not learn to step into older higher eny aircrafts to build perks then you won't have a chance to build the perks up enough to fly a hot rides like the King Tiger, B29 or 262.

There are enough bargain perk equiptment's for newer players, the T34/85 and F4u-4 - I can see a 2 weeker building enough perks for this.
Title: Re: Bargain perk tanks
Post by: Rob52240 on August 08, 2011, 09:21:50 AM
Oh geez can you Imagine what it would be like if the 262 because as common in Aces High as the P-51?

The game would become instantly lame and they'd have to change the name to Me 262 vs B-29
Title: Re: Bargain perk tanks
Post by: guncrasher on August 08, 2011, 12:57:16 PM
chilli think about it, a guy that cant fly a plane like a spit or a hurricane wont be able to have enough perks to up a 262 even if it was down to 10.  and even if he did, how long do you think he would last in a 262 or a b29 before he crashes one at the end of the runway? 

under what you proposed, you would lose perks anyway, so why not just ho  or ram everybody in that 20 perk 262,  might was well have some fun.

remember last week when we had the tiger2 at only 20 perks?  you saw people upping them like crazy and killing all the m4's, panzers, etc.  hey it was only 20 or 30 perks anyway and it was fun shooting without getting killed.  then once they went up to over 100, i hardly see them anymore.  so now the m4's, panzers, etc can go out and actually have a fighting chance of killing something.

anyway that's what i think,  :salute

semp
Title: Re: Bargain perk tanks
Post by: VonMessa on August 08, 2011, 01:05:33 PM

What are the realistic chances of running out of gas in a world with unlimited supply of fuel? Why would someone driving a German tank do not fill up his tank?

Have you checked the price of gas, lately?  :D
Title: Re: Bargain perk tanks
Post by: Tank-Ace on August 08, 2011, 01:35:22 PM
OK, so

1) 2 weekers often crash even the easiest planes to keep in the air, like spitfires.

2) they often know very little ACM,  so why would you expect them to know how to make a succesfull attack in a 262?

3) 2 weekers have trouble aiming with .50's, so why do you want to give them a plane with ONLY 30mm's as their first ride?
Title: Re: Bargain perk tanks
Post by: dirtdart on August 08, 2011, 01:46:51 PM
The perk payouts should be a bit higher.  For someone to land some perks you have to look at the numbers. 

1.  What is the perk bonus (jump sides to highest multiplier)
2.  Stay on the defense so you can land your kills
3.  Use a older tank with a decent gun and camp the spawn

What part of this, rewards the very purpose a tank was designed for?  I liked snailmans idea of reducing perk based on offense/defense.  Add a multiplier to the perk bonus for the same.  Heck, I get bombed all the time, so I know any time I hit anything but "H" the odds of mee making what I spent is slim to none.  It would be nice to have an incentive (reward) for being the attacker. 
Title: Re: Bargain perk tanks
Post by: Tank-Ace on August 08, 2011, 01:55:50 PM
Agreed. If you up at a spawn (which usually means you're attacking), increase the perk multiplier. 3.00 automatic perk multiplyer if you spawn into enemy territory I'd say.