Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DREDIOCK on December 10, 2011, 11:36:10 AM
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Enough of this 1/4 + of the month nonsense already.
Either limit it or redesign some aspects of it like blowing another pass or two through the mountains. or another couple of islands in the middle of the oceans
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shocking...considering how much it was asked for.
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Just to make sure... you know there's already a limit on it?
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I never liked it either :(
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Just to make sure... you know there's already a limit on it?
What limit would that be? Its been up nearly a week.
Was last month too.
I like trinity when there are the numbers for it. I still like it on a limited basis. When its up though its just too much a stalemate for too long
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What limit would that be?
Same as with all maps: 7 days. After that, the terrain will change automatically.
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Enough of this 1/4 + of the month nonsense already.
Either limit it or redesign some aspects of it like blowing another pass or two through the mountains. or another couple of islands in the middle of the oceans
There already is a limit. Maps reset after 7 days. So -1
Beside this is one of the best maps for GV's. You have 135 in the north and in the South there are 3 different places that produce a TON of GV battles. IMO it's one of the best maps we have and I look forward to it coming around in the rotation every month.
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There already is a limit. Maps reset after 7 days. So -1
Beside this is one of the best maps for GV's. You have 135 in the north and in the South there are 3 different places that produce a TON of GV battles. IMO it's one of the best maps we have and I look forward to it coming around in the rotation every month.
This
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What limit would that be? Its been up nearly a week.
Was last month too.
I like trinity when there are the numbers for it. I still like it on a limited basis. When its up though its just too much a stalemate for too long
Time must fly for you because your weeks are shorter than my weeks.
I like Trinity.
Plenty of opportunities to gv spawn camp.
I've actually been flying on it more.
IIRC I've seen four different maps since last Friday.
wrongway
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Sorry, what is trinity? :headscratch:
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Sorry, what is trinity? :headscratch:
religious belief in dmgod, the son and some whiskey.
semp
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Trinity is one of the best maps HTC has. It offers the absolute BEST tank town offered in the MA's, too bad most "tankers" had to the circle jerk at 135 :bhead .
Seriously though, Trinity offers it all. What is not to like??? Wide open spaces, easy access fronts and enemy bases, fleets, etc etc.
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Time must fly for you because your weeks are shorter than my weeks.
I like Trinity.
Plenty of opportunities to gv spawn camp.
I've actually been flying on it more.
IIRC I've seen four different maps since last Friday.
wrongway
No doubt on 3 consecutive days cause this one has been up for at least 4.
IMO Spawn camping is one of the absolute most lame aspects of the game. It in no way even remotely resembles anything like a tank or ground war.
Dont get me wrong. If you've drunken yourself down to about 3 braincells and just want to sit there mindlessly beerfarting and bsmacking people every time they up before they even have a chance to shoot back at you it must be fantastic.
But it isnt anything even close to what a GV battle could or should be
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I lot of guys stupidly think that rolling through maps will someday caused an previously unknown and awesome map to magically appear where donuts and lollipops fall from the sky.
Reminds me of certain drug types who think the next hit will be "the one" they have been waiting for.
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I lot of guys stupidly think that rolling through maps will someday caused an previously unknown and awesome map to magically appear where donuts and lollipops fall from the sky.
Reminds me of certain drug types who think the next hit will be "the one" they have been waiting for.
Im not about rolling through maps either. I just dont see how trinity provides these great fights people are claiming. And no map should be up more then a couple of days. They just get old to look at
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And no map should be up more then a couple of days. They just get old to look at
And that's why the auto rotation has been implemented.
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And what pray tell is the time limit?
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And what pray tell is the time limit?
:headscratch: You make a thread but don't even bother to read the responses properly? Lusche has already enlightened you.
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And what pray tell is the time limit?
I think they said 7 days, DREDIOCK.
It feels like longer though, like a week! :D
I'd prefer a quicker rotation, just for some variety.
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Trinity is one of the best maps HTC has. It offers the absolute BEST tank town offered in the MA's, too bad most "tankers" had to the circle jerk at 135 :bhead .
Seriously though, Trinity offers it all. What is not to like??? Wide open spaces, easy access fronts and enemy bases, fleets, etc etc.
Just to offer a differing opinion, and why wishes for this map or that are so tricky. I really dislike this map, while GV fights may be good, it is not a very good map for furballers, or at least this particular furballer. IMHO the bases are too far apart and mountains to high and numerous, between the distance of the fields and the mountains pushing players up I just see a lot of people cruising around at 20K. One of my current frustrations with the game is the maps I like to see up and running tend to get steam rolled and reset within in a day or two while maps I really dislike seem to pop up every time I turn around and then linger for a week because they effectively can't be reset (I say seem to because I'm sure it doesn't come up as often as I feel it does, my perspective is likely skewed).
My wish would be that maps get a one week turn in the rotation regardless of how many times they're reset. However I know that this would upset a contingent of the player base because it would mean maps that this player or that dislike would be up longer. For instance I'd love to see Mindanao stay up for longer but a GV fan wouldn't like this because it's devoid (or nearly devoid) of remote GV spawns.
In the end it becomes a very tricky balancing act.
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Anything is better than Mundane.... er Mundanao.
Trinity offers a lot of good things, it is one of the better maps, imo.
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Just to offer a differing opinion, and why wishes for this map or that are so tricky. I really dislike this map, while GV fights may be good, it is not a very good map for furballers, or at least this particular furballer. IMHO the bases are too far apart and mountains to high and numerous, between the distance of the fields and the mountains pushing players up I just see a lot of people cruising around at 20K. One of my current frustrations with the game is the maps I like to see up and running tend to get steam rolled and reset within in a day or two while maps I really dislike seem to pop up every time I turn around and then linger for a week because they effectively can't be reset (I say seem to because I'm sure it doesn't come up as often as I feel it does, my perspective is likely skewed).
My wish would be that maps get a one week turn in the rotation regardless of how many times they're reset. However I know that this would upset a contingent of the player base because it would mean maps that this player or that dislike would be up longer. For instance I'd love to see Mindanao stay up for longer but a GV fan wouldn't like this because it's devoid (or nearly devoid) of remote GV spawns.
In the end it becomes a very tricky balancing act.
Exactly my feelings on Trinity. Though I didnt mind it nearly as much when there were alot more people on. We just dont have those kind of numbers anymore.
While Minindoodoo isnt my particular favorite either the current one "the Grinder" is. But odds are it will be reset by the time I long in again tomorrow night. I dont mind if a map is up for 2 or 3 days. but 4,5,6 is a bit much and 7 is definitely too long.
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Exactly my feelings on Trinity. Though I didnt mind it nearly as much when there were alot more people on. We just dont have those kind of numbers anymore.
While Minindoodoo isnt my particular favorite either the current one "the Grinder" is. But odds are it will be reset by the time I long in again tomorrow night. I dont mind if a map is up for 2 or 3 days. but 4,5,6 is a bit much and 7 is definitely too long.
You have to keep maps up for that long. Two or three days limit would take away too much of the chance to win the war on them. And we better do not eliminate this this from the game...
Just FYI, I did a survey on map rotation for three months during the summer. On average small maps had been up for slightly over one day, large maps for just over four. Trinity was indeed the map with longest average time (over 5 days), it went for the full 7 days two out of the five times it appeared.
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Trinity was indeed the map with longest average time (over 5 days), it went for the full 7 days two out of the five times it appeared.
I dont mind if the other maps. even Minindoodoo are on for a few days. some need to be on more then the time they do get IMO. Even if that means just resetting the map and leaving the same map up
But would I be correct in guessing that Trinities average time as you describe was the most by no small margin?
Maybe while there should be a max time up. There should also be a minimum time limit as well.
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But would I be correct in guessing that Trinities average time as you describe was the most by no small margin?
As I stated, average uptime for large maps was ~4 days per session, Trinty five. That is indeed notably more, but not by that much it requires a special "Lex Trinity". We also have occasionally have played that long on small maps like Mindanao or Grinder.
But actually the 7 day limit is such a "lex trinity" already. It has been introduced to prevent excessive times on maps... and it works. ;)
The only thing I would personally wish for is perhaps an adjusted, increased victory requirement for small maps, so they don't change that quickly. But then, it's not a big matter to me.
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<--- loves trinity's tanks fights. -1