Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: olds442 on September 11, 2011, 04:21:10 PM
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did the a6m's get beefed up or somthing because now... they out turn every thing in game and nerver stall stick all the way back at 100mph no stall
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They stall for me :)
But then again that's not exactly a well thought out and described post.
It sounds like...a....whine :noid
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did the a6m's get beefed up or somthing because now... they out turn every thing in game and nerver stall stick all the way back at 100mph no stall
uhh...the A6M's have always outturned every plane in game in a flat turn. and they stall out at 105 mph...
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they out turn every thing in game and nerver stall stick all the way back at 100mph no stall
Stall limiter on, check.
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uhh...the A6M's have always outturned every plane in game in a flat turn. and they stall out at 105 mph...
so you just type stuff just to type it. Where did you come up with that number?
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Zeros were always the best turn (A6M2) in a sustained turn. I don't know the exact number but I've had control of them as slow as 80mph. Really, I find it impossible to get into a stall that you can't get out of in a A6M. They last for 2 seconds at the top of a 90 degrees climb then the moment you hit 80mph falling down, you got control.
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so you just type stuff just to type it. Where did you come up with that number?
starting another pissing contest eh? not suprised.
i got that number while flying today. expirimenting offline has the same effect online. :rolleyes:
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starting another pissing contest eh? not suprised.
i got that number while flying today. expirimenting offline has the same effect online. :rolleyes:
Then your experiment went wrong because plenty of Zeke pilots will tell you they don't stall at 100mph.
Simple test, turn your plane, chop throttle as you turn, if you can't keep a level turn anymore, you're getting *CLOSE* to your stall speed.
Point your plane straight up 90 degrees, once you get close to 100mph, turn it into a loop. Repeat at 90, 80, 70. Until you can't complete the loop and fall down.
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Then your experiment went wrong because plenty of Zeke pilots will tell you they don't stall at 100mph.
Simple test, turn your plane, chop throttle as you turn, if you can't keep a level turn anymore, you're getting *CLOSE* to your stall speed.
Point your plane straight up 90 degrees, once you get close to 100mph, turn it into a loop. Repeat at 90, 80, 70. Until you can't complete the loop and fall down.
now before we start on this, are you talking about on the deck (below 10k) or higher up? when i was flying at 20k, 105mph was the stall speed in the A6M-2.
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:huh You realize that flying a A6M2 over 15k is pretty pointless because as you go higher on certain planes, performance drops. There is absolutely no reason to fly a A6M of any variant that high...
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:huh You realize that flying a A6M2 over 15k is pretty pointless because as you go higher on certain planes, performance drops. There is absolutely no reason to fly a A6M of any variant that high...
*sigh* you do realize that the fun fights are up there right? staying slow n low on the deck isnt how fun fights are made...just opens you up for picks and is really kind of pointless. unless your attacking a CV group or a few GV's then whats the point? most people will call you "alt monkey" for going up that high but what people dont realize is that alot of fights in the war were up at 20k+.
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now before we start on this, are you talking about on the deck (below 10k) or higher up? when i was flying at 20k, 105mph was the stall speed in the A6M-2.
well shouldnt you have stated that in ur previous statement? and im pretty sure that in both cases you are wrong and just like to type stuff just to see ur post count go up. Also you still never had the decency to say thank you to zoney who offered to pay a month for you
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well shouldnt you have stated that in ur previous statement? and im pretty sure that in both cases you are wrong and just like to type stuff just to see ur post count go up. Also you still never had the decency to say thank you to zoney who offered to pay a month for you
dm, i dont give a crap about post count, i hardly even know what it does other than the stars at the top of your avatar. and yes i should have stated that previously, but i hadnt really minded it that much. as most of my fights are up there and its normal for me. and stop dragging in other threads here, also, you dont know that i thanked him in a PM so would you shut up on that already?
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*sigh* you do realize that the fun fights are up there right? staying slow n low on the deck isnt how fun fights are made...just opens you up for picks and is really kind of pointless. unless your attacking a CV group or a few GV's then whats the point? most people will call you "alt monkey" for going up that high but what people dont realize is that alot of fights in the war were up at 20k+.
sigh you do realize you haven't played the game in how many months? so how do you know what happens? this isn't ww2 so the 20k fights that took place there aren't relevant here :bhead :bhead :bhead
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*sigh* you do realize that the fun fights are up there right? staying slow n low on the deck isnt how fun fights are made...
The A6Ms were MADE for low and slow TnB...You're not going to see a Zeke BnZ unless it's against other early war planes (what are the chances of *two* EW planes meeting in the MA?) like Bf110Cs, F4Fs, P40Bs and such.
You also realize that almost everyone in the MA flies below 15k (except for rooks :P), going over 20K is rare and fights that high *always* drop down to the deck (assuming it lasts that long).
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dm, i dont give a crap about post count, i hardly even know what it does other than the stars at the top of your avatar. and yes i should have stated that previously, but i hadnt really minded it that much. as most of my fights are up there and its normal for me. and stop dragging in other threads here, also, you dont know that i thanked him in a PM so would you shut up on that already?
you don't play the game so what are you talking about?
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Your stall speed does not change with altitude. Things that change your stall speed are: flaps, weight, and Gs.
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you don't play the game so what are you talking about?
offline missions genious...honestly, do you even think about half of the stuff you post?
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Your stall speed does not change with altitude. Things that change your stall speed are: flaps, weight, and Gs. Engine
Don't know how you forgot that :noid
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Don't know how you forgot that :noid
How does engine change your stall speed? Unless you mean that it's heavy, in which case I did say weight.
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Your stall speed does not change with altitude. Things that change your stall speed are: flaps, weight, and Gs.
it actually can, as the P47 does much better at 20k than at 5k due to its engine/design. as it gets higher its performance increases (a great example is the speed).
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Then your experiment went wrong because plenty of Zeke pilots will tell you they don't stall at 100mph.
Simple test, turn your plane, chop throttle as you turn, if you can't keep a level turn anymore, you're getting *CLOSE* to your stall speed.
Point your plane straight up 90 degrees, once you get close to 100mph, turn it into a loop. Repeat at 90, 80, 70. Until you can't complete the loop and fall down.
What exactly is this test going to give you?
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What exactly is this test going to give you?
The first test is to see at which speed in a horizontal turn will you lose control.
The second is to see at which speed in a vertical turn/loop will you be unable to complete the loop/fall backwards/upside down.
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it actually can, as the P47 does much better at 20k than at 5k due to its engine/design. as it gets higher its performance increases (a great example is the speed).
Your wings and make the difference at what speed the airplane stalls at, not your engine.
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Your wings and make the difference at what speed the airplane stalls at, not your engine.
but the engine does provide the energy to do the manuvers, so the engine can be a big part of the stall speed along with the wings/fuselage.
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The first test is to see at which speed in a horizontal turn will you lose control.
The second is to see at which speed in a vertical turn/loop will you be unable to complete the loop/fall backwards/upside down.
The outcome of the first test will depend on the number of Gs that you pull, therefore you will have a infinite amount of answers.
The 2nd test will depend on your initial speed and power setting, therefore also giving you an infinite amount of answers.
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but the engine does provide the energy to do the manuvers, so the engine can be a big part of the stall speed along with the wings/fuselage.
The engine will let you stay near your stall speed for a period of time by providing energy, but it will not provide lift so it will not change your stall speed.
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dm, i dont give a crap about post count, i hardly even know what it does other than the stars at the top of your avatar. and yes i should have stated that previously, but i hadnt really minded it that much. as most of my fights are up there and its normal for me. and stop dragging in other threads here, also, you dont know that i thanked him in a PM so would you shut up on that already?
the guy publicly offered it to you but you thank him in private somehow like everything else u write I seriously doubt it
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offline missions genious...honestly, do you even think about half of the stuff you post?
offline missions and online game play can not be compared because they are not nearly in anyway the same.
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the guy publicly offered it to you but you thank him in private somehow like everything else u write I seriously doubt it
you want proof of it? ask him to quote it for you. i bet he'd be glad to show you that i thanked him in a PM.
im done with you, all you try to do is start a pissing contest and then take threads off-course.
The engine will let you stay near your stall speed for a period of time by providing energy, but it will not provide lift so it will not change your stall speed.
dang, forgot about the lift thing. totally left thru the back-door of my mind :lol but the engine can save you if your in a pinch, just need to know how to effectivly use it. the engine is just as vital as the wings providing the lift, the engine can pull you up even when the wings arent producing enough lift to stay up.
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Stall speed is INDICATED air speed. not TRUE airspeed. In reference to stall speed that little red mark on the Airspeed indicator means nothing.
A zeke stalls at LESS than 105 MPH
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so you just type stuff just to type it. Where did you come up with that number?
yeah by fighting a6m's with my freind stall limiter off
going 100mph on deck sticka ll the way back
stall horn buzzing but not shake /stall and yes stall limter IS OFF
AND i agree with scorp DMGOD trying to start stuff yet agian
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Stall speed is INDICATED air speed. not TRUE airspeed. In reference to stall speed that little red mark on the Airspeed indicator means nothing.
A zeke stalls at LESS than 105 MPH
doesnt it take at least 120 MPH of speed to get off the ground in the zero? or am i mistaken for another plane? (probably the ki61)
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dang, forgot about the lift thing. totally left thru the back-door of my mind :lol but the engine can save you if your in a pinch, just need to know how to effectivly use it. the engine is just as vital as the wings providing the lift, the engine can pull you up even when the wings arent producing enough lift to stay up.
A powerful engine will help you recover from the stall and regain your energy, unless your power to weight ratio is greater than 1 (I don't know of any WWII airplane that has that) the engine won't provide lift.
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doesnt it take at least 120 MPH of speed to get off the ground in the zero? or am i mistaken for another plane? (probably the ki61)
You are VERY mistaken. I just got it off the ground at 65MPH in offline.....
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doesnt it take at least 120 MPH of speed to get off the ground in the zero? or am i mistaken for another plane? (probably the ki61)
The speed at which you rotate at is higher than your stall speed. If you were to pull up (while being on the ground) at your stall speed your either not going to go anywhere or fall right back down.
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A powerful engine will help you recover from the stall and regain your energy, unless your power to weight ratio is greater than 1 (I don't know of any WWII airplane that has that) the engine won't provide lift.
ME-163 can do that. but jokes aside, lets get back to the zero.
You are VERY mistaken. I just got it off the ground at 65MPH in offline.....
im not talking about a forced takeoff with the stall horn blasting your ears out. im talking about how real pilots would have taken off.
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The A6Ms were MADE for low and slow TnB.
A6Ms actually handled altitude pretty well, particularly the A6M3 ans A6M5. They handle it better than the early European fighters in general.
Where did you get the idea they were designed for low altitude?
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yeah by fighting a6m's with my freind stall limiter off
going 100mph on deck sticka ll the way back
stall horn buzzing but not shake /stall and yes stall limter IS OFF
AND i agree with scorp DMGOD trying to start stuff yet agian
not trying to start anything just simply pointing out the truth. Don't have to like it or me for that matter. I just feel if you come on here bring ur A game and the truth or your gonna get called out on it.
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not trying to start anything just simply pointing out the truth. Don't have to like it or me for that matter. I just feel if you come on here bring ur A game and the truth or your gonna get called out on it.
My 262 can hang at 80mph in a turn with an A6m5 on the deck without stalling and sustain it, BOO YEAH now what? whatcha gona do brother?
(http://sportsmedia.ign.com/sports/image/article/630/630882/hulk-hogan-interview-20050701022156353.jpg)
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This whole thread is chuck full of "DOH!" :lol
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My 262 can hang at 80mph in a turn with an A6m5 on the deck without stalling and sustain it, BOO YEAH now what? whatcha gona do brother?
(http://sportsmedia.ign.com/sports/image/article/630/630882/hulk-hogan-interview-20050701022156353.jpg)
I'll divorce you and start dating a guy 30 years younger then you
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I'll divorce you and start dating a guy 30 years younger then you
:rofl :rofl
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A6Ms actually handled altitude pretty well, particularly the A6M3 ans A6M5. They handle it better than the early European fighters in general.
Where did you get the idea they were designed for low altitude?
They certainly didn't gain anything over 20K and by 15K, speed improvement stops and climb rate drops. They may have not been made by the designers to be a low alt fighter, but they were definately better down low and slow where they outturned everything. Heck, if you were to take a Zeke up to 20k, all you have to do is point your nose down and he won't be able to follow you.
While altitude does help, with the Zeke, it offers too little for the price you have to pay. You lose climb rate, speed, and practically every plane can outdive you should they get in trouble.
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a6m5b wheels up on auto takeoff at 110 mph indicated speed with 100% fuel and with 50% fuel from 3.5k alt field
http://en.wikipedia.org/wiki/Mitsubishi_A6M_Zero
Performance
Never exceed speed: 660 km/h (356 kn, 410 mph)
Maximum speed: 533 km/h (287 kn, 331 mph) at 4,550 m (14,930 ft)
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titanic3,
Have you fought in an A6M at 20,000ft? It is quite effective up there and has a larger advantage over the F4F than it does at sea level.
Obviously I am not talking about fighting P-47Ns, Spitfire Mk XIVs and Ta152s with it.
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And here I was... Thinking you were. I have not fought in an A6M at 20k altitude, but from what I can tell at 5k alt, if the F4F pilot is any smart, a simple dive would let him extend and come back with a better position, should the Zero continues to chase, he'll either rip off his wings or have to throttle down, in which case, the F4F could use his speed advantage, zoom up, loop and blast the slow Zero.
Against other planes, even an La7 who loses much past 12K, would still be able to outfly a Zeke. IMO, the only way a Zeke is able to survive in the MA is to sucker someone into a TnB or against other early war planes it can chase or keep up with. I also can't imagine why a Zeke would be at 20K, it can't dive long without turning into a flying fuselage.
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If you are at 10k in an A6M in a fight against an F4F and the F4F dives away to the deck, let him go, he just mission killed himself. If at 5k the F4F dives away, he will not magically come back in a better position, he will be ceding position entire to the A6M. I have no idea why you think diving away means the F4F comes back in a superior position.
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This whole thread is chuck full of "DOH!" :lol
:rofl
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No one has brought up the fact that you can stall a zero (or any plane) at different speeds :bolt:
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No one has brought up the fact that you can stall a zero (or any plane) at different speeds :bolt:
I think I said that. ;)
Things that change your stall speed are: flaps, weight, and Gs.