Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Tull on September 28, 2011, 08:09:47 AM

Title: An Idea for Tank Town
Post by: Tull on September 28, 2011, 08:09:47 AM
Gents,

   As a GVer from way back, Tank Town is one of those maps that are looked forward to.  It provides the venue to go out there and “Clank” around having a gun fight with other GVers.   This has been more and more disrupted by the interference of players that get frustrated by the “kill and be killed” nature of the area.  These players take out their frustrations by either capturing the offending side’s V-base or by becoming a “Bomb Tard”.  The effect of these players is to spoil the fun of dedicated GVers.

   I have two suggestions to improve the Tank Town opportunity for GVers.

A.    For the “Bomb Tards” install a heavy consternation of Puffy Ack that fires at all sides.  This will make the bombers have more skin in the game when they fly in to take out their frustrations on the players having fun GVing
 
B.    Make the V-Bases around Tank Town un-capture able.  This will provide a guaranteed haven to all three sides so that all GVers can enjoy the ground game with all opponents.  This tool has been used to prevent two sides from ganging up on one to knock it all the way out of a map.  It can also be applied to keep Tank Town as an area for ground operations.

   This is my 2 cents worth to improve the game’s enjoyment for those who wish to clank around the battlefield throwing heavy shots at our brother players.

Tull
 :old:

"Oddball: We see our role as essentially defensive in nature. While our armies are advancing so fast and everyone's knocking themselves out to be heroes, we are holding ourselves in reserve in case the Krauts mount a counteroffensive which threatens Paris... or maybe even New York. Then we can move in and stop them. But for 1.6 million dollars, we could become heroes for three days."
Title: Re: An Idea for Tank Town
Post by: Midway on September 28, 2011, 08:24:14 AM
Gents,

   As a GVer from way back, Tank Town is one of those maps that are looked forward to.  It provides the venue to go out there and “Clank” around having a gun fight with other GVers.   This has been more and more disrupted by the interference of players that get frustrated by the “kill and be killed” nature of the area.  These players take out their frustrations by either capturing the offending side’s V-base or by becoming a “Bomb Tard”.  The effect of these players is to spoil the fun of dedicated GVers.

   I have two suggestions to improve the Tank Town opportunity for GVers.

A.    For the “Bomb Tards” install a heavy consternation of Puffy Ack that fires at all sides.  This will make the bombers have more skin in the game when they fly in to take out their frustrations on the players having fun GVing
 
B.    Make the V-Bases around Tank Town un-capture able.  This will provide a guaranteed haven to all three sides so that all GVers can enjoy the ground game with all opponents.  This tool has been used to prevent two sides from ganging up on one to knock it all the way out of a map.  It can also be applied to keep Tank Town as an area for ground operations.

   This is my 2 cents worth to improve the game’s enjoyment for those who wish to clank around the battlefield throwing heavy shots at our brother players.

Tull
 :old:

"Oddball: We see our role as essentially defensive in nature. While our armies are advancing so fast and everyone's knocking themselves out to be heroes, we are holding ourselves in reserve in case the Krauts mount a counteroffensive which threatens Paris... or maybe even New York. Then we can move in and stop them. But for 1.6 million dollars, we could become heroes for three days."


 :old: But it's fun to take a TT vbase and then defend it from the raging enemy that wants it back.

I then get many wirblewind victories. :D
Title: Re: An Idea for Tank Town
Post by: Slate on September 28, 2011, 08:29:55 AM
:old: But it's fun to take a TT vbase and then defend it from the raging enemy that wants it back.

I then get many wirblewind victories. :D
 

The Tards have spoken.  :banana:
Title: Re: An Idea for Tank Town
Post by: Midway on September 28, 2011, 08:38:15 AM
 

The Tards have spoken.  :banana:

Taking it makes you feel sneaky.  :aok :ahand :lol

and listening to all the crying on 200 is quite rewarding.  :furious  :furious :furious :mad: :aok :D
Title: Re: An Idea for Tank Town
Post by: Tull on September 28, 2011, 08:50:21 AM
Slate,

 

The Tards have spoken.  :banana:

   You just break me up  :rofl

Tull
 :old:

"Oddball: [groans] Don't hit me with them negative waves so early in the morning. Think the bridge will be there and it will be there. It's a mother, beautiful bridge, and it's gonna be there. Ok?"
Title: Re: An Idea for Tank Town
Post by: Slate on September 28, 2011, 08:53:14 AM
Taking it makes you feel sneaky.  :aok :ahand :lol

and listening to all the crying on 200 is quite rewarding.  :furious  :furious :furious :mad: :aok :D

  When you grow up you'll realize what part of the community you should be. You were so proud of your ability to HO others to get a kill. Now your proud to ruin fights for others. Always exposing your selfishness. A sign of the times perhaps as the ME generation comes of age. You could have helped the Bish as they were being rolled by the Knits on that map and the Rooks wiped the Bish off TT Island but that would involve doing something for others.
Title: Re: An Idea for Tank Town
Post by: Midway on September 28, 2011, 09:06:55 AM
 When you grow up you'll realize what part of the community you should be. You were so proud of your ability to HO others to get a kill. Now your proud to ruin fights for others. Always exposing your selfishness. A sign of the times perhaps as the ME generation comes of age. You could have helped the Bish as they were being rolled by the Knits on that map and the Rooks wiped the Bish off TT Island but that would involve doing something for others.

Soooo... I should not take a vbase which the enemy does not care enough to defend because it's "selfish". :bhead

Hmm,  taking bases for my country to assist in winning the war and helping my countrymen to defend said base from an overwhelming enemy creating many great fights is selfish.  Mmmkay. :bhead

btw, I flew to TT even though we did not have a base there at one point to try and get one back.  Was fun and as another recent post of mine shows, provided one of the best long fights I've had in AH.  So, going to TT to try and get a base back for my country is also selfish because I enjoy a good fight.  :bhead

 :old: If you want to keep a base, defend it when it's flashing.

Perhaps being selfish is better defined as sitting in your TT GV trying to get GV kills, ignoring your flashing TT vbase which could be taken any minute preventing you and your countrymen from fighing further in TT.  

But defending the vbase would require you to think of more than just getting your GV kills sitting in your GV. :bhead :bolt:
Title: Re: An Idea for Tank Town
Post by: coombz on September 28, 2011, 09:09:02 AM
 When you grow up you'll realize what part of the community you should be. You were so proud of your ability to HO others to get a kill. Now your proud to ruin fights for others. Always exposing your selfishness. A sign of the times perhaps as the ME generation comes of age. You could have helped the Bish as they were being rolled by the Knits on that map and the Rooks wiped the Bish off TT Island but that would involve doing something for others.

(http://www.tribalwar.com/forums/images/smilies/boohoo.gif)
Title: Re: An Idea for Tank Town
Post by: waystin2 on September 28, 2011, 09:12:08 AM
I ain't siding with anybody here gents, just wanted to point out that tank town no longer exists...
Title: Re: An Idea for Tank Town
Post by: Slate on September 28, 2011, 09:19:56 AM
I ain't siding with anybody here gents, just wanted to point out that tank town no longer exists...

  We were just talking about the map we had the other day. Had some great GV fights there in the past and the other day also.

(http://www.tribalwar.com/forums/images/smilies/boohoo.gif)
   I see many share Midways attitude.
  Was a different experience in AH many years ago.
Title: Re: An Idea for Tank Town
Post by: coombz on September 28, 2011, 09:28:57 AM
Midway doesn't have an attitude that I've noticed, seems like he's just having a lot of fun playing the game

Whereas you are sitting on your high horse, proclaiming your superiority to newer players and trying to belittle someone who doesn't play the game the way you want him to

(http://www.tribalwar.com/forums/images/smilies/crbaby.gif)
Title: Re: An Idea for Tank Town
Post by: Tull on September 28, 2011, 09:34:34 AM
Waystin2,

I ain't siding with anybody here gents, just wanted to point out that tank town no longer exists...

   Brother, we can call it Munchkinland if that is what is wanted.  However there are some map areas that are GV centric, and these are the locations that I started this thread about.  The point of this thread is not hash out philosophies of Aces High but to create an area that better meets the needs of the GVers in the game.

Tull
 :old:

"Crapgame: Hey, Oddball, this is your moment of glory. And you're chickening out!
Oddball: To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three tigers."
Title: Re: An Idea for Tank Town
Post by: Slate on September 28, 2011, 09:35:10 AM
Midway doesn't have an attitude that I've noticed, seems like he's just having a lot of fun playing the game

Whereas you are sitting on your high horse, proclaiming your superiority to newer players and trying to belittle someone who doesn't play the game the way you want him to

(http://www.tribalwar.com/forums/images/smilies/crbaby.gif)

  I can't stop him or you from playing the game as you wish. I've had players on my own side jump in front of me when I had a bogey almost dead and kill shot myself. It can be done but it is LAME (in My Opinion) and thats what you don't get.
  
Title: Re: An Idea for Tank Town
Post by: coombz on September 28, 2011, 09:41:04 AM
It can be done but it is LAME and thats what you don't get.  

what exactly is lame? Midway helping take enemy bases and/or blowing up enemy tanks?  :headscratch:  what's wrong with that?

The point of this thread is not hash out philosophies of Aces High but to create an area that better meets the needs of the GVers in the game.

What is it you need?  No planes to ever drop bombs on you, and no possibility of your base ever being taken? I think you're probably playing the wrong game...pretty sure there is another one called World of Tanks that ticks those boxes though
Title: Re: An Idea for Tank Town
Post by: waystin2 on September 28, 2011, 09:44:12 AM
Waystin2,

   Brother, we can call it Munchkinland if that is what is wanted.  However there are some map areas that are GV centric, and these are the locations that I started this thread about.  The point of this thread is not hash out philosophies of Aces High but to create an area that better meets the needs of the GVers in the game.

Tull
 :old:

"Crapgame: Hey, Oddball, this is your moment of glory. And you're chickening out!
Oddball: To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three tigers."


Hello Tull,

I GV as much as the next fella.  Do I think that any one segment of the player base GV, plane, bomber, or a combo of one or all types deserves extra protection in the Late War Arena?  Nope.  The tankers kill ground vehicles, the bombers/JABO's kill ground vehicles, flakkers and fighters kill the bombers/JABO's and other fighters.  It is a vicious circle of combat in Munchkinland as it is supposed to be. :aok

 :salute

Way  

(http://gothamist.com/attachments/jen/2007_12_munchkin2.jpg)
Title: Re: An Idea for Tank Town
Post by: Slate on September 28, 2011, 09:45:28 AM
Waystin2,

   Brother, we can call it Munchkinland if that is what is wanted.  However there are some map areas that are GV centric, and these are the locations that I started this thread about.  The point of this thread is not hash out philosophies of Aces High but to create an area that better meets the needs of the GVers in the game.

Tull
 :old:


  Trinity map has just what you are looking for with 6 V-bases away from easy access from Airbases but never has a mass GV battle . maybe that map is too large?
what exactly is lame? Midway helping take enemy bases and/or blowing up enemy tanks?  :headscratch:  what's wrong with that?
TT was a place in the past where GV's could enjoy thier battle just like some enjoy a 1v1 without interference. It was an unwritten rule all countries followed as that map has limited opportunities where all countries meet. Yes midway pulled a fast one and then my fellow rooks were po ed and kicked Bish off the Island and the GV fight evaporated thats all I'm saying . I apologize Tull if I hijacked thread.
Title: Re: An Idea for Tank Town
Post by: Midway on September 28, 2011, 10:01:59 AM
....then my fellow rooks were po ed....

Few things more fun than fighting PO'ed Rooks.   :furious :mad: :aok :)
Title: Re: An Idea for Tank Town
Post by: coombz on September 28, 2011, 10:10:46 AM
please stop your lame behaviour of killing enemy players and taking enemy bases Midway

it's lame

your opponents said so
Title: Re: An Idea for Tank Town
Post by: Zoney on September 28, 2011, 10:12:45 AM
Get
in
a
plane
Title: Re: An Idea for Tank Town
Post by: Slate on September 28, 2011, 10:14:41 AM
(http://i239.photobucket.com/albums/ff88/mistic_album/Random%20Pictures/big298826.jpg)
Title: Re: An Idea for Tank Town
Post by: Midway on September 28, 2011, 10:15:44 AM
please stop your lame behaviour of killing enemy players and taking enemy bases Midway

it's lame

your opponents said so

I can't!  It's too hard for me!  I want to be a man of peace (thru strength -- of character), but it's so very hard to leave the enemy alone.   :frown: :cry
Title: Re: An Idea for Tank Town
Post by: coombz on September 28, 2011, 10:16:41 AM
(http://i239.photobucket.com/albums/ff88/mistic_album/Random%20Pictures/big298826.jpg)

if that isn't ironic i don't know what is  :lol
Title: Re: An Idea for Tank Town
Post by: Mano on September 28, 2011, 11:24:58 AM
Along the lines of making it more difficult for planes to bomb the GV's.........I would like to suggest only the
WWI planes are activated at the airfields surrounding Tank Town. WWI'ers get some action and the GV's are for
the most part left alone to do their ground battle.

 :aok


 :salute
Title: Re: An Idea for Tank Town
Post by: Vapor on September 28, 2011, 12:09:36 PM
Why not just do away with GV icons or shorten them dramatically, then make a plane have to cue in on other's fired rounds or smoke rounds to mark the area.   :salute
Title: Re: An Idea for Tank Town
Post by: ImADot on September 28, 2011, 12:19:27 PM
Along the lines of making it more difficult for planes to bomb the GV's.........I would like to suggest only the
WWI planes are activated at the airfields surrounding Tank Town. WWI'ers get some action and the GV's are for
the most part left alone to do their ground battle.

Why not just do away with GV icons or shorten them dramatically, then make a plane have to cue in on other's fired rounds or smoke rounds to mark the area.

Every time I spawn up a custom arena with the ndiles map this is exactly what I do to the center island.  Only difference is C47's enabled at the airfields on the island and WWI planes enabled at the vehicle fields.
Title: Re: An Idea for Tank Town
Post by: VonMessa on September 28, 2011, 12:32:57 PM
Getting bombed?

Take out ords.  Yes, it requires a few minutes away from the GV fight, but it is the simplest way to stop the bombs from falling.

Take a friend, it could be fun...

Title: Re: An Idea for Tank Town
Post by: Seanaldinho on September 28, 2011, 02:53:07 PM
 
B.    Make the V-Bases around Tank Town un-capture able.  This will provide a guaranteed haven to all three sides so that all GVers can enjoy the ground game with all opponents.  This tool has been used to prevent two sides from ganging up on one to knock it all the way out of a map.  It can also be applied to keep Tank Town as an area for ground operations.


The problem with that is people will just camp hangers once they have a CAP.
Title: Re: An Idea for Tank Town
Post by: chaser on September 28, 2011, 05:09:10 PM
Gents,

   As a GVer from way back, Tank Town is one of those maps that are looked forward to.  It provides the venue to go out there and “Clank” around having a gun fight with other GVers.   This has been more and more disrupted by the interference of players that get frustrated by the “kill and be killed” nature of the area.  These players take out their frustrations by either capturing the offending side’s V-base or by becoming a “Bomb Tard”.  The effect of these players is to spoil the fun of dedicated GVers.

   I have two suggestions to improve the Tank Town opportunity for GVers.

A.    For the “Bomb Tards” install a heavy consternation of Puffy Ack that fires at all sides.  This will make the bombers have more skin in the game when they fly in to take out their frustrations on the players having fun GVing
 
B.    Make the V-Bases around Tank Town un-capture able.  This will provide a guaranteed haven to all three sides so that all GVers can enjoy the ground game with all opponents.  This tool has been used to prevent two sides from ganging up on one to knock it all the way out of a map.  It can also be applied to keep Tank Town as an area for ground operations.

   This is my 2 cents worth to improve the game’s enjoyment for those who wish to clank around the battlefield throwing heavy shots at our brother players.

Tull
 :old:

"Oddball: We see our role as essentially defensive in nature. While our armies are advancing so fast and everyone's knocking themselves out to be heroes, we are holding ourselves in reserve in case the Krauts mount a counteroffensive which threatens Paris... or maybe even New York. Then we can move in and stop them. But for 1.6 million dollars, we could become heroes for three days."



+100000000000000000000000000000000000000000000000

The only change I would make would be to keep the 3 center GV bases capturable but the rest uncapturable.

Anothing thing that might be better than heavy flack would be to just disable ords at the 3 TT air bases. That way the fighters can still have their fight above while we GVers have our fight on the ground. Seems like an easy fix.
Title: Re: An Idea for Tank Town
Post by: FBCrabby on September 28, 2011, 11:54:19 PM
The only reason why you lose those gv bases cause you're more worried about killing tanks in the middle...

Its just like when people spend more time "Furballing" to pay any attention to their base... If there IS so many of you... then there shouldn't be any problem of getting into a wirble to defend your base so you can still "clank" around TT...

It only takes a few minutes to drive out there right? then it should only take a few minutes to drive back to your base to defend it...

Sadly enough, I'm with Midway on this one "to an extent"
Title: Re: An Idea for Tank Town
Post by: LCADolby on September 29, 2011, 05:42:13 AM
The Rook Airforce would like to remind the AH community that it in no way shares the sentiments towards an uncapturable Tank Town.
And would like to insist that it is purely a base taking organisation.
That no base is safe from assimilation into the Rook Nation and resupply network, regardless of strategic importance and/or proximity to Tank Town.
The Rook Airforce would like to acknowlege that the taking of a base within Rook Occupied Territory will result in a response that will strike down upon those with great vengeance and with furious anger those who attempt to poison and destroy Rook Nation Territories and Infrastructure within.
Although every reasonable effort has been made to ensure that the information contained in this post was accurate at the time of publication, the Rook Airforce does not warrant its accuracy and disclaims any liability to any third party anywhere in the world (except for death or personal injury arising from the negligence of the Rook Airforce) for any injury, damage, direct or indirect loss, consequential or economic loss or any other loss suffered as a result of the use or reliance upon the information contained in this post to the maximum extent permitted by law. This disclaimer shall be interpreted in accordance with Rook Nation law.
Title: Re: An Idea for Tank Town
Post by: skorpion on September 29, 2011, 07:09:28 AM
Getting bombed?

Take out ords.  Yes, it requires a few minutes away from the GV fight, but it is the simplest way to stop the bombs from falling.

Take a friend, it could be fun...



theres an even better way...


use a wirble. for some odd reason it has these so called "anti aircraft guns" mounted on them.




if you want to stop the bomb tards pork ords, or up wirbles to keep it from happening. other than that, quit yer cryin'
Title: Re: An Idea for Tank Town
Post by: Slate on September 29, 2011, 08:41:59 AM
Why not just do away with GV icons or shorten them dramatically, then make a plane have to cue in on other's fired rounds or smoke rounds to mark the area.   :salute

 :aok  +1
Title: Re: An Idea for Tank Town
Post by: SmokinLoon on September 29, 2011, 06:41:09 PM
:aok  +1

I'm also of the opinion that gv's are too easily found by aircraft.  I think it would be a huge plus to AH if aircraft didnt have it so easy vs gv's.  I vote to reduce the icon range down to 1000 yards or less, or better yet remove them completely. 

On that note, I vote to reduce the air to air icon to 4000 yards from 6000 yards.  Why not?  The current setting is quite generous, as would 4000 yards.