Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: ink on September 20, 2011, 02:59:55 PM
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getting very close to finishing these..... looking for input :old:
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_01Sep201504.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_02Sep201506.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_03Sep201507.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_04Sep201507.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_05Sep201508.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_06Sep201509.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_07Sep201512.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_08Sep201525.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_09Sep201525.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_10Sep201525.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_11Sep201525.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_12Sep201526.jpg)
and a sneak peak at whats in the works :D
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_15Sep201552.jpg)
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Not bad :aok I think there is to stark a difference to your bare metal finish & the silver painted areas on the wings. A little more detail maybe with the panel lines on the painted areas?
Looking good though.
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Not bad :aok I think there is to stark a difference to your bare metal finish & the silver painted areas on the wings. A little more detail maybe with the panel lines on the painted areas?
Looking good though.
maybe just make them overall darker :headscratch:
I saw pics of the painted wings and only under certain angle can you see the rivets/panel lines.
thanx for input :salute
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Nice job ink.
What's up with the missing checkerboard under the nose on "You've Had It"? I think the checkerboard wraps all the way around.
The fuel spill stains from the fuselage tank are way too dark, and I wonder whether they should have so much wind sweep to them. Fuel is pretty volatile and spills would evaporate pretty quicky; probably before the plane's engine was started. I think the tail serial number should be black paint, not yellow.
The blue in Evalina's star insignia seems too light - I think is was a deep navy blue; rather than a medium blue.
<S>
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Nice job ink.
What's up with the missing checkerboard under the nose on "You've Had It"? I think the checkerboard wraps all the way around.
The fuel spill stains from the fuselage tank are way too dark, and I wonder whether they should have so much wind sweep to them. Fuel is pretty volatile and spills would evaporate pretty quicky; probably before the plane's engine was started. I think the tail serial number should be black paint, not yellow.
The blue in Evalina's star insignia seems too light - I think is was a deep navy blue; rather than a medium blue.
<S>
checkerboard is dirt covered...cc on everything else, will work it a bit more
:salute
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U've Had It! looks good so far. But I agree on the issues that the fuel stains and dirt on the nose are over done. I take it that you havent tried the OD on the upper surfaces or invasion stripes yet. Also, the white area in the national insignia looks like a light blue and not white.
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U've Had It! looks good so far. But I agree on the issues that the fuel stains and dirt on the nose are over done. I take it that you havent tried the OD on the upper surfaces or invasion stripes yet. Also, the white area in the national insignia looks like a light blue and not white.
doh
:rofl
ok so I am not as close as I thought :rofl
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/art critique skin nazi mode on danger!
theres no detail on any of these and nothing about them looks realistic.
you can do better.
less marking variants more detail on the actual plane. if your gonna make multiple skins for one plane make them unique. cut n paste nose art with different letters that can't be seen in flight anyway on mulitple skin slots... nails on a chalk board.
I of course sound like a skin nazi because I am a skin nazi. my withering critiques are harsh and ruthless but reserved for only those with hope of improving. I do not have any interest in picking on the majority that just skins for fun and has no hope of improving.
once you've gotten the basics with the art experience you have had you are capable of moving beyond the run of the mill casual skin experimenters.
bare metal is difficult because you have to use baked in reflection mapping for any hope of realism.
your rivet and panel lines are not realistic. find ways to make them realistic.
the weathering is not realistic. use photographs of warbirds. there are millions of pictures online to use as reference both from ww2 and of airshow warbirds or even modern piston engined aircraft. they get dirty the same way they did in the 1940s.
clean the skins up more the areas where texturemaps meet should be very precise and blended together even though they do not touch on the bitmap they need to match on the actual 3d model.
use anti aliased edges for a less pixelated jagged look that meshes together better.
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OMFG!!! JUG SKIN!!! :x :x :x :x :x
looks nice ink, really liking the first skin you did on the 51. :aok
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/art critique skin nazi mode on danger!
theres no detail on any of these and nothing about them looks realistic.
you can do better.
less marking variants more detail on the actual plane. if your gonna make multiple skins for one plane make them unique. cut n paste nose art with different letters that can't be seen in flight anyway on mulitple skin slots... nails on a chalk board.
I of course sound like a skin nazi because I am a skin nazi. my withering critiques are harsh and ruthless but reserved for only those with hope of improving. I do not have any interest in picking on the majority that just skins for fun and has no hope of improving.
once you've gotten the basics with the art experience you have had you are capable of moving beyond the run of the mill casual skin experimenters.
bare metal is difficult because you have to use baked in reflection mapping for any hope of realism.
your rivet and panel lines are not realistic. find ways to make them realistic.
the weathering is not realistic. use photographs of warbirds. there are millions of pictures online to use as reference both from ww2 and of airshow warbirds or even modern piston engined aircraft. they get dirty the same way they did in the 1940s.
clean the skins up more the areas where texturemaps meet should be very precise and blended together even though they do not touch on the bitmap they need to match on the actual 3d model.
use anti aliased edges for a less pixelated jagged look that meshes together better.
[/quote
:rofl
im listening......err reading......what ya say
OMFG!!! JUG SKIN!!! :x :x :x :x :x
looks nice ink, really liking the first skin you did on the 51. :aok
thanx
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ok Fester you got me all riled up to make these skins as realistic as possible (in a good way)
push.....push.....push only way to get better.
honestly I am not sure what else or how to go about what you are talking about, I have worked my butt off on this since your reply (which I very much appreciate) ....I see a couple things I need to fine tune like the top of fuselage and the anti glare..... and the very bottom... is a bit tricky the way the 3d model reads/wraps the bitmap.
I tried to do what you suggested to my understanding of what you were saying....here are the results, like I said I see two areas that need work....is there more?
and if you see something obviously wrong.. could you explain your technique to achieve that "look" I have read many tutorials...but I am still very new to this and any input is appreciated especially "technique's"
and anyone have input its always appreciated :salute
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_05Sep231514.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_06Sep231515.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_01Sep231514.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_02Sep231514.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_03Sep231514.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_04Sep231514.jpg)
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might wanna tone down the white on the wings by a few shades, they look kinda bright.
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looks great Ink.........
as long as i dont have to fly it!!!!!!!!!!!!!!!!!!!!!!!!!! :neener: :neener: :neener: :neener:
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I have to agree with Fester. Keep up the hard work, ink. Most people don't make it this far in skinning and dealing with the criticisms from the AH community.
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Lookin good Ink.
Couple of points though.
1. Stripes in wings too narrow.
2. Top of wings should be OD like the top of the fuselage.
3. There should be 9 kill marks under the canopy. And the their shape is circular not square.
A pic to illustrate.
(http://i241.photobucket.com/albums/ff252/DropkickYankees/UveHadIt002.jpg)
I cant wait to see this one in the game.
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ink,
Quick observation -
your wing invasion stripes seem much too narrrow compared to the model.
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how the hell I miss the OD on the top of the wings :rofl
and the white stripes on the elevators...... :bhead :ahand
I am glad your here :aok
thanx guys :salute
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how the hell I miss the OD on the top of the wings :rofl
and the white stripes on the elevators...... :bhead :ahand
I am glad your here :aok
thanx guys :salute
Happy to help. :cheers:
Note: The stripes on the elevators are black underneath.
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a bit more done still not finished but getting close :pray
I see the white fusalage stripes a bit too wide....
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_12Sep260949.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_17Sep260952.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_15Sep260949.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_14Sep260949.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_16Sep260950.jpg)
and one I am working on to Honor Jimmy...strange does not want to upload.... :headscratch:
there we go
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_11Sep260948-1.jpg)
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:O :x :banana: :rock
Outstanding work, Ink. I love it.
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Love it!
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your improving
but the scale of the weathering is to large if you take my meaning.
you need to make it all smaller and refine it. all the paint chipping is waaayyyy to large. less is more. and make the paint chips dark grey or dark greying blue.
the ms paint grime pixelated stuff underneath needs to be deleted
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bare metal.
do not model the metal only. you need to draw what the metal is reflecting for any chance at an effective illusion of bare metal. it can be done effectively with the current ah aircraft skins and the basic 3d model setup file but it relies heavily on illusion of reflection. this illusion should be created to look most realistic in level flight.
you are not yet able to articulate or model baked in reflection mapping without a guide. the best way to gain an understanding of what the reflections should look like is grab a side profile view of a p51 mustang that is bare metal and cut and paste it onto your skin the see what it actually looks like in game.
using this as a guide develop a way to either refine elements of the photograph to a point that bits of it as far as basic colors are usable or find a method of proceduraly ceating what is shown in the picture.
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texture tie ins are still sloppy also all "panels" on a good skin line up precisely. if its off by half a pixel make one side end pixel 50% opacity and it will apear to be a perfect lineup on things like the invasion stripes
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thanx guys :salute
good tips Citabria thanx :salute
I tried to reflect the sky and ground but was not happy with the results so I gave it up...will try what you say.
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on the wings turn it sideways so the reflection is same direction as fuselage...
blue towards the tips grey towards the wing root.
the vertical stripe reflection is inaccurate but very common illogical representation of what the artist thoguth the reflection should be since it is rare to have a good reference photo.
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on the wings turn it sideways so the reflection is same direction as fuselage...
blue towards the tips grey towards the wing root.
the vertical stripe reflection is inaccurate but very common illogical representation of what the artist thoguth the reflection should be since it is rare to have a good reference photo.
your talking on the galloping ghost right? turning the reflection sideways....... :headscratch: sounds crazy......and wrong :rofl
but I do trust your judgement so I will try it out.
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looks good ink, but in the last one you really need to bring down the lightness on that one, near the nose.
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The more you play the better your getting. :aok
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thanx guys :salute
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your talking on the galloping ghost right? turning the reflection sideways....... :headscratch: sounds crazy......and wrong :rofl
but I do trust your judgement so I will try it out.
look at the default b17g skin wing as an example.
no bands though just sky above.
its obvious once you see it or think about it. in level flight the reflections on the top of the wing from almost any angle will be the sky above only.
try to paint a landscape on your fuselage and paint the sky above on the top wings and top of fuselage and the ground below on the underside of the wings and fuselage.
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look at the default b17g skin wing as an example.
no bands though just sky above.
its obvious once you see it or think about it. in level flight the reflections on the top of the wing from almost any angle will be the sky above only.
try to paint a landscape on your fuselage and paint the sky above on the top wings and top of fuselage and the ground below on the underside of the wings and fuselage.
I did what you suggested copied pasted a real metal plane over the bitmap......your right it gives me a new perspective on what the metal really looks like...so I will be working on redoing the metal layer....
I gotta say this skinning is not easy...not as bad as map making...but damn there is a lot to it.... :rofl
I am so new I find myself completely clue less as to how to make something look right...
I appreciate all the input guys thanx :salute
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Some thing just doesnt seem right about the nose, just can't say what it is though. :headscratch:
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well been working on this and no matter what I do I can not get the belly to flow smoothly...I am going nuggin futz
I dont understand that dark spot on the belly it is not like that in the BMP image :headscratch: I know it is where the skin stretches that area..but its not dark on the BMP....
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_09Oct032141.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_08Oct032140.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_12Oct032144.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_02Oct032135.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_03Oct032135.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_04Oct032135.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_06Oct032137.jpg)
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_05Oct032136.jpg)
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your work is getting better :aok your camera work, not so much :noid
the dark square (?) is probably related to some sort of reflective bits, and lighting perhaps? seems to be kind of due to the intake... what's the top of intake look like? could that be part of it?
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Looks great Ink.
Although in my opinion there shouldnt be nearly as much dirt under the nose.
Another thing, the markings don't appear very crisp. Are you displaying in HiRes?
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Although in my opinion there shouldnt be nearly as much dirt under the nose.
agreed, much less dirt under the nose. other than that, its looking fabulous.
also, is it just me, or does the prop look kind of dark?
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your work is getting better :aok your camera work, not so much :noid
the dark square (?) is probably related to some sort of reflective bits, and lighting perhaps? seems to be kind of due to the intake... what's the top of intake look like? could that be part of it?
:rofl
the dark part is an area that the model stretches to fit....
here you can see the yellow square with the two half zero's....see how much bigger they are then the rest...this is that dark spot, and then you can see the pink in front of the yellow is the right gear mirrored from the top on the BMP....strange way to uv map it.
(http://i178.photobucket.com/albums/w246/fieldsofink/ScreenHunter_01Oct032316.jpg)