Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Guppy35 on August 15, 2011, 11:54:19 PM
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It was suggested by a squaddie that I post this and note the tinted lenses on the pilot's goggles as a hint that HTC should model that for us so we can fight the sun a bit better.
Note that while he is a squeaker, the pilot is standing in front of his P40E which is not EZ mode.
(http://i152.photobucket.com/albums/s199/guppy35/Matt40.jpg)
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I believe (my opinion only) that the sun glare exists so that pilots that want to use the tactic of "diving from out of the sun" can be used. I see no reason to change this. In AW there was a super tiny sun that made it all but impossible to do this. I prefer our sun. That being said how about a thread on how to successfully perform an attack from out of the sun.
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the pilot is standing in front of his P40E which is not EZ mode.
That can't be a P40, the tires aren't nearly large enough! :rofl
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I believe (my opinion only) that the sun glare exists so that pilots that want to use the tactic of "diving from out of the sun" can be used. I see no reason to change this. In AW there was a super tiny sun that made it all but impossible to do this. I prefer our sun. That being said how about a thread on how to successfully perform an attack from out of the sun.
Don't forget climbing into the sun for defense, after having it done to me once I made note of how effective it is (Icon disappears and the plane is barely visible). Its saved me a bunch of times and turned some fights around too
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I believe (my opinion only) that the sun glare exists so that pilots that want to use the tactic of "diving from out of the sun" can be used. I see no reason to change this. In AW there was a super tiny sun that made it all but impossible to do this. I prefer our sun. That being said how about a thread on how to successfully perform an attack from out of the sun.
Doesn't the AH sun seem a tad huge and blinding no matter where it is on the horizon?
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That can't be a P40, the tires aren't nearly large enough! :rofl
Ahh but there's a simple explanation to that. As you can see from the desert paint scheme, that particular P-40 must be from North Africa and has small tires - good for sand. Now if it was from the Aleutians it would have gigantic tundra tires to help cope with the snowy conditions, and that's a fact. ;)
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I see a P-51 with Normadny invation stripes on it behind the P-40.
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I see a P-51 with Normadny invation stripes on it behind the P-40.
Well he got in the Mustang, but got back out. He didn't want to be known as a pick dweeb.
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Well he got in the Mustang, but got back out. He didn't want to be known as a pick dweeb.
Definitely a good kid then!
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Note that while he is a squeaker, the pilot is standing in front of his P40E which is not EZ mode.
(http://i152.photobucket.com/albums/s199/guppy35/Matt40.jpg)
Bwhhehehe! :rofl
Thanks Guppy, the above made my day. :D
Great pic! :aok
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Guppy btw, what's that protrusion on the right wing in relation to the pilot?
An unorthodox guncam installation or what?
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I believe (my opinion only) that the sun glare exists so that pilots that want to use the tactic of "diving from out of the sun" can be used. I see no reason to change this. In AW there was a super tiny sun that made it all but impossible to do this. I prefer our sun. That being said how about a thread on how to successfully perform an attack from out of the sun.
if that is the reason, then there should be a method of defeating the glare, just as they did in rl.
that said......cool pic guppy. :aok
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Well he got in the Mustang, but got back out. He didn't want to be known as a pick dweeb.
:rofl
You train him well.
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I'd be happy with a sun that doesn't shine through the Mountains.
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Isn't he a little old to be taking bases? :bolt:
Jokes aside, how would they model it? Would you want a 3D image of someone pulling goggles down off the helmet? In addition, didn't some of the German sights have an optional tint lens that would filter out some of the sunlight?
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Good lordy he is growing up fast! Gonna be a young man before you know it...
By he way it's the P40B that is not EZ, the P40E model is EZ. :D
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Dan ... what an awesome pic ... he is one lucky boy and you are one fine man.
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Isn't he a little old to be taking bases? :bolt:
Jokes aside, how would they model it? Would you want a 3D image of someone pulling goggles down off the helmet? In addition, didn't some of the German sights have an optional tint lens that would filter out some of the sunlight?
I would be happy if the sun didn't shine through mountains and other objects... I think that would be a good place to start. :aok
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Note that while he is a squeaker, the pilot is standing in front of his P40E which is not EZ mode.
:rofl :rofl :rofl Thanks Dan, needed that laugh
Guppy btw, what's that protrusion on the right wing in relation to the pilot?
An unorthodox guncam installation or what?
Automatic juice box dispenser, or cherry licorice storage :D
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Nice Pic Dan! :aok
A squeeker he may be but if Dad is any influence I'm sure we'd never know!
:salute
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Guppy btw, what's that protrusion on the right wing in relation to the pilot?
An unorthodox guncam installation or what?
I believe its a gun cam. They restored that bird all the way to Oshkosh Grand Champion. Each wing has the three small bomb racks that the E model had.
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Strange how a 45 minute mission has the sun in my face as I climb and then in my face as I return.
I don't think I have ever seen it high noon in there.
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It was suggested by a squaddie that I post this and note the tinted lenses on the pilot's goggles as a hint that HTC should model that for us so we can fight the sun a bit better.
Note that while he is a squeaker, the pilot is standing in front of his P40E which is not EZ mode.
(http://i152.photobucket.com/albums/s199/guppy35/Matt40.jpg)
:aok outstanding corky. Perked sunglasses. Woooo!
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Strange how a 45 minute mission has the sun in my face as I climb and then in my face as I return.
That's HTC's uber real life FM - you know back in olden days, you had walk to and from school uphill both ways.
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Strange how a 45 minute mission has the sun in my face as I climb and then in my face as I return.
I don't think I have ever seen it high noon in there.
I've put some thought into this too after having a week where it felt like the sun was always low and in your face ~25% of the time. My personal hypothesis is that the MA sun, while not on a 24-hour clock, will repeatedley be in the same position it was 24-hours ago, if the map hasn't changed (I haven't figured it out for sure, but I think reseting/rotating the map resets the sun's schedule).
This would result in large maps, that take days (or sometimes even more than a week or two) to win, having the sun always in your face if you always up/play at the same time as the day before. It would also result, on large maps with large fronts and some distance between the bases, with players having a ~50% chance (same front today as they were on yesterday or the day before type of deal, and many play a little on both fronts each day) with players making "long" flights in that same into-the-sun direction day after day at teh same time in the evening/afternoon that they usualy play.
It makes sence to me, but I haven't really looked into it to be certain about anything. But if true and somewhat a cause of the problem and discontent players have, then a simple solution would be having the AH MA sun on a schedule that doesn't ends up with it in the exact same (or near same) position on the horizon 24-hours later.
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I've put some thought into this too after having a week where it felt like the sun was always low and in your face ~25% of the time. My personal hypothesis is that the MA sun, while not on a 24-hour clock, will repeatedley be in the same position it was 24-hours ago, if the map hasn't changed (I haven't figured it out for sure, but I think reseting/rotating the map resets the sun's schedule).
This would result in large maps, that take days (or sometimes even more than a week or two) to win, having the sun always in your face if you always up/play at the same time as the day before. It would also result, on large maps with large fronts and some distance between the bases, with players having a ~50% chance (same front today as they were on yesterday or the day before type of deal, and many play a little on both fronts each day) with players making "long" flights in that same into-the-sun direction day after day at teh same time in the evening/afternoon that they usualy play.
It makes sence to me, but I haven't really looked into it to be certain about anything. But if true and somewhat a cause of the problem and discontent players have, then a simple solution would be having the AH MA sun on a schedule that doesn't ends up with it in the exact same (or near same) position on the horizon 24-hours later.
Your assumption is incorrect. An AH day goes from 5:45 to 18:15 I.E. 12 hours 30 mins.
HiTech
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Your assumption is incorrect. An AH day goes from 5:45 to 18:15 I.E. 12 hours 30 mins.
HiTech
What I think should be improved on is when you bring up the clipboard and it blocks the sun, it should block the sun and not go right through it. Like real life. That way some of us have that choice when desired.
Pging up/down is not practical. :salute
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Your assumption is incorrect. An AH day goes from 5:45 to 18:15 I.E. 12 hours 30 mins.
HiTech
but how long does that 12h30m AH cycle take in our earth hours? :headscratch:
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that particular P-40 must be from North Africa and has small tires - good for sand. Now if it was from the Aleutians it would have gigantic tundra tires to help cope with the snowy conditions, and that's a fact. ;)
I cannot say that they didnt use small tires in Africa, but they are not good for sand, larger ones are. And skis are the only safe choice on arctic surfaces unless it is confirmed hard compact snow or ice, then large would be preferred.
I wasnt aware that they even had extra room for fatter tires, but it wouldn't surprise me.
+1 for sunglasses and non-transparent objects.
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OK I guess I should have said, not really a serious question, but an excuse to post another picture of my kid in front of a P40 with his goggles down :)
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Isn't he a little old to be taking bases? :bolt:
Jokes aside, how would they model it? Would you want a 3D image of someone pulling goggles down off the helmet? In addition, didn't some of the German sights have an optional tint lens that would filter out some of the sunlight?
Del yup. Some LW sites had that option.
Dan........handsome young gentleman you have there. Now buy him a silk scarf!
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What I think should be improved on is when you bring up the clipboard and it blocks the sun, it should block the sun and not go right through it. Like real life. That way some of us have that choice when desired.
Pging up/down is not practical. :salute
I use the arrow keys or slightly adjust my course :D
Sunglasses would be awesome, but I think they are 100% impractical for this game.
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In the interest of service to the community I tried playing AH last night with sunglasses on to combat the brightness of the sun, results aren't encouraging but I'm undeterred.
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I believe that if you ask any WW2 fighter pilot the one thing he takes with him on patrol would have been tinted goggles or a wee piece of tinted glass to look into the sun to check for bandits. As they would obviously be aware of the Hun in the sun Rule. But WW2 pilots often where not issued tinted goggles as standard kit. I believe they who could afford them either had them tinted or paid for their own tinted goggles. I believe it wasn't till the later part of the war that pilots where given tinted goggles for scanning int the sun. And thus there on afterwards it became standard to fit a tinted visor on a pilots helmet as jets came into service.
I could be wrong like but being able to press say the shift key to tint the glare from the sun would be an advantage to all players but inherently it would and could possibly affect frame rates and i believe that is why it hasn't been introduced yet.
again i may be wrong
BulletVI out :)
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In the interest of service to the community I tried playing AH last night with sunglasses on to combat the brightness of the sun, results aren't encouraging but I'm undeterred.
No wonder you were shooting like Ray Charles, you even looked like him! :devil
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No wonder you were shooting like Ray Charles, you even looked like him! :devil
I mean I already can't hit the broadside of a barn at 10 paces, this way I at least have an excuse. :)
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How many WWII fighters had a lil' sun screen like the 1973 Cesspool 150 I've been flying around???
What about sunglasses?
What about the sun just being a part of the game and keeping as is because it is as was (a handicap if you were facing it). ;)
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OK I guess I should have said, not really a serious question, but an excuse to post another picture of my kid in front of a P40 with his goggles down :)
:rofl :aok
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Your assumption is incorrect. An AH day goes from 5:45 to 18:15 I.E. 12 hours 30 mins.
HiTech
Thanks for the answer, that definetley makes my assumption incorrect. But would my assumtion still hold merit for why, when a map isn't rotated/changed/won, the sun seems roughly in the same position it was yesterday to a player fighting the same front on the same map and who roughly logged on to play today at the same time he did yesterday?
IE: the AH-sun takes 11hrs and 30minutes from when it was jumped (fast-forwarded) from setting to rising until it gets jumped to rising again? Or is that 11hrs and 30 minutes an accelerated process in the MAs?
If it isn't an accelerated rate, then while not exactly a 24-hour repeating rotation, this would be a 23-hour rotation then? It would still put the sun, ballpark, around the same area it was at yesterday for a player who logs on every day and consistently plays at the same time everyday for about the same duration as the day before, given the same map is up and they're fighting/flying in the same general direction. I'm stil ltrying to come up with an explaination on why sometimes/rarely there are a few consecutive days of playing where you feel the sun is always working unfavorabley for you, but then it won't be a noticable factor for a very long time to come.
but how long does that 12h30m AH cycle take in our earth hours? :headscratch:
Yup, same question, is that time 1:1 or at an accelerated scale?
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Babalonian: Assuming a 1:1 elapsed time ratio between AH time and real time, the different time cycles (frequency) between AH and real time results in:
(http://thetongsweb.net/images/ah_time2.jpg)
(amplitudes different so that cycles are more readable)
AH time would operate at a 1.92 AH day (12.5 hour) cycles for every 1 real day (24 hour) cycle. This difference in frequency results in an incremental 1 hour change in the arena for every 24 real hours of real time.
For instance (assuming 6:00-18:30 AH day cycle) let's say a player gets on a 8 AM real time every day and that the first day (Day 0) in AH is also 8 AM, we would get:
Day 0 Clock: 8 AM, AH_Clock: 8 AM
Day 1 Clock: 8 AM, AH_Clock: 7 AM
Day 2 Clock: 8 AM, AH_Clock: 6 AM (6:30 PM)
Day 3 Clock: 8 AM, AH_Clock: 5:30 PM
...and so on.
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OK I guess I should have said, not really a serious question, but an excuse to post another picture of my kid in front of a P40 with his goggles down :)
The best excuse possible!!!
Ever notice that when a man shares pride about his car, his house, or his job etc. etc. it never fails diminish him to those that hear it, yet when he shares pride in his children we all seem to admire him for it?
:salute
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Considering that Dan and his wife literally saved Matthew's life, and the difficulties the poor little guy has been
overcoming, I can't think of a single reason why we should not be proud of that family.