Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Tull on September 28, 2011, 08:08:33 AM

Title: A Plea to Improve Tank Town
Post by: Tull on September 28, 2011, 08:08:33 AM
Gents,

   As a GVer from way back, Tank Town is one of those maps that are looked forward to.  It provides the venue to go out there and “Clank” around having a gun fight with other GVers.   This has been more and more disrupted by the interference of players that get frustrated by the “kill and be killed” nature of the area.  These players take out their frustrations by either capturing the offending side’s V-base or by becoming a “Bomb Tard”.  The effect of these players is to spoil the fun of dedicated GVers.

   I have two suggestions to improve the Tank Town opportunity for GVers.

A.    For the “Bomb Tards” install a heavy consternation of Puffy Ack that fires at all sides.  This will make the bombers have more skin in the game when they fly in to take out their frustrations on the players having fun GVing
 
B.    Make the V-Bases around Tank Town un-capture able.  This will provide a guaranteed haven to all three sides so that all GVers can enjoy the ground game with all opponents.  This tool has been used to prevent two sides from ganging up on one to knock it all the way out of a map.  It can also be applied to keep Tank Town as an area for ground operations.

   This is my 2 cents worth to improve the game’s enjoyment for those who wish to clank around the battlefield throwing heavy shots at our brother players.

Tull
 :old:

"Oddball: We see our role as essentially defensive in nature. While our armies are advancing so fast and everyone's knocking themselves out to be heroes, we are holding ourselves in reserve in case the Krauts mount a counteroffensive which threatens Paris... or maybe even New York. Then we can move in and stop them. But for 1.6 million dollars, we could become heroes for three days."
Title: Re: A Plea to Improve Tank Town
Post by: SmokinLoon on September 28, 2011, 08:12:13 AM
The Trinity map has the best TT available, but since the campers are drawn to the easy kills are V135 it wont get used.
Title: Re: A Plea to Improve Tank Town
Post by: waystin2 on September 28, 2011, 09:13:06 AM
There is no such thing as Tank Town anymore... :aok
Title: Re: A Plea to Improve Tank Town
Post by: coombz on September 28, 2011, 09:14:34 AM
Oh dearie me. Enemy players are spoiling your fun by blowing up your tanks and capturing your bases? The horror!
Title: Re: A Plea to Improve Tank Town
Post by: Slate on September 28, 2011, 10:16:56 AM
(http://i239.photobucket.com/albums/ff88/mistic_album/Random%20Pictures/big298826.jpg)
Title: Re: A Plea to Improve Tank Town
Post by: AHTbolt on September 28, 2011, 10:25:48 AM
SOme of the dogfights I have had is over the area your talking about, so how about this when im chaseing one of your sides fighters over your lines on the deck dont shoot me down. Fair is fair I never bother GVs in your "TT" so dont up a werble and cry on VOX bring him over me when im dogfighting.
Title: Re: A Plea to Improve Tank Town
Post by: Soulyss on September 28, 2011, 10:49:58 AM
You have a deal once flakpanzers and M-16's stop shooting at my planes and tanks stop spawn camping the runways at the airfields. :)




For record I don't participate in tank town base captures beyond trying to help re-establish neutral footing in regards to bases in TT.  However it goes both ways, I've been having a grand 'ol time furballing around and been blasted by a flakpanzer because the fight drifted near a spawn point, or I've been shelled when I spawn on a runway.
Title: Re: A Plea to Improve Tank Town
Post by: Tyrannis on September 28, 2011, 11:03:07 AM
Ive been meaning to ask this....

..Whats with everyone wanting to turn the MA into specific fights?

I mean, the MA is meant to be a war Arena. Where a War is supposed to be taking place Meaning the capturing of bases, whether they are GV or AF or P or CV's.

Why does everyone go in there, start furballs, then complain when someone takes the base that one side of those furballers were upping from? the point of the MA is to take bases.


HTC made a dueling arena for a reason. if all you wish to do is furball, why not go in there? Theres always a furball brewing in there.  If you want to GV only, why not go in there? Theres a GV area seperated way off to the corner for GV'ers.

I just think that, if your going to fly in the MA, you should atleast try to play the Arena like it was meant to be played (a War effort) Instead of half the country simply wanting to furball with another country while the third country steamroll our undefended bases because everyone is too concerned with the furball.

P.s: I do think the GV area in the DA needs to be redone. The spawn areas seem screwed up.
Title: Re: A Plea to Improve Tank Town
Post by: Chilli on September 30, 2011, 11:40:14 AM
I think the point that most folks here missed, ".... As a GVer from way back, Tank Town is one of those maps that (I) looked forward to" and, "....I have two suggestions to improve the Tank Town opportunity for GVers."

Back then, I don't believe they had the A20 or a number of medium bombers.  They might have sat in a 10k ft deep bowl.  They most certainly did not have as much interference from airplanes.

So, there is nothing wrong with a little nastalgia. 

Tull,

I am working on a custom arena idea that maybe one of the Special Events arenas would be willing to pick up on.  Once I get the settings close enough to test, I am going to put it on the server.  If interested this map has quick drives and multiple spawns.  Even though it has an objective to fulfill, with enough participants all of the action will be within eyesight.

http://bbs.hitechcreations.com/smf/index.php/topic,320876.15.html (http://bbs.hitechcreations.com/smf/index.php/topic,320876.15.html)

Title: Re: A Plea to Improve Tank Town
Post by: Belial on September 30, 2011, 02:11:21 PM
I hope something is done.  I am a dedicated gv'er probably 80/20 so I went to world of tanks because there is ALWAYS gv action there.

Don't get me wrong Aces High is a far better game overall, just lacking in some aspects...like not enough players/timid gv'ers.

I cant tell you how happy it makes me to drive into a farmhouse and run it right over, instead of flipping :rolleyes:


please take some of these suggestions and come up with something that works for everyone.

until then I'll be continuing my hiatus--I'm not canceling subscription as I am looking forward to the m-18 but hope some game play changes are in the works.
Title: Re: A Plea to Improve Tank Town
Post by: ink on September 30, 2011, 06:09:04 PM
Ive been meaning to ask this....

..Whats with everyone wanting to turn the MA into specific fights?

I mean, the MA is meant to be a war Arena. Where a War is supposed to be taking place Meaning the capturing of bases, whether they are GV or AF or P or CV's.

Why does everyone go in there, start furballs, then complain when someone takes the base that one side of those furballers were upping from? the point of the MA is to take bases.


HTC made a dueling arena for a reason. if all you wish to do is furball, why not go in there? Theres always a furball brewing in there.  If you want to GV only, why not go in there? Theres a GV area seperated way off to the corner for GV'ers.

I just think that, if your going to fly in the MA, you should atleast try to play the Arena like it was meant to be played (a War effort) Instead of half the country simply wanting to furball with another country while the third country steamroll our undefended bases because everyone is too concerned with the furball.

P.s: I do think the GV area in the DA needs to be redone. The spawn areas seem screwed up.

I disagree the MA is not "just about taking bases"  it is about "Combat" which includes taking bases...there is no reason, in the center of each map there were 3 fields that were uncapturable  disable all ord at the  fields...spawn points..... many more into a center town....a perfect furball area for Planes and GV's.

I think HTC said that separates the players and causes divisions...yet they are there already


I wonder if they regret adding the war aspect  :headscratch:
Title: Re: A Plea to Improve Tank Town
Post by: donna43 on September 30, 2011, 11:52:15 PM
Only way to stop spawn camping is to make it a banning offense, or create more spawn points or make a random spawn point where it would be difficult to spawn camp due to the fact it will  never be in the same spot in a row.  :bhead
Title: Re: A Plea to Improve Tank Town
Post by: Tyrannis on October 01, 2011, 12:05:36 AM
Only way to stop spawn camping is to make it a banning offense, or create more spawn points or make a random spawn point where it would be difficult to spawn camp due to the fact it will  never be in the same spot in a row.  :bhead
I kinda wish AH had Battlefield-style spawn areas. where the spawn point is surounded by a "do not enter" zone. And if someone goes into that zone, they have 10 seconds to exit it before they are killed. could help to put a no-mans land spawn ring 3k out from the original spawn point.
Title: Re: A Plea to Improve Tank Town
Post by: The Fugitive on October 01, 2011, 10:35:21 AM
Ive been meaning to ask this....

..Whats with everyone wanting to turn the MA into specific fights?

I mean, the MA is meant to be a war Arena. Where a War is supposed to be taking place Meaning the capturing of bases, whether they are GV or AF or P or CV's.

Why does everyone go in there, start furballs, then complain when someone takes the base that one side of those furballers were upping from? the point of the MA is to take bases.


HTC made a dueling arena for a reason. if all you wish to do is furball, why not go in there? Theres always a furball brewing in there.  If you want to GV only, why not go in there? Theres a GV area seperated way off to the corner for GV'ers.

I just think that, if your going to fly in the MA, you should atleast try to play the Arena like it was meant to be played (a War effort) Instead of half the country simply wanting to furball with another country while the third country steamroll our undefended bases because everyone is too concerned with the furball.

P.s: I do think the GV area in the DA needs to be redone. The spawn areas seem screwed up.

How would you know what the "game is about"? You were in diapers when it started. This game was all about combat, and while there was base captures it wasn't the "be all and end all" of the game. It was just another thing you could do in the game.


I think the point that most folks here missed, ".... As a GVer from way back, Tank Town is one of those maps that (I) looked forward to" and, "....I have two suggestions to improve the Tank Town opportunity for GVers."

Back then, I don't believe they had the A20 or a number of medium bombers.  They might have sat in a 10k ft deep bowl.  They most certainly did not have as much interference from airplanes.

So, there is nothing wrong with a little nastalgia.  

Tull,

I am working on a custom arena idea that maybe one of the Special Events arenas would be willing to pick up on.  Once I get the settings close enough to test, I am going to put it on the server.  If interested this map has quick drives and multiple spawns.  Even though it has an objective to fulfill, with enough participants all of the action will be within eyesight.

http://bbs.hitechcreations.com/smf/index.php/topic,320876.15.html (http://bbs.hitechcreations.com/smf/index.php/topic,320876.15.html)



The reason there was little interference from "bomb tards" in GV battles is because it use to be GVs fought GVs, and planes fought planes. Bombs were for taking down buildings. Now, bombs are for killing GVs because they are much easier to kill than a maneuvering plane so the "name in lights" is much easier to get that way. There is wayyyyy too much spawn camping, why? because it is much easier to kill a tank as it spawns than AFTER it has a chance to shoot at you.


I hope something is done.  I am a dedicated gv'er probably 80/20 so I went to world of tanks because there is ALWAYS gv action there.

Don't get me wrong Aces High is a far better game overall, just lacking in some aspects...like not enough players/timid gv'ers.

I cant tell you how happy it makes me to drive into a farmhouse and run it right over, instead of flipping :rolleyes:


please take some of these suggestions and come up with something that works for everyone.

until then I'll be continuing my hiatus--I'm not canceling subscription as I am looking forward to the m-18 but hope some game play changes are in the works.

I hope they do something as well. With the changes to the controls they did I thought there would be more changes to come. With the 12 hour side change rule I would rather NOT switch sides when the fights dry up, but would love to jump into a GV for a bit and try my hand at that. As it is now I have the choice of getting blasted while spawning in, or hoping to get my shot off before the other 6 guys do at a spawn camp  :rolleyes:

I've watched a few films of "World of Tanks" and while I'm not crazy about the mass spawn, it does have the advantage of you having some time to maneuver and look for a target.
Title: Re: A Plea to Improve Tank Town
Post by: Tyrannis on October 01, 2011, 12:06:25 PM
How would you know what the "game is about"? You were in diapers when it started. This game was all about combat, and while there was base captures it wasn't the "be all and end all" of the game. It was just another thing you could do in the game.
Ive played this game for 7 years fugi. didnt start on the subscription online until 08, but ive been flying since late 05.
Title: Re: A Plea to Improve Tank Town
Post by: donna43 on October 01, 2011, 04:23:42 PM
I agree with ya fugi, IMO spawn camping are for dweebs with no skill at all. They prefer getting kills the easy way by sitting at a spawn site hidden where you can't see them and blast away at any poor soul who dares to spawn at that site.   :bhead
Title: Re: A Plea to Improve Tank Town
Post by: SmokinLoon on October 02, 2011, 09:14:37 PM
Funny thing is.. the "best" tankers in the game, the very ones who have been called out as being the "best" are nothing more than campers.  Stop and think about it.  The "best" are not ever seen rushing an enemy town blasting down buildings or taking up a blocking position between the field and town, or even from 2000+ yards out from the front of a spawn.  They have to be in a position in which they have absolute advantage over a spawn point, and that is usually from the rear. 

I cant remember the last time I saw any of the "best" at the island TT.  The playing field is too level for them, if they have to work for it they dont do it. 

So.. I too ask the HTC do some very basic things to improve the TT on the Trinity map, there is no better TT available in the MA's, it is a shame it doesnt get used more.  But alas, there is the V135 spawn point.   :bhead
Title: Re: A Plea to Improve Tank Town
Post by: thndregg on October 02, 2011, 09:36:49 PM
Why does everyone go in there, start furballs, then complain when someone takes the base that one side of those furballers were upping from? the point of the MA is to take bases.


HTC made a dueling arena for a reason. if all you wish to do is furball, why not go in there? Theres always a furball brewing in there.  If you want to GV only, why not go in there? Theres a GV area seperated way off to the corner for GV'ers.

I just think that, if your going to fly in the MA, you should atleast try to play the Arena like it was meant to be played (a War effort) Instead of half the country simply wanting to furball with another country while the third country steamroll our undefended bases because everyone is too concerned with the furball.

P.s: I do think the GV area in the DA needs to be redone. The spawn areas seem screwed up.

For as long as this game has existed, the only absolution to this debate is its continuance. Read back several pages on this BBS. This subject is in abundance.
Title: Re: A Plea to Improve Tank Town
Post by: CAV on October 05, 2011, 09:53:35 AM
Quote
How would you know what the "game is about"? You were in diapers when it started.

Odd back in 92-93, when I first stated playing Air Warrior on GEnie all we talked about was the day we would be able to play "war". Yes we did alot of furballing.... in those days. But only because there was so few of us online at anyone time. If you was around back in the days of AW 2, The Big PIC map had a so called "Fighter Town" on it. And the bases was uncapturable..... the players hated it, and it was removed from the map. Why? it got in the way of the war.

 (http://www.rolandandcaroline.co.uk/assets/images/aw2menu.jpg)
Title: Re: A Plea to Improve Tank Town
Post by: flight17 on October 05, 2011, 06:00:28 PM
If you are gonna have three airfields uncaptureable by HQ and uncaptureable ports on some maps, the least that could be done is to make all TT Bases uncaptureable. Why should the fighters get all the uncaptureable bases but gvers dont?