Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Swoop73 on October 22, 2011, 11:55:20 PM

Title: Wing tip vortice trails
Post by: Swoop73 on October 22, 2011, 11:55:20 PM
OK it's been 4 years...Every 4 years I roll up my sleeves and sit down to request white condensation streamers from wingtips . Computers have more than enough horsepower to handle this nowadays and they could be triggered below, say 4,000 ft and pulling more than 3 G's. The idea is that they don't always appear. This only approximates real world conditions but really adds to the immersion in a fight.
Title: Re: Wing tip vortice trails
Post by: Raphael on October 23, 2011, 12:09:34 AM
nice! that would look so good! maybe make an option to have or not activated detail so if it lags someone the person could simply turn it off!
great wish! :aok
Title: Re: Wing tip vortice trails
Post by: chaser on October 23, 2011, 12:29:38 AM
+1

I don't know why the computer hit thing coes up everytime this come up. HTC makes this kind of stuff to where it can be toggles anyways so I don't know why it would be that big of deal.
Title: Re: Wing tip vortice trails
Post by: W7LPNRICK on October 23, 2011, 12:46:31 AM
Ok, but only if we can opt to disable smoke on a field...not to more easily see the enemy, but because of what it does to frame rates. :salute
Title: Re: Wing tip vortice trails
Post by: james on October 23, 2011, 12:54:21 AM
+1 would love to see this in the game
Title: Re: Wing tip vortice trails
Post by: guncrasher on October 23, 2011, 02:13:17 AM
OK it's been 4 years...Every 4 years I roll up my sleeves and sit down to request white condensation streamers from wingtips . Computers have more than enough horsepower to handle this nowadays and they could be triggered below, say 4,000 ft and pulling more than 3 G's. The idea is that they don't always appear. This only approximates real world conditions but really adds to the immersion in a fight.

so there's a mission and it will just create smoke all around.  how about in furball when there's 20 or 30 airplanes?  how do you think it's gonna look?


semp
Title: Re: Wing tip vortice trails
Post by: Raphael on October 23, 2011, 02:34:59 AM
its gonna look awesome!
Title: Re: Wing tip vortice trails
Post by: Ruah on October 23, 2011, 04:44:29 AM
agreed it is gonna look amazing.  And, it only happens at Hi-G right?  So its not like everyone is going to have them.

+1 for wingtip vortices.

Title: Re: Wing tip vortice trails
Post by: B-17 on October 23, 2011, 07:53:48 AM
Exactly. Only hi-G.

So my B-17, wading in with the 12 machine guns, would not create vapour trails.



:D
Title: Re: Wing tip vortice trails
Post by: The Fugitive on October 23, 2011, 09:38:24 AM
ya sure because I'm always looking at my wing tips when I'm pulling 3 G's under 4K   :rolleyes:

I'd rather see them work on the next plane after the loser one this poll is going to get us.
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 23, 2011, 10:37:43 AM
come on swoop, another twinkie rush? why would you be looking at your wingtips when pulling a high g maneuver? that's not "immersion" it's "oh kewl".
Title: Re: Wing tip vortice trails
Post by: ImADot on October 23, 2011, 11:28:19 AM
come on swoop, another twinkie rush? why would you be looking at your wingtips when pulling a high g maneuver? that's not "immersion" it's "oh kewl".

The savvy pilot would be able to see the trails on his opponent and tell he's pulling hard and scrubbing his E. It would also add interest in films.  It wouldn't be like hangar smoke, clouds, or engine smoke. These would be small, thin, and be only short-lived trails that dissipate quickly.
Title: Re: Wing tip vortice trails
Post by: IrishOne on October 23, 2011, 11:31:57 AM
Exactly. Only hi-G.

So my B-17, wading in with the 12 machine guns, would not create vapour trails.



:D

i think you need an active account to wade into a fight with 12 machine guns.    i could be wrong tho  :headscratch:
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 23, 2011, 11:35:45 AM
The savvy pilot would be able to see the trails on his opponent and tell he's pulling hard and scrubbing his E. It would also add interest in films.  It wouldn't be like hangar smoke, clouds, or engine smoke. These would be small, thin, and be only short-lived trails that dissipate quickly.
:headscratch:  considering the lack of realistic atmospheric conditions and the rarity in which it would occur...i still see it as an "oh kewl" factor. i can already tell when someone is pulling hard, if i'm not blacked out trying to follow i'm close to it...  :D
Title: Re: Wing tip vortice trails
Post by: titan312 on October 23, 2011, 11:44:33 AM
I wouldn't mind this.  +1  :aok
Title: Re: Wing tip vortice trails
Post by: B-17 on October 23, 2011, 11:52:47 AM
i think you need an active account to wade into a fight with 12 machine guns.    i could be wrong tho  :headscratch:

Dammit... THAT'S why all the icons say "AI****"

:noid:
Title: Re: Wing tip vortice trails
Post by: Swoop73 on October 23, 2011, 02:57:18 PM
What Dot said....Exactly right.   :salute
Title: Re: Wing tip vortice trails
Post by: Vudu15 on October 24, 2011, 01:03:07 AM
It would be awesome, Id probably see this quite a bit as most of my fights are on the deck turning.

 :aok+1
Title: Re: Wing tip vortice trails
Post by: perdue3 on October 24, 2011, 01:43:35 AM
+1
Title: Re: Wing tip vortice trails
Post by: coombz on October 24, 2011, 05:47:10 AM
+1
Title: Re: Wing tip vortice trails
Post by: mechanic on October 24, 2011, 06:22:40 AM
+1
Title: Re: Wing tip vortice trails
Post by: Ruah on October 24, 2011, 06:56:34 AM
I am actually looking around all the time in fights on the deck. . . actually, other then trying to get a gun solution at the end of a maneuver I kep my eye on the con all the time.  No need to see in front of you since you get a sense for what is happening.

Engine trails would add to the store of information I can gleen about a con - direction, G, E, pulling, how hard. . .all that.  Oh, and bomber trails are because of alt. . .not G. 
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 24, 2011, 07:48:37 AM
some of you are still seeing nothing but "kewl"...you should look up what factors are involved with the formation of wingtip vortices...why they mostly occur during take off and landing...and what happens to the air around the aircraft creating them.

*hint* wake turbulence
Title: Re: Wing tip vortice trails
Post by: mechanic on October 24, 2011, 01:24:22 PM
still more realistic than the plane exploding from a pilot kill, but that's still kewl and fun.

Considering it would only take a few days to code and draw it (just a guess) then why not?
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 24, 2011, 01:41:11 PM
still more realistic than the plane exploding from a pilot kill, but that's still kewl and fun.

Considering it would only take a few days to code and draw it (just a guess) then why not?
you must be one of the few who think the exploding pilot kill is kewl and fun. what is a "few days" in your estimation? 2, 3, 7, 30, 60...? how about adding the effects of wake turbulence while we're at it to really make it kewl and fun?
Title: Re: Wing tip vortice trails
Post by: mechanic on October 24, 2011, 01:51:18 PM
I was actualy one of the people who wished for a new animation other than the exploding pilot. They kindly added it for us recently. Hmm, you underestimate my desire for a simulation but you also fail to see that a mix of realism and fun is the key to a great game. If it's such a bad thing tell me the down side to adding this simple effect.

I suppose flying sharks with frikken lazers and the like should never be worked on again in future, unrealistic.
Kewl and Fun things should have no place here! This is serious shiz.
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 24, 2011, 02:16:49 PM
ok, semp...i'll play your silly game. what about this idea?

the op thinks the visible vortice effects should be random and based on altitude/g-forces. the last air show you went to, did you happen to see any visible vortice trails off the wings of any prop planes performing high g maneuvers?

considering that the effect is based on aoa at a point when the highest lift factor is reached, rather than g force or altitude, let's just assume it would happen more often than realistic. would you object to including the wake turbulence that effects the airflow out to say 1000+ meters behind the airplane?
Title: Re: Wing tip vortice trails
Post by: james on October 24, 2011, 02:19:12 PM
It's the people that aren't into the cool factor that probably fly around with weapon effects off and skins off and the graphics turned all the way down as well I would guess. If it's a switchable on/off effect I would like to see this added. This way the people that aren't into the cool factor can turn off the cool factor and be happy and it would then be a win/win.  :old:
Title: Re: Wing tip vortice trails
Post by: mechanic on October 24, 2011, 02:25:01 PM
I would like to see as realistic as possible representation of vortices, as you say Gyrene. I would love to see prop wash coded in also.
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 24, 2011, 02:30:51 PM
I would like to see as realistic as possible representation of vortices, as you say Gyrene. I would love to see prop wash coded in also.
:aok  agreed prop wash too.
Title: Re: Wing tip vortice trails
Post by: AHTbolt on October 24, 2011, 09:43:03 PM
It's a jet but
(http://3.bp.blogspot.com/_LecpxQwqMrY/TEsRL9gSTzI/AAAAAAAAKmw/M7UByXX6Eok/s400/800px-FA-18C_vapor_LEX_and_wingtip_1.jpg)
Title: Re: Wing tip vortice trails
Post by: gyrene81 on October 24, 2011, 09:50:36 PM
It's a jet but
(http://3.bp.blogspot.com/_LecpxQwqMrY/TEsRL9gSTzI/AAAAAAAAKmw/M7UByXX6Eok/s400/800px-FA-18C_vapor_LEX_and_wingtip_1.jpg)
find a prop plane doing that...
Title: Re: Wing tip vortice trails
Post by: Fish42 on October 24, 2011, 10:33:05 PM
http://www.youtube.com/watch?v=jo6rgrnY6TU

You might not be able to see where they are, but your know where they have been.
Title: Re: Wing tip vortice trails
Post by: Raphael on October 24, 2011, 10:43:48 PM
I have no idea how much coding it would take but I am all for it, also to get rid of the explosive pilot
Title: Re: Wing tip vortice trails
Post by: Swoop73 on October 25, 2011, 08:35:15 AM
ImaDot had the whole idea neatly expressed. The reason to tie it in with alt and G's is a simple way to make sure wing tip vortices don't happen all the time. Gyrene...They are very much tied in with G's being pulled as well as wing loading. An Extra 300 isn't going to generate them even at 10 G's but an F16 can in a pretty casual turn. Prop fighters generate them all the time but nowhere as easily as a 30,000 lb jet fighter, but then again, when is the last time you saw a p51 pulling 8 G's on a humid day? WW2 fighters are almost never taken to the limits like they were in real combat. In AH, that's what we do. As to the "kewl" factor....that's the whole point of flying in Aces High. The more realism the better. The flight model in AH is one of the best anywhere and except for the tweaks done by the staff to "level the playing field" the flying is pretty darn realistic. I have time in a real Mustang and I can tell you the takeoff and climb, including torque and gyroscopic effects are right on, especially the way the nose bobs up and down from left and right rudder. I can't wait for it to get better. Soon they'll have better spectral highlights. Then, at some point clouds will stop being 2 dimensional sheets. Someday they'll fix the whisky compass that rotates backwards. Ultimately, when computers are powerful enough, the sheep on the ground will turn their heads and follow you as you fly past at 50 ft. I'm a dreamer...And I ain't apologizing.  :)
Title: Re: Wing tip vortice trails
Post by: VonMessa on October 25, 2011, 08:46:16 AM
http://www.youtube.com/watch?v=jo6rgrnY6TU

You might not be able to see where they are, but your know where they have been.

Contrails from exhaust and wingtip vortices are completely different things
Title: Re: Wing tip vortice trails
Post by: Liberator on October 25, 2011, 09:27:09 AM
+1 to this wish!