Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Swoop73 on October 22, 2011, 11:55:20 PM
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OK it's been 4 years...Every 4 years I roll up my sleeves and sit down to request white condensation streamers from wingtips . Computers have more than enough horsepower to handle this nowadays and they could be triggered below, say 4,000 ft and pulling more than 3 G's. The idea is that they don't always appear. This only approximates real world conditions but really adds to the immersion in a fight.
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nice! that would look so good! maybe make an option to have or not activated detail so if it lags someone the person could simply turn it off!
great wish! :aok
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+1
I don't know why the computer hit thing coes up everytime this come up. HTC makes this kind of stuff to where it can be toggles anyways so I don't know why it would be that big of deal.
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Ok, but only if we can opt to disable smoke on a field...not to more easily see the enemy, but because of what it does to frame rates. :salute
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+1 would love to see this in the game
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OK it's been 4 years...Every 4 years I roll up my sleeves and sit down to request white condensation streamers from wingtips . Computers have more than enough horsepower to handle this nowadays and they could be triggered below, say 4,000 ft and pulling more than 3 G's. The idea is that they don't always appear. This only approximates real world conditions but really adds to the immersion in a fight.
so there's a mission and it will just create smoke all around. how about in furball when there's 20 or 30 airplanes? how do you think it's gonna look?
semp
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its gonna look awesome!
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agreed it is gonna look amazing. And, it only happens at Hi-G right? So its not like everyone is going to have them.
+1 for wingtip vortices.
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Exactly. Only hi-G.
So my B-17, wading in with the 12 machine guns, would not create vapour trails.
:D
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ya sure because I'm always looking at my wing tips when I'm pulling 3 G's under 4K :rolleyes:
I'd rather see them work on the next plane after the loser one this poll is going to get us.
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come on swoop, another twinkie rush? why would you be looking at your wingtips when pulling a high g maneuver? that's not "immersion" it's "oh kewl".
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come on swoop, another twinkie rush? why would you be looking at your wingtips when pulling a high g maneuver? that's not "immersion" it's "oh kewl".
The savvy pilot would be able to see the trails on his opponent and tell he's pulling hard and scrubbing his E. It would also add interest in films. It wouldn't be like hangar smoke, clouds, or engine smoke. These would be small, thin, and be only short-lived trails that dissipate quickly.
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Exactly. Only hi-G.
So my B-17, wading in with the 12 machine guns, would not create vapour trails.
:D
i think you need an active account to wade into a fight with 12 machine guns. i could be wrong tho :headscratch:
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The savvy pilot would be able to see the trails on his opponent and tell he's pulling hard and scrubbing his E. It would also add interest in films. It wouldn't be like hangar smoke, clouds, or engine smoke. These would be small, thin, and be only short-lived trails that dissipate quickly.
:headscratch: considering the lack of realistic atmospheric conditions and the rarity in which it would occur...i still see it as an "oh kewl" factor. i can already tell when someone is pulling hard, if i'm not blacked out trying to follow i'm close to it... :D
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I wouldn't mind this. +1 :aok
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i think you need an active account to wade into a fight with 12 machine guns. i could be wrong tho :headscratch:
Dammit... THAT'S why all the icons say "AI****"
:noid:
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What Dot said....Exactly right. :salute
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It would be awesome, Id probably see this quite a bit as most of my fights are on the deck turning.
:aok+1
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+1
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+1
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+1
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I am actually looking around all the time in fights on the deck. . . actually, other then trying to get a gun solution at the end of a maneuver I kep my eye on the con all the time. No need to see in front of you since you get a sense for what is happening.
Engine trails would add to the store of information I can gleen about a con - direction, G, E, pulling, how hard. . .all that. Oh, and bomber trails are because of alt. . .not G.
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some of you are still seeing nothing but "kewl"...you should look up what factors are involved with the formation of wingtip vortices...why they mostly occur during take off and landing...and what happens to the air around the aircraft creating them.
*hint* wake turbulence
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still more realistic than the plane exploding from a pilot kill, but that's still kewl and fun.
Considering it would only take a few days to code and draw it (just a guess) then why not?
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still more realistic than the plane exploding from a pilot kill, but that's still kewl and fun.
Considering it would only take a few days to code and draw it (just a guess) then why not?
you must be one of the few who think the exploding pilot kill is kewl and fun. what is a "few days" in your estimation? 2, 3, 7, 30, 60...? how about adding the effects of wake turbulence while we're at it to really make it kewl and fun?
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I was actualy one of the people who wished for a new animation other than the exploding pilot. They kindly added it for us recently. Hmm, you underestimate my desire for a simulation but you also fail to see that a mix of realism and fun is the key to a great game. If it's such a bad thing tell me the down side to adding this simple effect.
I suppose flying sharks with frikken lazers and the like should never be worked on again in future, unrealistic.
Kewl and Fun things should have no place here! This is serious shiz.
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ok, semp...i'll play your silly game. what about this idea?
the op thinks the visible vortice effects should be random and based on altitude/g-forces. the last air show you went to, did you happen to see any visible vortice trails off the wings of any prop planes performing high g maneuvers?
considering that the effect is based on aoa at a point when the highest lift factor is reached, rather than g force or altitude, let's just assume it would happen more often than realistic. would you object to including the wake turbulence that effects the airflow out to say 1000+ meters behind the airplane?
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It's the people that aren't into the cool factor that probably fly around with weapon effects off and skins off and the graphics turned all the way down as well I would guess. If it's a switchable on/off effect I would like to see this added. This way the people that aren't into the cool factor can turn off the cool factor and be happy and it would then be a win/win. :old:
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I would like to see as realistic as possible representation of vortices, as you say Gyrene. I would love to see prop wash coded in also.
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I would like to see as realistic as possible representation of vortices, as you say Gyrene. I would love to see prop wash coded in also.
:aok agreed prop wash too.
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It's a jet but
(http://3.bp.blogspot.com/_LecpxQwqMrY/TEsRL9gSTzI/AAAAAAAAKmw/M7UByXX6Eok/s400/800px-FA-18C_vapor_LEX_and_wingtip_1.jpg)
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It's a jet but
(http://3.bp.blogspot.com/_LecpxQwqMrY/TEsRL9gSTzI/AAAAAAAAKmw/M7UByXX6Eok/s400/800px-FA-18C_vapor_LEX_and_wingtip_1.jpg)
find a prop plane doing that...
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http://www.youtube.com/watch?v=jo6rgrnY6TU
You might not be able to see where they are, but your know where they have been.
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I have no idea how much coding it would take but I am all for it, also to get rid of the explosive pilot
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ImaDot had the whole idea neatly expressed. The reason to tie it in with alt and G's is a simple way to make sure wing tip vortices don't happen all the time. Gyrene...They are very much tied in with G's being pulled as well as wing loading. An Extra 300 isn't going to generate them even at 10 G's but an F16 can in a pretty casual turn. Prop fighters generate them all the time but nowhere as easily as a 30,000 lb jet fighter, but then again, when is the last time you saw a p51 pulling 8 G's on a humid day? WW2 fighters are almost never taken to the limits like they were in real combat. In AH, that's what we do. As to the "kewl" factor....that's the whole point of flying in Aces High. The more realism the better. The flight model in AH is one of the best anywhere and except for the tweaks done by the staff to "level the playing field" the flying is pretty darn realistic. I have time in a real Mustang and I can tell you the takeoff and climb, including torque and gyroscopic effects are right on, especially the way the nose bobs up and down from left and right rudder. I can't wait for it to get better. Soon they'll have better spectral highlights. Then, at some point clouds will stop being 2 dimensional sheets. Someday they'll fix the whisky compass that rotates backwards. Ultimately, when computers are powerful enough, the sheep on the ground will turn their heads and follow you as you fly past at 50 ft. I'm a dreamer...And I ain't apologizing. :)
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http://www.youtube.com/watch?v=jo6rgrnY6TU
You might not be able to see where they are, but your know where they have been.
Contrails from exhaust and wingtip vortices are completely different things
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+1 to this wish!