Aces High Bulletin Board

General Forums => Wishlist => Topic started by: nimble on November 29, 2011, 11:34:55 AM

Title: 12 hour timer on switch is way too long
Post by: nimble on November 29, 2011, 11:34:55 AM
Don't know why this was changed so dramatically, but it's way too long. I often play very late at night or very early in the AM, and there are times that there simply isn't a decent fight going for a specific country, so I switch. It's not to spy, not to gain an advantage in the war, just because of lack of targets. If HTC could please consider lowering this timer to a more friendly level for players like me, it would be most appreciated.
Title: Re: 12 hour timer on switch is way too long
Post by: uptown on November 29, 2011, 02:46:23 PM
The side switch time limit has nothing to do with "teh spyz". Although I do agree the 12 hours is a bit much.

Title: Re: 12 hour timer on switch is way too long
Post by: sunfan1121 on November 29, 2011, 11:06:07 PM
11 hours too long.
Title: Re: 12 hour timer on switch is way too long
Post by: BiPoLaR on November 29, 2011, 11:46:53 PM
12 hours? Are you kidding me? Who bright idea was that retardedness?
Title: Re: 12 hour timer on switch is way too long
Post by: chaser on November 29, 2011, 11:49:49 PM
+1 to going back to 1 hour time limit. 12 hours is just ridiculously long and unneeded.
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on November 30, 2011, 05:57:13 AM
moin

12 houers are way to short.
im a knight since 2002 so i can t understnad were the problem is, sure i knew alot of people who changed countrys but if thay change thay stay there mostly more than a week.

and im playing alot of time not in the main time and i find always a fight, i start only thinking to change country if im not able to finde a cv of the enemy but i have never done that.  ;).

cu christian
Title: Re: 12 hour timer on switch is way too long
Post by: Lusche on November 30, 2011, 05:59:14 AM
moin

12 houers are way to short.


I get it that the country switch doesn't affect you personally... but why is it too short?  :headscratch:  I mean, how would the game improve if you make it even more difficult for to fly elsewhere?
Title: Re: 12 hour timer on switch is way too long
Post by: zack1234 on November 30, 2011, 06:32:23 AM
12 hours? Are you kidding me? Who bright idea was that retardedness?

It was my idea :old:
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on November 30, 2011, 07:41:48 AM
moin

ok, i saied it a bit to hard. 12 houers is ok, but every houer less it would not.
its not god to suport easy side switching because its not good for the team.
imagine if everone can sitch country with out the thought : oh, if i switch i must stay there for the next 12 houers.
in this game you are sometimes on the winner side and sometimes on the loser side, switching to the side what is the best in a moment would not help the game.
if you are on the looser side, stay there and do your best to save your side, in that way we all win.

and of corse less houers waiting time will rise ouer spy problem too.

maybe a compromise is posible, if you want to switch you need to spend perkpoints, so every switch will be well dicided.

cu christian
Title: Re: 12 hour timer on switch is way too long
Post by: CAP1 on November 30, 2011, 07:42:49 AM
11 hours too long.

 more like 11 hours and 59 minutes too long.

 i fly midwar. the fights often dry up quickly, and move to a point where it would be prudent to change sides to be able to continue finding fights.
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on November 30, 2011, 07:55:31 AM
moin

ok, in the other arena its a bit diverent, but in the MAIN Arena (Lw) we should stay at 12 houers.

cu
Title: Re: 12 hour timer on switch is way too long
Post by: Lusche on November 30, 2011, 08:44:24 AM
in this game you are sometimes on the winner side and sometimes on the loser side, switching to the side what is the best in a moment would not help the game.
if you are on the looser side, stay there and do your best to save your side, in that way we all win.

It's exactly the other way round for most of us renowned side switchers. We don't leave the losing side, we join them. And this is helping the game.

Those who "suffer" from having their team kicked around (and usually fill up country channel with whines about it) are team-loyal. In fact, it's an exaggerated "loyality" that makes them suffer from that in the first place. They do not switch sides - they log off in disgust.


The "spy thing" is one of those gross exaggerations as well. Every fail is alleged to spies. When the 12h limit was imposed again, the generals rejoiced "No more spying!"... but I still see all that allegations on country channel every day, no matter how ridiculous it is.
And those squads that do really want to spy, are not hurt by it at all, nor would they be with 24, 48 or whatever limit. It's the honest players that do suffer.
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on November 30, 2011, 09:04:49 AM
moin

the question is what will the majority do? will say switch to the winner country or switch to the looser country.
maybe there are a few thay will join the kiked country but im sure the majority will switch to grapp perks and win.

well if thay log off its better for the country as if thay switch ;).

cu
Title: Re: 12 hour timer on switch is way too long
Post by: coombz on November 30, 2011, 09:08:25 AM
im sure the majority will switch to grapp perks and win.

except that's not possible  :headscratch: 

the players who change sides are the type of players who DO NOT CARE about who is winning or losing the war, they're just looking for some action when the arenas are slow and boring



Title: Re: 12 hour timer on switch is way too long
Post by: CAP1 on November 30, 2011, 09:12:24 AM
moin

the question is what will the majority do? will say switch to the winner country or switch to the looser country.
maybe there are a few thay will join the kiked country but im sure the majority will switch to grapp perks and win.

well if thay log off its better for the country as if thay switch ;).

cu

 if i recall, before this limit, they had it set up to where you had to have been on a side for at least an hour in order to get the winning sides bonus perks.

 for people like me, the lack of ability to switch sides to find a good fight is killing things. even in the lw arenas, if i were fighting one side, and all i could find were hordes, then i'd switch to a different side to find fights with better odds. or if i were on the side where there were nothign but hords, i would switch to get out of the horde.

 do you see where i'm going?
Title: Re: 12 hour timer on switch is way too long
Post by: Lusche on November 30, 2011, 09:15:39 AM
moin

the question is what will the majority do? will say switch to the winner country or switch to the looser country.

This is no question, because we had a 1 hour limit for years. Even when they could indeed get perks by that due to a bug, the majority did not do that at all.
Title: Re: 12 hour timer on switch is way too long
Post by: nimble on November 30, 2011, 10:06:37 AM
This is no question, because we had a 1 hour limit for years. Even when they could indeed get perks by that due to a bug, the majority did not do that at all.

Honestly though, I think it is much worse to pretty much screw players who play during offpeak hours because some people switched sides to get some arbitrary perks. No one is going to unsub because someone got perks, more will unsub because they can't find a decent fight and have to wait 12 hours to fly with their friends during peak hours. All this change promotes is not playing the game during offpeak hours, which leads to less and less people playing during those times, and just compounds the problem. It's a silly and damaging change.
Title: Re: 12 hour timer on switch is way too long
Post by: coombz on November 30, 2011, 10:13:31 AM
nimble you don't have to convince us that it's a silly and damaging change :D

unfortunately HTC doesn't seem to care *shrug* what can ya do?
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on November 30, 2011, 10:26:55 AM
This is no question, because we had a 1 hour limit for years. Even when they could indeed get perks by that due to a bug, the majority did not do that at all.

moin

is this profed? dont think only at the few long timer.

cu
Title: Re: 12 hour timer on switch is way too long
Post by: Lusche on November 30, 2011, 10:35:37 AM
moin

is this profed? dont think only at the few long timer.

cu


I did occasionally monitor the player numbers and country roster because of such claims. Never ever found players changing to the winning side in any significant number. Most players did in fact rarely switch sides at all. It's mostly AH vets far removed from that war game.

And interestingly, the ones claiming "everybody switches sides" could never ever come up with any facts themselves. Just like those "eny is broken" claims: Everybody "knows" the enemy does never get the same high eny, despite no one having ever come up with a actual screenshot showing it - which should be very simple ;)

I admit that I'm (still) fed up with all that myth stuff  :rolleyes:
Title: Re: 12 hour timer on switch is way too long
Post by: VonMessa on November 30, 2011, 10:52:23 AM
It's exactly the other way round for most of us renowned side switchers. We don't leave the losing side, we join them. And this is helping the game.

Those who "suffer" from having their team kicked around (and usually fill up country channel with whines about it) are team-loyal. In fact, it's an exaggerated "loyality" that makes them suffer from that in the first place. They do not switch sides - they log off in disgust.


The "spy thing" is one of those gross exaggerations as well. Every fail is alleged to spies. When the 12h limit was imposed again, the generals rejoiced "No more spying!"... but I still see all that allegations on country channel every day, no matter how ridiculous it is.
And those squads that do really want to spy, are not hurt by it at all, nor would they be with 24, 48 or whatever limit. It's the honest players that do suffer.

 :aok

I have not switched once since the time was extended.

Waiting an hour to fly with squaddies is not that bad.  Waiting half a day, however, is nonsense.

I would rather fight against a red horde than a green one...
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on November 30, 2011, 11:04:32 AM
moin

ok, thats surprising me, if its true i havent say anything about it. :D

only the argument against spying is still there, sure its not that many people who are doing that but if we can half devide these group of people we need this timer. and becouse of that i think 1 hour is still to less and 12 is ok.

cu
Title: Re: 12 hour timer on switch is way too long
Post by: CAP1 on November 30, 2011, 11:10:51 AM
:aok

I have not switched once since the time was extended.

Waiting an hour to fly with squaddies is not that bad.  Waiting half a day, however, is nonsense.

I would rather fight against a red horde than a green one...

 i saw a base being attacked. i rolled a p38 and climbed to that base to defend. found some buffs, and worked em over, whilst below me, no one defended. i was flying bish. knights took that base. as soon as they did, they went after the rooks. the problem was that i had just switched to bish to go to that fight. now, that the only fight was knight vs rook, i couldn't switch back in order to go to that fight. it's effed up.
Title: Re: 12 hour timer on switch is way too long
Post by: ink on November 30, 2011, 12:28:24 PM
moin

ok, thats surprising me, if its true i havent say anything about it. :D

only the argument against spying is still there, sure its not that many people who are doing that but if we can half devide these group of people we need this timer. and becouse of that i think 1 hour is still to less and 12 is ok.

cu

sorry but this is wrong....have you read everything people have posted?????? yet you still defend 12 hours :headscratch:

should be 1 hour...plain and simple.
Title: Re: 12 hour timer on switch is way too long
Post by: Lusche on November 30, 2011, 12:45:08 PM
Just for the record:

Personally I don't need it at 1 hour, though I would welcome it. Four or even (with gnashing teeth) six hours would do. That would help me jumping to the ganged side in the noon, because can make another decision in the evening again.

Oh and another word on the spiez...  while we "high profile" players are constantly being monitored by distrustful eyes, the real ones will hardly be noticed, for they are silent and anonymous and most of the times not even side switching at all. You can up the limit to a month and they will still be there ;)

(Maybe now someone will come up again with "disable cross country communication"  :lol)


Finally: I actually would be contend with a very long time limit, like once per tour... if the MA really were a "war arena".
Title: Re: 12 hour timer on switch is way too long
Post by: B4Buster on November 30, 2011, 01:05:43 PM
+1!

12 hours is way too long
Title: Re: 12 hour timer on switch is way too long
Post by: CAP1 on November 30, 2011, 01:07:55 PM
+1!

12 hours is way too long

 1 hour is way too long.
Title: Re: 12 hour timer on switch is way too long
Post by: guncrasher on November 30, 2011, 05:48:52 PM
sorry but this is wrong....have you read everything people have posted?????? yet you still defend 12 hours :headscratch:

should be 1 hour...plain and simple.

naw, let's have a switch at will, anytime you want.  I dont pay 15 bucks so I can be stuck in any country for hours on end.  sometimes at night the fight can switch from country to another country in an instant, i dont wanna be stuck in another country for 1 hour just because i made the mistake of switching to the wrong one.

semp
Title: Re: 12 hour timer on switch is way too long
Post by: ink on November 30, 2011, 07:21:29 PM
naw, let's have a switch at will, anytime you want.  I dont pay 15 bucks so I can be stuck in any country for hours on end.  sometimes at night the fight can switch from country to another country in an instant, i dont wanna be stuck in another country for 1 hour just because i made the mistake of switching to the wrong one.

semp

I would be very OK with this  :aok
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on December 01, 2011, 12:30:02 AM

....
Personally I don't need it at 1 hour, though I would welcome it. Four or even (with gnashing teeth) six hours would do. That would help me jumping to the ganged side in the noon, because can make another decision in the evening again.
....


moin
that would be a good midel way. im still defending the longer time period because i knew a lot of people who will switch to finde enemy cvs if the timer is less, of corse somtimes thay switch with ouer 12 hoer delay, but thay will switch more often if the time is less and that would be not nice.

i understand your argument for finding a fight in a other countrys, sure you will find fights everywere but ok, we need to think what would help the game more, geting 100% more spies because its easy or searching 5 minest longer for a fight?
jes the argument people will log because thay cant find a fight (lol) is there but how many people will log and will never come back because thay are pissed about the spies?

cu
Title: Re: 12 hour timer on switch is way too long
Post by: IrishOne on December 01, 2011, 12:40:07 AM
i could care less about 25 perks for "w1nn1ng t3h w4rz".    and the "spie" phenomenon.............lmao wtf ever.  :bhead
Title: Re: 12 hour timer on switch is way too long
Post by: Lusche on December 01, 2011, 12:51:31 AM
i understand your argument for finding a fight in a other countrys, sure you will find fights everywere but ok, we need to think what would help the game more, geting 100% more spies because its easy or searching 5 minest longer for a fight?

"100% more spies"? "searching 5 minuets longer for a fight?"

Seems you didn't actually read anything I've written  :bhead



jes the argument people will log because thay cant find a fight (lol) is there but how many people will log and will never come back because thay are pissed about the spies?

Much less.


Because 90% of that "spiez" talk is just that...  talk.


Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on December 01, 2011, 03:16:14 AM
moin

maybe we should write in german lol, sorry maybe i explain it not right in englisch.

so we mis understood.

for lusche:
ich habe es selber oft erlebt das selbst eigene squad mitglieder extra das land gewechselt haben weil sie einen feindlichen cv nicht gefunden haben. das machen bestimmt nicht alle, aber wenn wir zurück auf 1 stunde wartezeit gehen würden es bestimmt doppelt soviele machen wie jetzt.
klar das meiste geschwetz über spieone ist quatsch, aber das problem gibt es wirklich und es wäre bestimmt doppelt so groß wenn wir zurück auf eine stunden gehen.
wir müssen also abwegen ob der spaß den die einen mehr haben, weil sie schneller einen kampf finden, durch den frust den die anderen bekommen, weil andauert ein cv irgendwo im nirgendwo weggebombt wird oder eine mission gesprengt wird, aufgewogen wird.

der kompromiss liegt in der mitte ich könnte auch gut mit 6 stunden leben, aber ich glaube weniger wäre echt nicht gut.

cu christian
Title: Re: 12 hour timer on switch is way too long
Post by: VonMessa on December 01, 2011, 05:09:15 AM
moin

maybe we should write in german lol, sorry maybe i explain it not right in englisch.

so we mis understood.

for lusche:
ich habe es selber oft erlebt das selbst eigene squad mitglieder extra das land gewechselt haben weil sie einen feindlichen cv nicht gefunden haben. das machen bestimmt nicht alle, aber wenn wir zurück auf 1 stunde wartezeit gehen würden es bestimmt doppelt soviele machen wie jetzt.
klar das meiste geschwetz über spieone ist quatsch, aber das problem gibt es wirklich und es wäre bestimmt doppelt so groß wenn wir zurück auf eine stunden gehen.
wir müssen also abwegen ob der spaß den die einen mehr haben, weil sie schneller einen kampf finden, durch den frust den die anderen bekommen, weil andauert ein cv irgendwo im nirgendwo weggebombt wird oder eine mission gesprengt wird, aufgewogen wird.

der kompromiss liegt in der mitte ich könnte auch gut mit 6 stunden leben, aber ich glaube weniger wäre echt nicht gut.

cu christian

Wenn Lebensläufe Bespitzelung ist die einzige wirkliche Sorge, würde ich nicht bekommen, die verärgert darüber. Vor allem, da sie nichts weiter als eine mobile Klimaanlagen Feld.

Außerdem ist die Anzahl der Spieler, die wirklich diesen niedrigen, im Vergleich zu der tatsächlichen Anzahl der Leute, die tatsächlich das Spiel spielen. Wenn Spionage ist der Grund für die 12-Stunden-Beschränkung, glaube ich, dass es den Spielern, bei bestraft großen, mehr als ein paar "faule Äpfel" rief die Standorte der Lebensläufe. Ich denke, dass es diese Art von Menschen mehr als so dass sie zu spionieren nicht befähigt.

Wenn eine Person will Länder-Schalter auf die Position einer feindlichen Flotte zu finden, so sei es. Dieser Kampf wird sterben und ein anderer Kampf wird woanders zustande. Wenn die Menschen, das Land zu wechseln mit niedrigen Zahlen, auch aus dem Kampf, aber dann finden sich als Teil der Horde wieder, aber kann nicht zurück Schalter für weitere 11 Stunden, werden die meisten abmelden in Ekel.
----------------------------------------------------------------------------------------------------------------------------------

If CV's being spied upon is the only real concern, I wouldn't get that upset about it.  Especially since they are nothing more than a mobile air field.

Besides, the number of players that actually do this is low, compared to the actual number of folks that actually play the game.  If spying is the reason for the 12-hour restriction, I believe it that it punishes the player base, at large, more than a few "bad apples" calling out the locations of CV's.  I think that it empowers those types of people more than allowing them to spy does.

If an individual wants to switch countries to find the location of an enemy fleet, so be it.  That fight will die and another fight will materialize somewhere else.  If people switch to the country with low numbers to even out the fight, but then find themselves as part of the horde again, but cannot switch back for another 11 hours, most will log off in disgust.
Title: Re: 12 hour timer on switch is way too long
Post by: chris3 on December 01, 2011, 05:55:31 AM
moin

thats posible, you are right.
i was only worried about rising the spying, if you all think it will not happen often or realy effect the game, ok lets give it a try and i hope you are right.

cu