Aces High Bulletin Board

General Forums => Wishlist => Topic started by: OOZ662 on October 09, 2011, 06:07:32 AM

Title: Make Field Supplies Only Work On Fields
Post by: OOZ662 on October 09, 2011, 06:07:32 AM
The new start system is a bit more realistic than the old one, however it's become much easier to defend (especially with the retreat system) and harder to hit (a good thing, I think). But, really, unless a mass bomber mission forms for the sake of realism or a fight, nobody bothers to attack them in force. My reason for not doing so is knowing that the second that HQ or troop factory drops, a big rush of goons will have it back up in a couple minutes.

Removing the ability to manually supply factory, city, and HQ objects would greatly increase the desire to attack them, and equally require player power to defend them. It takes a keen bomber pilot to scratch a new factory when undefended, much less when it is, so you don't lose much to the average-Joe scoremonkey at 30k, but a fight can easily start over a strong push at the factories when they're actually at stake.

Also, I'm for returning to the 4-section HQ system.
Title: Re: Make Field Supplies Only Work On Fields
Post by: shermanjr on October 09, 2011, 11:09:51 AM
+1 to that flying 2 hours to do 20 % damage on a strat or takin down hq and not even get a sector away and  it's already repaired
Title: Re: Make Field Supplies Only Work On Fields
Post by: icepac on October 09, 2011, 11:43:45 AM
I used to drive tanks (m4 with rockets) to just outside of flashing enemy strats, leave keyboard, and check back every once in a while until I saw bombers attacking.

Once they attacked, I screamed down the hill (or rolled 168 times) and would damage the same strat the bombers had just attacked to bring it down to near 15% and then would leave and park outside of flashing range and repeatedly destroy the trains that were to supply the strat that had been hit.

If you don't kill the entire train, it will respawn a bit further down the tracks toward the city.

Somehow the strats still recovered percentages without being resupplied and I could see the strat in question with no planes showing up to drop supplies.

Title: Re: Make Field Supplies Only Work On Fields
Post by: Rino on October 09, 2011, 12:56:39 PM
     I'm trying to understand how improving a few players sense of accomplishment would help general gameplay.
I suppose we could just install one of these and get it over with.

(http://s7d5.scene7.com/is/image/Staples/s0105150_sc7?$sku$)
Title: Re: Make Field Supplies Only Work On Fields
Post by: stabbyy on October 09, 2011, 12:59:24 PM
+1 i agree the trains are already insanely fast(90-150mph+?) and don't stay down long enough(6min)...

the strats will still restore they're selfs even if all trains are killed only diff is it takes 2-3 hours..

however each strat has its own train so you have to make sure you camp the right one if you are to..

but agreed i do not feel they should be able to be resupped as the whole scale of the thing to actually hit them and make it out alive is rather hard and time consuming to have them resupped on the return home is honestly a giant middle finger given the time it takes to get there...drop your bombs...hit your targets shoot down all the 163s..and possibly have perks on the line just to have a squadron of c47s re-sup it before u clear enemy airspace
Title: Re: Make Field Supplies Only Work On Fields
Post by: OOZ662 on October 09, 2011, 01:06:02 PM
Somehow the strats still recovered percentages without being resupplied and I could see the strat in question with no planes showing up to drop supplies.

The factories and HQ work the same way as base strats; if left completely unsupplied, their downtime is 2 hours. Without player intervention (thus full City and supply trains), the downtime will be 45 minutes. Now, I'm not sure if the city supplies itself (thus repairs slower the harder it's hit) or if it has a flat downtime, since it's at the top of the chain.
     I'm trying to understand how improving a few players sense of accomplishment would help general gameplay.
I suppose we could just install one of these and get it over with.

(http://s7d5.scene7.com/is/image/Staples/s0105150_sc7?$sku$)

General gameplay? None at all. But for the niche who love bombers, it gives us something challenging to team up to do. This, in turn, gives the enemy something else to team up against. That's the root of gameplay itself. It all depends on the players at that point, to decide whether they want to kill over the factories or decide not to put up a defense and risk longer porking downtimes...especially when they can't count on the guys eating a sammitch in the tower to up a wave of supply goons to restore it in 5 minutes. In actuality, they still can; except they have to supply the bases instead of the factory, which gives them a good chance of running into the enemy and getting killed, then upping a fighter to kill that guy...
Honestly, I'd hope that it'd actually turn out to be harder to hit the strats...having to defend oneself is always more fun than just rolling in and out. Besides, what are strats doing at the moment besides fluffing people's scores?
Title: Re: Make Field Supplies Only Work On Fields
Post by: stabbyy on October 09, 2011, 01:12:57 PM
from my understanding city effects more or less how efffective the trains are and city is resupped by a train so by chain effect hitting it hard would keep it down longer along with any strat damaged... at leaste..thats how i read it awhile back
Title: Re: Make Field Supplies Only Work On Fields
Post by: shermanjr on October 09, 2011, 01:39:39 PM
doesnt it go the effect of takin down the facts incrase down time of certain objects
Title: Re: Make Field Supplies Only Work On Fields
Post by: OOZ662 on October 09, 2011, 01:54:17 PM
doesnt it go the effect of takin down the facts incrase down time of certain objects

Yes. All strat objects (base ammo/fuel/ack/radar/troops/ord, factory building, HQ building, city building[?]) have a 2 hour base downtime. If they receive all the supplies shipped to them by their supplier, that time is reduced to 45 minutes (and can currently be dropped even lower by player supplies). The base structures are supplied by the factories. The factories and HQ are supplied by the city. How the city repairs, I personally don't remember. Basically, if you bring enough force to flatten down enough of the entire strat complex, it'll be 2 hours before base objects repair themselves, and only at that point will their downtime start to reduce as the city repairs and begins to repair the factories. And even then, it's best to do it twice in an oddly timed cycle since if you theoretically managed to nuke everything (base strats/factories/city/HQ) at once, it'd all pop back up exactly two hours later.
There's also a bit of jiggling in the system; factories don't have to be entirely destroyed for their supply output to stop. But I can't find it in the help files any more for some reason.

[Not in reply to quote]
Now, remember, I'm talking about massed assaults in this thread. The one or two guys who meander through, plop their bombs for their score, and attempt to wander home won't have any more effect than they do now, as nobody runs field supplies after their milk runs. However, a massed attack of 15+ bomber formations with escort have a chance to do serious infrastructure damage, at the cost of making a massive darbar for a long distance and thus summoning a fight. Going by the threads already made about such fights, they're quite the sight to behold...making the city complex worth attacking would mean more of them with more defenders involved. I must admit that the question of a gigantic NOE raid is something I can't answer, however it sounds a bit harder due to the ack towers in the city complex and it being pretty hard to keep such a gigantic horde a secret.
Title: Re: Make Field Supplies Only Work On Fields
Post by: icepac on October 09, 2011, 08:21:20 PM
I'll have to check my films and see how long it took but it was substantially shorter than 2 hours.

I'm thinking some buildings came up in less than 30 minutes after I destroyed them even after killing all inbound trains for that factory complex.

Title: Re: Make Field Supplies Only Work On Fields
Post by: Raptor05121 on October 10, 2011, 12:11:58 AM
the resup system needs to be taken off.

one day we had a squad of rooks hitting HQ over and over. none of us bishes upped any fighters.

instead 6-7 of us got goons and resupped it as soon as they hit it. win win situation. both sides were perk farming. wasnt much fun really.
Title: Re: Make Field Supplies Only Work On Fields
Post by: OOZ662 on October 10, 2011, 02:37:17 AM
So, you're saying that if you knew you wouldn't be able to immediatly resupply it with goons, you still would have left it undefended and suffered the consequence of no radar for ~45 minutes? Seems to me that it'd become a defended asset, which is fun.
Title: Re: Make Field Supplies Only Work On Fields
Post by: Skyguns MKII on October 10, 2011, 04:14:48 PM
+1, STRATS make feild supplys. field supplys dont make strats
Title: Re: Make Field Supplies Only Work On Fields
Post by: thndregg on October 10, 2011, 06:28:56 PM
Assuming this is current, go here: http://trainers.hitechcreations.com/levelbombing/levelbombing.htm

Chart on page contains information on strat system.
Title: Re: Make Field Supplies Only Work On Fields
Post by: OOZ662 on October 10, 2011, 09:25:21 PM
That's why I couldn't find it; I forgot the Trainers got their own section.
So supply centers actually have a 3hr base downtime. Interesting.
Title: Re: Make Field Supplies Only Work On Fields
Post by: MK-84 on October 11, 2011, 08:24:32 PM
-1
It will slow the pace of game play too much
Title: Re: Make Field Supplies Only Work On Fields
Post by: Raptor05121 on October 11, 2011, 10:26:05 PM
-1
It will slow the pace of game play too much

based on what information?
Title: Re: Make Field Supplies Only Work On Fields
Post by: guncrasher on October 12, 2011, 03:55:24 AM
based on what information?

based on the fact that if the hq is down your dar is down.  if your dar is down how can you find the fights?

semp
Title: Re: Make Field Supplies Only Work On Fields
Post by: OOZ662 on October 12, 2011, 08:45:02 AM
based on the fact that if the hq is down your dar is down.  if your dar is down how can you find the fights?

semp

That's why I'd propose to return to the 4-part HQ. Radar "hardness" would have to go in order of friendly bar -> friendly dot -> enemy dot -> enemy bar and require a substantial force to neuter a country's radar.