Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Lusche on December 16, 2011, 05:01:32 AM

Title: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 05:01:32 AM
1. Please add 3 Flak to the towns, which are the prime target of high altitude milkruns for score. This would add some remote risk of being shot down.
2. Please consider displaying barrel elevation (and maybe azimuth as well), which may help shooting at very long range aerial targets. (see 1). Considering the amount of complex and precise sighting equipment those guns really had, it shouldn't be totally unreasonable ;)

thank you
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: MAINER on December 16, 2011, 05:34:56 AM
+1
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 06:54:57 AM
After having done a few tests, and alot more of calculations, I really want to put the emphasis on #2. Pretty please give us gun elevation readout on the screen.  :pray
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Tilt on December 16, 2011, 08:09:26 AM
Are there any fields less than 12k apart?

Supposing (after some off line testing) you spawn to your 88mm take a line off some piece of terrain architecture, set your angle of inclination and fuse  and then have a cup of coffee with something holding the f key down peppering the enemy field with "fragmentation shells" at a few feet above ground level.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 08:26:04 AM
Are there any fields less than 12k apart?

Supposing (after some off line testing) you spawn to your 88mm take a line off some piece of terrain architecture, set your angle of inclination and fuse  and then have a cup of coffee with something holding the f key down peppering the enemy field with "fragmentation shells" at a few feet above ground level.

12K yards are only ~7 miles (less than 1/3rd of a sector) and it would require a highly ballistic arc, extending the true distance traveled by the shell way past that limit.
If you shoot a 88 round  set at 12k at about 60°, you will see it hasn't dropped that much before it bursts.

Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Karnak on December 16, 2011, 09:24:19 AM
1. Please add 3 Flak to the towns, which are the prime target of high altitude milkruns for score. This would add some remote risk of being shot down.
2. Please consider displaying barrel elevation (and maybe azimuth as well), which may help shooting at very long range aerial targets. (see 1). Considering the amount of complex and precise sighting equipment those guns really had, it shouldn't be totally unreasonable ;)

thank you
Despite your feeble attempt to arm yourselves, the Imperial Japanese Navy's war with small, picturesque French towns shall not abate.

(I have no idea why the IJN and IJA hate French villages, but the game sure rewards their hate with perk points.)
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 09:28:50 AM
Despite your feeble attempt to arm yourselves, the Imperial Japanese Navy's war with small, picturesque French towns shall not abate.

 :lol  :aok

Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: MK-84 on December 16, 2011, 09:40:21 AM
I totally agree with #2

That was I can figure out where to aim, rather then shooting blind. 
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: alpini13 on December 16, 2011, 09:46:46 AM
  If it has  an AP,HE and AA ammo option...would like to see the timed fuse adjust and display like the panther tank site in which you adjust the  explosion distance using the C and V  keys. it would keep it inline with current learning curves for GV's.... the 88  had a seperate large range finder if remeber correct....anyone have a pic of the site picture?
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 09:51:35 AM
 If it has  an AP,HE and AA ammo option...would like to see the timed fuse adjust and display like the panther tank site in which you adjust the  explosion distance using the C and V  keys. it would keep it inline with current learning curves for GV's.... the 88  had a seperate large range finder if remeber correct....anyone have a pic of the site picture?


In it's traditional flak role, the 88's were usual supplied with firing data from a central firing control unit, which in turn relied mostly on radar data. When using optical fire control, they used instruments like this:

(http://www.lexikon-der-wehrmacht.de/Bilder/Flugabwehrwaffen/Zielgeber-2.JPG)
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Tilt on December 16, 2011, 10:23:32 AM
I cant (probabaly thru limited grey matter) see how #2 would  be of use re incoming bombers. As it is we have range (as set) and we have distance to target (via icon).

At present we have to lead the target  with the sight and adjust range from icon feedback.

Lead is then a function of Altitude (to take account of any ballistic arc) and ac speed and relative direction.

Actually the feed back I would like is the Lead setting. Ideally I put the sight on the bomber and pan (the pan direction sets the relative lead  direction) I then continually dial in range  (from the icon distance) and adjust the lead setting  from my observations of the shell bursts.

This way I inch my shell bursts (via range and lead adjustment) toward the target and my skill is being able to do this quickly enough to actually catch it up.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 10:29:59 AM
Of course I had also ideas on 'better', more elaborate ways, but imho adding an elevation display on screen would be very easy and quick to implement, even before the next version comes out.

I would use it, just to give one example, to set a barrage at a specific altitude over the town. It would also help me in getting a better feel/judgement for the right additional elevation required to compensate for the drop, as well as running various tests and computing tables  :old:
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Tilt on December 16, 2011, 10:44:44 AM
Yes the barrage is interesting but not something than can be executed from just 1 or even 2 co-operating 88's in game.

The bomber would just fly under it or over it or he could fly around it and as soon as you move it you are back to tracking the target again.

I think any further game enhancement should assist target tracking and I do not see how inclination angle is a direct route to that when the altitude is really unkown.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Karnak on December 16, 2011, 10:47:54 AM
Yes the barrage is interesting but not something than can be executed from just 1 or even 2 co-operating 88's in game.

The bomber would just fly under it or over it or he could fly around it and as soon as you move it you are back to tracking the target again.

I think any further game enhancement should assist target tracking and I do not see how inclination angle is a direct route to that when the altitude is really unkown.
Any dodging on the part of the bomber will be tantamount to abandoning the bomb run.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 10:47:59 AM
The bomber would just fly under it or over it or he could fly around it and as soon as you move it you are back to tracking the target again.

And botching his approach, which I would consider being a success  :)


No, I'm not saying it's the best solution, or "all that I need" or that I can't imaging something better.  ;)   ( Actually I'm having an idea for 'realistic' (use that with caution) Flak gun batteries in the future.. especially on the Flak towers in the City  :x )
The focus is on quick and simple.

Also It would help me a lot in retaining some orientation when I'm in the gun.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Tilt on December 16, 2011, 10:53:40 AM
Any dodging on the part of the bomber will be tantamount to abandoning the bomb run.

This assumes the barrage cannot be seen some way off by the bomber who makes the adjustments accordingly.

it also assumes that "barrages" can be co ordinated between 88's. A barrage of one gun is no barrage at all.

IMO tracking aids is the key.

When milkrunning in my B29's at 29 K I would not worry about  a single 88 barrage and take my chances flying thru/close to it.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 10:58:17 AM
I think you miss my point  ;)
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Karnak on December 16, 2011, 12:31:40 PM
This assumes the barrage cannot be seen some way off by the bomber who makes the adjustments accordingly.
88 won't be able to fire far enough away for the bomber, even a slow one let along a perk bomber, to dodge the barrage and still make the bomb run on that town.

Likewise, I would fly through it.  I can see some people being willing to jump from town to town as they flash the attack.  After all, if I am willing to fly between bases, there may be those willing to match my progress in 88mm guns.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Tilt on December 16, 2011, 03:42:20 PM
You  refer to a barrage and then assume you could actually put one in place. By barrage one assumes (or knows) the altitude and course of the incoming bomber and then set up a fire pattern in its path .

If you wish to interfere with my drop pattern then you better have that barrage in place  from several 88's a quarter of a sector out from my target at my exact altitude (25K) or I simple ignore it.

If as I suggested you had the tools to track my ingress then you have a much better chance of adjusting your settings to more effect.

Tracking would be much more effective than a barrage for which IMO you would need control over several 88's much (although modelled totally diferently) as a fleet is able to put up. Believe me when milk running I stay well away from fleets.

Karnak if an 88 cant fire far enough away then I have dropped already. In which case the 88 is useless regardless of how much folk jump from one base to another to use one.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 16, 2011, 03:50:47 PM
It very obvious that you are still totally missing my point.  :lol
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Karnak on December 16, 2011, 04:53:09 PM
To do an accurate bomb run with a G4M1 I need at least 15 miles to stabilize the speed.  The perk bombers need well more than a sector and a half.  I don't drop from anything like those distances.  Hence, if I have to dodge I won't bomb that town.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Tilt on December 17, 2011, 09:20:50 AM
To do an accurate bomb run with a G4M1 I need at least 15 miles to stabilize the speed.  The perk bombers need well more than a sector and a half.  I don't drop from anything like those distances.  Hence, if I have to dodge I won't bomb that town.

Never used the G4M1 I use the B29 in Bomber mode and the Boston in Attack. And I can finalise my speed within seconds of release. Whilst at hi alt I may be releasing a quarter of a sector out I am not routinely in the bomb sight for more than a quarter sector. If you want to stear and hold a more stable speed use your rudder from a gunner position or your joy stick from the bomber position.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Melvin on December 17, 2011, 09:25:33 AM
 :noid
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Karnak on December 17, 2011, 09:28:58 AM
I use the joystick from the bombardier position to adjust course.

It just takes the fast bombers a long time to settle on a speed.  Sure, if you don't care much about accuracy you can just do a few second calibration that is close to the speed you're at, but it takes 30 seconds and a stable speed to calibrate at the speed you're going to be at when you pass over the target.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: 1Nicolas on December 17, 2011, 09:29:33 AM
IT also needs a better traverse speed.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Karnak on December 17, 2011, 09:31:13 AM
IT also needs a better traverse speed.
Traverse is fine.  It isn't supposed to be shooting at fighters close to the base.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: hitech on December 17, 2011, 11:27:18 AM
Do we really want troop killing that easy?

HiTech
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Charge on December 17, 2011, 11:53:14 AM
88 feels fine ATM, I'd like to see how it does in MA before further adjustments.

Maybe some kind of solution to approximate distances beyond visual range? Maybe the sight could be held on target and some button pressed for a few seconds to get distance and speed, i.e. similar to the existing bomb sight system?

-C+
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Melvin on December 17, 2011, 12:39:19 PM
Do we really want troop killing that easy?

HiTech

Not sure what you mean by that Chief.

To me, one way to stem the flow of base rollers is to make things a bit more difficult. Now, instead of flattening a town and dropping mass troops, they would be forced to deal with some extra flak that could theoretically reach out and pop troops and/ or the transports.

I, personally, would like to see a VH added to the towns so the buggers really have to work for it.

Think of it like this: If a military force garrisons in a town, it is very likely that they will not only have a few acks on hand, but most likely some tanks, AT guns and several platoons (more likely companies) in the town's perimeter.

 :salute

EDIT: I forgot to add, I totally am on board with the original wish here, not only for the troop killing but also to throw a wrench at milk runners. Of course someone tried to poo poo that idea when I first brought it up.

Who could that have been...  :neener:
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: lyric1 on December 17, 2011, 02:51:03 PM
Personally I would like the the fixed green range indicator moved from the top left corner of  the screen & placed inside the white targeting ring & have it move with the ring.

This way I am not constantly looking away from my target as I am tracking it & trying to adjust to it.

Also could this be mapped to a joystick? I prefer to adjust range with a button on the stick than keyboard or mouse.

Question on range of 88's for aircraft.

What is the maximum altitude for a shell to be fired?

If it can reach altitudes higher than 18 thousand feet how do we know what altitude an aircraft is if out of icon range?
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: EagleDNY on December 17, 2011, 03:26:28 PM
If it can reach altitudes higher than 18 thousand feet how do we know what altitude an aircraft is if out of icon range?

Good point - especially if shooting at high-alt buffs.  Perhaps the icon range should be increased out to 10K for buffs??  Just a thought...
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 17, 2011, 03:34:15 PM
If it can reach altitudes higher than 18 thousand feet how do we know what altitude an aircraft is if out of icon range?

If it is out of icon range you won't be able to shoot at it with AA ammo at all - max fuse setting is 12k (which is traveled distance in yards), which happens to be max icon range for the 88 as well. ;)  
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Lusche on December 17, 2011, 03:38:22 PM
Do we really want troop killing that easy?

HiTech

How is that more easy than it's now? We do have guns firing on troops in town already, and very efficient ones as well. They all have to be down first, I see no problem in it to kill the 88's as well.
Furthermore, 88's are already on VBases, where troops are dropped too.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: MK-84 on December 17, 2011, 05:19:42 PM
Troop killing would be easier for an 88 mounted at an airbase.  Often the ack is not taken down as it's not a requirement.  When you see a C47 way off in the distance, you have his icon for range, and as the troops jump out you will have a nice group of gently falling paratroops all clustered together.
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: Melvin on December 17, 2011, 05:27:26 PM
Troop killing would be easier for an 88 mounted at an airbase.  Often the ack is not taken down as it's not a requirement.  When you see a C47 way off in the distance, you have his icon for range, and as the troops jump out you will have a nice group of gently falling paratroops all clustered together.

What's not to like about that?

Make the filthy beggars work a little more for their "wtg's".
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: MK-84 on December 17, 2011, 05:54:13 PM
What's not to like about that?

Make the filthy beggars work a little more for their "wtg's".

I did not say either was if there was something to like or not like about it
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: ScottyK on December 17, 2011, 06:41:00 PM
 i'd say 2 88s per town 2 on the fields (anysize).  The only downside i see for making it harder to capture bases, is the increase of the number of people in the "hordes".
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: AWwrgwy on December 17, 2011, 08:49:45 PM


Also could this be mapped to a joystick? I prefer to adjust range with a button on the stick than keyboard or mouse.


Map c and v to opposite sides of a hat switch.

I have them mapped on the up and down of a 4-way. Pull and range increases. Push and range decreases.

Actually, I just switch to gv mode which I have already set up as stated for the adjustible sights in the Panzer, Panther, Tigers and T-34s.



wrongway
Title: Re: 2 quick wishes for the 88 in the upcoming version
Post by: lyric1 on December 17, 2011, 09:26:42 PM
Map c and v to opposite sides of a hat switch.

I have them mapped on the up and down of a 4-way. Pull and range increases. Push and range decreases.

Actually, I just switch to gv mode which I have already set up as stated for the adjustible sights in the Panzer, Panther, Tigers and T-34s.



wrongway
That works it was so obvious I did not see it.