Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mthrockmor on December 05, 2011, 07:20:38 AM
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Not sure but in the short two-years I've been here this is just getting more and more pathetic. Everything is a horde or vulchfest. Has it always been like this and I've just noticed it the last six months? Could be, happy to hear that I'm dimwitted and just catching on.
About the only thing I enjoy is the scenarios. Maybe I need to get involved in FSO, though my squad has not shown much interest in this. As it stands right now, oy-freaking-vey! Any ideas on how this can be something less then a daily vulch/horde contest? Or am I just whiney and should snap out of it?
On an only slightly related note, one aspect that will likely bring more business is to actually cut the number of planes offered. In MBA programs across the world they teach too many choices killing overall sales. Example, Store 1 offers twenty-plus varieties of jam. Store 2 offers only six, well chosen options. Customers see too many choices in store 1, simply walk away and buy bologna instead, literally. Store 2 with only six options has almost double the sales as store 1. Maybe for every new plane we weed out a couple others. Do we really need X number of P-47's? Spits? 109s? Maybe one month is early war and only early war available with all late war heavily perked. Next month is late war, etc. Maybe one month is European theater, next month is Pacific. I know, right off the bat every Luftwaffe dweeb is getting nervous and offended. Maybe a bad idea but...
Also, likely asking too much but what about nightly organized missions that one can sign up for a day in advance. Nightly, 7PM Eastern 40 sticks sign up for and fly a 60 minute, one loss mission. I know there have been some attempts at something similar but maybe???
Ideas??? The current horde vulchfest is killing me in more ways then one. Or, I should just zip it and move on.
Boo
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snap out of it!
I finally got some time to play this weekend and found some great fights :salute
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Welcome to the club, Mr Boo. You cant do anything, the sheep will always gang together.
Your idea is nonsense, more plane options cant hurt a cartoon game. Each will have lower usage but overall will be the same.
Anyway, the Christmas is coming soon, i got better things to do than fighting cartoon hordes.
<S>
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I enjoy flying in the MA once or twice a week for a few hours total monthly. That way I dont burn myself out. I fly FSO and scenario and other special event as much as I possibly can. It is where this game truely shine if you ask me. Post in the FSO forums. I'm sure one of the squads there will be able to offer you a ride.
:salute
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Do we really need X number of P-47's? Spits? 109s?
Yes. Wait, lemme think about that... Yes.
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Snap out of it..............
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Two years is just the right span of time to burn out. ;)
Was the game that different only 24 months ago? Nope.
Just for the record, I was playing for about 17 hours :uhoh yesterday. Vulched only twice. Got picked two or three times. Was enjoying myself and the high level of activity. Only thing I wasn't enjoying was the sheer amount of hypocritical cries on all channels, but I (desperately) try to build an inner ignore filter.
:banana:
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Okay so until I can confidently engaged and kill just about any plane with any plane I still have plenty to work on in this game.
I remember seeing the muppets come in with a couple guys and totally destroy a horde. That can still be done. That had to be fun.
I love air to air combat regardless of the situation it is dynamic and almost never the same.
I get vulched and picked and hey I vulch and pick too.
This game is fun. If we were playing for money and people were breaking rules that's a different story.
I love this game.
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Two years is just the right span of time to burn out. ;)
Was the game that different only 24 months ago? Nope.
I don't buy it. What your saying then is the game sucked back then and it only took two years for this guy to figure it out.
I'm thinking more along the lines of those of us who like the game and want to stay advance enough to find the poor game play lame and unexciting . This is why we question it after being around a while. So much of this game is by past in the name of winning the war NOW that it has become lame and boring for any one who wants more than a pick or a vulch.
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Not sure but in the short two-years I've been here this is just getting more and more pathetic. Everything is a horde or vulchfest. ...
...Also, likely asking too much but what about nightly organized missions that one can sign up for a day in advance. Nightly, 7PM Eastern 40 sticks sign up for and fly a 60 minute, one loss mission. I know there have been some attempts at something similar but maybe???
Just curious if you consider 40 players in a mission a horde? :D
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If half of them are in heavy bombers, then only the 20 other guys who brought light fighters are "the horde".
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IMO it is not so much the " horde" as such ....more the mentality that is concerning ..... There has always been numbers in attacks and odds in fights however it has just become nuts in there ...sure you can find another point on the map to lift from to stay away from these but that is just not me ....I consider myself a base defender ....when learning theis game I would always be 2-3 V 1 and that was hard but helped me I believe yes there was the picker around and the odd over zealous group about that would pile but not to the degree of it now...honestly it is just a pile on factory out there....5-6-7( I spose eventually it will progress me more like this also)- ..... it is nuts which is where the mentality of the player base is changing..... gamers(real) not a bunch of like minded old farts kickin around havin a laugh ( although there are still a lot of them trying to have a beer and laugh but all the electronica and D&B...it's just so loud hahahaha) .....
Game play is still the same take bases, furball ( I have come across a few goodins lately (but then they turn to mush) hangers used to get dropped (just not with the same frequency)...and resistance was awesome ....( just seems if there is any these days it is qwelled quickly by instant removal of hangers or bring in the numbers)
^^^^ Just me thinking out loud .... Stick broken so AH fix needs to be done here hahahaha ....never fear though...I will be purchasing a new stick TODAY!!!!! :D
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The move towards larger #s of folks in mission has come from 2 main changes IMHO
#1- when the towns were changed (which honestly I like them the way they are now) it took a much greater effort to knock them and their ack down
#2- radar alt was changed, this forced those who enjoyed a little covert ops to join missions as it is virtualy impossible to take a base now without Supremely compitent folks or larger #s of them!
These 2 changes forced the "WAR fighters" (of which there is a great # of them who play this game) to get together in larger #s.
Also you have to remember one guy, just one can destroy the entire effort of a mission by shooting down a couple goons or M3s<-- not very realistic I'd say!
JUGgler
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snap out of it :noid
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I misread the title.... AKAK is killing me... :ahand I've been there :confused: :lol
ANYWAY..... the OP's question was in reference to ways to improve the quality of the game. Some say the game is okay and you can improve your personal experience. I say the game is OKAY, but not perfect, so I too would like to see it advance.
In a way the idea of limiting planes is already in place in certain arenas, and it would generally be good if the numbers were spread throughout those arenas, but LWMA gets all the glory, so it also gets all the glory hounds. So need to be overly critical of that train of thought, there might very well be a balancing mechanism other that ENY that no one else has thought of yet. There is one particular idea that connects the availability of aircraft to the status of factories. :aok
I disagree, that game is as it has always been, or even that it hasn't changed in 2 years. Wasn't it around 2 years when the big update with the better graphics, then new towns came out? My gosh, the game has changed in so many different ways since ..... :old:
And JUGler hit the NAIL on the head..... :bhead that part I have been saying for close to 2 years.
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I misread the title.... AKAK is killing me...
You too? :noid :lol
I Wasn't it around 2 years when the big update with the better graphics, then new towns came out?
Tour 126. :old:
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I misread the title.... AKAK is killing me...
I thought, "oh crap, what did I do this time?"
ack-ack
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The move to larger and larger missions is because there is a higher percentage of pilots in the arena as time passes who have zero clue how to go about taking a field.
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The move to larger and larger missions is because there is a higher percentage of pilots in the arena as time passes who have zero clue how to go about taking a field.
BS on this!
The community has a larger % of compitent to good players than ever! IMHO
JUGgler
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Just for the record, I was playing for about 17 hours :uhoh yesterday.
holly watermelon snail!, Inspired by midway?
This basically sums it all up the entire problem of all of you, get a life! ;)
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BS on this!
The community has a larger % of compitent to good players than ever! IMHO
JUGgler
GAH! I just agreed with Juggler... :bhead
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This basically sums it all up the entire problem of all of you, get a life! ;)
You are touching a very sore point :(
In my defense I have to say that I haven't played at all for two months in a row...
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BS on this!
The community has a larger % of compitent to good players than ever! IMHO
JUGgler
I don't. All you see today is players loading up late war monsters with everything....which wrong as bombs are for one type of mission, rockets another.... and smashing a base with shear weight of numbers. No skilll at all.
I'd bet you 5 out of 100 don't even know how to use the mission editor.
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The community has a larger % of compitent to good players than ever! IMHO
:headscratch:
I don't think I can fully agree with that... ;)
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I would even be willing to vote Republican if it would put the lot of you back to work, which in turn would deplete the hordes. :bolt:
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:headscratch:
I don't think I can fully agree with that... ;)
I smell a graph coming on. Lusche, if the player base was indeed getting better then the distribution of players who had a k/d greater than 1 would increase, correct?
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I would even be willing to vote Republican if it would put the lot of you back to work, which in turn would deplete the hordes. :bolt:
from the look of things currently you would be wasting that vote ;)
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I would even be willing to vote Republican if it would put the lot of you back to work
He used the "W" word (http://yoursmiles.org/msmile/wonder/m1436.gif)
In this case I guess I'm fortunate that your vote isn't valid in my country... :uhoh
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I smell a graph coming on. Lusche, if the player base was indeed getting better then the distribution of players who had a k/d greater than 1 would increase, correct?
PIE CHART PIE CHART PIE CHART(<-----chanted by the masses) :D
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In this case I guess I'm fortunate that your vote isn't valid in my country... :uhoh
So the German equiv would be the CDU?, I heard you had Merkel posters all over your house snail. :neener:
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I smell a graph coming on. Lusche, if the player base was indeed getting better then the distribution of players who had a k/d greater than 1 would increase, correct?
I think it's not that easy, as there are many factors to this. First, you can't directly compare average K/Ds (fighter mode) between now and, lets say, 10 years ago - because of the different amount of non fighter targets (bombers).
Second, a more evenly distributed K/D (more players towards the average) vs an unevenly distributed (a bigger number of "suck" players offset by a small number of vets with very high K/D) just indicates that - a more even distribution... but that could also mean they all suck the same ;)
And third... well, as we all know K/D all by itself doesn't mean that much at all. ;)
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So the German equiv would be the CDU?:
No trying to cross into #14... Let me just say: Political systems and culture are so much different between our countries that these kind of comparisons do not work. ;)
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PIE CHART PIE CHART PIE CHART(<-----chanted by the masses) :D
You will get a chart on this topic, but not in pie form :P
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Nein! It shall be.... BAR GRAPH!
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Nein! It shall be.... BAR GRAPH!
Nein danke, moechte ich ein Line-Graph, bitter!
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zack will be disappointed, as a fervent pie fan
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zack will be disappointed, as a fervent pie fan
For him, here will be a Spitfire pie :banana:
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Nein danke, moechte ich ein Line-Graph, bitter!
Compromise? 3D points graph?
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For him, here will be a Spitfire pie :banana:
(http://www.urbanghostsmedia.com/wp-content/uploads/2010/09/crashed-spitfire.jpg)
hmmm spitfire pie...
geschmeckt mir gut!
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I believe he flies Typhoon's now :old:
Debrody has been known to compliment him on his technique :old:
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See Rule #6
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:rofl Ardy,
That's me killing time waiting for her to level up!! :bolt:
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About the only thing I enjoy is the scenarios. Maybe I need to get involved in FSO, though my squad has not shown much interest in this. As it stands right now, oy-freaking-vey! Any ideas on how this can be something less then a daily vulch/horde contest? Or am I just whiney and should snap out of it?
A squad change might help, to one that is more focused on the aspects of the game you enjoy.
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Make the most fun you can where you find it.
I upped a base back from a friendly base this past weekend to get the same alt as the opposition but before I got there everyone was gone but me. The field was flattened and the Nit horde was in full effect. I ran into a high P-38 and two F4U's halfway there. I turned with them a few times then broke off for the field. I was in a Spit XVI in a high speed dive with the other three on my six. I came in over the town which had just been captured and got a goon. I turned toward the field and got another goon. Not sure if the ack or one of the F4U's got me but if they hadn't I'd have also had a trio of Lancs. Oh well. For a me on 20-30 I didn't allow the goons to land their captures. I got 2 kills while 20-30 opponents got one between them and the goon drivers must have been thinking wtf, you guys can't stop a single Spit?. hehehehehehe.
:aok wtg horde. You showed me!
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well, there are thousends good hints, here are some taken from in pursuit by BMBM
“We are always outnumbered!”So, fight only on YOUR terms! There is always a rear field to launch from. Instead of
spending your online time as a bona fide target drone at the forward fields, always with
enemy on top, invest a few minutes in securing an altitude advantage from a rear field. Then
you are ready to rule. Make single attacks, don’t bog down in wrestling individual enemy and
disengage the moment you sense your energy advantage is about to be compromised. Or
better still, collect some 4-8 pilots and work like a team against the solo or gaggle tactics of
the enemy. Think “discipline!”
“All they do is run!”
So, let them! If you can’t catch them, why even try? If the bandit is running away it clearly
means that he isn’t a threat. At the most, a running bandit is a lure or a ruse. If you can get
the bandit to run you’ve won the engagement since you’re in possession of the field. On the
other hand, the bandit may call it a draw as he is still alive, and he may be planning a comeback
on better terms. In any case, if the bandit is running scared, you can get him to turn
back for another go by showing him contempt and/or disinterest – check out chapter 17.4.
And if he’s running home to repair or rearm, well, then you have the opportunity to own his
sky so as to kill him all the more effectively next time you happen to meet him. In other
words, follow him to his lair and stake him out as he replanes.
“Scumbag nitwits keep crashing into me!”
Since beginner pilots usually fly “pipper-on-enemy” only until they learn the concept of
separation, ramming is an occupational hazard. Pitch two beginners against each other and
they’re highly likely to die in a head-on collision (flying straight at your enemy usually results
in collisions you know), whereas two intermediate or accomplished pilots are far less likely to
collide – because they fly to avoid the collision rather than fly to collide. It really isn’t that hard:
simply point beside your enemy in a head-on approach and you will not collide. The novice
retorts with “but then he gets a free shot!”, to which I say: use the Vertical Luke, i.e. pitch up or
down out of his plane of manoeuvre in order to complicate the shot beyond his capability.
Up close and personal, if you’re feeling the collision coming up, slide out with a stomp of the
rudder or relax stick pressure to slide below and behind your enemy.
What do you do when the enemy is faster and the only thing you have is an advantage in roll rate?
Speed is of course the decisive advantage – he who has an overhead of speed can run down
the slower enemy and disengage from any fight that threatens to go sour. Thus, the slower
fighter needs to secure an energy advantage by storing up on potential speed known as…
altitude. However, before long you’re highly likely to get into the situation where the enemy
is co-E or better thus forcing you to fight on his terms. He who has speed normally has the
climb and dive advantage as well, although there are exceptions to the rule. Anyhow, here
you are, fighting a faster bandit with nothing but your wits and your roll rate – how do you
do it? Your roll rate is of decisive importance inasmuch it allows you to change direction
swiftly and thus create or increase separation which the enemy cannot immediately follow or
make up for.
We can’t support our troops because the enemy is too numerous and have better aircraft than we do.
If I had had a dime for every time I’ve heard this I’d be a rich man today. It is inevitably so
(in a game) that one side will outnumber the other, one side will have a better performing
inventory, one side will have the better pilots and one side will enjoy all the benefits of
superior morale. What’s worse, depending on your allegiance of course, is that these factors
are self-reinforcing: good inventory = more pilots = more success = better morale = more
flight time = better pilots und so weiter. Griping and yammering isn’t going to change that.
If you’re left holding the wrong end of the stick you had better do something about it, right
quick. The first thing to realise in this situation is that you cannot expect to succeed in any
venture at any time under any circumstance. Strike that thought from your mind. You can
only succeed in such situations as your proficiency and circumstances allow, and with the
above-mentioned set of disadvantages ranged against you those situations are few indeed.
Tough luck, but there it is.
Back in 1943 Air Vice Marshal Tedder laid down the law on how fighters should be
employed, in order of priority and in order of discrete tasks to be accomplished before the
next can be contemplated:
a. Fighter sweeps to clear the enemy out of the sky.
b. Escort for light and medium bombers.
c. Interception of enemy aircraft.
d. As a fighter bomber to provide CAS for ground forces.
This doctrine makes all sense. Before you can afford the luxury of CAS you absolutely must
win air superiority. To do so, you must find and defeat the enemy in the air and on the
ground, destroying him with fire and bombs, with interdiction and denial of production.
Such enemy aircraft that venture to do the same to us must be intercepted and destroyed,
and only once these tasks have been satisfactorily completed can CAS become an issue. So, if
you’re outnumbered, outperformed and outmoraled: fly higher, fly faster, engage with
distinction and disengage at the first whiff of advantages lost. Never ever fly alone, treat your
team with as much care as you want them to show you and learn to dominate locally before
shooting for total air superiority. What does all this have to do with “pilot over plane” you
ask? Well, it is not uncommon for sim pilots to make too steep demands on their rides, and
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on themselves, that they cannot deliver. Realising one’s limitations and adapting to them is
probably the single most important factor in surviving a sortie.
more to find here:
http://pilotpress.files.wordpress.com/2011/02/inpursuit.pdf