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General Forums => Aces High General Discussion => Topic started by: titanic3 on November 12, 2011, 09:28:45 PM

Title: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: titanic3 on November 12, 2011, 09:28:45 PM
Would it? What does everyone else thinks? I sometimes get into dogfights with 2+ people and you can't tell who you were fighting with if another plane received the kill.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Guppy35 on November 12, 2011, 09:30:30 PM
Sure it would.  A lot of good sticks would end up only in jets as the second they got spotted, folks would run.  They'd need a jet just to keep up and get a kill now and then.


And folks like myself would die even more as my name would scream 'easy kill!"

Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: JOACH1M on November 12, 2011, 09:43:40 PM
Sure it would.  A lot of good sticks would end up only in jets as the second they got spotted, folks would run.  They'd need a jet just to keep up and get a kill now and then.


And folks like myself would die even more as my name would scream 'easy kill!"


This, and the fact if they see bruv119 for example they would either run away or a mass group of people may be hunting him down
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: titanic3 on November 12, 2011, 09:48:41 PM
Run? No, if it were me, I'd fly right to them and bring them down or at least try. And it would be nice to see a friend, rub your hands together and cackle as the fight is about to begin, because you know it's gonna be good one.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: mensa180 on November 12, 2011, 09:57:57 PM
What about two options:
1: to let your name be displayed above your icon, as the enemy sees it.
2: to turn off names above icons, as viewing enemies.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: JOACH1M on November 12, 2011, 10:36:42 PM
Run? No, if it were me, I'd fly right to them and bring them down or at least try. And it would be nice to see a friend, rub your hands together and cackle as the fight is about to begin, because you know it's gonna be good one.
Basically it would start a massive pick fest for known players
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: SmokinLoon on November 12, 2011, 10:50:03 PM
I vote to not see at all who you shoot down or who you shoot down.

I vote for icons to be very generic from 3000-6000 yards, then only the basic ICON from 600-3000 yards, and then from 0-600 yards have the variant available or ID.

There is far too much information given as to who we engage and what we are engaging.   
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: JOACH1M on November 12, 2011, 10:54:18 PM
I vote to not see at all who you shoot down or who you shoot down.

I vote for icons to be very generic from 3000-6000 yards, then only the basic ICON from 600-3000 yards, and then from 0-600 yards have the variant available or ID.

There is far too much information given as to who we engage and what we are engaging.   
How would you tell from assist or kill?
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: 68ZooM on November 12, 2011, 10:55:45 PM
This, and the fact if they see bruv119 for example they would either run away or a mass group of people may be hunting him down

lol thats if you get past the other 5 around him
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Sunka on November 12, 2011, 11:01:54 PM
I prefer to learn the better sticks and how they fly,half the fun part for me in the first merge is to figure out who I'm about to fight and if it is going to matter.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: JOACH1M on November 12, 2011, 11:08:25 PM
lol thats if you get past the other 5 around him
That's not the point you can surround yourself as much as you can, but they will still see who is who
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: LCADolby on November 12, 2011, 11:12:48 PM
In WW2 they had player names at 6k in bright red :old:
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Letalis on November 12, 2011, 11:24:11 PM
This would certainly be fun for some, some of the time, perhaps even most for most of the time, but some or all would hate it all of the time and call it unrealistic...and the latter crowd would be correct. 
The gamey sterility of knowing or being known would ruin the suspense that culminates in the message "Grizz shot you down"  :(
I think that although this shouldn't have a place in the MA, it would be a great option in the DA.
 :salute
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Scotch on November 13, 2011, 12:40:38 AM
We can already see the potential side effects of this in KOTH. People will immediately target and pick the person they think is the biggest threat, regardless of position of aircraft, etc.
It will take out the unknown factor in a fight and make it more boring, imo.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: colmbo on November 13, 2011, 10:53:26 AM
At every merge I assume it's Bruv or one of equal lethality...I'm too busy to read the name.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: helbent on November 13, 2011, 10:58:11 AM
Great way to think about it columbo.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: matt on November 13, 2011, 11:05:58 AM
sho only friendly icons !!!!!!!
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: JOACH1M on November 13, 2011, 11:07:59 AM
sho only friendly icons !!!!!!!
Hit control I twice and there you go
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: lunatic1 on November 13, 2011, 11:10:48 AM
it's a bad idea leave it as it is
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: lunatic1 on November 13, 2011, 12:23:30 PM
Basically it would start a massive pick fest for known players
yeah just imagine, midway would never get off the ground.lol
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: 68ZooM on November 13, 2011, 12:25:57 PM
yeah just imagine, midway would never get off the ground.lol
 

well i think it would be the opposite reaction, eveyone scrambling to get far away from the ho expert  lol
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: lunatic1 on November 13, 2011, 02:05:26 PM
 

well i think it would be the opposite reaction, eveyone scrambling to get far away from the ho expert  lol
lol yeah or that
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: USCH on November 13, 2011, 02:24:05 PM
Sure it would.  A lot of good sticks would end up only in jets as the second they got spotted, folks would run.  They'd need a jet just to keep up and get a kill now and then.


And folks like myself would die even more as my name would scream 'easy kill!"


correct, in Fighter ace people would run the moment they saw somone whos name they feared, to the point that the good sticks would go weeks without dieing (do to the fact no one but noobs fighting them)
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: AWwrgwy on November 13, 2011, 04:28:52 PM
In WW2 they had player names at 6k in bright red :old:

In WW2 a plane wasn't a dot at 6k (yards?).



wrongway
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: hotard on November 13, 2011, 05:25:55 PM
I don't care who I'm fighting against. But I'd sure the heck like to know who the friendlies are in shore batteries.. You know, the ones who just camp it out, not firing as the CV racks the base.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Tank-Ace on November 13, 2011, 05:35:23 PM
Heres how it would work:



Known aces get many fewer kills

upper-average and high-skill but unknown players reamin relativly unaffected

Noobs get slaughtered even more than they do now
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: guncrasher on November 13, 2011, 05:49:44 PM
tank-ace unless everybody remmembers a couple of hundred players i the top skill rank, you cant tell the noobs from the og's.  except for a few players and even then you remember the names but not the skill and even more you would have to remember which plane they're good in and which one they suck.


semp
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: ARSNishi on November 13, 2011, 06:03:10 PM
This, and the fact if they see bruv119 for example they would either run away or a mass group of people may be hunting him down

For quite a while in Fighter Ace, not only did we know who we were engaging, but we also had a good idea how many kills said pilot had "under his belt" because for every 5 kills the "ace" achieved he would carry around a * following his name...   So Joach1m nailed it....   it would be a "hunt fest" that basically necessitated the "Ace" would have to have several guys covering his six.   Just imagine seeing.....      DrBone****    (basically meaning he had achieved 20+ kills without being shot down)  and how the enemy's eyes would light up with visions of being the one to knock down such a nemesis.

 
In WW2 they had player names at 6k in bright red :old:

This actually does have historical similarities when you think of Erich Hartmann's 109's Black Tulip paint job or Manfred Von Richthofen's Red Dr1 letting the enemy know they were about to engage in battle... provided they saw them coming at all.

In the case of Hartmann, both of Joach1m's arguments manifested themselves.  Once it became common knowledge who was piloting the 109 with the Black Tulip nose... the pace of Hartmann's kills slowed and did not pick back up until he reverted back to a more generic paint job.  While the rank and file soviet fighter pilot avoided combat with who they knew to be Hartmann, the Guards Fighter Regiment (soviet top guns) were dispatched to rid the skies of the dreaded Black Tulip nosed 109 and very nearly succeeded on one particular occasion.


 :salute  Nishi
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Zoney on November 14, 2011, 09:20:55 AM
I think this would work if it was an option for the pilot to choose.  If you want your name displayed to the enemies set it in preferences.  Might be kinda fun.  Might be kinda fun to go on a patrol with your squad letting all the enemies "know" whom is doing a sweep.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: titanic3 on November 14, 2011, 01:07:42 PM
I think this would work if it was an option for the pilot to choose.  If you want your name displayed to the enemies set it in preferences.  Might be kinda fun.  Might be kinda fun to go on a patrol with your squad letting all the enemies "know" whom is doing a sweep.

Now this would be nice.  :aok

I would love to put my name out there, if it attracts the noobs, ok, if it attracts the veterans, even better.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: tuesdayred on November 14, 2011, 01:50:45 PM
they did that in Air Warrior years ago. players who were rude and poor sports got swarmed, and stopped playing, and complained a great deal. it was more of a hunt fest when a known player on the other team would show up. you would stop what you were doing, grab a pony and go after them..which would lessen the game play for them.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Simon on November 14, 2011, 01:59:25 PM
You could see all friendly and enemy names in Fighter Ace MA arenas.

It did cause a lot of hunting and whatnot, but in the end I thought it was a good thing.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: kculon on November 14, 2011, 05:17:51 PM
I like not knowing, so I can learn who it is via the fight. If I fight the same people enough I know who they are by their moves....or lack of them ...lol.
I would like no enemy icons at all, last week in the SEC was a total blast.
But all things being equal, leave it as it is.
~kc
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Babalonian on November 14, 2011, 07:01:36 PM
My 2-cents:  If detailed plane info is say 500 distance atm (the distance that a P51 icon turns into a P51D or P51B), how about enemy names show up at within half that distance (like 200 or less)?

I think that would reduce it being negatively exploited, also add to people's request of knowing who other enemy AC are ina furball that didn't get the kill on you, and arguabley somewhat realistic in the sence that it has been documented in WWII that enemy pilots would pull alongside each other to either communicate or to identify their oponent down the details of the individual.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: mechanic on November 14, 2011, 07:07:09 PM
We can already see the potential side effects of this in KOTH. People will immediately target and pick the person they think is the biggest threat, regardless of position of aircraft, etc.
It will take out the unknown factor in a fight and make it more boring, imo.

isnt koth run with everyone on the same side IE names as default anyhow?


I would not mind having my name shown to the enemy in the MA. It would probably get me more fights.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Scotch on November 14, 2011, 07:11:25 PM
isnt koth run with everyone on the same side IE names as default anyhow?

Yes, which is why it is a good example. When a third competitor enters into an existing 1vs1, you can regularly see target selection based on "who" the targets are.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: W7LPNRICK on November 14, 2011, 08:28:19 PM
Sure it would.  A lot of good sticks would end up only in jets as the second they got spotted, folks would run.  They'd need a jet just to keep up and get a kill now and then.


And folks like myself would die even more as my name would scream 'easy kill!"

Nope! not accurate at all. As soon as someone like AkAk or Soulys get killed, the towered player types in "The 38 that killed me was..." then the Uber pilot gets a 5-7:1 fight. & still not easy to kill. I've been in a couple like that...was pure fun and the "Styx" didn't mine getting challenged and were good natured about it. We used to have that, but some marginal flyers became easy targets and spent their days in the tower...not much fun, or you get some vindictive "Children who get mad for being "Ho'd" and then kill the same guy 7-8 times bi-pass every other possible fight in the area. It is probably better this way. IMO  :salute
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: mechanic on November 14, 2011, 08:47:03 PM
Yes, which is why it is a good example. When a third competitor enters into an existing 1vs1, you can regularly see target selection based on "who" the targets are.


ahh of course, I totally missunderstood your angle. Be lenient on me I am dumb  :lol
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: thndregg on November 15, 2011, 08:15:19 AM
From a bomber mission perspective, I'd rather not have my name advertising my group to my opponents. Just the sizeable force of (sometimes escorted) B17's is enough to generate one hell of a fight. I prefer to not know the names of my opponents as well. The suspense & surprise is well worth it when either we get shot down or vise-versa.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: wiskyfog on November 15, 2011, 08:24:33 AM
Names or no names, i still get my bellybutton handed to me. I need a squad that TRULY teaches ACM to noobs.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: waystin2 on November 15, 2011, 08:37:23 AM
GAH, NO.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: zack1234 on November 15, 2011, 09:09:06 AM
 :rofl :rofl
Certain people would never get of the runway :rofl
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: moot on November 15, 2011, 09:09:59 AM
I vote to not see at all who you shoot down or who you shoot down.

Till after end of flight
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Hopper on November 15, 2011, 05:55:17 PM
If people would stick around for the end of the fight, you would know.  1 way or another


just saying....
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Tank-Ace on November 15, 2011, 07:23:38 PM
Thats a big reason I hang around channel 200. Many people are on it, and even those who aren't usually have squadies who are.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: 68ZooM on November 16, 2011, 01:26:27 PM
would be cool to have an after operations debriefing for each flight, showing who was killed ( or who killed you) after landing, it would be in the hanger just click on the debriefing tab and all stats for that flight would be there, kill's , ammo used, percentage of rounds hitting, perks gained or lost. i don't know if a system like this would be a resource hog on the game though.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: SPKmes on November 16, 2011, 02:54:11 PM
I believe this would be a bit of a double edged sword...Due to the plane I fly most often and the time I fly I may as well have the icon stating who I am...This has both positive and negative consequences...one is that yes I will get jumped on by many (all in fun though...well....that's what I tell myself) but I will also get some great 1,2 v 1's....also the full on headons are less as most know who I am and how I fight...trigger fingers do get twitchy :aok during a good hard turn fight but this isn't what I consider head on so much......So in essence when you know who you are fighting I believe the style of players adjusts accordingly (in most cases)...this would/could also stop much of the ganging as the names will be blazoned for all to see and if you see a known picker or should I say hi cover extraordinaire it will make you adjust accordingly..This however is something that you as a virtual fighter should know ...SA... icons or no....

As for the newer player...well they will do as others around them do and if they are not offered any help/guidance they will roll with what they know.

on the other side of it yes you will have people avoiding fights due to knowing .......picking on particular people ...but by in large it would be much like anything in these days of the gamers, exploit it if you can....the people who do it will...people who don't won't ..... honesty is lost within the sinternet by many a sad but true fact....
so although I personally don't want this idea I see +'s and -'s with it.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Zoney on November 16, 2011, 03:01:02 PM
I think more than a few people think this idea is at least interesting.

I repeat myself then and say, "Make it an option" for the pilot.

Without trying to guess what harm having the name/enemy icon would cause, what harm would it be having it as an option/preference ?
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: JUGgler on November 16, 2011, 03:19:36 PM
 I think the details of victories should be done in a separate window "after" you land. Losers should not see who shot them down from system.


The window should list detail for all your victories to you and only you. info from losses should be updated twice a day so you could look at it and see who shot you down last night, but not in "realtime" :aok Consider the 2 updates as "cooldown" :aok This would free up enormous space in the text buffer also  :aok :aok
 system would still show # of victories and what ride, but system would not show who shot you down!

Just a thought!



JUGgler
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Guppy35 on November 16, 2011, 08:08:48 PM
I think the easiest solution is to do what many of us do.  Just let folks you know that you are on the way, in what plane and at what altitude.  it works wonders for drawing red planes to my 38G :)
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Threeup on November 17, 2011, 02:15:51 AM
Great idea in DA, but not that sure in MA for reasons previously noted.

Plus half the fun in MA is not knowing until a result. Although it’s true that more often than not you can hazard a fairly good guess based on previous fights, scoping text bar and roster. But that’s part of overall SA anyway.

Maybe a test run in there to see the effect is in order. Or for purists mid war for a trial.

Lots of fors and againsts, that’s for sure.

$0.02......... more againsts than fors in MA – reverse in DA
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: moot on November 18, 2011, 07:27:24 AM
would be cool to have an after operations debriefing for each flight, showing who was killed ( or who killed you) after landing, it would be in the hanger just click on the debriefing tab and all stats for that flight would be there, kill's , ammo used, percentage of rounds hitting, perks gained or lost. i don't know if a system like this would be a resource hog on the game though.
Years back HT said it was on todo list; or his own wishlist anyway.
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Shuffler on November 18, 2011, 09:01:20 AM
Years back HT said it was on todo list; or his own wishlist anyway.

Nothing HT wants ever gets put in the game..... poor guy. :(
Title: Re: Would Adding Enemies' Names to Their Icons Affect Gameplay?
Post by: Nathan60 on November 18, 2011, 09:59:19 AM
would be cool to have an after operations debriefing for each flight, showing who was killed ( or who killed you) after landing, it would be in the hanger just click on the debriefing tab and all stats for that flight would be there, kill's , ammo used, percentage of rounds hitting, perks gained or lost. i don't know if a system like this would be a resource hog on the game though.

Wouldn't mind seeing this  maybe a wishlish topic?