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General Forums => Aces High General Discussion => Topic started by: chaser on November 16, 2011, 06:54:40 PM

Title: 12 Hour Side Switch
Post by: chaser on November 16, 2011, 06:54:40 PM
 :bhead :bhead :bhead  <----- What I think about it.


It would br great to see the 1 hour side switch come back. I know it makes everyone claim "spiez!!" but what about those of us who just want to fight? We're the one being punished for other peoples stupidity. Now I'll admit that I rarely ever switch sides. But tonight I switched rook to go to a GV battle and a little bit later after my battle had died I saw a good fight going on between knights and bish. I go to switch back and i get a message saying "you cannot change countries for another 556 minutes." That ruins the game for me and lots of other people.

So please HTC. Can we go back to the 1 hour time limit?  :pray
Title: Re: 12 Hour Side Switch
Post by: MK-84 on November 16, 2011, 06:59:19 PM
I would be satisfied with a explanation for whats in it for us for the 12hr switch.
It's frustrating to bee when i cant change countries, but perhaps theres a valid reason(s) that I cant think of
Title: Re: 12 Hour Side Switch
Post by: chaser on November 16, 2011, 07:38:52 PM
The only explanation I've ever seen from HiTech was "That's the way it used to be." But that's not very helpful....
Title: Re: 12 Hour Side Switch
Post by: Butcher on November 16, 2011, 08:11:48 PM
Hey chaser, stop spying on what panties Silat is wearing.
Title: Re: 12 Hour Side Switch
Post by: BaDkaRmA158Th on November 16, 2011, 08:26:30 PM
I would be satisfied with a explanation for whats in it for us for the 12hr switch.
It's frustrating to bee when i cant change countries, but perhaps theres a valid reason(s) that I cant think of

Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:
Title: Re: 12 Hour Side Switch
Post by: Slash27 on November 16, 2011, 09:13:01 PM
SPIES!!!!! :cry :cry :cry
Title: Re: 12 Hour Side Switch
Post by: FireDrgn on November 16, 2011, 09:20:17 PM
Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:

How in the world does it make spying harder.? 
Title: Re: 12 Hour Side Switch
Post by: SPKmes on November 16, 2011, 09:22:35 PM
Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:

Hmmm the only thing that would/could stop is people changing over to drive CV's into desirable postions( Even then they will do it if they want to anyway...it doesn't stop comms between people...so the spying issue surely can't be the be all and end all of it...

play 5 hours either side of American prime time and give me your thoughts on a 12 hour side switch....now I wasn't a prolific country changer but I do at times of boredom, lately it would have been nice to change to a side that at least had a fight going some where....I try not to whinge too much when bish are getting nailed from both sides cause the if the other two stop and fight each other it is quite boring
Title: Re: 12 Hour Side Switch
Post by: guncrasher on November 16, 2011, 10:54:33 PM
Not sure why you guys get upset about.  I can switch any time I want 12 hours or not.

semp
Title: Re: 12 Hour Side Switch
Post by: DaHand on November 16, 2011, 11:31:13 PM
It's the right thing to do for all the shades. And after all, most of the good players had like 2 or 3 accounts.


Why don't you?


So here here htc! 
Title: Re: 12 Hour Side Switch
Post by: guncrasher on November 17, 2011, 03:24:51 AM
It's the right thing to do for all the shades. And after all, most of the good players had like 2 or 3 accounts.


Why don't you?


So here here htc! 

actually I only have one account and unlike other squads I dont have access to my squadies account either.  but I still can change any time I want or feel like it 12 hour switch time or not.

semp
Title: Re: 12 Hour Side Switch
Post by: StokesAk on November 17, 2011, 08:43:26 AM
It's the right thing to do for all the shades. And after all, most of the good players had like 2 or 3 accounts.


Why don't you?


So here here htc! 

Sorry no, most players don't have 2 accounts, or would even think about spending $15 a month so they can get good at a video game.
Title: Re: 12 Hour Side Switch
Post by: SmokinLoon on November 17, 2011, 09:10:15 AM
Sorry no, most players don't have 2 accounts, or would even think about spending $15 a month so they can get good at a video game.

I see what you did there.   :neener:
Title: Re: 12 Hour Side Switch
Post by: ink on November 17, 2011, 10:14:46 AM
Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:

wrong :aok
Title: Re: 12 Hour Side Switch
Post by: B4Buster on November 17, 2011, 10:57:56 AM
12 hours to switch sides is very frustrating for Squads who roam all three countries. Squad nights take planning a few days in advance, to insure everyone is all on the same country, and able to switch if need be. If I get stuck on a country with stale fights, I usually just log.   
Title: Re: 12 Hour Side Switch
Post by: Guppy35 on November 17, 2011, 11:05:19 AM
Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:

LOL I bet you really believe this too :aok
Title: Re: 12 Hour Side Switch
Post by: Soulyss on November 17, 2011, 11:13:19 AM
Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:


Bolded the part I want to reply to, because it's just a flat out over generalization.  I very much dislike the 12 hour switch rule for some of the very reasons pointed out already, I don't care at all who's "winning" the war.  I just want to be able to log on, find a little furball, shoot at some cartoon airplanes then call it a night.  With the 12 hour switch rule I find myself logging in, looking at the map then just logging back out to go do something else.

Or to put it another way imagine I made the following statement and how myopic it would sound if I said

"Of course the only reason someone would want a 12 hour switch rule is because they care so much for who's winning the cartoon war that they would be prone to engaging in some of the behavior they hope the 12 hour rule can prevent."

How silly would that sound?


Title: Re: 12 Hour Side Switch
Post by: BigR on November 17, 2011, 11:17:30 AM
Yeah, its called pick a side and stick with it. Couldn't figure that out huh?


If you and your wingmates are changing over to a different county for shared op's with another plane company then one wouldn't suspect spending 6-8+ hours on one side to be a big deal, when tomorrow comes, change back.


Of course, unless a person has other intentions, that's the ONLY reason i could see this system bugging anyone,ever.



Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:


I don't see how someone who has been playing this game for 8 years can remain so clueless. There is a fairly large group of people in this game that don't give a crap about winning the war or taking bases. They go where the fight is. If you can't possibly see any reasons for side switching other than spying, you must be blind.
Title: Re: 12 Hour Side Switch
Post by: Dead Man Flying on November 17, 2011, 11:24:02 AM
Bottom line, it is to stop or if possible..make it *harder* for people to spy on each other and thus render one side with a tactical advantage over the other side. Couldn't figure it out huh.  :confused:

The 12 hour side switch restriction has absolutely nothing to do with preventing spying.  Its purpose is to better balance sides and prevent wild fluctuations in numbers between sides compared to shorter time limits, as has been discussed in numerous threads on this topic previously.

The idea that the 12 hour limit actually makes spying "harder" isn't even an unintended consequence of the change.  It has no effect on spying at all.
Title: Re: 12 Hour Side Switch
Post by: whopper2 on November 17, 2011, 01:29:13 PM
People do not need to change sides to spy.  Some do, but the biggest offenders are those with multiple accounts, those who have the login/PW of their friends, and those who already have moles on the other side willing to PM details.  This is nothing new and it happens everyday.  Some even only have their squad comms on Skype or the like so that there are no witnesses to their multiple account shenanigans.  Again, this happens every day and in more than one arena.

If it takes a squad three days to get organized that is SIX total cycles they could have had chances to all get on the same side and didn't.  If that's the case that squad needs to get it's kraap together. 

For those citing that "the fight gets stale", or that they can't find a fight they must be in the WWI arena or the Early War Arena at 4 AM Dallas time because there is a fight anywhere in LW that you go and start one.

A few days ago I was rook and the bish and knights were gang-banging them with no fight on their front.  I went knights and took a gv to a bish base and started a fight.  It wasn't 45 minutes and the whole knight-bishop front was full of gv fights and air radar bars.  That means anyone can start a fight so that's no excuse.

The 12 hour rule forces sidehoppers to think strategically.  If you can't, WoW and crosswords await you.


Title: Re: 12 Hour Side Switch
Post by: Shuffler on November 17, 2011, 01:34:44 PM
I want it back to 1 hour. My phone bill for long distance calls to the other side is unsustainable.  :D
Title: Re: 12 Hour Side Switch
Post by: Guppy35 on November 17, 2011, 01:38:56 PM
People do not need to change sides to spy.  Some do, but the biggest offenders are those with multiple accounts, those who have the login/PW of their friends, and those who already have moles on the other side willing to PM details.  This is nothing new and it happens everyday.  Some even only have their squad comms on Skype or the like so that there are no witnesses to their multiple account shenanigans.  Again, this happens every day and in more than one arena.

If it takes a squad three days to get organized that is SIX total cycles they could have had chances to all get on the same side and didn't.  If that's the case that squad needs to get it's kraap together. 

For those citing that "the fight gets stale", or that they can't find a fight they must be in the WWI arena or the Early War Arena at 4 AM Dallas time because there is a fight anywhere in LW that you go and start one.

A few days ago I was rook and the bish and knights were gang-banging them with no fight on their front.  I went knights and took a gv to a bish base and started a fight.  It wasn't 45 minutes and the whole knight-bishop front was full of gv fights and air radar bars.  That means anyone can start a fight so that's no excuse.

The 12 hour rule forces sidehoppers to think strategically.  If you can't, WoW and crosswords await you.




I call BS on being able to start a fight anywhere.  Been there, tried that, many a time.  Rarely will folks respond.
Title: Re: 12 Hour Side Switch
Post by: guncrasher on November 17, 2011, 02:07:31 PM
I call BS on being able to start a fight anywhere.  Been there, tried that, many a time.  Rarely will folks respond.

so they all hate me when I go somewhere to pork and 10 fighters up looking for me?  am I that special?

semp
Title: Re: 12 Hour Side Switch
Post by: Guppy35 on November 17, 2011, 02:09:59 PM
so they all hate me when I go somewhere to pork and 10 fighters up looking for me?  am I that special?

semp

Clearly :)
Title: Re: 12 Hour Side Switch
Post by: SPKmes on November 17, 2011, 02:39:36 PM
so they all hate me when I go somewhere to pork and 10 fighters up looking for me?  am I that special?

semp

you know you're special  ;) ...but honestly..if it is dead on a side the first instance of a con and all the people who are like me, looking for the base takers/a fight with more red than green jump at it...I usually just land though (if more than 2 others up) cause most others use planes much faster than mine so it is futile... That be the main reason
Title: Re: 12 Hour Side Switch
Post by: ebfd11 on November 18, 2011, 07:11:45 PM
I call BS on being able to start a fight anywhere.  Been there, tried that, many a time.  Rarely will folks respond.

The Pigs do this on daily basis, we will fly in and make the base flash and hover till someone comes up to fight. We generally wait till some one is co-alt to engage but we usually pick fights and make them bleed. We also die alot doing this but when you can start a fight to get things rolling it's fun.

Come to the nit side and fly with us some Tuesday and see what i am talking about. We provoke the fight them we clean it up after we make a mess.

LawnDart
Title: Re: 12 Hour Side Switch
Post by: ink on November 18, 2011, 07:19:03 PM
The Pigs do this on daily basis, we will fly in and make the base flash and hover till someone comes up to fight. We generally wait till some one is co-alt to engage but we usually pick fights and make them bleed. We also die alot doing this but when you can start a fight to get things rolling it's fun.

Come to the nit side and fly with us some Tuesday and see what i am talking about. We provoke the fight them we clean it up after we make a mess.

LawnDart

last time I fought the pigs I came from a further base and attacked the vulchers...which were pigs.....just sayin
Title: Re: 12 Hour Side Switch
Post by: dkff49 on November 18, 2011, 07:24:25 PM
Most times that I fly over to a base to start a nice little fight, they waited until i was about of gas and then upped their spixteen and before they get up to alt my engine shuts off.   :furious :bhead

So much for anyone can start a fight. I am sure it is much easier at US prime Time. Note I am from US and play mostly on prime time. I also stay on well past and that is when i seem to have problems starting fights. A shorter side switch time would certainly help. I am not saying it has to be at 1 hour but 2-3 would be great.
Title: Re: 12 Hour Side Switch
Post by: matt on November 18, 2011, 08:50:30 PM
 3 hour limit woulnt be that bad.. :bolt:
Title: Re: 12 Hour Side Switch
Post by: 68ZooM on November 18, 2011, 09:26:57 PM
Announce on 200 what base your heading to seems to work, if there looking for a fight they will up.
Title: Re: 12 Hour Side Switch
Post by: The Fugitive on November 19, 2011, 08:53:37 AM
Announce on 200 what base your heading to seems to work, if there looking for a fight they will up.

On SAPP nights we use to do that all the time. Once they figured out we didn't want to capture the base and only wanted a fight, they stopped showing up. We could shoot the crap out of the place and nobody would bother because they knew we weren't going to try for the capture.
Title: Re: 12 Hour Side Switch
Post by: Tordon22 on November 19, 2011, 09:25:37 AM
Spying is more prosperous than ever. Some squads have become so desperate for cv and unguarded base info that I've even made a couple bucks via paypal! And if you must know, I do have squads 'based' in each country. I just happen to work with certain members only of those squads and sometimes when no on is on and accepting info for a certain side, they get demolished. That's when we see two vs one country fighting and I do some of my best work. Managing a two pronged attack while also keeping them out of each others way is quite tricky.

So if you're tired of getting picked on, or having a tough time with score as a squad....maybe I can help. You just have to decide if you are really that dedicated to winning the war and getting your name in lights.
Title: Re: 12 Hour Side Switch
Post by: 68ZooM on November 19, 2011, 09:54:12 AM
On SAPP nights we use to do that all the time. Once they figured out we didn't want to capture the base and only wanted a fight, they stopped showing up. We could shoot the crap out of the place and nobody would bother because they knew we weren't going to try for the capture.

eventually that's what happened to us also, after awhile we would just deack the feild and announce on country feild # blah blah is deacked. sure some would up but never enough for a fun fight.
Title: Re: 12 Hour Side Switch
Post by: Melvin on November 19, 2011, 10:14:27 AM
Spying is more prosperous than ever. Some squads have become so desperate for cv and unguarded base info that I've even made a couple bucks via paypal! And if you must know, I do have squads 'based' in each country. I just happen to work with certain members only of those squads and sometimes when no on is on and accepting info for a certain side, they get demolished. That's when we see two vs one country fighting and I do some of my best work. Managing a two pronged attack while also keeping them out of each others way is quite tricky.

So if you're tired of getting picked on, or having a tough time with score as a squad....maybe I can help. You just have to decide if you are really that dedicated to winning the war and getting your name in lights.


 :rofl  Does Mother know about this?
Title: Re: 12 Hour Side Switch
Post by: Tordon22 on November 19, 2011, 10:15:06 AM
Who wouldn't up at a deacked field for a fair fight?!?!?!

Sum ppl
Title: Re: 12 Hour Side Switch
Post by: 68ZooM on November 19, 2011, 10:40:12 AM
Who wouldn't up at a deacked field for a fair fight?!?!?!

Sum ppl


guess you missed the part of flying around for awhile BEFORE we deacked the base ( got to waste our ammo on something) we have no problems upping from a hot Field under attack, we do that more than not. but then again we don't care about preserving our K/D ratio like other squads do, if the Fields under attack why wouldn't that be a good place to fight ? unless ones worried about there precious k/d ratios
Title: Re: 12 Hour Side Switch
Post by: Megalodon on November 19, 2011, 11:27:12 AM
I love the 12 hour rule could we make it longer, say 24 hours or a month  and get rid of xross country communications?

That would be awesome,

Title: Re: 12 Hour Side Switch
Post by: chaser on November 19, 2011, 04:46:48 PM
Still nothing from HTC?
Title: Re: 12 Hour Side Switch
Post by: ink on November 19, 2011, 05:53:39 PM
I love the 12 hour rule could we make it longer, say 24 hours or a month  and get rid of xross country communications?

That would be awesome,



no that would be anything but awesome.......more like extremely LAME "thank" you very much......
Title: Re: 12 Hour Side Switch
Post by: Megalodon on November 19, 2011, 07:31:31 PM
no that would be anything but awesome.......more like extremely LAME "thank" you very much......

Your entitled to your opinion no need to thank me.

Anything less than 12 hours not only suck's but stink's as well. and so do back channel xcountry comms   :aok   


very much...,
Title: Re: 12 Hour Side Switch
Post by: caldera on November 19, 2011, 07:37:05 PM
The ability to switch sides (at will) to the lowest numbered country would be nice.  Only a paranoid horde monger would have a problem with that.
Title: Re: 12 Hour Side Switch
Post by: guncrasher on November 19, 2011, 07:44:20 PM
The ability to switch sides (at will) to the lowest numbered country would be nice.  Only a paranoid horde monger would have a problem with that.


 :noid :noid :noid :noid :noid

semp
Title: Re: 12 Hour Side Switch
Post by: JUGgler on November 19, 2011, 08:56:31 PM
last time I fought the pigs I came from a further base and attacked the vulchers...which were pigs.....just sayin



 :rofl :rofl :rofl



JUGgler
Title: Re: 12 Hour Side Switch
Post by: Megalodon on November 19, 2011, 09:46:18 PM
The ability to switch sides (at will) to the lowest numbered country would be nice.  Only a paranoid horde monger would have a problem with that.

Pick a side and stay there .... I won't think less of you for not switching to help us.  :rofl

Title: Re: 12 Hour Side Switch
Post by: BushLT1 on November 19, 2011, 11:02:59 PM
Its hard to spi with this 12 hr thingy
Title: Re: 12 Hour Side Switch
Post by: caldera on November 20, 2011, 07:34:56 AM
Pick a side and stay there .... I won't think less of you for not switching to help us.  :rofl



Looking for cartoon airplane fights, not earning respect from some paranoid horde monger.  Please explain in depth, the sacred principle (or is it commandment) for picking a side and staying there.  Allegiance to a cartoon flag?  :lol 
Title: Re: 12 Hour Side Switch
Post by: The Fugitive on November 20, 2011, 09:41:17 AM
Pick a side and stay there .... I won't think less of you for not switching to help us.  :rofl



Who says they are there to "help you". They are there looking for fights, your involvement means very little to them.
Title: Re: 12 Hour Side Switch
Post by: guncrasher on November 20, 2011, 10:06:43 AM
Looking for cartoon airplane fights, not earning respect from some paranoid horde monger.  Please explain in depth, the sacred principle (or is it commandment) for picking a side and staying there.  Allegiance to :noid a cartoon flag?  :lol 

I tried switching to get away from lawndart but he always find me  :noid

semp