Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: Brazin on August 08, 2011, 02:38:19 PM
-
While it was originally released for WoW, this "fix" works well in nearly all on-line games. Well worth a try. Check your connection before and after, and see how much it improves!
http://www.wowinterface.com/downloads/info13581-LeatrixLatencyFix.html
-
I would not recommend using this. It can introduce stability problems into your computer. It really is not going to help with UNIX server based connections as the UNIX network stack will not allow violations of the stack to occur like a Windows based server will.
-
I used that or something very similar to that (the one I used was called "FasterPing" and was in beta, that could be it but renamed, they do the same thing) while playing WoW for at least two years, when I was playing competitive or semi-competitive PvP arena and battlegrounds, and in WoW for me it did have an impact, both on the listed ping times and on the "feel" of lower latency. I also never had any instability at all.
I was also playing Aces High during that time, but I never found it to make a difference for Aces High. Even for WoW, I would recommended it to people I was teamed with, and of those who installed it, only about half said their ping numbers went down, the rest claimed there was no difference. So it was hit and miss.
One down side is that I seemed to notice slower speeds for other tasks on the internet, such as downloading files. I'm not an expert on TCP-IP, but it seems to make sense that Microsoft would tweak the default connection settings for the most common user tasks, which probably is not playing MMOs, but probably is transferring files and web browsing.
I'm not using it now since I'm not playing WoW any more, so I never reinstalled it after my last OS reinstall. I'd say that it probably won't hurt to try it, but not to get your hopes up.
-
I'm not playing WoW any more
Congratulations on kicking the habit!
-
Isn't latency in AH more related to how the routers in your path to the game server handel UDP and background process congestion on your PC? I thought TCP was for our intial security authentication from the games challenge and response screen.
Oh yeah and possibly how much your service providor is limiting streaming media content which will effect UDP.
-
If that just adjusts the TCP stack settings, why would that work here when the AH game traffic is UDP, hence no acknowledgements are sent?
Perhaps it would work in games that used TCP.
-
Both TCP and UDP are used, but the servers will not allow anyone to violate the TCP stack timing requirements and this is what that utility is doing (among other things).