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General Forums => Aces High General Discussion => Topic started by: wiskyfog on November 06, 2011, 08:46:41 AM

Title: wirbles and tanks
Post by: wiskyfog on November 06, 2011, 08:46:41 AM
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...
Title: Re: wirbles and tanks
Post by: The Fugitive on November 06, 2011, 09:33:51 AM
Most Excellent !!! My club is not a single any more!

Welcome to the WTF is going on in the GV world of Aces High! I'm the club President and you have been voted club vice-president! Congrats!

Kidding aside, GVin is an art which requires a lot of practice. Killing planes in a wirble requires a lot of lead, I go for at least 5-6 plane lengths and try to let them fly into the bullet stream (this is in crossing shots) in head ons, you have to aim above them and have the round drop into them.

With GVs killing at range, its just practice. Some of these guys just know that when a tank shape fills a quarter of the site then the tank is at "x" range and aim for that.

Again, welcome to the club. The only way to leave is to practice.  :aok
Title: Re: wirbles and tanks
Post by: Midway on November 06, 2011, 09:39:50 AM
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...


Best way to learn wirbles is to take somebody with you to the TA.. he flies, you wirble... use the aimbot (control tab) and tell him to fly at different angles, turns, etc... then shoot at him by shooting at the cross hairs from the aimbot.   That's how I learned how much lead it takes.... a lot!.  :aok

Let me know if you see me on... I'll go to TA with you and fly and guide your wirbling.   :aok
Title: Re: wirbles and tanks
Post by: lyric1 on November 06, 2011, 09:42:41 AM
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...

The trick is to be able to distinguish if your tracers are passing in front or behind the aircraft your shooting at.

If you can see yellow tracers pass in front of your plane your not leading it enough. If your yellow tracers are disappearing behind the plane your shooting at your leading it too much.








If your leading it just right the yellow tracers will be BOOM.
Title: Re: wirbles and tanks
Post by: M0nkey_Man on November 06, 2011, 09:44:57 AM
mever really use the wirble or stuff like that,but being good at long range shots in a tank is just practice,guestimation,and the ability to correct your shot fast enough so they don't realize your trying to zero in on them.
Title: Re: wirbles and tanks
Post by: coola4me on November 06, 2011, 09:46:09 AM
WHAT IS THE SECRET??? I have been in wirbles and wait till the enemy is 1.5k or less and just cant seem to hit nuttin! and how can an opponent fire a tank from clear across the valley and hit me? i can't even see them that far away!!!
Need some tips plz...


Well one tip i can give is dont use the default view in a whirble or osti. What i mean by that is use your arrow keys on your keyboard and look outside the gunsight. Press your arrow up key till your all the way up then right arrow to go all the way right. Strike the F10 key when ur done. This gives you a better view of incoming planes. Oh and also make sure you lead your target. Make them fly into the stream not the other way around. As The Fugitve said lots of practice for long range shots in a tank.
Title: Re: wirbles and tanks
Post by: BaldEagl on November 06, 2011, 10:00:40 AM
In a Wirble or an Osti make sure you zoom in all the way.  On a crossing shot have the bandit at the edge of your screen while you fire slightly above his flight path.  If he's diving fire dirctly at his level, not above.

That should help you get headed in the right direction.
Title: Re: wirbles and tanks
Post by: LTARifle on November 06, 2011, 11:45:50 AM
When long range gunning in tanks it's a lot of guesstimation. But if you do it enough you learn by the size relative to range.
On tanks with zoom I rely on the zoom to spot the fall of my rounds. Zoom limits your field of view at long range so fire zoomed out
and use zoom to adjust short or long.
Whirbles are easy to run out of ammo. Fire burst in front of planes and let them fly into it.
Osti's can light up buffs at 4.5k.
Buffs tend to fly in a straight line put a cloud off 37mm in their flight path and let them fly into it.
I never use the sight's just watch the tracers .
You need practice get a squadie to fly laps around a behind the lines field in the MA while you sit on the rearm pad.

Title: Re: wirbles and tanks
Post by: SmokinLoon on November 06, 2011, 12:20:53 PM
Learn the secret of the German tank sights and remove the guessing game completely.   :aok

While in the Wirblewind and Ostwind, I only zoom in about %50 and lead lead lead.  It all depends on the angle of attack, the speed of flight, and altitude in which you're trying to connect.  Common sense will ultimately prevail.  Since the window of opportunity is small, be quick with your thinking and watch your tracers and know when you have a chance in Hell to hit and when you dont.  When a pony is 1.5k out and obviously hauling arse parallel, then hold your fire.  If it is dead on you, then just hold the trigger.   :D 
Title: Re: wirbles and tanks
Post by: 715 on November 06, 2011, 01:42:44 PM
Here's a tip if you are using the T34/85 sight.  If your target is a Panzer and he is broadside to your view and the length of his hull is the same distance as between two ^ marks then he is exactly 800 yds out.  If the length is ^ to : then he is 1600 yds  out.  If he spans two ^  (i.e. ^ : ^ : ^ ) then he is 400 yds.  Everything scales inversely, i.e. if it spans twice the view it's half the distance.  Other tanks are about the same length and therefore about the same range, although the Tigers are a bit longer so they will span a bit more of your reticle at the same range. 

If the Panzer is facing you everything is halved, ie if he spans two ^ then he is 400. 

Now, if the Panzer is moving and is broadside, then lead him by two ^ marks if he has accelerated to full speed.*  If the target is a T34 lead by a bit more than two ^ because he's faster than a Panzer.  If it's faster still, like an M3 or M18 then lead considerably more.

Obviously it helps if you have a high resolution screen to be able to judge the range.  At very long range, like beyond 2500 yds try going by other clues, like if a friendly plane marks the target look at his icon and get the range from that.  When adjusting range don't try to "sneak up" in small increments.  Use a mathematical technique similar to Newton Raphson, if the first round is short make sure you add enough range to make the next one long then start cutting the differentials in half to zero in on the target.

*this is for AP, lead a bit less for HVAP since it's faster.  But don't use HVAP beyond 1200 yds as it slows down more than AP and is therefore not as useful beyond 1200.
Title: Re: wirbles and tanks
Post by: Tank-Ace on November 06, 2011, 04:00:43 PM
http://www.75thguards.com/ww2online/downloads/Zheriz_Ziess_Sight_Guide.pdf


Heres a link on how to use the German Ziess gunsight. Its VERY accurate once you get used to this method.

Also, don't use HVAP beyond 1200yds, use standard AP.


The rest of it is just guess-work tank-gunnery is mostly an art. I don't even use the Ziess mills triangles anymore, I just go by what feels right.
Title: Re: wirbles and tanks
Post by: DaHand on November 06, 2011, 04:06:57 PM
I have seen people in the game rarely hit a plane at 1.5 out.  Me?  I cant hit squat until about 600 yards

Title: Re: wirbles and tanks
Post by: Tank-Ace on November 06, 2011, 04:07:54 PM
Simple evasive manuvers are enough to throw a wirb gunners aim off. Even a drop or increase of 100ft will ruin his shot.
Title: Re: wirbles and tanks
Post by: Shuffler on November 07, 2011, 12:27:28 PM
I've tried both and can never get off the ground. Even rolling down hill.
Title: Re: wirbles and tanks
Post by: lunatic1 on November 07, 2011, 05:49:06 PM
When long range gunning in tanks it's a lot of guesstimation. But if you do it enough you learn by the size relative to range.
On tanks with zoom I rely on the zoom to spot the fall of my rounds. Zoom limits your field of view at long range so fire zoomed out
and use zoom to adjust short or long.
Whirbles are easy to run out of ammo. Fire burst in front of planes and let them fly into it.
Osti's can light up buffs at 4.5k.
Buffs tend to fly in a straight line put a cloud off 37mm in their flight path and let them fly into it.
I never use the sight's just watch the tracers .
You need practice get a squadie to fly laps around a behind the lines field in the MA while you sit on the rearm pad.hey rifle,when you comming back?????????????????????????


Title: Re: wirbles and tanks
Post by: LTARifle on November 07, 2011, 07:23:17 PM
I have never left just changed names a few time look at my aka's at the bottom.
Title: Re: wirbles and tanks
Post by: Reaper90 on November 07, 2011, 07:29:40 PM
I've tried both and can never get off the ground. Even rolling down hill.

That's why HiTech added the M-18, so that we may now catch righteous Dukes Of Hazzard style air over the bumps and mounds (now known to me as "ramps") provided all around our AH landscape.

Lots of guys tower out when the spawn slaughter ends. Heck, I drive all the way back to the field to land my kills, that way I get lots of practice flying my green Hellcat.  :rock
Title: Re: wirbles and tanks
Post by: wil3ur on November 07, 2011, 10:12:22 PM
+1 for all who said the German gunsight rocks.  I love this thing, and I've gotten very used to sizing targets at 800, 1000, 1200 and beyond.  The real secret is being able to estimate distance between a shot, and where the shot was intended and making corrections.  The other HUGE tip I'll give is use your mouse to aim your tank main gun.  You can get a thousand times more accurate through leafs and over hills than trying to muscle the joystick around.

As for wirbles... there's a lot of luck, and a lot of lead.  The tip I have is if you think you're leading enough, go a bit farther.  In an ostwind, lead even more.  Those are a crapshoot for me.  Some days I'm on, some I'm off, and normally it has to do with the contact coming in.
Title: Re: wirbles and tanks
Post by: infowars on November 07, 2011, 10:38:55 PM
Most Excellent !!! My club is not a single any more!

Welcome to the WTF is going on in the GV world of Aces High! I'm the club President and you have been voted club vice-president! Congrats!

Kidding aside, GVin is an art which requires a lot of practice. Killing planes in a wirble requires a lot of lead, I go for at least 5-6 plane lengths and try to let them fly into the bullet stream (this is in crossing shots) in head ons, you have to aim above them and have the round drop into them.

With GVs killing at range, its just practice. Some of these guys just know that when a tank shape fills a quarter of the site then the tank is at "x" range and aim for that.

Again, welcome to the club. The only way to leave is to practice.  :aok

^that is hilarious
Title: Re: wirbles and tanks
Post by: SWrokit on November 07, 2011, 10:54:49 PM
OMG!!  I feel your pain Bro.

As a former LTAR, I know no one better than LATRmoil in an Osti.  That SOB could hit from 4K out (yall know what I'm sayin).  He would lead dang near a half a screen just to get his kill, and Biatch about it....he'd get his kill.  He would not allow us to up an M-16, nor an Wirbi.  It had to be an Osti!

Everyone is right, it takes time, it take practise.......but you WILL learn the art!  But I REPEAT, it takes time, it takes practise!

<S>
Rokit
Title: Re: wirbles and tanks
Post by: waystin2 on November 08, 2011, 06:24:31 AM
As far as the Wirbel, you have to be the Wirbel. :D  Tank shooting is a lot of shooting and dieing.  Eventually the range becomes automatic as you begin to know how big a tank looks at a given range and you start getting those one shot wammos!
Title: Re: wirbles and tanks
Post by: Tank-Ace on November 08, 2011, 06:21:11 PM
Oh, and for tankers, its VERY helpfull to memorize the armor of various tanks, and the preformance of your gun. If you're not good at memorizing, make up some quick-reference charts.
Title: Re: wirbles and tanks
Post by: wiskyfog on November 09, 2011, 07:51:45 AM
Thanks AH community, your tips will help me kill you...he he he he...but seriously, thanks!
Title: Re: wirbles and tanks
Post by: TnDep on November 09, 2011, 08:08:25 AM
Nice advise by all, I could use some as well.  Thanks for the posts maybe I one day will be able to hit something in a wirble or osti :) on the other hand getting better at the 5" like that gun alot
Title: Re: wirbles and tanks
Post by: ebfd11 on November 09, 2011, 09:47:57 AM
Whisky if you need someone to give you tips on tanking go nit and look for Hooter or DR7 both those guys are deadly in tanks.

LawnDart
Title: Re: wirbles and tanks
Post by: W7LPNRICK on November 09, 2011, 10:58:58 AM
Most Excellent !!! My club is not a single any more!

Welcome to the WTF is going on in the GV world of Aces High! I'm the club President and you have been voted club vice-president! Congrats!

Kidding aside, GVin is an art which requires a lot of practice. Killing planes in a wirble requires a lot of lead, I go for at least 5-6 plane lengths and try to let them fly into the bullet stream (this is in crossing shots) in head ons, you have to aim above them and have the round drop into them.

With GVs killing at range, its just practice. Some of these guys just know that when a tank shape fills a quarter of the site then the tank is at "x" range and aim for that.

Again, welcome to the club. The only way to leave is to practice.  :aok

Yes! Lead and elevation for distance is the key. Next time you're flying past a Wirble/Ossie at distance, turn your head and watch their tracer rounds fall below and behind you...if he's a poor shot. & then while flying by a good shot watch him lead and elevate and cause you to run through his stream. That tells the whole story. Kinda like shooting high flying ducks and geese. Shoot where they're gonna be and elevate greater for greater distance.  :salute
Title: Re: wirbles and tanks
Post by: W7LPNRICK on November 09, 2011, 11:02:29 AM
Well one tip i can give is dont use the default view in a whirble or osti. What i mean by that is use your arrow keys on your keyboard and look outside the gunsight. Press your arrow up key till your all the way up then right arrow to go all the way right. Strike the F10 key when ur done. This gives you a better view of incoming planes. Oh and also make sure you lead your target. Make them fly into the stream not the other way around. As The Fugitve said lots of practice for long range shots in a tank.

& use a dry erase pen on the screen while viewing outside the sight. This gives you greater field of view and perspective.  :old:
Title: Re: wirbles and tanks
Post by: Zoney on November 09, 2011, 11:58:40 AM
Here's my tip: Get in a plane.         















Any plane.
Title: Re: wirbles and tanks
Post by: LTARifle on November 09, 2011, 06:04:07 PM
Here's my tip: Get in a plane.         















Any plane.
The furball mafia has spoken :old:
Title: Re: wirbles and tanks
Post by: Scca on November 09, 2011, 09:12:23 PM
Here's my tip: Get in a plane.         



Any plane.

You have nothing to worry about up there at 20k where you are usually found :)

Plane snob   :bolt:
Title: Re: wirbles and tanks
Post by: Zoney on November 10, 2011, 06:39:20 PM
I dive down to 20k homey !


 :salute SCCA
Title: Re: wirbles and tanks
Post by: Scca on November 11, 2011, 07:23:36 AM
I dive down to 20k homey !


 :salute SCCA
That's right, my bad

:airplane: <---me 

.   <---zoney

:salute
Title: Re: wirbles and tanks
Post by: kilz on November 11, 2011, 10:06:59 AM
it took most of the LTARs years before they became dangerous in OSTIs


so yes it takes time and practice. if you want swing by the camp and we might be able to help you out
Title: Re: wirbles and tanks
Post by: TnDep on November 11, 2011, 12:39:51 PM
it took most of the LTARs years before they became dangerous in OSTIs


so yes it takes time and practice. if you want swing by the camp and we might be able to help you out

I kill more planes with my turret in a panzer then I do in that just need practice I guess, TA time
Title: Re: wirbles and tanks
Post by: lunatic1 on November 12, 2011, 11:39:33 AM
it took most of the LTARs years before they became dangerous in OSTIs


so yes it takes time and practice. if you want swing by the camp and we might be able to help you out
hey boss i still suk in osti's
Title: Re: wirbles and tanks
Post by: Butcher on November 12, 2011, 12:38:11 PM
I kill more planes with my turret in a panzer then I do in that just need practice I guess, TA time

The more you are in ostis and wirbls you eventually get used to both, I honestly shoot down more in a Panther tank then I do Wirbls or Ostis.

Tank guns can reach out to 1.5k (Furthest I know of a direct hit), assuming the plane is in a shallow dive or level flight, its all a matter of managing the Arc of the shell.

I would say I am a better Osti gunner then Wirbl, mainly its the range which you can touch out and a bit of luck.
Title: Re: wirbles and tanks
Post by: Tank-Ace on November 12, 2011, 03:31:45 PM
I've made mirical kills in the M8 out to 2k, but it was on a set of Lancasters that were just flying nice and strait.
Title: Re: wirbles and tanks
Post by: TnDep on November 16, 2011, 06:48:22 PM
The more you are in ostis and wirbls you eventually get used to both, I honestly shoot down more in a Panther tank then I do Wirbls or Ostis.

Tank guns can reach out to 1.5k (Furthest I know of a direct hit), assuming the plane is in a shallow dive or level flight, its all a matter of managing the Arc of the shell.

I would say I am a better Osti gunner then Wirbl, mainly its the range which you can touch out and a bit of luck.

I've hit an IL2 moving from left to right at 1.5k in a M4 before, can never hit at that range in wirble or osti of course I know how lucky I was to make a shot like that.
Title: Re: wirbles and tanks
Post by: MarineUS on November 17, 2011, 12:25:09 AM
meh - GVing sucks now. I liked playing the different roles. I've completely abandoned GVing in AH. I have WoT for that.

No bomb tard to kill my pretty tank, only arty.

Nothing but other tanks. They look nice. The stuff gets destroyed when I drive over it. Yeah it was nice having a plane or two to fire my MG at, but bleh, the camping got old. Very old.

That's the main reason I quit GVing. camp camp camp camp, c'mon girls! Pitch that tent! Camp camp camp. Snipe those @$@#$@es from 2k out! Camp camp camp!
Title: Re: wirbles and tanks
Post by: Tank-Ace on November 17, 2011, 12:36:10 AM
So you traded in camping and bombing for watermelon modeling and a heavy russian-bias. Yup, you sure got a bargin on that deal  :rolleyes:.
Title: Re: wirbles and tanks
Post by: MarineUS on November 17, 2011, 12:34:15 PM
They sure are biased. Yep. My E100 doesn't kill anything that is Russian. tsk tsk.

Title: Re: wirbles and tanks
Post by: Tank-Ace on November 17, 2011, 06:53:05 PM
lol, you're already to tier 10, so then you should know about how they botched the numbers when doing the German penetration data.
Title: Re: wirbles and tanks
Post by: MarineUS on November 18, 2011, 12:27:53 AM
Or, I know how to play my tank?
I have several high tier tanks. I actually find the Russian ones harder to play due to the fact they are inaccurate as hell.

The only thing I've ever had an issue with is the 15cm on the E100. It doesn't pen like it should and is horribly inaccurate for a German gun.


Other than that, I do just fine.



Hell, I'll whip out my tier 9 T34 and spank people with it too.
Title: Re: wirbles and tanks
Post by: bmwgs on November 18, 2011, 06:55:29 AM
WOW, I never gave much thought to aiming.  I just sort of point and shoot.  Matter of fact I rarely use the gun sights, I shoot from the Commanders position most of the time, unless it is really long range and I am in a tank with zoom.

Fred
Title: Re: wirbles and tanks
Post by: Butcher on November 18, 2011, 07:36:31 AM
WOW, I never gave much thought to aiming.  I just sort of point and shoot.  Matter of fact I rarely use the gun sights, I shoot from the Commanders position most of the time, unless it is really long range and I am in a tank with zoom.

Fred

There's a time to use commanders view and a time to use the sight, commanders view is best under 2k to scan for enemy tanks, however don't be deceived, many people think they can see better in the commanders view then in the sight, which Lusche pointed out you see better looking in the gunner sight.

Key is learning to hit tanks that are moving at a speeds, and various directions, same for aircraft. I always joke 2 passes are a Charm in an IL-2, third pass generally I gave some wirbl enough practice that I end up losing a wing.
Title: Re: wirbles and tanks
Post by: bmwgs on November 18, 2011, 10:32:31 AM
There's a time to use commanders view and a time to use the sight, commanders view is best under 2k to scan for enemy tanks, however don't be deceived, many people think they can see better in the commanders view then in the sight, which Lusche pointed out you see better looking in the gunner sight.

Key is learning to hit tanks that are moving at a speeds, and various directions, same for aircraft. I always joke 2 passes are a Charm in an IL-2, third pass generally I gave some wirbl enough practice that I end up losing a wing.


I think I may stick to my method.  I seem to kill enough of the big names, so I must be doing something right.   :D

 :salute

Fred
Title: Re: wirbles and tanks
Post by: W7LPNRICK on November 18, 2011, 10:42:11 AM
If you like commanders view just switch to barrel site, use a dry erase pen & put a dot in the center, then back to Commanders... :banana:
Title: Re: wirbles and tanks
Post by: Tank-Ace on November 19, 2011, 01:11:08 AM
The issue with that is it doesn't adjust with range. I suppose you could dial in several different ranges and mark each one, but still....
Title: Re: wirbles and tanks
Post by: Tyrannis on November 19, 2011, 03:51:04 AM
personally, i think the wirble should have a light perk.

20% because if 1 plane is in the sector of a gv base you see 20 of them on the base. but 80% because i think its overused. seems the m16/ost doesnt get nearly as much love as the wirble did. a light perk may change that and add a little variety.
Title: Re: wirbles and tanks
Post by: Tank-Ace on November 19, 2011, 01:05:19 PM
Is it unbalancing to game play in anyway?

No ammount of AA can stop a suicide bombing, which is what all GV bombing devolves into. The bombers gotta get their names in lights, since they can't do it through killing other aircraft, so the GV'ers gotta defend themselves.
Title: Re: wirbles and tanks
Post by: bagrat on November 19, 2011, 01:19:25 PM
secret to whirbles is to zoom only half way and shoot above where you think the plane will be in about 4 seconds....that's for those 1.5 and farther shots. feels like ya gotta lead a target like 45 degrees sometimes. practice practice
Title: Re: wirbles and tanks
Post by: Butcher on November 19, 2011, 03:20:42 PM
personally, i think the wirble should have a light perk.

20% because if 1 plane is in the sector of a gv base you see 20 of them on the base. but 80% because i think its overused. seems the m16/ost doesnt get nearly as much love as the wirble did. a light perk may change that and add a little variety.

Wirbs are 15 eny, while Osti 25 and M16 is 35 Eny. Those who use Wirbs dont realize it doesn't offer perks, so continue to use em.
Title: Re: wirbles and tanks
Post by: crazyivan on November 19, 2011, 04:49:15 PM
Those who use Wirbs dont realize it doesn't offer perks, so continue to use em.

Oh crap I don't get any perks if I use a wirble seriously? When did this happen or is this just a Butcherdonis law? :bhead