Aces High Bulletin Board
General Forums => Wishlist => Topic started by: stabbyy on November 30, 2011, 08:45:27 AM
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title says most of it i think it should still be enabled however i don't think it should recoil to the person instead the person shooting the friendly should just shoot down the friendly at a cost of say -15 -20 perks or more or perhaps grounded for 5-15 mins after that flight....then say if that person shoots down a friendly again in the same sortie punishment doubles and so on but if you killed 5 or more people in a day u are grounded for say 6 hours? I'm not sure on the whole timeline and punishment thing it would be tricky to work out
reasons why? well i just lost a b29 which i really don't care about, but how i lost it was far from justified i was chasing down b26s(yeah in a b29 not brightest idea i know) got 600 off him started opening fire... i start pinging him a friendly f6 drops in and starts to strafe them(then pulls up under my turret) killing me instantly.... bye bye 105 perks b26s get a free b29 kill...not exactly right
also when dealing with proxy weapons such as rockets especially German rockets if theres a friendly within around 200 yards of the rocket when it goes off you tend to die instantly(or fatally wounded) (or HE rounds near m8s/m3s/jeeps)
also happens allot when people drop in in front of you as your shooting at the guy at your 12 while they try to steal the kill(not much of a prob with p47s/p51s) but when your in a 190 or 109 or any plane with multiple cannons 1 small ping on a friendly and its useally game over(have had that happen chasing down b17s in a 262 luckily i stopped firing)
or enemy tanks parking beside crippled friendly tanks using them as a shield knowing if they hit that tank your hiding beside it will most likely blow them up(Ive actually seen a tiger kill its self trying to save a friendly panzer he instead hit the panzer failing to hit the m8 on his left side(3 yrds away) and went boom)
note I'm not whining or complaining i lost a b29 i think this makes my 15Th Ive lost(useally do to 163s) i just think its crap the way it happened and think it should be changed or friendly fire removed entirely(as it serves no purpose now given the fact its not even logical and more arcade'ish then real)
Thats my wish... and my general thought on the whole thing Im sure someone has something negative to say so go ahead get it out.... just don't make a post on a assumption and we're good also i know my spelling sucks(don't have to point it out)
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If it doesn't bother you, why post? Also check your SA, should be relatively easy in an F3 machine like a Superfortress.
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your solution would create far more problems than the current system
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Current system is simple and works. :old:
With your system... Would you like to being shot down by a friendly when landing your B-29 or Me 262, just for the fun of it?
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It would only take 1 griefer 2 seconds to spoil the fun of 50 people.... Regardless of perks he loses. Read up on it. This topic goes back to day 1 of Aces High. Hitech chose to use killshooter because it is the best solution to prevent griefing.
Just check your fire. That's going back to day 2 of Aces High :t
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Too many people would grief just because they can...and don't care about the consequences. How's that fun for the guy that got shot down through no fault of his own?
Communication on range...there's a concept. If you see the guy diving in, stop shooting. If he would have given warning that he's making a run, you could have stopped shooting. Yeah, it sucks when you killshoot yourself because someone is trying to clear your 12 O'Clock, but to fix it you just open the door for the type of people I mentioned above.
Just like the majority of "problems with the game", the root of the problem is human nature and the way people behave in the anonymous world of online gaming.
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If it doesn't bother you, why post? Also check your SA, should be relatively easy in an F3 machine like a Superfortress.
not as easy as you would think even in f3 mode in a gun you still have a hard time seeing under your plane(where the foward 4 50 cals sit) plus why would i shoot in f3 mode??
@coombz
i feel you did'int read the entire post i listed 3 solutions not 1
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Too many people would grief just because they can...and don't care about the consequences. How's that fun for the guy that got shot down through no fault of his own?
Communication on range...there's a concept. If you see the guy diving in, stop shooting. If he would have given warning that he's making a run, you could have stopped shooting. Yeah, it sucks when you killshoot yourself because someone is trying to clear your 12 O'Clock, but to fix it you just open the door for the type of people I mentioned above.
Just like the majority of "problems with the game", the root of the problem is human nature and the way people behave in the anonymous world of online gaming.
very true but to stop firing is useally a luxury in these situations they tend to happen and be over before you can react
in this situation it was about 4sec guy dropped in pinged the bomber pulled up(lost sight of him) into my nose turret boom
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It would only take 1 griefer 2 seconds to spoil the fun of 50 people.... Regardless of perks he loses. Read up on it. This topic goes back to day 1 of Aces High. Hitech chose to use killshooter because it is the best solution to prevent griefing.
Just check your fire. That's going back to day 2 of Aces High :t
which is why i also stated it could just be removed entirely(much like the TA) as right now it only gets you killed not much point to it
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very true but to stop firing is useally a luxury in these situations they tend to happen and be over before you can react
in this situation it was about 4sec guy dropped in pinged the bomber pulled up(lost sight of him) into my nose turret boom
Which is why communication is key...
The other alternative is, as you say, remove all friendly fire and have the bullets do no damage to either player. But then there's no risk involved in having 5 guys trying to hose down one con through each other's plane in the hopes of being the one to get the almighty pelt for their name in lights.
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Option 1) friendly fire would not harm anyone
No need ever to watch your fire. 12 pilots on poor enemy's six can happily blaze away.
Option 2) elaborate warning / perk deduction /grounding system
Complicated. Easily abused by griefers. You are constantly in danger to get shot down by noobs or those that just think it's fun. Every friendly has to be treated as a potentioal enemy. Causes grief & chaos in the arena, very disrupting for general gameplay.
Option 3) Killshooter
Simple mechanism. No chance of actually ever playing the griefer. It's sucks dying from your own rounds, but if you have a tad of SA, it happens once in ages only. It's like with collisions - if it constantly happens to you, check your flying.
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A long time ago (sigh about 20 years) in a land far far away I was flying a P38.
I had a new record for myself of 8 kills on my shiny p38 and was flying home in the clear with no bullets left.
A brand spanking new guy comes along , flies behind me and pulls the trigger.
I die.
About 4 years later kill shooter was created.
HiTech
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About 4 years later kill shooter was created.
HiTech
It takes you quite long to come up with a genuine idea, doesn't it? :D
:uhoh
:bolt:
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It takes you quite long to come up with a genuine idea, doesn't it? :D
:uhoh
:bolt:
I think the idea came quickly...it was the coad debugging and spell-checking that took so long... :D :bolt:
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because of stuff like this
http://www.youtube.com/watch?v=KcQIzTW6dWA&feature=relmfu
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I think the idea came quickly...it was the coad debugging and spell-checking that took so long... :D :bolt:
I only had to learn about coding graphics , networking, aerodynamics , vehicle dynamics ..... before I could create a flight sim 4 years later.
HiTech
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A long time ago (sigh about 20 years) in a land far far away I was flying a P38.
I had a new record for myself of 8 kills on my shiny p38 and was flying home in the clear with no bullets left.
A brand spanking new guy comes along , flies behind me and pulls the trigger.
I die.
About 4 years later kill shooter was created.
HiTech
:aok
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title says most of it i think it should still be enabled however i don't think it should recoil to the person instead the person shooting the friendly should just shoot down the friendly at a cost of say -15 -20 perks or more or perhaps grounded for 5-15 mins after that flight....then say if that person shoots down a friendly again in the same sortie punishment doubles and so on but if you killed 5 or more people in a day u are grounded for say 6 hours? I'm not sure on the whole timeline and punishment thing it would be tricky to work out
reasons why? well i just lost a b29 which i really don't care about, but how i lost it was far from justified i was chasing down b26s(yeah in a b29 not brightest idea i know) got 600 off him started opening fire... i start pinging him a friendly f6 drops in and starts to strafe them(then pulls up under my turret) killing me instantly.... bye bye 105 perks b26s get a free b29 kill...not exactly right
also when dealing with proxy weapons such as rockets especially German rockets if theres a friendly within around 200 yards of the rocket when it goes off you tend to die instantly(or fatally wounded) (or HE rounds near m8s/m3s/jeeps)
also happens allot when people drop in in front of you as your shooting at the guy at your 12 while they try to steal the kill(not much of a prob with p47s/p51s) but when your in a 190 or 109 or any plane with multiple cannons 1 small ping on a friendly and its useally game over(have had that happen chasing down b17s in a 262 luckily i stopped firing)
or enemy tanks parking beside crippled friendly tanks using them as a shield knowing if they hit that tank your hiding beside it will most likely blow them up(Ive actually seen a tiger kill its self trying to save a friendly panzer he instead hit the panzer failing to hit the m8 on his left side(3 yrds away) and went boom)
note I'm not whining or complaining i lost a b29 i think this makes my 15Th Ive lost(useally do to 163s) i just think its crap the way it happened and think it should be changed or friendly fire removed entirely(as it serves no purpose now given the fact its not even logical and more arcade'ish then real)
Thats my wish... and my general thought on the whole thing Im sure someone has something negative to say so go ahead get it out.... just don't make a post on a assumption and we're good also i know my spelling sucks(don't have to point it out)
_1
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In 12 years of playing Aces High I can count on one hand the number of deaths I have had due to kill shooter, several of which still amuse me.
Better SA is your answer.
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I only had to learn about coding graphics , networking, aerodynamics , vehicle dynamics ..... before I could create a flight sim 4 years later.
HiTech
Jaja, and the dog ate your coadbook... :devil
By the way, I started coding my first flight sim back in 1987 on my 6128. I wrote about 2k on the very first day ... and that's where I'm still at. So I have to admit I'm even slower... :uhoh
(But then, that's probably more real & better working code than "Fighter Ops" has. I'm just angry I haven't come up with their hangar 51 idea :lol)
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In 12 years of playing Aces High I can count on one hand the number of deaths I have had due to kill shooter, several of which still amuse me.
My best one was in a 262. I was taking a very long range snap shot (>800) shot on some buffs. Because the shells took over 2 seconds to get that far, I could nicely watch a friendly entering my field of view and flying directly in my burst just before it would have reached the bomber.
I think everybody around could have been very glad about the fact that I don't use vox.... :noid
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My best one was in a 262. I was taking a very long range snap shot (>800) shot on some buffs. Because the shells took over 2 seconds to get that far, I could nicely watch a friendly entering my field of view and flying directly in my burst just before it would have reached the bomber.
I think everybody around could have been very glad about the fact that I don't use vox.... :noid
My most memorable FF was similar. A couple squaddies and I were flying 262s, I was zoned in on a set of buffs, opened up at about 800 out just as my squaddie's 262 popped up into the gunsight from below the nose. I hit him well, instant tower, much laughter and profanity ensued.
To the OP- No. Killshooter is necessary in the online gaming environment. Blame the griefers.
Wiley.
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I was in a Mossie and saw a P-38 diving to the deck, an enemy Tiffie hard on his tail. I dive in pursuit, but I can see the Tiffe is close to a gun solution so I pull lead as the Tiffie follows the P-38's pull out on the deck and nail a beautiful 900 yard deflection shot......on the P-38. As I float down in my chute I watch the Tiffie's quad Hispanos do to the P-38 what my quad Hispanos just did to me.
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I say yes, but only for squaddies! :D
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I say yes, but only for squaddies! :D
And for people in Misshuns. :t
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i get why its there and i get what it does i just think there is a way to where neither side suffers the shooter should not really lose anything to do the fact you cant stop a "brilliant" player buzzing your plane at 500+ and crossing your bullet stream but at the same time that guy either doesn't know better or doesn't care
and to all those who keep saying SA that's not always the case as Imadot said range commutation is important but few people do that so you have no clue they are dropping in in front of you in this situation had this f6 said i got them or just let me know he was going to fly below me i would have stopped firing i was aware he was in my airspace was not aware of his intentions... that's the problem not the SA
more or less i feel we could come up with a better solution to help prevent it does it work the way it is yes... but someones paying the price for someone Else's stupidity or lack of consideration
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The shooter is always responsible to making sure their lanes of fire are clear.
Any other solution is either unfair to the target or creates greifing opportunities.
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more or less i feel we could come up with a better solution to help prevent it does it work the way it is yes...
Many do feel that way, yet nobody has presented a solution that would work better with less problems.
but someones paying the price for someone Else's stupidity or lack of consideration
Unfortunately with your proposal even more so. And worse: It's totally easy to do so just for fun and there is nothing you could do about it.
A lot of players wouldn't mind being grounded for days or weeks, if they had the chance to kill my 262 or your B-29 on final approach.
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The shooter is always responsible to making sure their lanes of fire are clear.
Any other solution is either unfair to the target or creates greifing opportunities.
The simple rules of gun safety apply in AH just as it does in the real world. :aok
There are 3 things that annoy the heck out of me about other players: People who complain about "someone else flying in front of my guns", people who complain about "no check-sixes", and people who complain about "being HO'ed". Remember: you are always responsible for your own arse, you are always responsible for where your own guns shoot, and it ALWAYS takes 2 to have a HO. :aok
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. but someones paying the price for someone Else's stupidity or lack of consideration
yup damn people that keep shooting while others are diving in are annoying. you know how many times I give "watch your fire" as I see people shooting over othere's shoulders.
it basically comes down that if you hit a friendly then it is bad sa on your part. as you need to know where ALL the airplanes are any one time and that includes your friends.
semp
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I think a better solution would be that nobady recieves damage when you shoot a friendly. I guess the current system does discourage noobs from shooting at you but would it really be that bad if nobody was damaged?
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I agree with chaser on that ^
I dont see why it would damage you back. countless times ive been killed by accidently shooting a greeny because he comes screaming in to BnZ my target, I think maybe the recoil might discourage people from shooting their own guys by damaging yourself but I think theres more cases of people being killed by accidental friendly fire rather then some dude "trying" to kill a friendly
its litterally not going to hurt ANYONE to remove the recoil
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I think a better solution would be that nobady recieves damage when you shoot a friendly. I guess the current system does discourage noobs from shooting at you but would it really be that bad if nobody was damaged?
Yes, it would.
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Nobody receiving damage is a bad idea.
Say there are 2-3 guys chasing one enemy... If they shoot themselves down, the enemy should benefit from their stupidity... Same as if they all augered into trees or hills. Also, by encouraging that kind of stupidity amongst folks, it's not fair that your teammates can cover the bad guy like a magic bullet absorbant shield of power (TM, patent pending) in case they want to grief you and just disrupt your play.
Bad idea, all around, to do NO damage at all.
In reality, you shoot the wingman down. In this game your lands hit the wingman, but you shoot yourself down. End result: Your bad aim is punished, not your wingman for doing nothing, and the end result is the same: the enemy has 1 less plane chasing his six.
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Learn how to aim, check fire and be aware of your surroundings.
Next...
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Nobody receiving damage is a bad idea.
Say there are 2-3 guys chasing one enemy... If they shoot themselves down, the enemy should benefit from their stupidity... Same as if they all augered into trees or hills. Also, by encouraging that kind of stupidity amongst folks, it's not fair that your teammates can cover the bad guy like a magic bullet absorbant shield of power (TM, patent pending) in case they want to grief you and just disrupt your play.
Bad idea, all around, to do NO damage at all.
In reality, you shoot the wingman down. In this game your lands hit the wingman, but you shoot yourself down. End result: Your bad aim is punished, not your wingman for doing nothing, and the end result is the same: the enemy has 1 less plane chasing his six.
its not always bad aim. somtimes theres a congo line of 4 guys on 1 guy. you can be the guy in the front and suddenly the faster plane behind u slowly gets in front of you, and espcially if you are zooomed in alot you wont see it. before you know it your shot down by yourself. its not always bad aim that causes it
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A big part of "aim" is self control. Don't take the shot unless you think you got the kill.
You go spraying with 4 guys on a single target and hose your wingman, it's not his fault. YOU need to hold fire until your shot is clear. It's also mostly your fault if you HAVE said killshot and somebody randomly crosses you. This is slightly more forgivable, but if you HAVE the shot to begin with, that generally means there was nobody that was about to block it. IF you do have the shot and somebody does pass in front of you like I'm thinking, it's a 1 in a Million chance and almost never happens.
Spraying and praying for a gang-bang kill isn't a noble endavour... If there's 4 guys on him just pull up and reposition or find another fight. It's also quite practical since you reduce the chance of killshooting yourself.
EDIT: Most folks doing this are just spraying the conga line trying to get the kill before anybody else. To them I say: suck it up.
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well back to the "its not going to hurt anyone"
I dont care if some "griefer" is shooting at me. As long as Im not having 20 seconds of pinging going on. its litterally not going to hurt. he can waste his ammo on me and I will go about my merry self. Its more of accidently shooting a friendly i think then people trying on purpose. for the guys with bad aim and self control to hold a shot ('speccialy the new ones) I dont see why it should hurt us
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In my mind, killshooter serves at least two purposes:
1. Reduces the griefers from puposefully ruining the game for others.
2. Should reduce the conga-line gangbanging where multiple shooters are spraying in hopes of getting "the kill".
We know killshooter isn't really helping solve #2. Having no friendly take damage will make it worse, since there will be no risk for anyone.
We also know #1 can still happen if said griefer puposefully flys into someone's bullet stream with the only intent to cause that person to killshoot himself.
So the real solution is for people to change their behavior...which we all know will never happen no matter what.
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My best one was in a 262. I was taking a very long range snap shot (>800) shot on some buffs. Because the shells took over 2 seconds to get that far, I could nicely watch a friendly entering my field of view and flying directly in my burst just before it would have reached the bomber.
I think everybody around could have been very glad about the fact that I don't use vox.... :noid
The best FF for me was in AW, I was tail end charlie as my squadron mates were taking off in front of me and as I waited, I cleared by guns and shot down 4 of the 6 squadron mates. Ended up having to fly C-47s for a week as I was PNG'd from anything with guns or bombs.
The best FF in AH was when I shot at a Tiger in a B-25H, had the round bounce off and hit a friendly as he flew past giving me a killershooter death.
ack-ack
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In my mind, killshooter serves at least two purposes:
1. Reduces the griefers from puposefully ruining the game for others.
2. Should reduce the conga-line gangbanging where multiple shooters are spraying in hopes of getting "the kill".
We know killshooter isn't really helping solve #2. Having no friendly take damage will make it worse, since there will be no risk for anyone.
We also know #1 can still happen if said griefer puposefully flys into someone's bullet stream with the only intent to cause that person to killshoot himself.
So the real solution is for people to change their behavior...which we all know will never happen no matter what.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
:rock :x :rock :x :rock :salute
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My 2 cents as a newcomer: Killshooter is a simple, easy to understand and effective solution. There are always going to be a downsides to solutions for friendly fire, killshooter has the least downside. It sucks to zap yourself when you think it is someone elses fault but unless you can get the program to evaluate intentions I think it is best for the shooter to bear the brunt of FF. I think rubber bullets for friendlies is as lame as MSCFS.
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The best FF for me was in AW, I was tail end charlie as my squadron mates were taking off in front of me and as I waited, I cleared by guns and shot down 4 of the 6 squadron mates. Ended up having to fly C-47s for a week as I was PNG'd from anything with guns or bombs.
The best FF in AH was when I shot at a Tiger in a B-25H, had the round bounce off and hit a friendly as he flew past giving me a killershooter death.
ack-ack
I started as either a bz or cz, cant remember. but killshoot is what made me switch to az as nobody would explained why i wouldnt be given ammo most of the time.
semp
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well back to the "its not going to hurt anyone"
But it does hurt. It hurts when you're being chased by 5 people that for all rights should have killed themselves down to 1, giving you a fighting chance.
It hurts when you're trying to get the kill and somebody intentionally or just rudely sits there and soaks up all your ammo without taking damage and without letting any get to the enemy.
There is nothing good about the bullets doing NO damage at all. There is no upside.
It also adds a little incentive... First time you did it and realized what happened, did you do it again? Nope.
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not as easy as you would think even in f3 mode in a gun you still have a hard time seeing under your plane(where the foward 4 50 cals sit) plus why would i shoot in f3 mode??
@coombz
i feel you did'int read the entire post i listed 3 solutions not 1
My bad...Situational Awareness shouldn't start in guns range. Check 6 especially before you fire, no matter
what plane you're in. We're most vulnerable when distracted.
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But it does hurt. It hurts when you're being chased by 5 people that for all rights should have killed themselves down to 1, giving you a fighting chance.
It hurts when you're trying to get the kill and somebody intentionally or just rudely sits there and soaks up all your ammo without taking damage and without letting any get to the enemy.
There is nothing good about the bullets doing NO damage at all. There is no upside.
It also adds a little incentive... First time you did it and realized what happened, did you do it again? Nope.
well if someone cant get a kill because of a line thats their fault, should have killed em quicker.
bullets doing no damage
PROs:
no more accidental suicides
still keeps greifers from doing anything just how it would now.
concentrate more on the enemy rather then the A hole who might be about to get in front of your guns
less complaints of "you idiot you flew in front of me and now im missing a part or dead ETC
CONS
Krusty does agree
requires more SA towards friendly planes
possibility of missing out on a kill
im pretty sure to my knowlege in WWII when a friendly shot a friendly on accident of course, no damage was done to his plane.this goes for any war that had airplanes involved.
the guys in WWII who did fly in front of a friendly who was shooting paid the price by being shot due to their error. so if anything they should be damaged themselves. and since we dont want greifers why dont we meet in the middle and have no damage done at all
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Solution: Killshooter only destroys the offending gun/guns that fired the naughty bullet or bullets.
1) still stops multiples from trying to shoot thru friendlies while trying to gang 1 con
2) killshot person gets to RTB and land, minus a gun or 3
3) still prevents griefers just as effectively 4) prevents loss of perk ride from n00bz that fly thru your stream of fire This is a big one, since most people lose perk rides from this very thing, which STILL ALLOWS a form of GRIEFING!!!111oneoneone
HiTech you might be able to appreciate this one: You're in a 262 shootin' buffs, Joe Wannagrief sees this, aims his plane RIGHT thru your tater stream and laughs his ARSE off as your dissapear in a puff of smoke.
+ how many?
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No. Killshooter must remove one of the defending aircraft's enemies from the fight. He has no way of knowing you're guns are destroyed. The attacking players need to be penalized for poor fire discipline.
Having friendly fire do no damage would cause gross distortions into the air combat tactics and put defenders at significantly more disadvantage due to the ability of many attackers to fire on them without worry of consequences.
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Who cares if he knows if your guns work or not? The main thing is that they won't work any more, nor be a threat any longer.
This idea is mainly to prevent griefing from other players flying though your tracer stream and making you die.
That is how killshooter was first thought up, after all, was it not? (or n00bz unintentially making you die)
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Who cares if he knows if your guns work or not? The main thing is that they won't work any more, nor be a threat any longer.
Team A was lazy in its fire control and had a friendly fire incident, they need to suffer the consequences of that and Team B needs to have one less threat to track, anything else is too severe a distortion of the combat. An unarmed plane can still play a role in a fight, forcing an alert defender to waste E dodging an apparent attack or presenting an outnumbered opponent a chance at a kill that makes him more vulnerable to being attacked while he thinks he is actually improving his odds.
This idea is mainly to prevent griefing from other players flying though your tracer stream and making you die.
That is how killshooter was first thought up, after all, was it not? (or n00bz unintentially making you die)
No, that is only part of it. What I mention is the other part of it.
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Read the OP's post...
Now wish for an automatic period placer.
Done.
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It would only take 1 griefer 2 seconds to spoil the fun of 50 people.... Regardless of perks he loses. Read up on it. This topic goes back to day 1 of Aces High. Hitech chose to use killshooter because it is the best solution to prevent griefing.
Just check your fire. That's going back to day 2 of Aces High :t
correct
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agree, but if his guns blow up he will also quit shooting at friendlies. If he dies he only gets to up a fresh plane quicker, which teaches him less than if he has to RTB and get a new ride! Scenario: you are chasing a con for 10 min, only to have Johnny Izzanoob dive in front of your 262 tater rounds, you will be able to rtb, which would not be nearly as rediculously gamey as completely exploding and losing 200~ perks through no fault of your own. :old: :aok and finally: :banana:
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might be a stupid solution, but what if both players take the damage.
Say you are on the enemies six and you open fire. As you do that, however an allied plane drops in guns blazing to steal the kill but instead gets blasted by you. with this idea both players take equal damage (or the shooter can take more then the friendly)
Will this suck for the first two to three weeks? yes
Will this be abused? most likely
Is the current system capable of being abused? yes
Will this encourage ppl to become more adapt at SA/Communication and not cross into allied guns? In time
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agree, but if his guns blow up he will also quit shooting at friendlies. If he dies he only gets to up a fresh plane quicker, which teaches him less than if he has to RTB and get a new ride! Scenario: you are chasing a con for 10 min, only to have Johnny Izzanoob dive in front of your 262 tater rounds, you will be able to rtb, which would not be nearly as rediculously gamey as completely exploding and losing 200~ perks through no fault of your own. :old: :aok and finally: :banana:
Tough, you are responsible for your lanes of fire.
If he loses his guns only he is still a factor in the fight. One of you should not be a factor. You have the choices of either it being the shootee (poof, goodbye Me262, a friendly shot you on approach, nothing you could do) or shooter (check you lanes of fire, keep up SA and you'll only be affected once in a blue moon).
might be a stupid solution, but what if both players take the damage.
Say you are on the enemies six and you open fire. As you do that, however an allied plane drops in guns blazing to steal the kill but instead gets blasted by you. with this idea both players take equal damage (or the shooter can take more then the friendly)
Will this suck for the first two to three weeks? yes
Will this be abused? most likely
Is the current system capable of being abused? yes
Will this encourage ppl to become more adapt at SA/Communication and not cross into allied guns? In time
No, it would be abused and way beyond the three weeks you posit. Further, it would remove two aggressor aircraft which is also a distortion of the combat.