Aces High Bulletin Board

General Forums => Wishlist => Topic started by: hotcoffe on October 25, 2011, 07:02:48 AM

Title: Getting Repairs while rearming
Post by: hotcoffe on October 25, 2011, 07:02:48 AM
It would be nice , if we could get our planes repaired while rearming.

Or be able to use supplies to repair planes when on the runway.

any one who wants this functionality please support this topic.
Title: Re: Getting Repairs while rearming
Post by: Rino on October 25, 2011, 07:36:12 AM
     Nope, for the dozens of reasons already expressed in the past on this topic.
Title: Re: Getting Repairs while rearming
Post by: thndregg on October 25, 2011, 07:37:57 AM
The game has been around for over a decade. The idea has been brought up by many players over many years. I do not believe at this point they will impliment this idea anytime soon.
Title: Re: Getting Repairs while rearming
Post by: coombz on October 25, 2011, 07:50:41 AM
I would like yarbles to wash my windscreen wearing a bikini while I re-arm

 :x
Title: Re: Getting Repairs while rearming
Post by: hotcoffe on October 25, 2011, 08:08:26 AM
The game has been around for over a decade. The idea has been brought up by many players over many years. I do not believe at this point they will impliment this idea anytime soon.

I am not saying that, all the demage u take or the pm should disappear magicly in 30secs. or so. But it would be nice if we could atleast get the missing small parts , minor demage reparied etc. lets say for a certain amount of perk and for like 2-3mins parking.

It is really annoying when u have 2 3 hours of flight and after 2nd 3rd rearm, getting shot in the engine by some puff ack which is like 8k away and force to change plane.

after all this is a game and does not need to be all that realistic.

and i checked the  related wishes and i dont understand why HTC keeps saying no to repairs while like 90 percent of their clients wishes for it.
Title: Re: Getting Repairs while rearming
Post by: mthrockmor on October 25, 2011, 08:12:26 AM
I rarely play in GVs, and then only the Whirble. I understand that a tank that has been tipped over can be magically righted, thrown tracks repaired, etc by simply getting supplies? If I am wrong in that please let me know.

If that is correct, it makes as much sense to have a plan repaired while on the runway. Once at the National Training Center our M1A1 threw its right track, I assure you it took more then a 3 minute visit with the First Sgts 113 with some beer to put it back on. Took a couple hours.

I say it a bad idea to allow repairs to planes while rearming. I say it a bad idea to allow GVs such unrealistic repairs.

Just my two cents.

Boo
Title: Re: Getting Repairs while rearming
Post by: thndregg on October 25, 2011, 08:45:48 AM

after all this is a game and does not need to be all that realistic. I beg to differ.

and i checked the  related wishes and i dont understand why HTC keeps saying no to repairs while like 90 percent of their clients wishes for it.

The fascination and profitable success of this game is based on overall realism with respect to gameplay. Too much "arcade" OR too much realism, and this game would not have the massive player base it has.

As far as aircraft repair, I think rearm/reloading is enough. If you value your "life" and an intact aircraft, you must be patient and go along the steep learning curve of tactics. It can be done. Many players have proven it, and there are trainers here devoted to instruction on the subject.
Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 25, 2011, 08:46:59 AM
-1

Don't get damaged.
Title: Re: Getting Repairs while rearming
Post by: gyrene81 on October 25, 2011, 09:10:50 AM
and i checked the  related wishes and i dont understand why HTC keeps saying no to repairs while like 90 percent of their clients wishes for it.
the actual percentage is far less than what you think. it's more like less than 10% that you see even posting in the forums, and those who want this repair feature are less than that, no where near a majority.
Title: Re: Getting Repairs while rearming
Post by: PFactorDave on October 25, 2011, 11:21:31 AM
I would like yarbles to wash my windscreen wearing a bikini while I re-arm


 :huh 

Who really wants to see that?   :bolt:
Title: Re: Getting Repairs while rearming
Post by: tmetal on October 25, 2011, 11:27:35 AM
:huh 

Who really wants to see that?   :bolt:


For a small perk cost, I would like to make other pilots see that.  :devil
Title: Re: Getting Repairs while rearming
Post by: gyrene81 on October 25, 2011, 11:46:04 AM
For a small perk cost, I would like to make other pilots see that.  :devil
i'd tower out first...
Title: Re: Getting Repairs while rearming
Post by: oboe on October 25, 2011, 12:11:21 PM
While I like the idea of taxiing to a repair hangar (not a rearm pad) and having minor repairs fixed for the cost of a few perk points and a few minutes sitting vulnerable in the hangar, I recognize some players view this as gamey.  I don't agree, and instead view towering out and immediately respawning as more gamey.

People are right though this suggestion has been made off and on since the rearm pads were introduced (long time ago, anyway).

HiTech once joined in on one of the threads and said he couldn't see implementing it unless it ended the sortie.   I think that pretty much killed it, because it leaves no reason to spend time and the perk points on repairs when the same result will be accomplished by towering out.   

I think you need to keep it at the same sortie for it to have a reason for use (ie, an extension of the re-arm pad idea).   
Title: Re: Getting Repairs while rearming
Post by: Tyrannis on October 25, 2011, 12:18:41 PM
Maybe an ability to fork over a couple fighter/bomber perkies in exchange for a 30 second limited repair service at the rearm pad?

And when i mean limited, i simply mean that things like rudders/elevators are replaced, along with oil leaks&fuel leaks. But things like damage to the wings&airframes (bullet holes, structural weakness) and the cockpit stay the same.
Also, if you have a PW, your unable to repair yourself.

Just a thought  :salute
Title: Re: Getting Repairs while rearming
Post by: Krusty on October 25, 2011, 12:23:52 PM
None of those are simple. Not even an oil leak is simple when it's leaking because bullets cracked your gearbox, trashed your oil pump, etc.

There is no such thing as a "simple" fix... Even simple bullet holes put a plane out of commission until they were cleaned and patched and prepped and repainted.
Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 25, 2011, 01:06:17 PM
Maybe an ability to fork over a couple fighter/bomber perkies in exchange for a 30 second limited repair service at the rearm pad?

And when i mean limited, i simply mean that things like rudders/elevators are replaced, along with oil leaks&fuel leaks. But things like damage to the wings&airframes (bullet holes, structural weakness) and the cockpit stay the same.
Also, if you have a PW, your unable to repair yourself.

Just a thought  :salute


Ever hammer out control surface ribs?

Run control surface cables?

Recover fabric control surfaces?  

Even with a Stewarts covering system, it's not a 30 second job by any means.

http://www.stewartsystems.aero/default.aspx (http://www.stewartsystems.aero/default.aspx)

There are no repairs that can be affected to an airplane in 30 seconds that will negate combat damage, nor make it more airworthy.  In most cases, 30 minutes isn't even enough.

Now, if someone wants to park on a hot pad, in the hanger and wait for an hour, taking the chance that someone will bomb, strafe or do some otherwise  disastrous deed to the toolshed while you are in it, I say go for it.   :aok
Title: Re: Getting Repairs while rearming
Post by: tf15pin on October 25, 2011, 01:07:32 PM
I would like to see the magical repair of tanks removed. Supplies should be just that: food, water, ammunition, fuel etc not an engine replacement or un-jammed turret ring. A concession for game play would be to have sups right an overturned tank since we have tank-trap hedges.

A big improvement to the GV game would be to implement the vital component damage model that the planes have. So a disabled tank could remain but be less than fully functional.....jammed turret-aim by turning the tank, sight broken-eyeball it from the commanders position. Along with this a bail function when your gv is so wrecked you give up on it.


All this has been suggested before but any attempt to make the tank portion of the game less arcady would go a long way.
Title: Re: Getting Repairs while rearming
Post by: guncrasher on October 25, 2011, 01:07:58 PM
While I like the idea of taxiing to a repair hangar (not a rearm pad) and having minor repairs fixed for the cost of a few perk points and a few minutes sitting vulnerable in the hangar, I recognize some players view this as gamey.  I don't agree, and instead view towering out and immediately respawning as more gamey.

People are right though this suggestion has been made off and on since the rearm pads were introduced (long time ago, anyway).

HiTech once joined in on one of the threads and said he couldn't see implementing it unless it ended the sortie.   I think that pretty much killed it, because it leaves no reason to spend time and the perk points on repairs when the same result will be accomplished by towering out.  

I think you need to keep it at the same sortie for it to have a reason for use (ie, an extension of the re-arm pad idea).  

you guys that keep posting did you miss this part?  

semp
Title: Re: Getting Repairs while rearming
Post by: AWwrgwy on October 25, 2011, 03:41:19 PM
I would like to see the magical repair of tanks removed. Supplies should be just that: food, water, ammunition, fuel etc not an engine replacement or un-jammed turret ring. A concession for game play would be to have sups right an overturned tank since we have tank-trap hedges.

A big improvement to the GV game would be to implement the vital component damage model that the planes have. So a disabled tank could remain but be less than fully functional.....jammed turret-aim by turning the tank, sight broken-eyeball it from the commanders position. Along with this a bail function when your gv is so wrecked you give up on it.


All this has been suggested before but any attempt to make the tank portion of the game less arcady would go a long way.

Except, tank crews actually do repair and maintain their own vehicle, even under fire, if possible.

Funny thing is, because of ammo fires early in the war, it became U.S. policy for the crew to automatically bail out of a tank that was hit, no matter what.

More than one "disabled" tank was driven away by enemy troops.



wrongway
Title: Re: Getting Repairs while rearming
Post by: icepac on October 28, 2011, 11:14:44 AM
The only thing I think that could be repaired is a holed drop tank......which would likely be replaced when rearming.

I don't even know if fuel leaks are modeled on drop tanks, though.
Title: Re: Getting Repairs while rearming
Post by: Shuffler on October 28, 2011, 11:26:43 AM
The only thing I think that could be repaired is a holed drop tank......which would likely be replaced when rearming.

I don't even know if fuel leaks are modeled on drop tanks, though.

From persoanl experience..... everything else leaks... why not lol
Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 28, 2011, 11:31:43 AM
From persoanl experience..... everything else leaks... why not lol

You gotta try something else besides a pee-38   :P
Title: Re: Getting Repairs while rearming
Post by: Dichotomy on October 28, 2011, 11:48:49 AM


Now, if someone wants to park on a hot pad, in the hanger and wait for an hour, taking the chance that someone will bomb, strafe or do some otherwise  disastrous deed to the toolshed while you are in it, I say go for it.   :aok

Just an hour?

Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 28, 2011, 11:56:38 AM
Just an hour?



minimum
Title: Re: Getting Repairs while rearming
Post by: Tyrannis on October 28, 2011, 12:10:26 PM
Ever hammer out control surface ribs?

Run control surface cables?

Recover fabric control surfaces?  

Even with a Stewarts covering system, it's not a 30 second job by any means.

http://www.stewartsystems.aero/default.aspx (http://www.stewartsystems.aero/default.aspx)

There are no repairs that can be affected to an airplane in 30 seconds that will negate combat damage, nor make it more airworthy.  In most cases, 30 minutes isn't even enough.

Now, if someone wants to park on a hot pad, in the hanger and wait for an hour, taking the chance that someone will bomb, strafe or do some otherwise  disastrous deed to the toolshed while you are in it, I say go for it.   :aok
Reason why i said you'd spend perkies to get a 30 sec repair.
Combat damage to the wings, such as bullet holes, structural weakness from taking fire, etc would not be repaired.
Only thing that would be repaired is things like, elevator/aileron replacement, and patched up fuel tank/oil leak.
PW's would not be treatable through this service.
Title: Re: Getting Repairs while rearming
Post by: Krusty on October 28, 2011, 12:43:49 PM
None of that's even remotely believable. That's why we don't have it, and per Hitech's own comments, it's not gonna happen.


P.S. I wouldn't mind a gradual progress bar slowing down supplies for GVs (no more instant perfection), and I'd keep it as a way of re-placing a flipped tank, regardless of whether you make it fix the damage or not. There are both sides of the argument, but 90% of the things in this game flip a GV over, which never would have happened in real life. We rather need the ability to reset the game with supplies.
Title: Re: Getting Repairs while rearming
Post by: Tyrannis on October 28, 2011, 12:53:43 PM
None of that's even remotely believable. That's why we don't have it, and per Hitech's own comments, it's not gonna happen.


P.S. I wouldn't mind a gradual progress bar slowing down supplies for GVs (no more instant perfection), and I'd keep it as a way of re-placing a flipped tank, regardless of whether you make it fix the damage or not. There are both sides of the argument, but 90% of the things in this game flip a GV over, which never would have happened in real life. We rather need the ability to reset the game with supplies.

The part your failing to realize Krusty, is that Aceshigh is not a Pure Simulator. Its more a game than a simulator. And there is very little realism in the MA's. So going by MA standards, it IS very much believable.
Title: Re: Getting Repairs while rearming
Post by: Dichotomy on October 28, 2011, 12:59:26 PM
minimum

I say they get the option but, depending on how much repair they need, they can't tower out or quit the game and have to sit there till it's all the way fixed  :devil
Title: Re: Getting Repairs while rearming
Post by: Krusty on October 28, 2011, 01:01:04 PM
No. AH is not a WW2 simulator. It is a COMBAT simulator. If you're shot up that's part of the combat. We have certain gameplay balances in places to facilitate better gameplay, but your suggestion does not do this. Your suggestion goes well past reasonable into the arcade. Might as well have floating neon health signs in the air that you fly through for instant repairs, no?

The combat part of it is: If you get shot and you make it back, be GLAD. End your sortie with pride that you survived, now try again with a new sortie.

Title: Re: Getting Repairs while rearming
Post by: bortas1 on October 28, 2011, 01:05:31 PM
 :salute chewing gum, bailing wire, duck tape comeon guys thats real repair matrial. and can be done very quickly.
Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 28, 2011, 01:23:46 PM
Reason why i said you'd spend perkies to get a 30 sec repair.
Combat damage to the wings, such as bullet holes, structural weakness from taking fire, etc would not be repaired.
Only thing that would be repaired is things like, elevator/aileron replacement, and patched up fuel tank/oil leak.
PW's would not be treatable through this service.


Perks spent or not, recovering or replacing control surfaces such as elevators, rudders and ailerons are fabric covered (since there would be a need for a ridiculous amount of counterweight if they were metal clad) and are not the easiest thing to replace in a jiffy.  Recovering fabric surfaces is not a quick thing to do and more then likely if a control surface is damaged or missing, the related control cables, etc will also be destroyed as well, meaning that they are too short to reattach and would require fishing new cables, etc throughout the structure which is time consuming to say the least once the wings, etc are skinned.

Making it possible to spend perks to repair planes quickly would just be a concession for those requiring instant gratification and would be a giant step towards making this game more "arcade-ish" and not requiring players to learn more ACM or plan their engagements more carefully.  In addition, it would only benefit those looking to "get their name in lights", pad their score or rack up lots of kills without worrying whether or not they are flying prudently enough to keep their plane intact.  Since the planes are already free, the score hounds are the only ones that would benefit.

An easier thing to do would be to make sure your plane is not tore up when and if you rearm.  
Title: Re: Getting Repairs while rearming
Post by: Shuffler on October 28, 2011, 01:39:35 PM
You gotta try something else besides a pee-38   :P

I can fly anything in the game. :)
Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 28, 2011, 02:37:17 PM
I can fly anything in the game. :)

Well then, you should know that the rest of the planes do not leak Margarita mix  :D
Title: Re: Getting Repairs while rearming
Post by: Shuffler on October 28, 2011, 02:46:12 PM
Well then, you should know that the rest of the planes do not leak Margarita mix  :D


If you see a SAPP 38 with DTs on.... one has Cuervo and the other Triple-sec.
Title: Re: Getting Repairs while rearming
Post by: Dichotomy on October 28, 2011, 09:06:06 PM
I

DO NOT

want to know where the salt and lime come from

You bomber pilets are freaking weird  :eek:
Title: Re: Getting Repairs while rearming
Post by: FLS on October 29, 2011, 09:18:38 AM
You do get repaired and rearmed at the same time already. The mechanics just want you to wait in the tower while they're working.

Was there something else you had in mind regarding improving your score? If everybody improved their score with repairs on the pad your relative position on the scoreboard would be the same. Repairs on the rearming pad would only help your score if nobody else could do it.
Title: Re: Getting Repairs while rearming
Post by: caldera on October 29, 2011, 10:42:03 AM
You do get repaired and rearmed at the same time already. The mechanics just want you to wait in the tower while they're working.

Was there something else you had in mind regarding improving your score? If everybody improved their score with repairs on the pad your relative position on the scoreboard would be the same. Repairs on the rearming pad would only help your score if nobody else could do it.
 

That sums this wish up.  :ahand
Title: Re: Getting Repairs while rearming
Post by: matt on October 29, 2011, 10:47:23 AM
+1 for getting fixed on the rearming pad should also make repairs for vhs
at the v bases.
Title: Re: Getting Repairs while rearming
Post by: icepac on October 29, 2011, 11:13:23 AM
A rearm pad on the concrete pad in front of the main "hanger" used to select loadouts would be nice at ports or V bases.
Title: Re: Getting Repairs while rearming
Post by: Squire on October 29, 2011, 11:30:17 AM
The idea has some merits in terms of gameplay.

How is it more realistic to be killed and just hit "NW" in the hangar and have a new life and a new plane as opposed to a repair on a pad?...and what the 30 second refuel and rearms are ultra realistic?

There is no penalty to dying in AH in the Main Arena other than score. So going on and on about realistic repairs seems out of place when you can just go kamikaze and hit the runway button for a new plane and life. So the repair is speeded up? <gasp> . To get the repair at least they had to properly land and taxi to the rearm pad and with a damaged plane it takes actual skill to do that sometimes. Why not give a benefit?

I think it would increase the # that actually try and rtb a sortie. It would be a benefit to SEA setups too if you could land and make a repair rather than lose a plane life for the whole frame.
Title: Re: Getting Repairs while rearming
Post by: oboe on October 29, 2011, 12:20:23 PM
I'm with Squire on this one.   

We seem to pick and choose what we fancy as "realistic" in the game.  I guess just as one man's meat is another man's poison, it appears one man's realistic feature is another man's gamey attribute.

I'm mystified at how someone who is willing to land, taxi across an airfield to a repair hangar, wait around and spend perk points to have the damage on their plane repaired, and then taxi again to a rearm/refuel pad and spend another 30 secs waiting while their plane is fueled and armed can be accused of wanting instant gratification.    I must be reading that wrong.
Title: Re: Getting Repairs while rearming
Post by: Devonai on October 29, 2011, 01:03:44 PM
you guys that keep posting did you miss this part?  

semp

What does it matter to you how someone else chooses to spend their time?

I would support this idea for one specific thing:  One, tweak the damage model to differentiate between a jammed gun and a damaged gun.  If a gun is only jammed, it could be cleared on the rearm pad.

I'm not talking about implementing random weapon jams, as has been discussed elsewhere before.  I'm simply suggesting that there is a difference between a fragged receiver and a damaged/severed belt.  The latter can be fixed easily on the ground using standard reloading procedures.
Title: Re: Getting Repairs while rearming
Post by: lunatic1 on October 29, 2011, 02:21:27 PM
I am not saying that, all the demage u take or the pm should disappear magicly in 30secs. or so. But it would be nice if we could atleast get the missing small parts , minor demage reparied etc. lets say for a certain amount of perk and for like 2-3mins parking.

It is really annoying when u have 2 3 hours of flight and after 2nd 3rd rearm, getting shot in the engine by some puff ack which is like 8k away and force to change plane.

after all this is a game and does not need to be all that realistic.

and i checked the  related wishes and i dont understand why HTC keeps saying no to repairs while like 90 percent of their clients wishes for it.
sounds to me like you want to land a whole bunch of kills in 1 sortie,,instead of landing 2 or 3 kills or evan 1-per sortie...just land what u have and then reup--your sortie rate will climb but so what..as for gv's if you r tracked or you turret is dead then you have to go backto base and tower anyway.or get someone to tower and bring to supps.and you're tracked,no supps your dead.in a plane is heavley damaged you can still fly back to base.evan deadsticked and pw'ed i have made it back to land to deny to badguy a kill and i have never asked or wished for runway or rearm pad repairs before and never will.and in rl it takes more than 30 sec.to repair or evan refuel and rearm any plane or gv.
Title: Re: Getting Repairs while rearming
Post by: USAF2010 on October 29, 2011, 06:08:58 PM
I say, keep the usual rearm pads with they are, in their traditional role, but on the other hand, when you taxi your aircraft into its respective hangar (fighter/bomber), you may get repairs.

This also keeps it to the point where if the aircraft is unable to taxi, or what not, well it's a write-off for the maintenance guys  :aok
Title: Re: Getting Repairs while rearming
Post by: Karnak on October 29, 2011, 06:12:02 PM
No, right now rearming is a way to keep a sortie going as a test of skill, flying multiple sorties without being damaged.  Turn the rearm in a rearm & repair and it loses any distinctions from simply reupping.
Title: Re: Getting Repairs while rearming
Post by: Shifty on October 29, 2011, 08:12:18 PM
Only thing that would be repaired is things like, elevator/aileron replacement, and patched up fuel tank/oil leak.

You cannot just slap new flight controls on. They have to be balanced and rigged. You don't do combat quick turns on battle damaged aircraft period. Also you don't just patchup fuel leaks much less oil leaks. You'd more often than not have the engine changed. Battle damage or any kind of damage and the plane is down for maintenance, inspection and ops checks. I'm telling you this with 16 years of experiance as a USAF F-111 and A-10 crew chief. The pilot is and always was the most important thing on an aircraft. There's risk enough to him flying combat in a healthy bird. They don't take a chance on losing them by upping them in damaged birds.  The repair pad thing is a gamey dream for people that want to reup the same aircraft so they can add to their kill tally to look impressive when they do tower out.
Title: Re: Getting Repairs while rearming
Post by: --)SF---- on October 29, 2011, 10:51:43 PM
You cannot just slap new flight controls on. They have to be balanced and rigged. You don't do combat quick turns on battle damaged aircraft period. Also you don't just patchup fuel leaks much less oil leaks. You'd more often than not have the engine changed. Battle damage or any kind of damage and the plane is down for maintenance, inspection and ops checks. I'm telling you this with 16 years of experiance as a USAF F-111 and A-10 crew chief. The pilot is and always was the most important thing on an aircraft. There's risk enough to him flying combat in a healthy bird. They don't take a chance on losing them by upping them in damaged birds.  The repair pad thing is a gamey dream for people that want to reup the same aircraft so they can add to their kill tally to look impressive when they do tower out.

Either get rid of gv's ability to repair with supplies, or add the ability to repair plane damage.




Title: Re: Getting Repairs while rearming
Post by: Krusty on October 30, 2011, 01:08:10 AM
Frankly speaking, the two are not equal, and don't deserve equal rights. They also are not comparable.
Title: Re: Getting Repairs while rearming
Post by: Raphael on October 30, 2011, 01:29:00 AM
Frankly speaking, the two are not equal, and don't deserve equal rights. They also are not comparable.
qft
Title: Re: Getting Repairs while rearming
Post by: USAF2010 on October 30, 2011, 02:23:35 PM
While I honestly don't have an opinion to wether or not we do get this, I wanna play devil's advocate.  :devil

Yes - Repairs take quite a bit of time, no doubting that. At the same time rearming doesn't take 30 seconds in real life either.  It's all about gameplay, and keeping a nice even keel between reality and the game.  :joystick:

So what I propose for the ones hell bent on trying to get these repairs on field, perhaps instead of making it a 30 second repair on the rearm pad, have them taxi to hangars and wait 2-5 min for the repairs. I would hope that this would be a little more proportional to the rearm pad time of 30 seconds, considering the real life time differences in work.  :old:

No, right now rearming is a way to keep a sortie going as a test of skill, flying multiple sorties without being damaged.  Turn the rearm in a rearm & repair and it loses any distinctions from simply reupping.

^ I honestly agree with this. The skill is certainly within the pilot to keep his crate in one piece, keeping those tired-out mechanics from having to pull their rediculous miraclous repair jobs in a 24 hour non-stop repair relay.

 :salute maintainers and munitions guys past and present --- no one ever gives you guys the credit you deserve.
Title: Re: Getting Repairs while rearming
Post by: Shifty on October 30, 2011, 02:47:29 PM
Either get rid of gv's ability to repair with supplies, or add the ability to repair plane damage.

Or you can just get used to the way it is.
Title: Re: Getting Repairs while rearming
Post by: --)SF---- on October 30, 2011, 05:41:35 PM
Frankly speaking, the two are not equal, and don't deserve equal rights. They also are not comparable.

Id disagree with you there.  Fixing a tanks main gun so it can fire again, is no quick and simple fix.  It could take as long as fixing a planes flight control surfaces. So yes I think they are very comparable.
Title: Re: Getting Repairs while rearming
Post by: Karnak on October 30, 2011, 06:17:24 PM
Id disagree with you there.  Fixing a tanks main gun so it can fire again, is no quick and simple fix.  It could take as long as fixing a planes flight control surfaces. So yes I think they are very comparable.
It is not comparable because the airplane can simply end flight and respawn with a completely fresh airplane a few yards where you'd have them repaired whereas a tank can end sortie and respawn many miles and tens of minutes from where they were, often losing perk points in the process.
Title: Re: Getting Repairs while rearming
Post by: Raphael on October 30, 2011, 06:22:13 PM
gv life seems like a tough life
Title: Re: Getting Repairs while rearming
Post by: --)SF---- on October 30, 2011, 06:42:43 PM
It is not comparable because the airplane can simply end flight and respawn with a completely fresh airplane a few yards where you'd have them repaired whereas a tank can end sortie and respawn many miles and tens of minutes from where they were, often losing perk points in the process.

So a gamey concession to reality is ok for gv's because they may have to drive for ten minutes, but a gamey concession to reality is not ok for aircraft sine they dont have to fly for ten minutes?  Thats a lame rational.  Rejected.
Title: Re: Getting Repairs while rearming
Post by: Karnak on October 30, 2011, 06:50:11 PM
So a gamey concession to reality is ok for gv's because they may have to drive for ten minutes, but a gamey concession to reality is not ok for aircraft sine they dont have to fly for ten minutes?  Thats a lame rational.  Rejected.
That was not the only part of it, but yes, having to drive for 10-30 mins to get back to your former position is relevant.  It is also relevant that the Tiger driver who does that loses his perks whereas the Tempest driver who lands on a runway and ends the sortie does not lose his.

Your "Rejected" is unreasonable.
Title: Re: Getting Repairs while rearming
Post by: VonMessa on October 30, 2011, 07:38:28 PM
Or you can just get used to the way it is.

Spoken like a Texan  :D
Title: Re: Getting Repairs while rearming
Post by: AWwrgwy on October 30, 2011, 07:45:44 PM
Either get rid of gv's ability to repair with supplies, or add the ability to repair plane damage.


(http://www.history.army.mil/books/wwii/beachhd_btlefrnt/Photos/323.jpg)



wrongway
Title: Re: Getting Repairs while rearming
Post by: Slade on October 31, 2011, 08:59:29 AM
Quote
Getting Repairs while rearming

-1
Title: Re: Getting Repairs while rearming
Post by: oboe on October 31, 2011, 09:43:26 AM
Or you can just get used to the way it is.

+1 on Shifty's practical take on the issue. 

Remember, Hitech said he wouldn't implement this feature unless it ended the sortie.  So there would really be no incentive to do the repairs even if they were available - since either way you end up with a new plane and new sortie, but getting repaired costed you game time and possibly perk points.   Why would anyone do it?    Technically, I think even landing to refuel and rearm should end your sortie - I think by definition a new sortie starts when your wheels leave the ground.

It is interesting how this request keeps popping up from time to time though.