Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Kieren on March 21, 2000, 09:11:00 PM
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Who is interested?
I know it is not for everyone, but I for a fact know we have some die-hard duelers among us. So, step forward and show your interest! How many of you would like to try your hand? Imagine, the first La5NF duel ever recorded in H2H ladder history! Or the first c205 duel! Heck, maybe even a panzer... ok, I didn't say that! (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Anyway, I have some web space we can use, but I am not a scripter. Anyone want to pitch in and help? We can do it by e-mail, but it would be much better to have an automatic system, such as Deft's (from WB).
What do you all think?
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Sounds like fun....color me interested.
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BackDraft has left this dimension!
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I'm there....
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Mighty1
The New Baby Harp Seals
"Come try to club THIS Seal"
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Scorepotatos be damned!I say h2h is the true test that separates the Ace from the Dweeb.
I hereby declare myself a 'Dweeb of the Highest Order' and Im in! ; )
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Hmmm extremly tempting. Right now I'm afraid I suck so bad I'd be no contest, but then nothing like a ladder duel to bring out your best, or worst as the case may be!
color me interested, I'd also like to be there when the ROE are written!
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Yes!
Sounds great Kieren! An Aces High 1v1 ladder will be really exciting and loads of fun! Count me in!
I've been flyin 1v1 quite a bit in the Training Arena recently and have been having a great time. Looks like we have some "newbies" with real talent joining up, most are veterans of WB or AW with a few FA jocks as well. Once they get the "feel" of AH, they sure can kick some butt...right Jase? (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
prediction: Jase number 1 on ladder.
He is definately he toughest h2h flyer I've seen in AH so far.
Av8r
[This message has been edited by av8r (edited 03-21-2000).]
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In, just keep bytor away! (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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I'm in for sure...
Ghostt, you're probably one of the best one on one pilots out there... you just need to get the 'groove' for the FM. I know you'll beat me every time once you played AH bout 2 weeks (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (so that's about now? (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif))
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BEE
'Nemo Impune Lacessit'
(http://saintaw.tripod.com/109bee.gif)
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
[This message has been edited by JENG (edited 03-22-2000).]
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En guarde!
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Sounds Cool
I'am In
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!!! Heater !!!
Shit Happens All The Time
If you have any trouble sounding condescending, find a Unix user to show you how it's done."
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I know I'm a target drone, but I'm in.
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Mark VanZwoll
33rd Strike Group
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You need to practice a Steady target...here I come !!!
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Saw/Saintaw
GMT T.O.D. SITE (http://www.wardogs.org/ah/)
Don't shoot ! I am only an observer......
(http://saintaw.tripod.com/dorasaw.gif)
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
"Firepower Mate, that is what separates the men from the boys..."
[This message has been edited by Saintaw (edited 03-22-2000).]
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I love it!! Dont listen to my XO's (ghosth) modesty--he's a terror (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) I on the other hand am a push over.
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AMMO
332nd Flying Mongrels (http://www.ropescourse.org/flying.htm)
without us the Air Force is just another scheduled Airlines
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Sure, sounds fun!
And how about a 2vs2 or 4vs4 ladder? (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Oiy! Me Me Me! (Sound of typical American) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Ripsnort(-rip1-)
++JG2++ ~Richthofen~ XO
Aces High Training Corps
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
(http://Ripsnort60.tripod.com/ripsnort.jpg)
"Some people are only alive because it is illegal to shoot them."
[This message has been edited by Ripsnort (edited 03-22-2000).]
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Count me in. Duel is what I like the most in AH.
Fariz
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Hey I am in!!!!!
(Saw and Bee start running away from their feared LASER-RAM (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif))
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IN! defts was a cool automated www system, maybe its available ?
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in in (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Tally Ho! I'm in!
Aaron "Terror" Edwards
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Great! Looks like a lot of interest! (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
I have e-mailed Deft about his program, and asked for any guidance he can give. If anyone knows Deft, or is handy with this type of coding, please help in any way you can. I would think we may even want to organize a bit and get some ROE's going. Perhaps maybe we should even have another forum set aside for it?
H2H should really help develop the AH community; I know my former squad, the Black Aces (now incorporated into the 332nd Flying Mongrels), started out of ladder competitors. Most went on to be fully involved in WB's. Besides, having another venue to enjoy this sim can't be bad, right? (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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I will not waste anyones time with an easy kill, so I must decline. However, I will make myself available for target practice for those of you that are pursuing this path.
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Swager
"Damn.....I can't believe I missed that shot!!!"
(http://saintaw.tripod.com/swager.gif)
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
[This message has been edited by Swager (edited 03-22-2000).]
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Gee guys, give a guy a break ok?
LOL here I have a brand new group of people to fly H2H with & you guys are already building me a reputation I'm going to have to try to live up to! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Well ok not like I wouldn't have maybe, but how am I supposed to sucker these guys if they all think I'm a badass?
heheheheh ohh well
Kieren I have deft on my icq list, could give him a jingle.
Get a committee together to hammer out ROE,
set up 1 vs 1 & 2 vs 2 rules(like how often you need to duel,merge rules, etc). (YES I want a wingmans 2x2 ladder!) The rest is either High end web work (dedicated ubbs????) Or go scripted like Deft has done.
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Maj Ghosth
XO 332nd Flying Mongrels
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Hehe, av8r, you haven't run into jase's other half yet I guess (DMF). that's a fight worth paying to watch I bet.
Count me in, i'm a glutton for punishment (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).
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Count me in.
Here's my old Ladder ROE from waaaay back. Edit it as you like; make whatever changes you like as it was written by me and I own it; I can give it freely. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hang
****ATF (Advanced Tactical Fighters) H2H Challenge Ladder*****
Registration Info, Ladder Rules and Rules of Engagement
Date of Last Revision: July 29, 1996
Ladder Administrators: Steve "Hangtime" Anthony Wayne "Shortfork" Sagar
Chief Rules and Regulations Officer: Steve "Hangtime" Anthony 76035,444
Here we go!! This is what we've all been waiting for: an opportunity to join a list of eager ATF simulation enthusiasts with one goal in mind....to prove once and for all who's "The Best of the Best"!! The ATF ladder will give participants a chance to face their friends Head to Head in modem play, and attain unquestionable bragging rights in one of the most popular, multiplayer jet fighter simulations to come along in a long while!
In case you're not familiar with how a challenge ladder works, it is simply a list of players competing with each other in a continuous, ongoing competition. The seeding of the ladder will be done "top down". The first person to sign up will be seeded at the top, and all others will follow according to the date/time of their registration. This list is arranged vertically with participants representing "steps" of the ladder. Climbing the ladder to the top "step" requires that you issue and win challenges against fellow players placed above you, with the ultimate goal of attaining the top position. Meanwhile, however, players below you on the ladder will be challenging YOU to take away your position, leaving the players at the top of the ladder with the "real" challenge of KEEPING their lofty status!!
In order to join the ATF Challenge Ladder, all players must have a copy of Jane's Advanced Tactical Fighters. As of this writing, the most current version is 1.03F and no patches or fixes have been released at this time. Use of other "cheats", add-ons or TSRs are forbidden for match play.
It is assumed that all participants in the ladder have had successful modem-to-modem connections with ATF.
As a participant in the ATF Ladder, you will be expected to be an "active" player....that is...you should issue and accept challenges "regularly". If you must be absent from participation for an extended period of time (one week to 30 days), submit a private forum message to Shortfork or Hangtime and your "plight" will be given consideration. Players that are granted this "voluntary-inactive" status will have the word "PASS" next to their name and challengers may simply "ignore" or "skip" them when challenging up to 3 players above themselves. Under these circumstances, the "voluntary-inactive" player will maintain their current ladder position (this position may change due to others challenging from below to above, and winning, but there will be no arbitrary lowering). On the other hand, inactivity for any extensive amount of time beyond 30 days will be cause to place you on the "involuntary-inactive" list or, more simply put, you will be removed from the ladder. Notice of this action will be forwarded to you if it should occur. Reinstatement from this list will require a reasonable amount of begging and groveling and naturally require that you are placed at the bottom of the ladder! <BG>
*****WHO CAN I CHALLENGE AND HOW IS THIS DONE?*****
1. Players may issue challenges up to 3 positions above them (i.e. player "5" may challenge player "2", but not player "1"). Players may not challenge or skip players that have pending matches. Only inactive players may be skipped.
2. The order in which these matches will be played will be based on a "first made, first played" rule....that is, if you receive more than one challenge, you must accept the one that appeared first in the Section 20 forum. Likewise, if you receive a challenge AND issue a challenge, THE CHALLENGE THAT APPEARED FIRST IN THE FORUM WILL BE THE ONE THAT IS PLAYED. The message clock in Section 20 "H2H Air Combat" and the most recent ladder update will provide the final verdict in settling challenge disputes. If necessary, a judgment by FSFORUM staff will be the final deciding voice in such decisions.
3. The ATF Challenge Ladder will be edited and updated on an as-needed basis, as frequently as (but no more than) once per day with current challenges and results. These updates will be posted in the order that they occur. Changes in Ladder position will be included on the updates.
4. You may not re-challenge a player that you just played until you have both played a match against another player, or one week has elapsed since your previous match with that player. You must still be within three rungs of the player you intend to re-challenge when the other conditions are met.
5. You may NOT have or place multiple challenges. You MUST settle any pending defense prior to placing a challenge. ONE MATCH AT A TIME; but you may re challenge and fly another opponent as soon as the next ladder update appears showing the results of your previous match.
6. You must wait to place a new challenge until the results of your most recent match has been posted via ATFR, and these results have been reflected on the updated ladder. NO EXCEPTIONS!
7. Once an challenge has been posted via ATFC, the affected players are ineligible for participation in any other ladder activity until the match has been played. The next update will reflect the ATFC; and the defender has one week from that update to respond via ATFA with match arrangements. The match must be flown within two weeks of the challenge being logged on the ladder; the default date will be posted on the ladder.
8. Players who fail to respond to an ATFC with an ATFA within one week from that challenge being reflected on the ladder will be considered to be defaulted, and the slot will be awarded to the challenger, if he so requests. Challenger has the right to refuse advancement via default, and may re-issue a challenge to another player within range. Challenger shall notify the ladder administrator of default action, and his intent with an ATFR/DEFAULT post. Challenger is expected to make every reasonable effort to contact his opponent prior to default. (e.g. three posts; unanswered, is considered 'reasonable')
9. Inactive requests are to be considered valid with the following criteria:
a. The player requesting inactive status voids pending challenges
b. The player requesting inactive status voids pending defenses
NOTE: If a player requesting inactive status has a defense pending; and his challenger does not wish to void the pending match; then the defender/player requesting inactive status must either fly or default. Voids are mutual decisions ONLY!
10. VOID Definition: BOTH players involved in a challenge/defense mutually agree to cancel a pending match. Both players are required to notify Ladder admin of the VOID status.
*****HOW WILL WE KEEP TRACK OF ALL THESE CHALLENGES AND RESULTS?*****
The Ladder Administrative Staff has come up with five IMPORTANT "codes" that you should use when issuing or accepting OFFICIAL LADDER challenges OR when posting results. Please DO NOT use these codes for other friendly, "unofficial" matches. These "codes" will enable ALL of us to keep track of the progress within the Ladder. FAILURE TO USE THESE CODES *MAY* RESULT IN FAILURE TO RECOGNIZE YOUR MATCH!!! We recommend that you keep them handy for reference until you are at least familiar with them.
These IMPORTANT "codes" are described below:
1. "ATFC"---All CHALLENGES shall be issued publicly in the Flight Simulation Forum, Section 20, "H2H Air Combat", with the Subject header beginning with "ATFC".
2. "ATFA"---Use this code to publicly ACCEPT your challenge. It is recommended, however, that you only disclose phone numbers in a "private" message to your opponent. The "public" acceptance of the challenge is done so we can all applaud your "macho" willingness to defend your ladder position!!! Deciding on dates and times for your match may be discussed privately. Once decided, you will publicly post your match time and date.
3. "ATFR"---Subsequently, once the match has been completed, the winner shall PROMPTLY post a public message addressed to Wayne "Shortfork" Sagar, User ID# 102146,1512, or Steve "Hangtime" Anthony 76035,444, with the RESULTS of the match using a Subject header beginning with "ATFR". REMEMBER that it is VERY IMPORTANT that these results are posted to the ladder Admin ASAP after the match.
4. "ATFL"---Likewise, each new LADDER will be posted by the ladder administrative staff to the forum with the Subject header "ATFL". THIS CODE IS *RESERVED* FOR USE BY LADDER STAFF ONLY!!! PLEASE do not post messages using this code, as it will only "clutter" the important ladder update information thread. (errors in ladder notwithstanding) Observing this policy will enable all players to easily find the most recent copy of the ladder.
The use of these codes is vital to enable ladder administrative staff to easily search daily for all messages in regards to the ladder as well as enable all the participants or "spectators" to search for the specific ladder information that they are looking for.
An example of a valid challenge might look like this:
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Subj: ATFC Billy vs. Short Section: H2H Air Combat
To: Wayne "Short" Sagar 102146,1512 Saturday, June 15, 1996 1:12:11 p.m.
From: Billy 75554,3053 #987654
Hey "Lawn Dart"!! waaaaaaa.... What say you give me a chance to take away that #4 ladder position that you "obviously" acquired from some unsuspecting Girl Scout?!?! <BFSEG>
Post your brave acceptance publicly to me in H2H Air Combat ASAP so we can privately exchange phone numbers and arrange a time and date to play!
Looking forward to examining the tail section of your favorite plane up close!!! (hehehe)
Billy
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As you can see, the proper subject line is as such:
<code> <your callsign> vs. <opponent's callsign>
So! There you have it!! This is what the ATF Ladder is all about!! If you have not already joined us, we hope you will do so really soon!!!
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Below are the specific "Rules of Engagement" for our ATF Challenge Ladder. Read them carefully....a lot of discussion and "experimentation" has gone into developing these "ROE" to make for fun, challenging and fair play!
*****RULES OF ENGAGEMENT (ROE) FOR FORUM LADDER COMPETITION*****
1)- Following items should be set by both the challenger and opponent *BEFORE* call is initiated!
a-Detail levels will be set to no sky, water or ground texture and at medium detail. If both players have adequate hardware to support higher detail settings then this can be negotiated beforehand and will be at players' discretion. Both parties must agree to this though.
b-No cheats of any kind will be enabled. PERIOD!!
c- Authentic radar and laser targeting WILL NOT be checked. If this item is normally checked by either opponent for UNOFFICIAL, non-ladder play, it must be unchecked now. If it is left on by the calling player it will force the challenged player into the same setting and cause the loss of the off screen xxx marker. The use of this marker is *not* considered a cheat.
2)- Challenger initiates all calls, and will bear the costs of all calls pertaining to the match at hand. Players will be expected to have a good working modem that has shown to be compliant in connecting with other players in ATF matchups. Special circumstances, such as out of country calls, or modems incapable of receiving calls may require the defender to place the call. If this is acceptable to both parties; then 'play on, doodes'. <gg>
3)- Once successful connection is made, caller (challenger) will start match by clicking "CREATE QUICK MISSION". Caller (challenger) will then choose "friendly" side and opponent (defender) will choose "enemy" side. This will bring players to the quick mission creator screen. The caller (challenger) will then set up the mission as follows:
A.)- Vladivostok Peninsula
B.)- Altitude 10,000 feet
C.)- Clear weather
D.)- Neutral position
E.)- 10 mile separation
F.)- Custom weapons load
G.)- Guns only
NOTE: Mission setting choices on the right half of the screen do not affect the missions as flown so will be left at the default values.
4)- First round will be defender's aircraft choice and the challenger will pick the same plane. Both players will verify plane choices and settings, then click on "FLY". This brings you to the arm plane screen where players will dump all armament except the gun, then click on "OK". This will take players to the battlefield. A "round" will be played until either player has three kills, or, in other words "best of five" kills. The first player to achieve this will have won the "round" and one point. A "match" will consist of a "best of 3 rounds" format. In the event of a 1 round to 1 round tie, a "single kill" tie breaker will be played. Otherwise the "match" will consist of two "rounds" and be considered completed if either player wins the first two "rounds". More information on this "tie-breaker" is available below in rule 8.
5)- Immediately after entering the battlefield at the beginning of the round, the calling player will hit "ESC" and make sure that the multi-player options with the exception of "Show Player Scores" are unchecked. The called player will then verify the settings once the caller returns. The called player cannot engage any options that affect the calling player so the called player will check his multiplayer options last. Players should attempt to do this as quickly as possible. A few practice missions before actually competing in the match will familiarize you with this process and thus help in keeping the long distance charges down.
IMPORTANT NOTE: For the purposes of this contest, a "kill" will be defined as when either player is shot down, crashes, ejects, crash lands, or in any other way is unable to continue the fight. Confirmation of a "kill" is verified by the vanquished player; ONLY THE VANQUISHED PLAYER MAY END THE MISSION! The surviving opponent is to be observed still airborne, under control, for a period of NO MORE than 10 seconds after the vanquished player has hit the 'enter' key to view the survivor's status. Vanquished player will hit the ENTER key IMMEDIATELY upon his destruction. Absolutely NO RIDING THE WRECKAGE TO THE GROUND!
6)- After each kill, both players should confirm the score of the current round through use of the chat feature. SEE IMPORTANT NOTE ABOVE! After this is done, players will exit to "choose activity screen" and until the round is complete will select "REPLAY LAST MISSION". This will bring them to the armament screen where all weapons except the gun will be off loaded, exactly as in the first time through. NOTE: Fuel load outs can be modified to enhance turn performance! First round victory will go to the first player with three kills. The winner of round one will then be awarded one point.
7)- The second round will be Caller's (Challenger's) choice of aircraft and the Defender will choose the same plane. Round 2 will be played the same as round 1....first to three kills wins.
8)- In the event of a tie after the second round, another "One Kill Round" in the "Weekly Random Choice Aircraft" will be flown and this sudden death playoff will then decide the match. As the name implies, the "Weekly Random Choice Aircraft" or "Plane of the Week" will be chosen weekly at random by Gunner or Bandit; and posted in the forum on Friday's under the heading ATF POTW SELECTION, and its content will be added to the subsequent ladder..
9)- All "official" scoring will be done manually and agreed upon by both players *before* starting a new match, and the recently vanquished player has had an opportunity to confirm his opponent still has control of his aircraft! Remember; ONLY the vanquished player may 'end' the mission. It is suggested that both players have a pen and piece of paper handy in their "cockpit" for this purpose at the start of their match.
10)- The surviving player must be in control of his aircraft at the time of battlefield exit. (No more than 10 seconds following vanquished players destruction) Following the killed party into the ground a split second after the kill, Midairs, and Survivors that fail to make the 10 second; in control guideline will not be scored as a kill. It will be scored as a 'Draw' or 0-0; and the combat is to be reflown.
11)- Any broken connection or system lock ups will result in a "no score" for either opponent for that kill. If there is an obvious kill about to occur and the system locks up....tough luck, no score. Connection will be re-initiated and the kill will be played over. There is room here for someone to escape being killed by deliberately causing a dropped connect. If this occurs more than once in any match the entire match will be voided and must be rescheduled at a later time when the connection might be better. If this happens it should be reported in the forum in the same manner as would a completed match. A record will be kept of these lock ups and lost connects and if a pattern should develop whereby any given player has a history of being "saved by the bell", STRICT disciplinary measures will be taken!!
12)- The first pass is "free" and fight will commence when the opponent's aircraft passes your '3-9' line.
a. 3-9 line definition: An imaginary line passing thru both wingtips and extending above and below you; outwards in all directions.
b. 3-9 line verification: In most cases; the opponents aircraft passing from view off the side of your hud is adequate. Aircraft coming to the merge at very low speeds may render this 'off the hud' method unworkable. Be advised; most players view the merge using the F7 view; and are watching both the veracity of the 3-9 conditions being met; and are making their decision for their own initial turn based on which direction you choose to go.
NO WEAPONS ARE ALLOWED until the "free pass" is complete. Opponents should attempt to pass 'close aboard' to each other; altitude separation no greater than lateral separation, wings level, aircraft upright. Under these Rules of Engagement, each fight starts in a Head to Head alignment at similar altitudes, and as such, NO MANEUVERING (i.e.; vectoring; ruddering, or any other control inputs that effect aircraft track or heading) prior to the merge will be allowed.
13)- No taunting is allowed!! No calling for eject or use of any of the function key radio messages will be allowed during ladder competition. Only the use of the F-2 key to call "I don't like this" is allowed. If you hear that message, your opponent is claiming a "fouled merge" and the merge is canceled. When this happens, do not fire at the opponent. Rather, a new merge should be negotiated by both players.
14)- Protests. It is expected that players are to work out any disputes regarding their match between themselves. First suggestion: Fly the disputed combat again; immediately. Second Suggestion; be courteous, and reasonable in your pursuit of the matter; & treat yer fellow pilot and his views with respect in your after action report. If in doubt; or an action or procedure is questioned; fly the combat again; immediately. <g> If formal protest is lodged with staff; staff will DISALLOW the match, and rule # 4 from "Who Can I Challenge" will be in place. "You may not re-challenge a player that you just played until you have both played a match against another player, or one week has elapsed since your previous match with that player. You must still be within three rungs of the player you intend to re-challenge when the other conditions are met."
15. Unsportsmanlike Conduct. All players here have a right to fly and enjoy the camaraderie of like minded pilots who are also here to fly. They also have the right to NOT be subjected to vindictive abuse for any perceived error or omission in flying a match. Any pilot who abuses these rules; repeatedly forces protests; or in any way maligns the character of his fellow competitors in a vindictive manner via use of the keyboard in this forum will be placed at the bottom of the ladder. By participating in this ladder you also accept the rules pursuant to its operation; including this one!
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So, those are the rules! We hope that all participants will abide by them and compete in the ATF Challenge Ladder in the spirit of good sportsmanship!
GOOD LUCK TO ALL OF YOU!
*****LEGAL MUMBO JUMBO*****
IMPORTANT NOTICE: These rules may not be used in whole or in part for use in any other competition without written permission from the author. In any case where such permission has been granted, recognition of their origination as well as mention of this notice must be included in any complete or modified version of the same.
Steve 'Hangtime' Anthony, Forum Ladder admin; June 1996
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Hangtime-
I think there is a pretty good skeleton there to at least get us started, though as you noted there will need to be some modification. I have e-mailed Pyro concerning getting us a forum, so we may move this discussion there if that happens soon (assuming it happens!).
What do the rest of you guys think?
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I'm keen to be slaughtered (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Do we get to do duels in b26's? B-17's??
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Supreme Mega-Overlord Spatula
"...perfect for serving"
(http://www.spatula.co.nz/aceshigh/spatula_sig1.jpg)
=357th Pony Express=
[This message has been edited by Spatula (edited 03-22-2000).]
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As they say..... In.
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+Jase ^Nomads^ AH
Fly-Nomadic
"To Everything Turn..Turn..Turn"
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Im in (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Gordo
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LOL.. more than a few changes will obviously be required... but; as you can see; it was devised for a forum enviornment and has a very workable system incorporated for challenges and such. Can't tell yah how many months of work and hundreds of thousands of typed words in debate grew this thing.. but it stood the test of time.. ran uninterrupted for 3 years.
A key point that made the competition very level was the plane match up.. the challenger and defender always fly the same plane; the challenger choses the first sets plane type; the defender then choose the second sets plane type and if a flyoff round was necessary then a 'wildcard' plane was used. This allowed both pilots to fly a set in their plane of choice and usually negated any one-dimensional pilots "type skill" edge.
Here; since we have a good track record of pilot scores already; seeding the inital ladder could be done 'bottom down'.. i.e.; the lesser ranked pilots (by K/D ratio in arena scores) would seed the top of the ladder; the 'top guns' start at the bottom and have to challenge their way up.. this makes it a heluva lotta fun; particularly thru the first dozen or so matches.
Not mentioned were the outstanding debriefs in the forum for the laddder.. traditionaly; the Victor would post his account of the fight first and of course; the Vanquished would have some fun on the rebuttal. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Here in AH it'll be even easier and better for us spectators... we can make FILM a requsite!! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (dibs on the popcorn franchise!)
As for the ROE.. best one we ever set up... and simple as hell. No guns; level pass; then fights on. Mirimar Naval Air Station TOP GUN format. Oooooooooooooohhhh yah. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Lord.. I hope Hristo comes over to fly this... Muuuuaahhhaaaaahaaahaaaaaaa!
Hang
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Hangtime, theres no way in hell I'm reading all that sh*t! <g,d,r>
hblair's simple man's proposal,
Same planes cold guns coalt merge at agreed altitude. Best out of 5. Loser AND Winner send in report. If they are in agreement on the results, thats all she wrote.
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Defts system allowed anyone to challenge anyone.
You were NOT limited to challenging just a few rungs above you.
Your ladder position is determined by player Ratings. He used the rating system of the USCF (united states Chess federation)
Those with High win to death ratios were higer rated pilots, and defeating a higher rated pilot would result in moving up more rungs on the ladder.
I've been in ladders that limit who you can challenge and it doesn't work well since you have inactive and unresponsive players who hold you back.
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Well I like Hangs setup for plane. But I also prefer hblairs best of 5. So 2 sorties challenger picks plane, 2 sorties defender picks, and last one is a wildcard?
As to alt, I'd personally set the default to a 10k flat merge (read no 2k dive before merge) but it's tough to enforce. However
with guncam on it should be pretty easy to see in AH.
Last, in the event both planes take damage, first plane down always loses.
Private forum by all means!
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Maj Ghosth
XO 332nd Flying Mongrels
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Explore this site. I was active in this warbirds ladder (http://www.fl-air.co.uk/warbirds/index.html-ssi) until a few weeks ago, when I had to stop (mixing aces high and warbirds screwed both games). There was talk of starting an Aces High ladder there. I like the way this one is set up. If you are not active, your score suffers. There is also a cool little community there too. I would like to see an Aces High ladder modeled after it.
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hblair,
<===< The ASSASSINS (http://members.xoom.com/_XOOM/rowgue/index.html)>===>
(http://heathblair.tripod.com/Spitflame.JPG)
[This message has been edited by hblair (edited 03-23-2000).]
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Hblair-
Now that is what I hope we find... someone that has an automated scoring system. The rules I'm sure we can find some agreement on, but the one nightmare hurdle I think we have to overcome is the "rearrange-100-players-on-the-board-twice-daily" routine. A Java program that would do this automatically would be much preferable.
Short of the applet, we may be forced to a much simpler form of ladder, such as leap-frogging. Personally, I like stats, so I hope something turns up...
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http://www.fl-air.co.uk/warbirds/index.html-ssi (http://www.fl-air.co.uk/warbirds/index.html-ssi) looks very nice and uses a rating system.
I dont think it is necessary to limit who you might challenge however since ratings determine position.
I do think the BBS thread and www pages should be open to the public to promote interest both in the AH Ladder and Aces High in general.
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FDAce-
Oh, of course the forum should be open! I just thought perhaps it might be necessary to take the load off this thread and place it in a more focused forum. Hopefully then it will help the download time of those not interested in H2H threads.
I would hope we would have the discussions we are running now, where everyone is offering very viable and helpful opinions and URL's. This will help to pull it all together much quicker. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
And yes indeed I hope to have the venue to introduce more and more new people to AH, and the H2H component will certainly be an easily accessible opportunity for anyone with hardware and a dial-up. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Count me in! Ghosth I owe you a few and Kieren too! I had a blast with the wb H2H ladder a couple of years back. I couldn't afford a per hour wb account and H2H was a great way for me to fly against real people. The only draw back I learned some bad habits. 1st merge no guns(try that in the MA (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) ), lack of SA. I have broken most of these and hopefully with my practice in arenas since the H2H ladder days I will be more of a challange than 1 turn (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Also anyone interested in a squad 4vs4 H2H ladder ? I have several squaddies due to either age or RL limitations that can't fly MA but would love to mix it up in this manner till they can make it to the big show.
S!
Rocket
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(http://www.reddragons.de/images/sig.jpg)
The Red Dragons
Fierce and Bold
With Honour and Courage
_______________________
www.reddragons.de (http://www.reddragons.de)
[This message has been edited by Rocket (edited 03-23-2000).]
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Punting this back to the top, hoping we are making some progress... as we all know, H2H will soon be here. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
I will put together a simple page for this. Sure could use some help on ironing it out. Still need some java help for a scoring applet, if anyone is interested.
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Weeelllll, what the heck.
Someone has to be the bottom rung.. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I'm in.
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332nd Flying Mongrels
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Hmmm…H2H, is this the one circle fight where two contestants perform a no-shoot merge, Immelmann, than blow each other up in a head-on pass? Sounds interesting! (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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hehe, seems that way at times- then other times I have been in Lufberries that have gone 10K to the deck, the ultimate winner being determined after several anxious minutes. I remember many duels with Handy in particular that would always be a loooong fight.
Remember those, Handy? We would take 45 minutes to complete a best of 5 duel.
I can also tell you the wily fighters try a few surprises. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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I'm in ICQ: 7648191
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CitabriAirbatiC
"There Is No Spoon"
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Sign me up
JimBear
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As soon as my new system is done and the H2H is available i am all over that!
i currently still fly on the same ladder that hblair was talking about and have a blast doing it.
DUELING ROCKS!
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racerx
"SCREAM'IN PTERODACTYLS"
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I'm in.
A sugestion for the ROE......................
NO WHINERS ALLOWED
.................
Skernsk
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I'm ready to be killed (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
blitz
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Hang,
After reading your ROE, it has become painfully evident that I'm not smart enough to participate in this ladder thingie (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
However, having been a no talent Boom and Zoom guy for ten yrs, I will dance alittle dance with the rest of you scoundrels!
Cyas Up!
Rude Out!
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"no whiners allowed". Guess that leaves me out. You guys are way to macho for me.
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** pokes his head in...... looks around.....
<S>
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Hiya Deft-
Exile and Mason have been working on the ladder. Check out the link and offer what ever advice or help you can! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
http://www.mikeangel.com/ah/standings.php?type=overall (http://www.mikeangel.com/ah/standings.php?type=overall)
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I'm in (http://bbs.hitechcreations.com/smf/Smileys/default/cool.gif)