Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: captain1ma on October 01, 2011, 05:36:17 PM
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The Battle of the Bulge:
The Ardennes Offensive (known to the Germans as
Operation Wacht Am Rhein, to military historians
as the Second Battle of the Ardennes, and to the
general public as the Battle of the Bulge) started
on December 16, 1944 and was the last major German
offensive on the Western
Front during World War II. The Battle of the Bulge took
place in the densely forested Ardennes Mountains region
in Beglium.
The Battle of the Bulge was supported by subordinate
operations known as Hermann, Greif, Nordwind, and
Wahrung.
The German Armed Forces had intended to split the Allied
line in half, capturing Antwerp and then proceeding to
sweep north to encircle and destroy four Allied armies,
thus as Hitler believed, forcing the Western Allies to
negotiate a peace treaty in the Axis' favor.
Initially the German attack surprised the less experienced
American forces. Two out of three regiments of the 106th
Infantry Division were surrounded and forced to surrender.
he Americans fared better in the Battle of St. Vith and
managed to hold back the Germans until December 21st.
The St. Vith defense was led by the 7th Armored Division
and the remaining regiment of the 106th division.
Although ultimately unsuccessful, the offensive
nevertheless tied down huge amounts of Allied resources,
and the Allies' slow response to the resulting gap in
their lines set their timetable back by months. However,
the offensive also allowed the Allies to severely deplete
the cream of the German army outside the defenses of the
Siegfried Line and left Germany's remaining forces in a
poor state of supply, thus greatly easing the assault
on Germany afterward.
In numerical terms, it is the largest land battle the
United States Army has fought to date.
Fight as you will. Daily Objectives will be listed in the
AVA forum. Objective bases will contain bonus planes if
captured.
planes will be added each day to show more incoming planes
and rolling planeset.
comms
Axis 123
Allies 123
***See AVA Forum for Daily Objectives and Bonus Planes.
Axis(Bishops)
A20
Boston III
P38G
P47D-11
C-47
jeep
M3
M4
M8
M16
Axis(Knights)
BF109E-4
BF109F-4
BF110C-4
FW190A-5
JU-87
JU-88
C-47
Jeep
sdkz251
panzer
wirblewind
Ostwind
base capture 20 troops
visibility 10 miles
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Why the rolling planeset for a one month battle. All the Luftwaffe planes are from 1942.
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The Battle of the Bulge:
The Ardennes Offensive (known to the Germans as
Operation Wacht Am Rhein, to military historians
as the Second Battle of the Ardennes, and to the
general public as the Battle of the Bulge) started
on December 16, 1944 and was the last major German
offensive on the Western
Front during World War II. The Battle of the Bulge took
place in the densely forested Ardennes Mountains region
in Beglium.
The Battle of the Bulge was supported by subordinate
operations known as Hermann, Greif, Nordwind, and
Wahrung.
The German Armed Forces had intended to split the Allied
line in half, capturing Antwerp and then proceeding to
sweep north to encircle and destroy four Allied armies,
thus as Hitler believed, forcing the Western Allies to
negotiate a peace treaty in the Axis' favor.
Initially the German attack surprised the less experienced
American forces. Two out of three regiments of the 106th
Infantry Division were surrounded and forced to surrender.
he Americans fared better in the Battle of St. Vith and
managed to hold back the Germans until December 21st.
The St. Vith defense was led by the 7th Armored Division
and the remaining regiment of the 106th division.
Although ultimately unsuccessful, the offensive
nevertheless tied down huge amounts of Allied resources,
and the Allies' slow response to the resulting gap in
their lines set their timetable back by months. However,
the offensive also allowed the Allies to severely deplete
the cream of the German army outside the defenses of the
Siegfried Line and left Germany's remaining forces in a
poor state of supply, thus greatly easing the assault
on Germany afterward.
In numerical terms, it is the largest land battle the
United States Army has fought to date.
Fight as you will. Daily Objectives will be listed in the
AVA forum. Objective bases will contain bonus planes if
captured.
planes will be added each day to show more incoming planes
and rolling planeset.
comms
Axis 123
Allies 123
***See AVA Forum for Daily Objectives and Bonus Planes.
Axis(Bishops)
A20
Boston III
P38G
P47D-11
C-47
jeep
M3
M4
M8
M16
Axis(Knights)
BF109E-4
BF109F-4
BF110C-4
FW190A-5
JU-87
JU-88
C-47
Jeep
sdkz251
panzer
wirblewind
Ostwind
base capture 20 troops
visibility 10 miles
wait...i dont understand. why are 1941-42 planes the standard plane choices for an offensive which took place in 1944?
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wait...i dont understand. why are 1941-42 planes the standard plane choices for an offensive which took place in 1944?
Hello Tyrannis,
If you read through the setup description you will see objective being completed yield new planes. I believe Captain has posted an objective already.
:salute
Way
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Way, I understand this and I'm pretty sure Skorp does too. The Allied planes are from 1943 and the Axis from early 1942. I would expect this imbalance from the SEC crew but not AvA. This isn't remotely historical or balanced as it stands.
Save the rolling planeset for longer operations. It's completely out of place for the Battle Of The Bulge.
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Have to agree with Devil on this one. Why would you have to capture Airfields to unlock planes that took part in the battle from start to finish??? The Battle of the Bulge was fought from 16 December 1944 – 25 January 1945. As far as I know not many of those 109s from the earlier part of the War were even serviceable anymore lol. I dont make the rules or put the scenarios together and Im gonna fly it either way, but Im sure you guys get where Im going with this. MAybe a better idea would have been that the Germans would unlock larger fuels loadouts as they captured more Allied objectives seein that their fuel resources were so depleted by this stage of the War that they made capturing Allied Fuels Depots major objectives during the Ground Offensive. Maybe have the Vehicle fuel loadouts actually only allow 25% until a fuel storage facility was captured (IDK, maybe have a Map Room at the depot if this is possible that can be captured by troops). Idk if its possible, im sure it is, to have vehicles actually run out of fuel from having their engine running too long or driving too far until they capture more petrol to continue the offensive. Thoughts?
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Way, I understand this and I'm pretty sure Skorp does too. The Allied planes are from 1943 and the Axis from early 1942. I would expect this imbalance from the SEC crew but not AvA. This isn't remotely historical or balanced as it stands.
Save the rolling planeset for longer operations. It's completely out of place for the Battle Of The Bulge.
I'll leave the why's to Captain as it's his setup. I will ask you though what is missing on the Axis side comparing a 1942/43 plane & vehicles set? Not being facetious, I want to be educated...
:salute
Way
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Way,
I'd say for a good starting point to be on par with what the Allies have already.
Bf 109G-2
Bf 109G-6
Bf 110G-2
Fw 109A-5
Obviously if this were true to the Battle of the Bulge you would have G-14, K-4, A-8, and D-9s
:salute
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Maybe have the Vehicle fuel loadouts actually only allow 25% until a fuel storage facility was captured (IDK, maybe have a Map Room at the depot if this is possible that can be captured by troops). Idk if its possible, im sure it is, to have vehicles actually run out of fuel from having their engine running too long or driving too far until they capture more petrol to continue the offensive. Thoughts?
These would be cool things to do but the lowest you can pork a base down with fuel is to 75% load outs and maps are pretty much what they are, can't change or add anything to them. Not unless the original maker rebuilds them and then resubmits them for approval which can take weeks, months or years.
Sometimes we just have to do the best we can with the tools at hand.
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Flew in there tonight. I think it worked out just fine. Great job guys and lets have a good Scenario!
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Maybe have the Vehicle fuel loadouts actually only allow 25% until a fuel storage facility was captured (IDK, maybe have a Map Room at the depot if this is possible that can be captured by troops). Idk if its possible, im sure it is, to have vehicles actually run out of fuel from having their engine running too long or driving too far until they capture more petrol to continue the offensive. Thoughts?
Vehicles don't run out of gas here.
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Vehicles don't run out of gas here.
Perhaps I wasnt clear enough, but I believ I said "if there was a WAY to setup the Arena" where the fuel burn rate was Extremely High for GVs so that they would need to capture fuel stores etc. Has been talked about and reason explained why not possible. I KNOW GVs Dont run out of fuel.
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Oh I see. Yeah that would be a cool thing.
One of the biggest limitations we have is most of the settings can only be changed for all.
For example: you can't change the hardness etc for the ammo bunkers at base A-36, you can only change it for all ammo bunkers. We can't even change things just for one country, it's for all.
Same thing with fuel burn rate, it's for all.
Takes a lot of creative thinking to do things sometimes.
One of the best ways to test theories and such is in the custom arenas, you will often notice an AvA test arena, That's me trying to figure out some way to manipulate something. lol
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Logged in for a bit of fun before the Phila - St. Louis game. DonJuan and I decided to switch sides. Fortunately I tried first, and was confronted by a "You can't switch for another 43 minutes" message. What's up with that?
- oldman
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oops, fixed!
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Sitting this one out, hate the terrain with all the cramped fields. I'll cya guys on the next one.
<S> :salute
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Tyrannis,
Can you be more specific about the cramped fields? That kind of input could be useful in deciding upon maps. I mean, is there too much ack to do you feel? Do you have too many options? Or are the fields so close that you feel there is no time to put up a legitimate defense?
You see, any of those specifics would help in future considerations. I hate to think of anyone sitting a week out. However, some have in the past complained of Pacific theater planesets, which last week didn't seem to present any problems. I am not putting your decision that this is not your cup of tea down. I am more curious as to what types of things folks like to see in general. I am also, still hopeful that you will give us a peek, especially if any of the specific issues that you could bring up are addressed.
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kind of a shame, tyrannis, the battles were pretty intense last night. while the bases are pretty "cramped up", i personally solve this problem, by shutting off radar rings and zooming in. while i do understand how tyrannis feels, the reason to use the map is to encourage close fights and because the bases are close, its only a 5 minutes ride to the nearest base to blow stuff up with a tank. until some of our other maps are put back in the rotation, we are limited on what we can use.
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Sitting this one out, hate the terrain with all the cramped fields. I'll cya guys on the next one.
<S> :salute
Tyrannis..
is it that you don't know were to start or up from? Is it confusing because the clip maps looks so busy?..
If so What I do is read the MOTD or the orders for the day on the Axis vs allied forum http://bbs.hitechcreations.com/smf/index.php/topic,321273.0.html . it will say capture base v119 for instance.. The action will be any bases close to that.. Just zoom way in on your clip map and that will be your area of action.. :aok
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Logged in for a bit of fun before the Phila - St. Louis game. DonJuan and I decided to switch sides. Fortunately I tried first, and was confronted by a "You can't switch for another 43 minutes" message. What's up with that?
- oldman
You should have just stayed in the arena... :furious
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Tyrannis,
Can you be more specific about the cramped fields? That kind of input could be useful in deciding upon maps. I mean, is there too much ack to do you feel? Do you have too many options? Or are the fields so close that you feel there is no time to put up a legitimate defense?
You see, any of those specifics would help in future considerations. I hate to think of anyone sitting a week out. However, some have in the past complained of Pacific theater planesets, which last week didn't seem to present any problems. I am not putting your decision that this is not your cup of tea down. I am more curious as to what types of things folks like to see in general. I am also, still hopeful that you will give us a peek, especially if any of the specific issues that you could bring up are addressed.
oh its not any of those. the actual scenario seems cool. Its just i dont like how cramped and smashed the fields are together. its just hard for me to find the field im looking for with all the numbers scrunched up together like that. i had trouble even finding the V base we had to capture for an extra plane :lol
kind of a shame, tyrannis, the battles were pretty intense last night. while the bases are pretty "cramped up", i personally solve this problem, by shutting off radar rings and zooming in. while i do understand how tyrannis feels, the reason to use the map is to encourage close fights and because the bases are close, its only a 5 minutes ride to the nearest base to blow stuff up with a tank. until some of our other maps are put back in the rotation, we are limited on what we can use.
sorry for the noob question, but how DO you zoom into the map? that could solve my problem right there. ive hit the zoom button ON the clipboard, but all it does is make the clipboard iself zoom in. not the actual map on it. :salute
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You know you can turn the field numbers off, too?
The .move command works wonderfully.
I believe it is the insert/delete keys that zoom the map (I have it mapped to stick)
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i believe the insert and delete keys zoom the map on the clipboard.
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you can also right click on the + or - on the clipboard to zoom the map.
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oh its not any of those. the actual scenario seems cool. Its just i dont like how cramped and smashed the fields are together. its just hard for me to find the field im looking for with all the numbers scrunched up together like that. i had trouble even finding the V base we had to capture for an extra plane :lol
sorry for the noob question, but how DO you zoom into the map? that could solve my problem right there. ive hit the zoom button ON the clipboard, but all it does is make the clipboard iself zoom in. not the actual map on it. :salute
Now see, we are getting somewhere. I have that problem also in locating fields and on some maps the numbering does not seem to have any logical pattern that I can follow. I have been known to turn everything off on my map except for field numbers to clear things up, but definitely zoom helps, as I noticed on Twinrivr map the river bases connected by bridges are so close you cannot read them until completely zoomed almost. Another thing that would help on the setup side is if we included sector locations.
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I have that problem also in locating fields and on some maps the numbering does not seem to have any logical pattern that I can follow.
The default base numbering is based on the order in which they're added to the terrain. I believe it can be changed during construction, but it's a lot of work, so they are left as whatever they are when added.
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last day free-for all! I've enabled ME262 and Tempests at all respective Air bases
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Way to go, Jaeger! :aok. That's has potential for some great fights.
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lol sure did 262's vulchin, first 3 sorties vulched before wheels up in all 262's deck level. that's all i'll say on that.
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ya great fight...... dead on runway!!!!!! move back and then ya get hoed buy a 262 nice fight