Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Patches1 on August 22, 2011, 01:08:46 PM

Title: CV Groups
Post by: Patches1 on August 22, 2011, 01:08:46 PM

Folks,

There has been much rhetoric on the BBS recently about "hiding the CV" where it cannot be found and not being used offensively. Over the years that I have been priveleged to play Aces High the amount of damage needed to sink a CV has risen to 8,000 lbs of Ordnance. Once I was able to sink the same CV with less than three thousand pounds of Ordnance in a single Corsair.

In another world Dale created, the CV was surrounded by picket Destroyers; before you could sink the CV, you had first to destroy all of the picket Destroyers. I have long forgotten how much ordnance that took, but I could sink the CV with a single Corsair only[/i] after the pickets were sunk.

Today I hardly look for CVs to sink in my lone Corsair...it isn't possible, alone. I do however, target the CA which only takes two thousand pounds of Ordnance to sink, but the impact of sinking a CA vs a CV is minimal in comparison.

So! The stage is set and this is my proposal:

      a) Lower the bottom limits of CV damage to 250 lbs of Ordnance
      b) Keep the upper limits of CV damage at 8,000 lbs of Ordnance
      c) HiTech develops a random number damage generator for the CV from 250Lbs to 8,000Lbs to sink it.
      d) Increase the number of Destroyers and CAs in the CV Group by a factor of 2 and require that 75% be sunk before the CV begins to take
          damage.
      e) After 75% of Destroyers and CAs are sunk, the random number generator for the CV executes, and the CV may be sunk with as
          little as 250 lbs of Ords, or as great as 8,000lbs of Ordnance.
      f) No matter how much Ordnance is dropped upon the CV, it will not begin to take damage until after 75% of Escorts (DDs and CAs) are sunk.
      g) CAs take 1K to sink.
      h) DDs take 500lbs to sink.
       i) Puffy ack...well, shucks! Good Luck!

My wish is to keep folks from taking CVs out-of-play and hiding them, and for level bombers to just fly at 10,000 feet and drop 8k or more of bombs on the CV, sinking it, and fly away unscathed, and to bring back into play the Naval Dive Bombers from all sides.

I wish CVs to be much more vulnerable and dependent upon their surrounding fleet for defense...but not without cost to the attackers.

Just some thoughts...





Title: Re: CV Groups
Post by: Tank-Ace on August 22, 2011, 01:58:19 PM
-10000

Its unrealistic and would be a real pain in the arse. How does it make senes that a CV could be strafed down with .50 caliber rounds? If I can kill a town building with guns, why couldn't I kill a CV under your system?

Second, since its almost impossible to kill a group of enemies before they get within rocket-salvo range, you'll almost ensure that about 1/4th of the CV's are sunk with the first impromptu kamikazi rocket attack.


Naval dive-bombers aren't used because fighters carry more ordnance, carry it there faster, and are much more likely to come back. Level bombers can do that because HTC's auto-ack is ineffective and needs to be fixed. Its not a problem with the CV's or their damage model, its an inherrent problem in the game, and a problem with the puffy ack.

And finnaly, how would this system keep people from hiding CV's? If anything it would make them even more hell-bent on hiding it if they can't calculate how much ord it will take to kill the boat.
Title: Re: CV Groups
Post by: caldera on August 22, 2011, 02:11:40 PM
+1

No reason a single player in a set of buffs should be able to destroy a CV (a mobile base, providing a fight for many players) in one pass.  I like the "killing of the destroyers first" idea.  And I think the OP meant no weapon under the equivalent of 250 lbs of ordinance can damage the CV.  No amount of 50 caliber strafing could possibly sink a CV in reality.  Town buildings were a bit less robust, no?
Title: Re: CV Groups
Post by: RTHolmes on August 22, 2011, 02:16:34 PM
-1

the following would sort any problems with CVs:

* fix the amphibious task group/off the map bugs
* remodel the puffy (and 40mm) ack properly
* clipboard map location and route of CV at the point its port is captured
Title: Re: CV Groups
Post by: Tank-Ace on August 22, 2011, 02:18:45 PM
e) After 75% of Destroyers and CAs are sunk, the random number generator for the CV executes, and the CV may be sunk with as little as 250 lbs of Ords, or as great as 8,000lbs of Ordnance.

No, he means that he wants the CV's to be sunk by a random ammount of ordnance between 250lbs and 8000lbs.





And why is it ok to throw away realism with the 75% support ships needing to be sunk before the CV can even be damaged, but not in other cases? What are you using to determin where the line is drawn?
Title: Re: CV Groups
Post by: caldera on August 22, 2011, 02:30:14 PM
No, he means that he wants the CV's to be sunk by a random ammount of ordnance between 250lbs and 8000lbs.





And why is it ok to throw away realism with the 75% support ships needing to be sunk before the CV can even be damaged, but not in other cases? What are you using to determin where the line is drawn?

You're right.  Didn't see that random damage generator.  Big -1 to that part.

edited for sucky spelling