Aces High Bulletin Board

General Forums => Wishlist => Topic started by: MachFly on November 06, 2011, 08:45:14 PM

Title: Flaps
Post by: MachFly on November 06, 2011, 08:45:14 PM
Right now if the flap is deployed and it gets shot it becomes stuck it that position. I wish there was a ability to actually loose the flap when it gets shot. This way it will only takes a couple of bullets for it to get stuck (like right now), but when it gets hit with a few canon round the whole flap would detach.
Title: Re: Flaps
Post by: STEELE on November 07, 2011, 01:53:41 AM
+1  it is pretty silly that a flap flies off, yet acts upon the airframe at speeds higher than they magically re-raise when still attatched!
Title: Re: Flaps
Post by: AKP on November 07, 2011, 06:51:20 AM
 :aok  Cant tell you how many times I have taken flap damage with one in the DOWN position... and it stays there.  Most of the time you have to leave your good flap out after that to match it, or risk losing control of the aircraft totally
Title: Re: Flaps
Post by: Krusty on November 07, 2011, 09:02:36 AM
I'd like both, as well... A 2-stage damage system for flaps would be cool. However, I'd like a LOSS of lift if the flaps is totally blown off. It's part of the wing shape, and with it gone you'd have a lot more drag and loss of lift.

I imagine (imagine only, I don't know) it would add a bit of yaw into the wing missing the flap, as well as roll into that wing because of loss of lift.

It would make for interesting rtbs. No easier than what we have no, but still interesting...
Title: Re: Flaps
Post by: Debrody on November 07, 2011, 09:08:23 AM
Look, the current flap damage system is quite funny.
Looks like you dont have that part anymore, but once its locked in a down position and lost, that non-existing part generates tons of lift and makes your plane uncontrollable.

I see 3 possible good choices:
1: if the flap is damaged, make it disappear, but plz, dont let it generate lift anymore
2: if a flap is damaged, dont make it disappear, and it can add the same lift as now. Much better impression.
3: two-staged damage system, the combination of the two above. It sounds the best /for me/ but also this requires the most modelling work.

Opinions?
Title: Re: Flaps
Post by: Krusty on November 07, 2011, 09:12:39 AM
I agree with all those options, and many many AH forum-goers have asked for them for almost 10 years now.

They are updating the flaps so they don't "disappear" and show the shredded flap instead. You see it on newer 3D models.

In the short-term, option #2 is what HTC appears to be aiming for. In the long-term i'd like to see #3!
Title: Re: Flaps
Post by: MachFly on November 07, 2011, 01:41:20 PM
...and many many AH forum-goers have asked for them for almost 10 years now.

I guess I missed all those threads.  :bolt:
Title: Re: Flaps
Post by: Wiley on November 07, 2011, 01:47:52 PM
Look, the current flap damage system is quite funny.
Looks like you dont have that part anymore, but once its locked in a down position and lost, that non-existing part generates tons of lift and makes your plane uncontrollable.

I see 3 possible good choices:
1: if the flap is damaged, make it disappear, but plz, dont let it generate lift anymore
2: if a flap is damaged, dont make it disappear, and it can add the same lift as now. Much better impression.
3: two-staged damage system, the combination of the two above. It sounds the best /for me/ but also this requires the most modelling work.

Opinions?

#3 would probably be part of the revised damage model they are testing with the WWI arena.  Sure do wish they'd bring it across to the WWII, but I'd imagine the amount of rework that needs to be done is daunting.

Wiley.
Title: Re: Flaps
Post by: Krusty on November 07, 2011, 01:52:56 PM
They are not testing revised damage for the WW1 arena. It simply is a different type of damage because the airframes were balsa wood and tissue paper.

That damage will model will not be carried over to the WW2 aircraft because they are totally different aircraft. It is not applicable.

I asked Skuzzy if we would have to start working on WW2 plane skins the same way you have to do WW1, and he said no, that damage is unique to the WW1 aircraft only.
Title: Re: Flaps
Post by: Flench on November 07, 2011, 01:57:11 PM
We have flap's   :noid
Title: Re: Flaps
Post by: Wiley on November 07, 2011, 02:18:33 PM
They are not testing revised damage for the WW1 arena. It simply is a different type of damage because the airframes were balsa wood and tissue paper.

That damage will model will not be carried over to the WW2 aircraft because they are totally different aircraft. It is not applicable.

I asked Skuzzy if we would have to start working on WW2 plane skins the same way you have to do WW1, and he said no, that damage is unique to the WW1 aircraft only.

 :huh  :headscratch:  :cry

Well crap...  I had thought the intent was to apply similar logic to the WWII stuff, with surface damage adding drag etc.  Could swear I read it from someone official right around the time the WWI was released.  Ah well, not the first time I've been wrong.  Pity though, more DM fidelity is always a good thing.

Wiley.
Title: Re: Flaps
Post by: MK-84 on November 07, 2011, 02:23:36 PM
:huh  :headscratch:  :cry

Well crap...  I had thought the intent was to apply similar logic to the WWII stuff, with surface damage adding drag etc.  Could swear I read it from someone official right around the time the WWI was released.  Ah well, not the first time I've been wrong.  Pity though, more DM fidelity is always a good thing.

Wiley.

When the WW1 arena was added I'm pretty sure there was mention int he patch details about testing a dmg model or something along those lines.
Title: Re: Flaps
Post by: Krusty on November 07, 2011, 04:55:47 PM
They DID increase the number of "section" or "division" that could take damage on WW2 aircraft. They upped the different parts that could be damaged and there was a noted increase in the quality of the damage model.

However, you will not get the tattered fabric type effect. THAT is the part which is unique to WW1 aircraft.


Didn't you notice you can shred flaps and control surfaces now without blowing them off? The landing gear door on a B-25 can be shot off without damaing the gear inside sometimes (depends on the round and the hit).

So when they released the WW1 arena, there was a noticed improvement of the WW2 damages, but only on newer planes (moving forward) and only to a certain extent.


... Just for clarification's sake...
Title: Re: Flaps
Post by: Wiley on November 07, 2011, 05:04:25 PM
Never noticed the effects you mentioned.  The 'tattered fabric effect' I was thinking of was more along the lines of being similar, except it would be the effect of multiple bullet holes in a wing surface.

*shrug* I had higher hopes than for what's there, but again, it would be a daunting task.

Wiley.
Title: Re: Flaps
Post by: Nathan60 on March 18, 2013, 06:52:39 PM
Still need this fix. Really annoting when you see in your damage list a missing flap , you look over to see its physically not there but the effect of it being 'stuck' in a down position is still applied to your plane.
Title: Re: Flaps
Post by: hammer on March 19, 2013, 06:40:48 AM

I see 3 possible good choices:
1: if the flap is damaged, make it disappear, but plz, dont let it generate lift anymore
2: if a flap is damaged, dont make it disappear, and it can add the same lift as now. Much better impression.
3: two-staged damage system, the combination of the two above. It sounds the best /for me/ but also this requires the most modelling work.


Makes sense to me.
Title: Re: Flaps
Post by: Rob52240 on March 19, 2013, 11:25:48 AM
Thanks for bringing this thread back.  It's so annoying when shot off flaps won't stop working.

Reminds me of this old bullets commercial
http://www.youtube.com/watch?v=D7JTaRF78_M
Title: Re: Flaps
Post by: Motherland on March 19, 2013, 07:21:42 PM
They DID increase the number of "section" or "division" that could take damage on WW2 aircraft. They upped the different parts that could be damaged and there was a noted increase in the quality of the damage model.

However, you will not get the tattered fabric type effect. THAT is the part which is unique to WW1 aircraft.


Didn't you notice you can shred flaps and control surfaces now without blowing them off? The landing gear door on a B-25 can be shot off without damaing the gear inside sometimes (depends on the round and the hit).

So when they released the WW1 arena, there was a noticed improvement of the WW2 damages, but only on newer planes (moving forward) and only to a certain extent.


... Just for clarification's sake...

AFAIK the only non-graphical change made to the damage model in WWII was that horizontal stabilizers became two separate parts.
And while the amount of damagable parts possible was raised some time back, it was just a change in capability of the damage model, an under the hood one, and not something that we felt the effects of except for what I mentioned before, as far as I can remember.
As far as the repercussions that the damage system in WWI was supposed to have on WWII, it's your memory that's failing, not everyone elses. While specifics weren't stated, someone had said that one of the ideas behind the WWI arena was to test/show off a much more highly detailed damage model that would eventually be implemented in WWII. However, several years on, I would be losing confidence in that statement.
Title: Re: Flaps
Post by: SmokinLoon on March 19, 2013, 07:39:36 PM
First, I wish that there were different stages of damage to control surfaces, including flaps.  The "all or none" is a bit much, imo.  I think there could easily be %33/%66/%100, or a %50/100 damage stages.  I think it is safe to say in the real deal that aircraft took damage to a control surface and yet it was still usable in the real deal..I understand the issues with the "coading", and more so the amount of time it would take to re-coad everything, but who knows maybe someday.

Secondly, I dont think it is a bad idea for flaps to be locked in to the position in which they were damaged.  It isn't like they were automatically blown off, maybe just the motor, or hydrolic line, etc, was damaged?  I kind of wish the rest of the control surfaces did the same thing, but instead of locking in to place have them flap around based on E, angle, etc.  That cant be good for a smooth flight.  :aok 

I think some of these wishes are getting a bit petty.  Take your lumps like a man!   ;)
Title: Re: Flaps
Post by: Krusty on April 05, 2013, 02:16:17 AM
AFAIK the only non-graphical change made to the damage model in WWII was that horizontal stabilizers became two separate parts.
And while the amount of damagable parts possible was raised some time back, it was just a change in capability of the damage model, an under the hood one, and not something that we felt the effects of except for what I mentioned before, as far as I can remember.
As far as the repercussions that the damage system in WWI was supposed to have on WWII, it's your memory that's failing, not everyone elses. While specifics weren't stated, someone had said that one of the ideas behind the WWI arena was to test/show off a much more highly detailed damage model that would eventually be implemented in WWII. However, several years on, I would be losing confidence in that statement.

They did more than just the stabilizers. It's only on the newer updated models, though. Did you know, for example, that you can damage and blow off the landing gear DOOR of a B-25 but not destroy the gear inside the nacelle?

I saw that once on my own plane not long after the B-25 release, and was blown away (figuratively) by being blown partially away (with bullets)! Wings still tend to have a 50%/100% division, and many seem to no longer lose 25% of wingtips like they used to, and planes missing tips are almost uncontrollable now (whereas you used to be able to limp home), but there are many subtle improvements in the damage model system.

P.S. I asked point blank about WWI being carried over to WWII and was told in straight terms the answer was no. Nothing faulty about that! It's a straight up answer from HTC staff.