Aces High Bulletin Board

General Forums => Wishlist => Topic started by: EVZ on December 15, 2011, 01:19:10 PM

Title: Coast Watchers
Post by: EVZ on December 15, 2011, 01:19:10 PM
How about adding an Icon similar to the DAR BAR for Enemy Carrier Groups that are within a reasonable range of the coast? Coast watchers were an important asset in every theatre of the pacific war and provided info that would make amphibious operations in the game more realistic and equitable. As is Bases and Ports can be attacked in secret and taken without any defense being mounted.   :huh
Title: Re: Coast Watchers
Post by: FBCrabby on December 15, 2011, 02:19:46 PM
-1

In common practice, people tend to really really bring the task group close to the shore to allow LVT's... Can the shore battery be able to range a close cv on its own quickly yes... But they don't need the luxury of a icon range to give them a short cut.
Title: Re: Coast Watchers
Post by: EVZ on December 15, 2011, 03:50:16 PM
-1

In common practice, people tend to really really bring the task group close to the shore to allow LVT's... Can the shore battery be able to range a close cv on its own quickly yes... But they don't need the luxury of a icon range to give them a short cut.

Says the guy who would rather not have people shooting back ... In reality shore batterys are/were Zeroed on KNOWN RANGES and equipped with extensive range finding gear.

 :bolt:
Title: Re: Coast Watchers
Post by: Babalonian on December 15, 2011, 04:59:47 PM
How about adding an Icon similar to the DAR BAR for Enemy Carrier Groups that are within a reasonable range of the coast? Coast watchers were an important asset in every theatre of the pacific war and provided info that would make amphibious operations in the game more realistic and equitable. As is Bases and Ports can be attacked in secret and taken without any defense being mounted.   :huh

I would like an incentive to not drive carriers straight up to the front door.  Even if it's something as simple and blunt as the task groups map icon displaying for the enemy when it's within that enemy's radar ring, and only having its position updated every two minutes on the map until it withdraws to a safe distance.  This might also help spawn more random mid-sea arena action when two CVs cross paths within radar (or whatever-distance) range (lets face reality, WHO sits in a CV tower and scans the horizon for other enemy fleets it may happen upon during various long-distance voyages?  Loose lips sink ships, but someone should really revise the AH's Navy's mute-only recruitment policy.).
Title: Re: Coast Watchers
Post by: Ardy123 on December 15, 2011, 05:05:38 PM
I would like an incentive to not drive carriers straight up to the front door. 

An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.
Title: Re: Coast Watchers
Post by: FBCrabby on December 15, 2011, 06:00:26 PM
An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.


+1

"hehe" drive my tank up to it :D
Title: Re: Coast Watchers
Post by: ImADot on December 16, 2011, 08:44:54 AM
An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.


I haven't been in the Terrain Editor for a while, but if the terrain was made where the water around the actual land was made "shallow" out to a certain distance by using the water depth settings, would that prevent a CV group from getting "too close to shore"?
Title: Re: Coast Watchers
Post by: Babalonian on December 16, 2011, 06:41:19 PM
An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.


Add a prompt when setting the CV cource that says something like "Cource runs perilusly close to land.  Running aground is possible, proceed?" and then an arena message along the lines of "vAdmiral Has Run TG34 Aground!  High tide in 20 minutes." and you got a winner.  :aok

I haven't been in the Terrain Editor for a while, but if the terrain was made where the water around the actual land was made "shallow" out to a certain distance by using the water depth settings, would that prevent a CV group from getting "too close to shore"?

Your idea then being that the CV has to keep a certain distance, but the shoreline for LVTs, PTs, etc. to forward spawn at is still at an acessable ditance from the town?
Title: Re: Coast Watchers
Post by: ImADot on December 16, 2011, 06:52:38 PM
Your idea then being that the CV has to keep a certain distance, but the shoreline for LVTs, PTs, etc. to forward spawn at is still at an acessable ditance from the town?

That's my theory. Not sure if it would or could work that way.
Title: Re: Coast Watchers
Post by: HawkerMKII on December 17, 2011, 06:31:51 AM
So, you want this guys watching the coast :x

http://www.youtube.com/watch?v=OFzdleJarI0
Title: Re: Coast Watchers
Post by: EVZ on December 17, 2011, 10:12:06 AM
So, you want this guys watching the coast :x http://www.youtube.com/watch?v=OFzdleJarI0
Actually I had more of a Bermuda Shorts and Sandals thing in mind, with topless Tahitian babes serving Mint Julips ... Ya Know ? Thought I might apply for the job. :devil