Aces High Bulletin Board
General Forums => Wishlist => Topic started by: TheRhino on November 26, 2011, 01:14:20 AM
-
Here's something... what if online (and offline without the use of perk points) you could establish forward OPs, weapons development facilities, artillery and the like? We could drive to/land at a certain point, claim it as a base, and use perk points to buy objects/buildings to place there. This would also introduce the need for observation/reconnaissance/liason aircraft. These facilities could increase radar range, weapon and ammunition suplies, fuel supplies and possibly even to create experimental fighter aircraft? To me, it opens up a whole new world of opportunity, but I know heaps of people will disagree on the grounds of it being 'too hard' or 'too unrealistic'. Before making these claims about it being unrealistic, please realise THIS IS WHAT PEOPLE DID NOT ONLY IN WW2, BUT ALSO CURRENTLY. ALWAYS HAVE AND ALWAYS WILL. I EVEN THOUGHT IT IMPORTANT ENOUGH TO GET MY CAPS-LOCK OUT. I do understand this would take quite a while to incorporate into Aces High, but I think it would be every bit worth the wait.
:salute
-
Here's something... what if online (and offline without the use of perk points) you could establish forward OPs, weapons development facilities, artillery and the like that DO NOT appear on the map? We could drive to/land at a certain point, claim it as a base, and use perk points to buy objects/buildings to place there. This would also introduce the need for observation/reconnaissance/liason aircraft. These facilities could increase radar range, weapon and ammunition suplies, fuel supplies and possibly even to create experimental fighter aircraft? To me, it opens up a whole new world of opportunity, but I know heaps of people will disagree on the grounds of it being 'too hard' or 'too unrealistic'. Before making these claims about it being unrealistic, please realise THIS IS WHAT PEOPLE DID NOT ONLY IN WW2, BUT ALSO CURRENTLY. ALWAYS HAVE AND ALWAYS WILL. I EVEN THOUGHT IT IMPORTANT ENOUGH TO GET MY CAPS-LOCK OUT. I do understand this would take quite a while to incorporate into Aces High, but I think it would be every bit worth the wait.
:salute
:edit
-
can you post an example of experimental fighter aircraft that was sent to forward out posts? one thing is to suggest bringing a bunch of c47's and open a vh base somewhere, but experimental aircraft was not sent to the front much less to lightly guarded out posts. as if it was to crash or be captured it would be a nice giveaway of top secret info to the enemy.
and the observation/recon aircraft has been discussed to death.
semp
-
+1 for the bases -1 for the experimental aircraft total=0
-
-1. would be abused to no end.
-
-1. would be abused to no end.
limit the amount of foward bases allowed per side and it wont be. also allow a command structure per base to allow it to be disassembled and moved elsewhere on the map
-
it would be a good change to have these c-47 made gv bases with perhaps 1 hangar to spawn gv's and attack a nearby base. and when the vh get's destroyed then you gotta start all over. but I hardly think people will bring several c47's to within range of an enemy base when they can just bring bombers and blow it all to hell.
semp
-
Well I think the issue is that HTC wants everything to be available to everyone. Even the CV controll thing can be circumvented unless the guy controlling the CV is the guy with the best rank in the arena.
I think thats probably also the reason that HTC doesn't limit the number of planes per base, or types of plane per base; everything should be available at an equal opportunity to everyone.
And semp, what I see is more of one NOE C-47 (relativly hard to spot, and you can't tell if hes already placed his GV base without hours of searching) going to a behind the lines base, or to the strats or something, and then suddenly you have a horde of GV's swarming over the strats, or strategic base.
-
problem is it shouldnt take only one goon to open up a base. about 4 or 5 should be more like it.
semp
-
I think HTC doesn't like things that require multiple people to use. Infact its one of the main arguments against LST's, gliders, and the like.
Personally, I think starting up a base thats fully capable of independent action should require 10 at the very least, if that base is just a single hanger and no AA guns. Other than that, I would agree.
-
to stop abuse of this option,just make it a moveable base like a CV for land,and when its parent base is captured and the land based moveable base(cv like) is destroyed...well then the opposing force gets the movable base....just limit what is available at the cv like moveable base.
-
Well... I can see it now.
NOE mission all the way into enemy territory an set up a field right next to their HQ... Yeah... -1
-
You do realise this would add so much more required strategy into the game? Fair enough for not agreeing over the X-planes bit, even I didn't think that was the best idea ever. But all the towns, air bases, cities, etc. are all consistent in their layout. These fields would be the one thing that isn't, and would supply strategic value if you use them correctly. They could also be used to spawn supply routes, so these 'invisible fields' would essentially kill three birds with one stone. It would require more supply routes for those who enjoy destroying trains, barges and convoys, it would give those who enjoy reconnaissance missions a go at actually trying to find something, and those who want extra fuel and ammo will have it at their fingertips.
-
So? It would still be abused. It would need a high perk cost, like if you take a KT's worth of perks out of all categories (you're able to create an autonomous, self contained base wherever you like) and at least 10 C-47's to setup.
If there weren't those restrictions, there would be no end to their abuse.
-
So? It would still be abused. It would need a high perk cost, like if you take a KT's worth of perks out of all categories (you're able to create an autonomous, self contained base wherever you like) and at least 10 C-47's to setup.
If there weren't those restrictions, there would be no end to their abuse.
Simple fix. Make the restrictions. I doubt it would make any difference, seeing that you have to get to the place you want to set up first, and you could run into all sorts of trouble on the way anyway.
-
With respect to forward bases all you really need is the ability to drop air craft supplies on flat bits of treeless terrain and create a rule set that allows aircraft limited re arm and maybe even limited repair when stationary on the ground adjacent to these supplies.
It would not be a fully logistically supplied base however. Just a player created supply point. You would still need runway at an established base to land successfully or re arm with heavy ordinance or repair/replace any thing obviously broken.
-
You're missing the point. It wouldn't be used as a forward base, it would be used as a behind-the-lines, unlimited equipment, hard to find base so we can bomb the CV, or level the strats.
While I wouldn't mind the end to CV hiding thing, there are other more realistic ways you can solve that issue.
-
You're missing the point. It wouldn't be used as a forward base, it would be used as a behind-the-lines, unlimited equipment, hard to find base so we can bomb the CV, or level the strats.
IMO such a thing should not have access to unlimited equipment it should only have access to such logistics as players can supply.
There is a Historical precedent.
In September 1944 the 1st Czech Fighter regiment of the VVS took 22 La5FN's behind enemy lines to be based at Zolna in support of the Slovakian uprising. Where they launched 540 combat missions taking out LW access to it's Czech based fields forcing deployment from southern Poland. The Slovakian uprising failed to establish its self and the remaining Lavochkins were withdrawn on the 20th October.
-
So, like 1 box of field supplys = 1 sortie by any fully laden fighter, 2 = 1 sortie by any fully laden bomber?
Would work, but I don't see much benefit to it.
-
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.
the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked light or medium vehicles)
then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)
then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply
the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers
the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete
base may never be capture, only destroyed.......
unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
-
I'm not sure if our coading allows for such a complex system.
Come to that, I'm not even sure this is doable upon a second look. If we had the ability to edit the maps not just out of game, but IN game, WHILE they're in use, suggestions about editing/modifying the terrains probably wouldn't be cause for all the replys of "too much work" and "it would take too long" that such a suggestion brings now.
-
I'm not sure if our coading allows for such a complex system.
Come to that, I'm not even sure this is doable upon a second look. If we had the ability to edit the maps not just out of game, but IN game, WHILE they're in use, suggestions about editing/modifying the terrains probably wouldn't be cause for all the replys of "too much work" and "it would take too long" that such a suggestion brings now.
anything is possible. might be difficult, might take time, might not be worth it. etc., but it could be done. how do we have magically moving strat cities now? all new base layouts and towns. etc. (all on the same maps)
-
Yeah, it might be possible if they change how they do the coading, but perhaps not with the current system.
And IMO, it wouldn't be worth it.
-
So, like 1 box of field supplys = 1 sortie by any fully laden fighter, 2 = 1 sortie by any fully laden bomber?
Would work, but I don't see much benefit to it.
Well they would be "aircraft supplies".... (only available from airfield supply depots)
I think the main use in game would end being the conversion of vehicle fields into temporary forward air fields as GV's from rear air fields spawned in and dropped "aircraft supplies".
I never grasped why supplies are a function of barracks health. ( I have heard that grunts are required to use them but its a bit naff really)
Always seems to me that supplies should be a function of hanger/ammo/fuel health. And by hanger I would nominate the so called "indestructable" that we select ac/gv in. Harden it up and and link field, gv and future ac supplies to it. Plus if a field has not fuel or ammo then that resource should not be available as a supply (even on the re arm pad IMO) from that field.
-
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.
the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked light or medium vehicles)
then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)
then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply
the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers
the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete
base may never be capture, only destroyed.......
unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
This^
Sums it up nicely. :salute
-
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.
the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked light or medium vehicles)
then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)
then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply
the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers
the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete
base may never be capture, only destroyed.......
unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
This^
Sums it up nicely. :salute
-
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.
the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked light or medium vehicles)
then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)
then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply
the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers
the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete
base may never be capture, only destroyed.......
unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
This^
Sums it up nicely. :salute
-
plus like .. infinity. holy crap i like this idea
-
So really tilt, you're not asking to be able to create new bases at all, you're asking for the ability to drop A/C supplys that will rearm, refule, and possibly preform limited repairs on your aircraft, regardless of if you've landed on an airfield.
-1