Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Butcher on December 05, 2011, 10:42:29 AM
-
After thinking about this quite a bit, I wanted to throw my ideas down for upgrading the Eny system we have. Nothing is wrong with it, however
I would like to expand from 40 eny to possibly 50/60 Eny and the reason being is the mentality of the pilots simply flying P51D's all day will not benefit from it, however someone like myself whose routinely in a 25+ Eny aircraft (the majority of the time) would like to see some aircraft stand out more then others.
Now some of the lower Eny pilots will certainly complain Its not fair that they can't build perks, however like all arguments - I would counter and say "its time to step out of the training wheels and fly something older" - While its true not all of us can simply jump into a high Eny ride and score some victories, but this is where practice has come into play, some will take up a ride one time and say "I only get assists" - then hop right back into something low eny.
I know a few years back was a change in the ENY system, I didn't see much difference in game play back then, I would hope increasing it would give a more expanded idea to some players to fly higher eny rides in order to expand their game play.
This will not effect veterans with mass amount of perks already, instead its more key aimed at beginners to hop out of the easy mode rides and learn to earn perks while having fun with it. Only problem I have concluded in this is simply where to put all the planes on the ENY scale, which
I don't know if HTC ever had any ideas to expand the Eny system any time soon.
Hopefully this makes sense, any ideas or thoughts?
-
I'd prefer something that stops people simply flying P51-Ds all day, but I can accept that that probably wouldn't be a winning change ;)
-
I'd prefer something that stops people simply flying P51-Ds all day, but I can accept that that probably wouldn't be a winning change ;)
I think factoring ENY into score may be worth a try ;)
(But I don't expect any wonders from it. The majority doesn't fly for score)
-
After thinking about this quite a bit, I wanted to throw my ideas down for upgrading the Eny system we have. Nothing is wrong with it, however
I would like to expand from 40 eny to possibly 50/60 Eny and the reason being is the mentality of the pilots simply flying P51D's all day will not benefit from it,
We already had that. Until late 2006, the ENY spectrum was that wide (I had my best run ever in terms of perk in a C205 at ENY 40), but the typical late war monsters had been as popular as they had been now.
-
After they re-scaled the ENY system I had to cancel my sub for a short while and resubbed again. Ever since it's been almost impossible to make any respectable perks. I fly high ENY planes (ENY 30, etc) and land a number of kills per sortie, and still barely make 5-6 perks a run. Even with plenty of stick time it's very very hard to make perks, even if you win the glory of getting your name in lights. Now that my stick time is cut back significantly, it's flat-out impossible.
Just for example, the planes I like to fly include: 109F4, 109G6, C202, C205, Fw190As, all of which have a decent ENY for perk farming, but the results are the same: It's darned hard to make any perks!
Even WITH a 1.5 perk multiplier in the hangar and landing 4-5 kills in a C2, I still only make single digit perks! It's crazy! There's almost no reward for killing bombers, either. That's another matter altogether, I fear.
-
After they re-scaled the ENY system I had to cancel my sub for a short while and resubbed again. Ever since it's been almost impossible to make any respectable perks. I fly high ENY planes (ENY 30, etc) and land a number of kills per sortie, and still barely make 5-6 perks a run. Even with plenty of stick time it's very very hard to make perks, even if you win the glory of getting your name in lights. Now that my stick time is cut back significantly, it's flat-out impossible.
Just for example, the planes I like to fly include: 109F4, 109G6, C202, C205, Fw190As, all of which have a decent ENY for perk farming, but the results are the same: It's darned hard to make any perks!
Even WITH a 1.5 perk multiplier in the hangar and landing 4-5 kills in a C2, I still only make single digit perks! It's crazy! There's almost no reward for killing bombers, either. That's another matter altogether, I fear.
I don't blame you, other day I landed 6 victories in a C.202 and only walked away with 20 perks, the modifer was 1.01 and I feel this is horribly appalling and someone attempting to build perks (a newer player for example) would not be so keen after seeing these numbers.
I did the same in a Hurricane I last night, 5 victories (3 spit16s and 2 A20s) and walked away with only 31 perks, although its not a bad run - however actually getting 3x spit16s is a tough enough task, along with actually having to shoot them down with the weak gun set.
If the Hurri was 60 Eny it would certainly of been worth the run, I would of landed 42 perks with a 1.00 modifier.
Nothing that would throw the game out of balance, however 42 perks would be much more respectable in landing vs 31.
-
There are numerous high ENY aircraft that lack nothing for firepower and are not assist generators. They are usually a bit harder to survive in, but things like the A6M3, C.205, F4F-4, Fw190A-5, Ki-61-I-Tei, La-5FN, Mosquito Mk VI, P-38G, P-40E, P-40F, P-40N, P-47D-11, P-47D-25 and Yak-9T all have fine or better than fine firepower with which to avoid Assists.
-
Appalled by "only 20 perks"? :huh
I find 20 pretty much respectable. And more importantly, I do not think the perks for a Tempest or a Me 163 should be won in a single sortie, or a Me 262 in four. The more perks we throw at the players, the less they are worth.
Hmm.. got the idea for another chart: "Most efficient perk farmers 2011". Noted :)
-
Hmm.. got the idea for another chart: "Most efficient perk farmers 2011". Noted :)
This sounds like the kind of chart that gets ENYs lowered. :p
-
I believe that ENY could be replaced by another system altogether. This system would be connected to factories which could limit the availability of aircraft to multiple manned missions.
Why another system? The current ENY system intrudes on mission planners in an unannounced fashion. A mission can be (and has been many times) grounded upon takeoff unknown to the planner until too late. Also, ENY does not translate into any real world situation that would ground aircraft, and therefore is one of the less than immersive features of the game. What kind of ball bearring plant or factory would have been destroyed to knock out availability of a P47 M, a La 7, a 190 D9, and a P51 D?
It makes more sense to down a 109 factory with a physical location, and give the affected country the ability to resupply the factories, through a series of supply runs. None of the 109 models, except for whichever models were known to have the largest production and actual combat time, would be available. Mission planners would be alerted by an announcement from SYSTEM: Manufacturing of BF109 aircraft has stopped at Bishop Messerschmitt plant in Sector 10,10.
-
Lusche, in Knit-land, Me262s typically run 200perks or so.
That's a BEST case scenario, where you land a half dozen kills and get 20 perks IF that much. I don't get that many since they redid the system. If you die (because you are flying the lowest plane on the list to perk farm, you are going to be dying a lot) you get half. If you can't get the kills because you die or others steal them, that's even less.
The short of it is you work your butt off and defeat a number of foes successfully in a woefully inferior plane, so you should get a bit more reward than the guys that suidice-run headfirst into a furball, get 1 kill, die, and repeat. Once upon a time I had plenty of perks... Since the new system I've just been unable to make any back and barely hover at 200 or so. Just enough for maybe 1 262 run, that's it. (that's after a long time saving up, too!)
There's no win-the-war bonus anymore. The maps never reset. there's no strats to bomb, the towns get jabo'd or GVd down, nothing to bomb there. Hangars don't offer many perks. Bombers have it worse than fighters! Where I can at least up a 262 I can't even up a B-29 yet.
It really would be nice to have a little more benefit to bombing in a B25 vs a B24, or fighting in a C205 instead of a P47M/P51D
-
Also, ENY does not translate into any real world situation that would ground aircraft, and therefore is one of the less than immersive features of the game.
It's not meant to reflect any real world situation at all. It's completely a game balance mechanism. It's a handicap for a side with overwhelming numbers. Plane factories would be exactly the opposite. And real world production numbers do not relate to AH gameplay in any way.
-
+20
-
Appalled by "only 20 perks"? :huh
I find 20 pretty much respectable. And more importantly, I do not think the perks for a Tempest or a Me 163 should be won in a single sortie, or a Me 262 in four. The more perks we throw at the players, the less they are worth.
Hmm.. got the idea for another chart: "Most efficient perk farmers 2011". Noted :)
I wonder how many people ever get 20+ perks in a single sortie. I'm guessing less than one half of one percent of all sorties even end over 10 perks.
-
Lusche, in Knit-land, Me262s typically run 200perks or so. ^
So they do in every country.
There's no win-the-war bonus anymore. The maps never reset. there's no strats to bomb, the towns get jabo'd or GVd down, nothing to bomb there.
Whoa, so many wrong in one sentence it's almost unbeliveable. Maps never reset? War is not won? You can't bomb or jabo towns instead of strats and get perks? :huh
-
I wonder how many people ever get 20+ perks in a single sortie. I'm guessing less than one half of one percent of all sorties even end over 10 perks :pray.
Not many. And this is exactly my point... I don't see the necessity at all to increase the number of perk fighters flying around. And increasing the number of perk points you get will simply do just that.
-
I've yet to break the 100 perks in a single flight mark. :cry
My record is about 78 for a Mossie sortie, no rearms.
-
I suck at this game, I fly ponyd and get one perk for every twenty kills and yet I have enough perks to fly any aircraft any time I want. problem is not how many perks you get but how stupidly you waste them.
semp
-
I wonder how many people ever get 20+ perks in a single sortie. I'm guessing less than one half of one percent of all sorties even end over 10 perks.
I generally run into the 30/40 perks per sortie, this is common since my plane of choice is a P38J and C.205 - also the main reason is I generally target lower then 10 eny aircraft (spit16s and la7s are my prime targets as well as P51s if they are lower then me).
I averaged out 5 random c.205 missions I flew last night - and screenshot the perk results:
C202: 6 victories 20.13 perks x 1.01 perk modifier
C205: 7 victories 25.60 perks x 0.87 pm
C205: 6 victories 16.99 perks x 0.80
c205: 7 victories 12.63 perks x 1.10
C205: 3 victories 11.58 perks x 0.89
C205: 14 victories 32.03 perks x 0.97
On Average this is 19.82 perks a run, on an average of 0.94 perk modifier
Now these numbers are just my average results, which would be clearly superior then a newer player, what I am trying to get at is a newer pilot would not come close to these numbers on a daily basis. I would say most likely cut these numbers in half, or even a third to get a closer idea.
While true it would only take 3 sorties for a Tempest with these numbers, problem is a newer pilot would have a tough time even reaching 10 perks a sortie, however It took me years to garnish the skill level to effectively fly and survive (as you need to kill and land to achieve the total perks).
I would say 10 perks if landed, and cut that in third if he dies which leads to hardly any perks for a newer player to really be interested in perk farming.
-
I've yet to break the 100 perks in a single flight mark. :cry
My record is about 78 for a Mossie sortie, no rearms.
82 here in a g6, yet i had to rearm once. Perk multiplyer was like 1.3, got about 5 spixteens, 3 pones, a couple lalas too and some f4us, 12 overall.
Eny system works fine for perks, still many late war monsters out there.
+1 for lusche, make the eny count in the score.
Hey mk-84, vulching does not count. I wasnt vulching in my big run, mostly 1v1s or 2v2s.
-
It seems that a new pilot is going to have an exceedingly tough time gaining meaningful perks, which would be rather disappointing when they eventually do get enough for say262 or B29 or Tiger2 and then probably proceed to destroy it first sortie. I wouldn't consider that "fun" at all.
I do like butchers idea of expanding the perk system, I just dont see how an A6M2 at 40eny is comparable to the other 40eny planes for example, but I'd like to see more encouragement to fly a wider variety of planes.
-
I do like butchers idea of expanding the perk system, I just dont see how an A6M2 at 40eny is comparable to the other 40eny planes for example, but I'd like to see more encouragement to fly a wider variety of planes.
We had that kind of encouragement, and it didn't work in that respect at all. Players were not flying less 51's and Spit 16s at large.
It only helps dedicated perk farming.
It seems that a new pilot is going to have an exceedingly tough time gaining meaningful perks, which would be rather disappointing when they eventually do get enough for say262 or B29 or Tiger2 and then probably proceed to destroy it first sortie. I wouldn't consider that "fun" at all.
And this is exactly how it should be.
-
So they do in every country.
Whoa, so many wrong in one sentence it's almost unbeliveable. Maps never reset? War is not won? You can't bomb or jabo towns instead of strats and get perks? :huh
1) depends on the perk price multiplier if you're outnumbered or not.
2) You misunderstand me. You can't bomb town because 99% of them are already bombed. Not that we knits know what the heck to do with a town that's down. My point was it's not a valid practical target if you want to level bomb. Maps never reset when I"m on or anytime I've heard mention in a long time. I surely haven't noticed any constant influx of 20 perks here, 20 perks there from the map being won. As far as sources to earn perks, HTC has removed many of them and the gameplay dynamics have changed to remove others on top of that. I don't mean milk running, either. There are just far less avenues to "perk farm" (through honest means, naturally) these days, and if you should suddenly lose all your perks you will find it is quite a lot more painful NOW to rebuild that back than it was a couple years ago.
-
We had that kind of encouragement, and it didn't work in that respect at all. Players were not flying less 51's and Spit 16s at large.
It only helps dedicated perk farming.
And this is exactly how it should be.
Why should it be that way? would a new player agree with you?
-
Why should it be that way? would a new player agree with you?
Of course he would not. If you ask him: "Wanna fly a 262 now?" he would say yes.
Which doesn't mean he's right.
Perks have one main role, and a secondary one:
The main reason for them is simply plane availability control. If you give away more perks, there will be more perked planes around. It's as simple as that. And this a question of arena balance.
The second, minor reason is player motivation. AH is one of the very few games without any kind of "level advancement". Perk planes are the one exception to that, the only thing you can really save and work for.
And that's what I refer to (apart from the balancing) when I say "It should not be easy". It should be a goal that's not easy to reach in a short time. I too had to work on my perks for along time for my first 262, and I too wasted the jet on my very first sortie. ;)
-
I was thinking more along these lines.
For the typical (if this exists) AH pilot, are perks gained too slowly, too quickly or is it perfect as is.
Is there data that can help with this?
How do we know what the right amount is?
-
. Maps never reset when I"m on or anytime I've heard mention in a long time.
And just because you didn't notice it, you can claim it doen't happen? :rolleyes:
That's the typical way it goes in this forum or in game chat just like made up numbers like "99% of all towns..."
And of course the won wars aren't mentioned in the game. It doesn't take long after a won war players start to claim "We (chesspiece) suck, we haven't won a war in years"
We had at least 3 won wars in the last seven days.
From june to early september we had on average one map change every two days. Almost all of them due to a won war.
-
I think factoring ENY into score may be worth a try ;)
(But I don't expect any wonders from it. The majority doesn't fly for score)
The thing is though, it would definately seperate the score monkeys from the more "talentled" flyers. Namely, the guys that can fly the 20+ ENY aircraft and land kills consistantly. The guys who fly the La7's, Spit16's, P51's, F4U's, Tempest's, etc on a regular basis and do everthing they can to not have to work for their victories, will be left behind by the players who fly the F6F's, Spit 9 and 5's, 109G's, P47's, 190's, and P38's. The aircraft in which can not run away from a fight and those who pilot them will be obviously higher in the rankings. THe crack shots who wade through a furball and fire a few times and get a kill wont see their names in the ranking system as they are used to.
I'd like the idea of expanding the ENY scale, AND giving crutch aircraft like the La7, P51D, Spit16, etc, ENY scores of 2 or 3, etc. Especailly the P51D and Spit16. For that matter, the GV ENY system needs an update as well. The Panther needs to be more expensive and the King Tiger not as expensive. The k/d chart can show that.