Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Penguin on October 04, 2011, 07:56:37 PM
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Variety is the spice of life, and there's nothing wrong with shaking it up a little in AH2. Currently, all countries start at the same spot on every map (e.g., one will always start at the southeast side of one map, and the northwest of another). Therefore, to switch up gameplay, maps should rotate the starting position of each faction each time they play. It would take up almost no resources, just changing a few hundred flags during loading.
Another method to improve gameplay would be to randomly rotate airfields (but limiting them to 90 degree rotations to eliminate the need for terrain adjustments) during the loading of a map. This would shake up fighter and bomber routes due to mountains making certain bases unusable while freeing up others. Again, this would only involve chaning the direction property of around 10,000 objects before loading. I don't know much about computers, but it doesn't seem very intensive at all, and could be done between loadings, or during off-peak times. Note that this rotation would be symmetrical for all sides.
This would change up gameplay, breathing new life into this game. If done between loadings, and scoped out beforehand, it would also be free of exploits that could easily be fixed by constraining the rotation of certain fields. Off-peak hours have a lower server load, which would make this low-resource task even more painless.
-Penguin
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Variety is the spice of life, and there's nothing wrong with shaking it up a little in AH2. Currently, all countries start at the same spot on every map (e.g., one will always start at the southeast side of one map, and the northwest of another). Therefore, to switch up gameplay, maps should rotate the starting position of each faction each time they play. It would take up almost no resources, just changing a few hundred flags during loading.
wish granted. the rotation is random, and it happens.
Another method to improve gameplay would be to randomly rotate airfields (but limiting them to 90 degree rotations to eliminate the need for terrain adjustments) during the loading of a map. This would shake up fighter and bomber routes due to mountains making certain bases unusable while freeing up others. Again, this would only involve chaning the direction property of around 10,000 objects before loading. I don't know much about computers, but it doesn't seem very intensive at all, and could be done between loadings, or during off-peak times. Note that this rotation would be symmetrical for all sides.
getting static objects to do anything is no easy feat, let us know when you figure out how to accomplish it.
This would change up gameplay, breathing new life into this game. If done between loadings, and scoped out beforehand, it would also be free of exploits that could easily be fixed by constraining the rotation of certain fields. Off-peak hours have a lower server load, which would make this low-resource task even more painless.
-Penguin
so you think it's a good idea to do something to a program object while people are using it? amazing, i have to make sure no users are on my servers to make program changes. ever wonder why you get booted off the server when the map ends?
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^ Agreed
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something tells me the flying penguin got shot down :O
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wish granted. the rotation is random, and it happens.
getting static objects to do anything is no easy feat, let us know when you figure out how to accomplish it.
so you think it's a good idea to do something to a program object while people are using it? amazing, i have to make sure no users are on my servers to make program changes. ever wonder why you get booted off the server when the map ends?
1.) Cool, I never noticed!
2.) The objects would change their rotation via a script that would make a copy of the map and randomize their direction properties.
3.) No, my point was that servers not in use would do it. For private servers, it would be an option.
-Penguin
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i do believe young penguin that, you completely missed the word and thus the meaning of static, as in static object. i may be mistaken but, if you read mr.midi's terrain editor tutorial you will find something interesting about bases. your objective is to find out what can/cannot be done on a map during and after its creation.
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I'll take a look, perhaps I spoke too soon.
-Penguin
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At least this one chooses to learn rather than complain and do nothing :aok
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Well, as it turns out, I barely understand the manual, much less able to draw any conclusions. I retract my wish.
-Penguin
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at least you gave it a try penguin. :aok
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Does anyone understand that manual? Perhaps there is an explanation.
-Penguin
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Penguin, the only way to truely understand my tutorials, is to download the editors
And follow them step by step.
Each tutorial will take you further and further into creating terrains.
I tried my best to make them easy to follow along with and work with the Terrain Editor.
If you should decide to dwelve into the world of content creation for AH, it can turn into
A fun and exciting hobby. I must warn you tho it will not happen over night and you will get frustrated
t times but in the long run you'll be pleased with the effort you put into it.
And as I tell any body else. If you have questions I'm here to help. Free of charge
:salute
Midi
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That's very nice, but I'm a bit swamped right at the moment. I could take a look into it over the weekend.
-Penguin