Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: gyrene81 on October 26, 2011, 02:48:37 PM
-
Announced on the home page...
Version 2.26 Patch 2 Changes
======================
Please note that there is a new hi-res texture pack needed with this patch. You will need to download the new hi-res pack if you use 1024 or greater max texture size.
Fixed an issue in the film viewer where it was not displaying the correct zoom level in vehicles.
The "Use Recorded View" function in the film viewer is now disabled when you jump into another player's plane or vehicle.
The main gun sounds for tanks now plays in films.
Fixed a bug in the B-29 where the low detail cockpit would be displayed after you gunned on a different plane in your formation.
Revised the flap speeds on the P-40s.
Changed the trim change effect of flaps on the P-40C to make it like the other P-40s.
Fixed a bug in flak targeting that would allow flak to simultaneously target different long range targets if no target was close to it.
Panzer IV F turret now displays the correct orientation when viewed by another player.
Calibrated A6M2 and A6M5 tachometers and manifold pressure gauges.
Converted A6M2 E6B engine settings to +mm Hg to match the cockpit gauge.
Fixed a bug in the M4A3(76) that made the left side hull armor much thicker than it should be.
Added a current speed readout to the bombadier's info window in the bombsight.
Added combat trim lights to all the P-40's.
Fixed a spelling error in a P-40 cockpit placard.
Added a low LoD machinge gun to the Panzer IV H texture.
Fixed some poly's in the Ki-67's wing that wouldn't hide when damaged.
Fixed a high altitude thrust issue on the Ar 234.
Fixed a clipping error in the blood on the Spitfires' canopy.
Fixed a bug where base supplies would fall through the concrete on the port and get smashed on the ground below.
Made a change so that your bomb selection doesn't reset after you jump to a gunner position.
Fixed a damage bug in the Panzer IV F where you still might be able to fire when your turret was damaged.
-
i was a victim to the m4 armor thickness bug. :(
-
What was the flap speed on the P-40 set to?
ack-ack
-
What was the flap speed on the P-40 set to?
ack-ack
~140 mph
-
flaps :aok
-
"...
Fixed a spelling error in a P-40 cockpit placard
..."
BTW, has anyone said anything lately about the placards in the C-47 cockpit? There's some *funny* stuff there! :lol
-
Nice little patch of fixes. :aok
-
Announced on the home page...
Version 2.26 Patch 2 Changes
======================
Fixed a bug in the M4A3(76) that made the left side hull armor much thicker than it should be.
Knew there was something wrong with that thing.
-
Quite a few nice little things in there along with the more major things. WTG HTC.
Wiley.
-
Knew there was something wrong with that thing.
Yep, atleast one of the "GV gods" was exploiting it, knowingly or not.
-
Knew there was something wrong with that thing.
Sadly i fell victim to it the hard way.
3 shots into the left side of an m4 last night with a panzer. Only to be 1 shot'ed from the front.
Cost me 3 kills :furious
-
Flaps can drop a notch starting at @ 195 mph in the P-40 now.
-
Flaps can drop a notch starting at @ 195 mph in the P-40 now.
P-40 flight manuals say not to deploy flaps above 140mph. Wonder where HTC got the 195mph deployment speed from?
(http://i294.photobucket.com/albums/mm94/Ack-Ack/P40manualpage.jpg)
P-40 flight manual #1 (http://www.mediafire.com/download.php?5ze7ytm86ckd7w3)
P-40 flight manual #2 (http://www.mediafire.com/download.php?dplzeva76icl68r)
ack-ack
-
P-40 flight manuals say not to deploy flaps above 140mph. Wonder where HTC got the 195mph deployment speed from?
(http://i294.photobucket.com/albums/mm94/Ack-Ack/P40manualpage.jpg)
P-40 flight manual #1 (http://www.mediafire.com/download.php?5ze7ytm86ckd7w3)
P-40 flight manual #2 (http://www.mediafire.com/download.php?dplzeva76icl68r)
ack-ack
Someone posted a picture from the P-40 manual that said not to retract flaps below 140mph.
-
Given that you had to set 3/4 flaps and not retract them under 160mph when fully loaded probably played into them making the decision.
(http://332nd.org/dogs/baumer/BBS%20Stuff/ahbbs2011/P40Fflapspeed.png)
I am conflicted about how HTC should model this stuff btw. If this is true for the P-40 then it should be true for other planes as well.
-
those are take off instructions for the added weight of a drop tank...
-
Thanks I didn't know that. :rolleyes:
-
Thanks I didn't know that. :rolleyes:
well then einstein, the clean max flap deployment speeds shouldn't be dictated by the added lift needed for the extra weight and drag of a drop tank. unless speculation is the new standard...
-
well then einstein, the clean max flap deployment speeds shouldn't be dictated by the added lift needed for the extra weight and drag of a drop tank. unless speculation is the new standard...
look here
The data posted is not mutually exclusive. Some planes will have a different max speed for deploying the flaps than the max speed for having the flaps down. In AH we only have one speed per flap setting, so we have to bridge those differences as best we can.
Iam happy with the new setting not what she used to be , but i can live with it . its at least flyable now
TB
-
i know twinboom, i saw it. i won't argue that the new setting is better than the old, because it didn't make much sense but...
-
If the fix is incorrect then it should be "fixed".
ack-ack
-
Given that you had to set 3/4 flaps and not retract them under 160mph when fully loaded probably played into them making the decision..
It calls for 1/4 to 1/2 flap for short field takeoff, not 3/4 flap.
I am conflicted about how HTC should model this stuff btw. If this is true for the P-40 then it should be true for other planes as well.
What should be true for other planes? The P-40 used a simple split flap, probably the worst flap for providing increased lift. Most other US aircraft had better flap designs, no reason to punish them because of the P-40s issues.
-
The data posted is not mutually exclusive. Some planes will have a different max speed for deploying the flaps than the max speed for having the flaps down. In AH we only have one speed per flap setting, so we have to bridge those differences as best we can.
I guess anyone can look like an Einstein to a Jarhead. I didn't make the decision about the flap speed, I just provided data that indicated that flaps can be deployed above 140mph. And as I stated above, I'm not completely comfortable with this either.
-
It calls for 1/4 to 1/2 flap for short field takeoff, not 3/4 flap.
What should be true for other planes? The P-40 used a simple split flap, probably the worst flap for providing increased lift. Most other US aircraft had better flap designs, no reason to punish them because of the P-40s issues.
I'm sorry, you are correct it calls for 1/2 flaps and not to retract below 160mph.
On the second point, my primary concern is that it is an educated guess unless it is specifically stated in a source document. Allowing some modeling for the P-40 based on a guess but holding other aircraft to only documented numbers seems contradictory to HTC's SOP.
-
I'm sorry, you are correct it calls for 1/2 flaps and not to retract below 160mph.
On the second point, my primary concern is that it is an educated guess unless it is specifically stated in a source document. Allowing some modeling for the P-40 based on a guess but holding other aircraft to only documented numbers seems contradictory to HTC's SOP.
Agreed, the P-47 manual says DO NOT lower any flaps above 195 mph
http://rwebs.net/avhistory/opsman/pursuit/section6.htm
-
What should be true for other planes? The P-40 used a simple split flap, probably the worst flap for providing increased lift. Most other US aircraft had better flap designs, no reason to punish them because of the P-40s issues./quote]
what type of flaps were on the a6m, 109, 110, yak, f4f, b-239, c-202, c-205, ki-61, la5, la7...you get the idea right? it's not just about u.s. aircraft.
-
Announced on the home page...
Version 2.26 Patch 2 Changes
======================
Fixed a bug in flak targeting that would allow flak to simultaneously target different long range targets if no target was close to it.
nobody notice this? :noid
-
nobody notice this? :noid
wonder if that's how it hits friendlies. Moot point for me, after monitor and then USB issues, now my mobo seems to have assumed room temperature, prolly won't be back till next year, can't build new PC with Wifey unemployed :bhead
-
Knew there was something wrong with that thing.
Now the question begs... just how many other gv's have a section of "super armor" where they would otherwise be rather fragile? Or, as in what the T34 used to have, an area of armor that was not represented correctly for years (front of turret) and was much easier to knock out that it should have been.
-
AND patch 3 just came out too