Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Dragon Tamer on September 08, 2011, 08:59:36 AM
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This isn't a wish per say, it's more of an idea.
Wouldn't it be nice to have troops that were always on the ground to define a front line of the teritories? The troops would be at a stand off with enemy troops and killing enemy troops would allow yours to gain some ground. If the troops got to a town or airbase, they would raise hell by blowing up ack, fuel bunkers, amo bunkers etc (maybe not that much damage). They could also sabatoge any enemy tanks that foolishly sat still too close to their specific part of the lines.
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This is an online game, one of the reasons it has so many people is because everything is controlled by us. I'm not a big fan of having AI fight AI.
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Ya It's bad enough when the on line players act like AI!
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Ya It's bad enough when the on line players act like AI!
:rofl
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This is an online game, one of the reasons it has so many people is because everything is controlled by us. I'm not a big fan of having AI fight AI.
Sure, but we have AI ack all the time. Why not make the infantry similar - as "mannable". Imagine selecting an individual clown and loading him out with a bazooka to go and get perkies by tracking that Tiger/ Just beware the AI enemy infantry.
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The enemy AI infantry would also be a good foil for our next class of weapons; indirect fire art'y.
Mind, a Long Tom's barrel can easily be lowered for direct fire and will do considerable damage to any tank, as in spreading it like chunk-style peanut butter.
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One way to implement infantry, and not have to change too much at all, could be like this.
Think of a 5 man infantry squad as a bomber... with 5 gun positions. Here are your 5 "positions"
1) Squad Leader - Primary: Sub Machine Gun / Secondary: 45 pistol
2) Rifleman 1 - Primary: M1 / Secondary: 45 pistol
3) Rifleman 2 - Primary: M1 / Secondary: 45 pistol
4) Rifleman 3 - Primary: BAR / Secondary: Grenades
5) Bazookaman - Primary: M1 / Secondary: Bazooka
True... infantry squads were bigger than that, but a 5 man squad would work with what we have. And they could work just like bombers do too. The person who spawns the squad, can occupy any position they want to. If that position (or squadmember) gets taken out, then its no longer available.
Also... just as bombers do now, you could have all squadmembers shoot at one target, or shoot from just your position. The Secondary weapon would be controlled by the secondary fire button.
You could also allow other to "join" you. Movement of the squad would be controlled by the squadleader, but then you could shoot at more than one target at a time.
They would be controlled by the barracks from each base (and have to spawn in next to one of them), and could use vehicle spawns to spawn away form their base if need be.
Probably wouldnt make a huge impact in most cases though. Although I can see them being used to defend a maproom, take out tanks with the bazooka, or as a last ditch method of defense.
Unless of course the abillity to load in one of these squads into an M3 or Goon was made available... then you could see some interesting tactics
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Even if infrantry couldnt be effective, they could have a negative perk value.
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Ideally, and to maximize their effectiveness, we could make it so that the entire squad could do an upper-decker in the enemy's o-club john.
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We all know what happens when you allow AI too much power... :uhoh
(http://www.comicbookmovie.com/images/users/uploads/8558/@av-Terminator.gif)
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And then Raptor comes along and wipes them all out with a couple thou-pounders
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In the spirit of how HTC has things coded now, it would be kind of neat to be able to bring "commandos" to an enemy base and release them and have them make a direct line to the nearest enemy auto ack gun. Once there they destroy that gun. From there they move on to the next nearest gun, rinse and repeat. That would give the MG's of the game more use. Need to defend the auto ack!!!
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it would be kind of neat to be able to bring "commandos" to an enemy base and release them and have them make a direct line to the nearest enemy auto ack gun.
Bum-Rushing an automatic gun position across an open field doesnt sound like much fun for a grunt. :huh Unless the 3rd or 4th wave of them could use the pile of bodies from the previous waves as cover.
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We could use M3s to deploy platoons.
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Bum-Rushing an automatic gun position across an open field doesnt sound like much fun for a grunt. :huh Unless the 3rd or 4th wave of them could use the pile of bodies from the previous waves as cover.
Being commandos, they'd probably be very systematic and avoid the frontal attack. My suggestion was only an example and it ultimately would be a visual anyways.
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Always like dthe notion of how we captured towns to be sorta infantry based.
Looking at the modelling of the town building object. Whilst it can always be destroyed suppose it can also be occupied by an infantry man.
if the defending side releases infantry into its town then they occupy town buildings. (basically they dissappear one into each building but each town building so occupied becomes a source of .303 small arms fire)
Game play would be as follows ................troops released into a freindly town would proceed to the nearest town object that is free of freindly troops and occupy it. Remaining troops would proceed to the next nearest etc.
Attacking troops otw to the map room may be shot by a defending trooper in a building. But the defender would inturn be shot by the remaining attacking infantry men. The maths are simple as attacking infantry moving thru town to the maproom causes both sides to suffer equal casualties as the attacker pass thru town.(actually the defender is plus 1 for each batch of attackers so killed)
Destroying a town building which houses a trooper also kills him. Troopers cannot occupy destroyed town buildings.
Now get rid of the requirement to kill town buildings prior capture.
Instead defenders release troops to occupy to defend and attackers must neutralise that occupation either by destroying occupied buildings or releasing troops to do the same to make it ready for capture. A bit like RL really...............
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Here is my spin on it:
What I envision is similar to the Battlefield series. Infantry spawn points could be deployed by carrier vehicles (goon, m3, lvt, etc.). The spawn point will be a physical representation of the active cv that remains stationary and operable until it is destroyed by the enemy.
Attacking players could choose a faction (American, German, etc.) a weapons kit (rifleman, heavy weapons, etc.) and then spawn out. Just like it is now, the town should be white flagged and all auto-ack down before the troops can attempt to capture it. To capture the flag, a soldier would have to interact with it for a certain length of time (as if he/she was changing the flag).
Defending soldiers could would have a spawn point near the town (as long as the Barracks were up). If they are down, then no troops can spawn from that base. Stationary and support weapons could be operated to defend the map room.
The way I see it, it would be a small-scale FPS that combines the use of mechanized vehicles we currently have on a grand scale.
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Here is my spin on it:
What I envision is similar to the Battlefield series. Infantry spawn points could be deployed by carrier vehicles (goon, m3, lvt, etc.). The spawn point will be a physical representation of the active cv that remains stationary and operable until it is destroyed by the enemy.
Attacking players could choose a faction (American, German, etc.) a weapons kit (rifleman, heavy weapons, etc.) and then spawn out. Just like it is now, the town should be white flagged and all auto-ack down before the troops can attempt to capture it. To capture the flag, a soldier would have to interact with it for a certain length of time (as if he/she was changing the flag).
Defending soldiers could would have a spawn point near the town (as long as the Barracks were up). If they are down, then no troops can spawn from that base. Stationary and support weapons could be operated to defend the map room.
The way I see it, it would be a small-scale FPS that combines the use of mechanized vehicles we currently have on a grand scale.
:aok
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Gents... may I suggest the ideas take in to consideration the current coding of the infantry troops. Forget any addition of a FPS style of infantry, at least for the time being. If HTC in fact said that adding a FPS type of infantry would be an option down the road then great, but going from what we have to that is a HUGE step.
I see adding any new role of infantry being something as simple as instead of having troops run to the command bunker/map room, they instead head towards another OBJ selected in the hanger and once they reach that target the object is destroyed. Perhaps there is a way to program a single troop to be able to destroy an ack gun, or perhaps 3 troops destroy a building, or 5 troops destroy a fuel tank, 8 troops destroys a barrack, and 10 troops destroy an ammo bunker. Mind you, those very same troops would be high selectable to auto ack fire and MG and HE fire from aircraft and gv's so the chance of a true "commando" raid being successful are slim and none, but if the auto ack is firing away at aircraft then why not have an M3 handy with troops and release them to have them bound across the town and destroy the nearest auto ack? No, it would not be the most ideal way but it would add immersion, i.e. adding in a true infantry threat.
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why does eset block a pic when try to view this thread?
(http://i492.photobucket.com/albums/rr285/semperac/block.png)
semp
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for some reason eset blocks akp's gif's adress. not sure why, hope skuzzy can explain it. it hapens on every single one of his posts.
semp
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Here is my spin on it:
What I envision is similar to the Battlefield series. Infantry spawn points could be deployed by carrier vehicles (goon, m3, lvt, etc.). The spawn point will be a physical representation of the active cv that remains stationary and operable until it is destroyed by the enemy.
Attacking players could choose a faction (American, German, etc.) a weapons kit (rifleman, heavy weapons, etc.) and then spawn out. Just like it is now, the town should be white flagged and all auto-ack down before the troops can attempt to capture it. To capture the flag, a soldier would have to interact with it for a certain length of time (as if he/she was changing the flag).
Defending soldiers could would have a spawn point near the town (as long as the Barracks were up). If they are down, then no troops can spawn from that base. Stationary and support weapons could be operated to defend the map room.
The way I see it, it would be a small-scale FPS that combines the use of mechanized vehicles we currently have on a grand scale.
I like that idea, being able to join the troops and interact as a FPS would open up HTC for a whole new market in online gaming (wink, wink).
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<sniff> <sniff> :confused: i think i smell hints of world war 2 online.
considering htc's main focus being on aerial combat and the complaints about how the ground war part of the game works now, although it would theoretically be "cool" i doubt it would work out the way some are envisioning. imagine the whines from getting strafed and bombed while trying to walk your little soldier around during a fight for a base.