Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Chalenge on November 04, 2011, 04:03:05 PM
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I wish for the Tiny Tim to be included for Navy aircraft (F6F and F4U-1D and TBM).
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And for the B-25(H?)!
Paging Dr. Saxman :D
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Educate this ignorant soul, what do you mean tiny tim?
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You know, from Scrooge?
You drop him on the enemy and they weep with empathy and you kill them while they're trying to help Tim out. The crutch would have to be perked, though!
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Educate this ignorant soul, what do you mean tiny tim?
Its a rocket that carries 150lbs of TNT in the nose. It drops like a bomb and when it gets outside of the propeller arc a fusing line snaps and ignites the rocket. Its not real accurate and has a limited range of 1500 meters give or take but its the equivalent of a 2000lb bomb.
EDIT: Images from post war tests:
http://www.chinalakealumni.org/1948/1948mo.htm
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:salute everything i seen was dated 1948 unless i missed something.
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Was it put on the body of the aircraft due to load considerations? Curious why it wouldn't be a wing-mounted device or devices.
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It served in Europe and the Pacific. The last members of VMF-214 used it and its presence aboard Franklin are one primary reason it was so heavily damaged (mounted weapons cooked off in the hangar). There is plenty of information available on the net but the China Lake images are the best I have seen of it in use.
Deadstik the images of the Hellcat suggest a wing mounting but the F4U had them mounted inside of the gull curve on the bomb hardpoints. I believe the Jug used them in Europe wing mounted against hardened bunkers and tanks. As the images prove it could penetrate 4" armor.
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If we ever get the perked ordnance system like Pyro mentioned a few years ago, I would imagine the Tiny Tim would be an excellent candidate for being included.
ack-ack
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There is no reason to wait just because you want a perked ordnance system.
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There is no reason to wait just because you want a perked ordnance system.
If you read Pyro's post adding such ordnance would require a perked ordnance system.
ack-ack
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Not without perked ordnance. Aircraft could kill GV's from beyond range of retaliation, hangers from relative safety, and they could just rape a ship.
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equivalent to a 2000lb bomb...
OTHER ABUSED USES AND CONSEQUENCES FOR SUCH A DEVICE:
1) Long-range Ho'ing... I see you on the deck... and I fire ze missile... It hits in front of you and you die
2) Supa-Vulching
3) Towns would be 100% again since you get a nice and easy to use uber-rocket to smack a large portion of town at range from a fight/attack craft
4) Crabby would have more than 5 kills a month...
5) Defeat the purpose of bombers? When a fighter can effortless nom a hanger without entering the field ack... "Tiny Tim usually comes in pairs on a plane" 4K worth of ords on the wings alone!
6) Cv hardness would have to be upped from 8K to possibly 24K?? "24K random number but you get what I mean"
7) Flaks rendered useless to inability to effectively kill Tiny Tim carriers
I'm +1/-1 on this... Sure I'd love a nasty toy to play with but maybe this should be put away along with the nuke?
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Need more big BOOMS!
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I'm not for or against the Tiny Tim.......but I just don't see why anyone would want it perked...........limited range of 1500 meters or so would put you well within range of field AA, much less fleet AA, and with the current limited range icons on the GV's, you'd be within range of the Wirbles and Osties, too. Not very accurate, so you're not guaranteed a hit/kill once it's fired.............it's not an air to air missile, so if someone fires one in your path and you don't evade and get killed, that one would be on you, not the guy who fired off the Tiny Tim, no?
I just don't see what the fuss is about........interesting addition someday? Yes. Would it have to be perked? In my opinion, No. Too much other ordinance of similiar or greater explosive power and effectiveness in the game already unperked to justify slapping a perk value on it.
Just like any of the weapons systems ingame, some folks would no doubt work at it and practice and become very proficient at it's use......but it definitely wouldn't be a fire and forget weapon..........just like most of the unguided rockets already in game, you'd see more misses than you would hits and kills..............
Just my thoughts on it......... :neener:
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(http://www.thebardsband.com/images/222_tiny_tim.gif)
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eddiek, effective range of wirblwinds is really about 1.3k, osties maybe out to 1.5k. Past that, it just "oh, they're shooting at me. Well, I'll just zig zag a little, and I'll make it sure thing".
And 1500 yds will considerably reduce the ammount of time you actually spend IN the ack.
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You guys are focusing on the wrong aspects. It would not be any where near accurate enough to be a sure kill. Certainly you cant HO with something like that. As usual some people jump to the ridiculous.
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Its a rocket, will probably have the same flight characterisitcs of rockets (i.e., pretty damn accurate if you're familiar with them).
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I'm focusing on the Ukulele
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How does it have the power of a 2000lb bomb?
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How does it have the power of a 2000lb bomb?
http://youtu.be/HeNd0gKH480
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Its a rocket, will probably have the same flight characterisitcs of rockets (i.e., pretty damn accurate if you're familiar with them).
Not all the rockets in the game are modeled the same. For example, the bazooka rockets on the P-38G/J are far more inaccurate than the HVARs on the P-38L. The same would be of the Tiny Tim, yes, if you were practiced in firing it then you could achieve hits but that doesn't change it the fact it was rather inaccurate.
ack-ack
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No, it doesn't change that fact. But Chalenge tries to make it sound as if it's effect would be negligible, or that they would be a rarity to see used correctly, which is rather unlikely.
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How does it have the power of a 2000lb bomb?
Considering it was actually a 500lb semi-armor-piercing naval shell with a rocket strapped to the end I'm wondering that myself.
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Considering it was actually a 500lb semi-armor-piercing naval shell with a rocket strapped to the end I'm wondering that myself.
Kinetic Energy, Explosive Energy, and Pressure if it's actually piercing the target and exploding inside.
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Kinetic Energy, Explosive Energy, and Pressure if it's actually piercing the target and exploding inside.
All of those would apply to a GP bomb as well though
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its a big rocket guys not a Hellfire calm down a bit...
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All of those would apply to a GP bomb as well though
I think a rocket velocity far outpaces a free fall
bomb... or am I mistaken?
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its a big rocket guys not a Hellfire calm down a bit...
:rofl nice one