Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Cjpedrido on August 08, 2011, 03:21:26 AM

Title: Submarines??
Post by: Cjpedrido on August 08, 2011, 03:21:26 AM
Any chance of getting user playable subs?  Wolfpacks & carrier ambush would be new life to the game. :salute
Title: Re: Submarines??
Post by: guncrasher on August 08, 2011, 03:15:44 PM
they have been available for the past six months.  go to the port, drive gv, you can see them right at the dock.

semp
Title: Re: Submarines??
Post by: shermanjr on August 08, 2011, 04:27:26 PM
and every once and i while ppl will see pariscopes
Title: Re: Submarines??
Post by: gyrene81 on August 08, 2011, 08:01:03 PM
and every once in i while people will see periscopes
fixed...english, it's simple.
Title: Re: Submarines??
Post by: MachFly on August 08, 2011, 09:45:47 PM
Any chance of getting user playable subs?  Wolfpacks & carrier ambush would be new life to the game. :salute

HiTech said that he wanted to add them, but it might take some time.
Title: Re: Submarines??
Post by: Tigger29 on August 10, 2011, 12:05:13 PM
and every once in a while people will see periscopes
fixed...english, it's simple.

I fixed your fix
Title: Re: Submarines??
Post by: Mano on August 10, 2011, 05:23:32 PM
There are periscope sightings in the late war arena all the time.


..


(http://www.freakingnews.com/pictures/55500/Boat-in-a-Periscope--55879.jpg)
Title: Re: Submarines??
Post by: Vudu15 on August 10, 2011, 07:17:41 PM
 got some Silent hunter 4 vids up might tide ya over fora bit.

http://www.youtube.com/watch?v=COX2iFdzJT0 (http://www.youtube.com/watch?v=COX2iFdzJT0)
best to run this in 1080p if you can.
others are on my page.
Title: Re: Submarines??
Post by: swareiam on August 10, 2011, 07:40:01 PM
It's been discussed with some different ideas...

http://bbs.hitechcreations.com/smf/index.php/topic,266605.msg3327066.html#msg3327066 (http://bbs.hitechcreations.com/smf/index.php/topic,266605.msg3327066.html#msg3327066)
Title: Re: Submarines??
Post by: bortas1 on August 11, 2011, 10:13:52 PM
 :salute makes me wonder if the skins of the subs will be ether yellow or pink.  :bolt:
Title: Re: Submarines??
Post by: guncrasher on August 12, 2011, 03:23:18 AM
you guys do understand that a submarine runs slooooowwwwweeeer than the cv. so you will be driving these slow things and wont see a cv for hours and even if you do see one, it might be heading in the oposite direction which means you just wasted hours or days doing nothing and show nothing for it. 

if you want a submarine, perhaps you should really think about how it would be used.

semp
Title: Re: Submarines??
Post by: Ardy123 on August 12, 2011, 03:31:03 AM
you guys do understand that a submarine runs slooooowwwwweeeer than the cv. so you will be driving these slow things and wont see a cv for hours and even if you do see one, it might be heading in the oposite direction which means you just wasted hours or days doing nothing and show nothing for it. 

if you want a submarine, perhaps you should really think about how it would be used.

semp

I just can't wait for people to 'hide' submarines on the other side of the map.. come back next week, maybe you can move it into a battle position.


PN: WW2 subs went about 15knots on the surface and about 4 under water.
Title: Re: Submarines??
Post by: Debrody on August 12, 2011, 03:40:40 AM
Jup. Submarines were used in two roles:
- attacking slowly moving convoys or single transport ships
- surprising Scapa Flow. But it only happened once.
The submarines very rarely could kill warships since they were about two times faster on the surface.
Even the Type XXII sub would be way too slow to catch our cv.

Edit: i would rather like to see battleships, with escort, just like the cv
Title: Re: Submarines??
Post by: gyrene81 on August 12, 2011, 09:25:51 AM
fixed...english, it's simple.


I fixed your fix
:rofl   :lol  thanks tigger  didn't notice the "i"  :D
Title: Re: Submarines??
Post by: FLS on August 12, 2011, 11:45:24 AM
Before we have subs we need water to be modeled and all the maps with water have to be redone. Then the ships, amphibs and torpedos need to be remodeled for buoyancy. Then we could have waves and a pitching deck for the CV.
Title: Re: Submarines??
Post by: Mystery on August 12, 2011, 05:49:23 PM
If HTC could work the playability issue with subs, ASW ops would be a hoot. Imagine escort carriers with FM2's and TBMs with depth charges. Tse-tse Mosquitoes. PT boats with depth charges. Commandable destroyers with depth charges.

+10
Title: Re: Submarines??
Post by: Ack-Ack on August 12, 2011, 07:09:04 PM
I just can't wait for people to 'hide' submarines on the other side of the map.. come back next week, maybe you can move it into a battle position.


PN: WW2 subs went about 15knots on the surface and about 4 under water.



Gato and Balao class of submarines were able to do a top speed of 20 knots on the surface, with 10 knots being their cruising speed.  Underwater they were capable of reaching close to 9 knots (8.75 knots) but usually cruised at 2 knots underwater so they could remained submerged for up to 48 hours. 

ack-ack
Title: Re: Submarines??
Post by: Ack-Ack on August 12, 2011, 07:41:53 PM

The submarines very rarely could kill warships since they were about two times faster on the surface.

That is not a correct statement at all.  Submarines attacked any target that provided the opportunity, whether it be a merchant ship or a warship.  For example, the IJN lost two aircraft carriers in the opening hours of the Battle of the Philippine Sea that were sunk by two US submarines.  Another example is the sinking of USS Wasp, a US aircraft carrier sunk by a IJN submarine (I-19).

USS Trepang, on her first patrol in 1944, attacked a Fuso-class battleship and a destroyer but didn't sink them.  USS Swordfish, on the ninth of June, 1944, attacked and sunk a IJN large destroyer.  Again, these are just small examples of the many actions against surface warships by submarines.  You'll find even more examples from the Battle of the Atlantic.

There was even a US submarine that is actually credited with "sinking" a moving train with its torpedoes.

ack-ack
Title: Re: Submarines??
Post by: Tank-Ace on August 12, 2011, 07:49:00 PM
I just can't wait for people to 'hide' submarines on the other side of the map.. come back next week, maybe you can move it into a battle position.


PN: WW2 subs went about 15knots on the surface and about 4 under water.

I want spawnable CV's. Perk them and call  it a GV/boat. 100 perks a pop, I take my sub, drive it upto the hidden carrier, and sink the damn thing.
Title: Re: Submarines??
Post by: B-17 on August 12, 2011, 10:09:28 PM
There was even a US submarine that is actually credited with "sinking" a moving train with its torpedoes.

How does that work? Was there a train on the boat?
Title: Re: Submarines??
Post by: AAJagerX on August 13, 2011, 01:55:40 AM
How does that work? Was there a train on the boat?

I imagine the sub took out a bridge of some sort.
Title: Re: Submarines??
Post by: Ack-Ack on August 13, 2011, 02:14:51 AM
How does that work? Was there a train on the boat?

I imagine the sub took out a bridge of some sort.

USS Torsk was in Tokyo Bay and fired some torpedoes at a ship that was tied up to the docks.  The torpedoes went under the ship and hit a train trestle that was behind the docks, which at the time had a train heavily loaded with ammunition and other military supplies.  The resulting explosions caused the train to blow up and completely took out the train trestle.

Another submarine, USS Barb, also is credited with "sinking" a train but they didn't do it with torpedoes.  USS Barb landed a shore party and blew up a bridge while a munition train was passing over, destroying both the bridge and train.  In the battle flag, you can see the train on teh bottom of the flag.

(http://www.bluehawksofhal-5.org/photogallery/USS%20BarbFlag.jpg)

ack-ack
Title: Re: Submarines??
Post by: Debrody on August 13, 2011, 02:31:07 AM
That is not a correct statement at all.  Submarines attacked any target that provided the opportunity, whether it be a merchant ship or a warship.  For example, the IJN lost two aircraft carriers in the opening hours of the Battle of the Philippine Sea that were sunk by two US submarines.  Another example is the sinking of USS Wasp, a US aircraft carrier sunk by a IJN submarine (I-19).
...
Sorry, Ackack, i forgot the pacific theatre... only had info about the Atlantic war
Title: Re: Submarines??
Post by: Castle51 on August 22, 2011, 09:07:09 AM
I'm sure this has been brought up before but you do realize that driving a sub in the MA would take forever to get anywhere, right?  You'd be sailing around for hours and probably never even find anything to kill.
Title: Re: Submarines??
Post by: B-17 on August 22, 2011, 09:08:37 AM
I'm sure this has been brought up before but you do realize that driving a sub in the MA would take forever to get anywhere, right?  You'd be sailing around for hours and probably never even find anything to kill.

We've gone over this, what... 432,684,123 times?
Title: Re: Submarines??
Post by: Castle51 on August 22, 2011, 09:18:39 AM
and what have you gotten for an answer every time, equip submarines with warp drive?
Title: Re: Submarines??
Post by: B-17 on August 22, 2011, 10:24:04 AM
:lol Nope. I can't even remember the answers (they were plentiful) But mine would be this.

In real life, in the actual Second World War, bombers had to travel for 4 or 6 hours to get to altitude, and another 4 or 5 to get to the target. They would be in the air for 12 hours or more, a lot of the time. We don't have to in AH. We might have to travel for 20-40 minutes to get to altitude, which means a bombing mission might last, say, 1-1.5 hours. Same with submarines. In real life, they traveled for weeks at a time. In AH, the maps are not really to scale very well (at least not compared to real life) so maybe it would be 1-3 hours for a submarine to finally come across a CV or--dare I say it... A merchant convoy :O ...

That is my answer to the time aspect of submarines.
Title: Re: Submarines??
Post by: muzik on August 22, 2011, 10:25:36 AM
I'm sure this has been brought up before but you do realize that driving a sub in the MA would take forever to get anywhere, right?  You'd be sailing around for hours and probably never even find anything to kill.

Oh snap. Well lets just give the sub an extra 50 knots so that the game is FUN EVERY MINUTE!
Title: Re: Submarines??
Post by: B-17 on August 22, 2011, 10:26:29 AM
:rofl OR we could just read my last post.

-.-
Title: Re: Submarines??
Post by: muzik on August 22, 2011, 10:58:56 AM
:rofl OR we could just read my last post.

-.-


... "YOU CANT PUT A6Ms IN A GAME WITH P-51s, THE ZERO WOULD RUN AROUND ALL DAY AND NEVER CATCH ANYTHING!" "waaaaaaaaaaaa"    :huh
Title: Re: Submarines??
Post by: B-17 on August 22, 2011, 11:02:08 AM
... "YOU CAN'T PUT B-36s[/bold] IN A GAME WITH ME-262s[/bold] THE B-36s WOULD RUN AROUND ALL DAY AND NEVER CATCH ANYTHING!" "waaaaaaaaaaaa" :excuseme:




Wait-- what?
Title: Re: Submarines??
Post by: muzik on August 22, 2011, 11:15:30 AM
Oh snap. Well lets just give the sub an extra 50 knots so that the game is FUN EVERY MINUTE!

Oh wait, the sub is faster than the cv now, that wont work. Dam, how can we fix this? I know, lets give the cv another 50 knots....




SH*! JULIO   The cv is mas rapido ahora.  :bhead
Title: Re: Submarines??
Post by: guncrasher on August 22, 2011, 11:29:40 AM
Oh wait, the sub is faster than the cv now, that wont work. Dam, how can we fix this? I know, lets give the cv another 50 knots....




SH*! JULIO   The cv is mas rapido ahora.  :bhead

I want the spitfire with the fricking lazer beams  :furious.

semp
Title: Re: Submarines??
Post by: muzik on August 22, 2011, 12:02:00 PM
I want the spitfire with the fricking lazer beams  :furious.

semp


Why not, we have lazer puffy ack, we got instant repair and rearm for ground vehicles even though "it's too gamey for planes to refuel off base," belly landings with absolutely zero dangerous consequences, and a war where every single combatant can horde a single point on the front line.

The sky is not the limit!
Title: Re: Submarines??
Post by: Dragon Tamer on August 23, 2011, 09:11:24 AM
I think right now the issue is that LVTs, CVs, and any plane that ditches (even bailed out pilots can play Jesus) stays on the surface of the water with only a little bit below the surface.  It'll take a while for HTC because they need to get an entire object to go under the water.  I can understand that it's a huge programing challenge.  Give them time, I'm sure you will see subs eventually.
Title: Re: Submarines??
Post by: fbEagle on August 23, 2011, 01:05:16 PM
Quote
PN: WW2 subs went about 15knots on the surface and about 4 under water.
:huh I gues it depends on the kind of sub or Uboat... The S-Class subs like the S-18 could only make 13 kts on the surface but could make 9 kts submerged. however a much larger uboat like the Balo or Tambor could make 21kts on the surface and 9 submerged.
Title: Re: Submarines??
Post by: guncrasher on August 23, 2011, 01:51:41 PM
:huh I gues it depends on the kind of sub or Uboat... The S-Class subs like the S-18 could only make 13 kts on the surface but could make 9 kts submerged. however a much larger uboat like the Balo or Tambor could make 21kts on the surface and 9 submerged.

they're still a paddle boat when  chasing cv's.  it's like asking for a zeke to go chase 262's.

semp
Title: Re: Submarines??
Post by: B-17 on August 23, 2011, 03:52:52 PM
they're still a paddle boat when  chasing cv's.  it's like asking for a zeke to go chase 262's.

semp

Or a Fokker III

:D
Title: Re: Submarines??
Post by: Rino on August 23, 2011, 04:32:46 PM
Jup. Submarines were used in two roles:
- attacking slowly moving convoys or single transport ships
- surprising Scapa Flow. But it only happened once.
The submarines very rarely could kill warships since they were about two times faster on the surface.
Even the Type XXII sub would be way too slow to catch our cv.

Edit: i would rather like to see battleships, with escort, just like the cv

     Since both the Germans and the US were using their subs for interdiction of commerce, it's not surprising that
they would emphasize these roles.  There were many notable successes by several different navies against warships
up to and including carriers.  

     Not saying that subs would be successful in AH, but historically they did do ok against warships.
A few that come to mind off the top of my head:

IJN Taiho    CV
HMS Barham  BB
USS Indianapolis CA
IJN Kongo BC/Fast battleship
IJN Shinano  CV
Title: Re: Submarines??
Post by: iron650 on August 24, 2011, 07:58:08 AM
But we should have mines and so around a port so Subs can't "spawn camp" a CV.
Title: Re: Submarines??
Post by: bc21 on August 24, 2011, 09:28:24 PM
Didnt the PBY's lay mines? :O :x :cheers:
Title: Re: Submarines??
Post by: B-17 on August 25, 2011, 07:13:55 AM
Yeah. But so did the Short Sunderland. And the Ju-88.

:D
Title: Re: Submarines??
Post by: Dragon Tamer on August 25, 2011, 08:47:05 AM
bc21 this topic has been discussed before...

(http://forums.pcpitstop.com/public/style_emoticons/default/dead-horse-fast2.gif)
Title: Re: Submarines??
Post by: bc21 on August 25, 2011, 11:51:00 PM
bc21 this topic has been discussed before...

(http://forums.pcpitstop.com/public/style_emoticons/default/dead-horse-fast2.gif)

No kidding? And so has the submarine. Just adding my $0.02 worth.
Title: Re: Submarines??
Post by: Rob52240 on August 26, 2011, 01:47:33 AM
If we had more supply line simulation, we could have submarine ports that spawn a submarine task group (wolf pack).  Not sure if I want it, just an idea.