Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: FBCrabby on December 19, 2011, 12:11:03 AM
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Although HQ requires 37.5K worth of bombs, yet it only yields 24K of damage when taken down?
Yes I mean it when a single set of anything takes it down fully on its own...
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Although HQ requires 37.5K worth of bombs, yet it only yields 24K of damage when taken down?
Yes. Not "although" but ' just because' it requires 37.5K worth of bombs.
Displayed damage at landing is a linear function of the total amount of damage you applied to structures during this sortie. See this short posting of mine on displayed damage, damage points & perks in the help section (http://bbs.hitechcreations.com/smf/index.php/topic,324980.0.html)
:airplane:
On a related note, you probably may have even 'hurt' your damage hit% in bombers that way, despite having taken out one the most difficult targets in game :lol
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Landed Damage Message: pure damage inflicted
Not worried about the "score" pertaining to my rank overall... Just a disappointment for solo-nomming a fresh HQ :x
But, isn't it a bit loose? It takes 37.5k of "raw" ordinance but would call for over 10K less than "raw" damage inflicted? So the question is if its really "pure" damage why wouldn't it equal to the "raw" damage?
oh well :airplane:
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But, isn't it a bit loose? It takes 37.5k of "raw" ordinance but would call for over 10K less than "raw" damage inflicted? So the question is if its really "pure" damage why wouldn't it equal to the "raw" damage?
It's just using a different scale. The value for displayed damage message is is the inflicted 'lb' damage x0.64. So a town building that takes 312.5 lbs to be destroyed will yield up to 200 points for the landed damage message.
That may sound weird and confusing, but there is a simple explanation behind it: Internally the program doesn't use the "lbs" values we see in arena settings, but an internal variable of different scale. One "damage point" ~ 0.156lbs of "damage value" (the stuff in arena settings). A town building has 200points, a city square 540, The HQ 24,000. A 1000lb bomb has an internal 'damage point' rating of 6,400.
The "landed damage message" is simply based on these internal points. But the conversion is linear. Multiply the landed damage message by 1.56 and you get the applied damage in lb. (Which is actually simply 1/1000 the damage of a 1000lb bomb)
Some of the bombs in AH and their ratings:
(http://img444.imageshack.us/img444/1976/clipboard01bq.jpg)
(This table might also give a clue why I'm taking the allegedly 'puny' 80x100lb loadout for the B-29 when bombing the city...)
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Thx keeping that chart :D
Plus that I also only take my 100lb bombs on my epic bomb**** raids - allows me to get to 48K and I take my sweet time hitting ords and such... :D :airplane: :D
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It's just using a different scale. The value for displayed damage message is is the inflicted 'lb' damage x0.64. So a town building that takes 312.5 lbs to be destroyed will yield up to 200 points for the landed damage message.
That may sound weird and confusing, but there is a simple explanation behind it: Internally the program doesn't use the "lbs" values we see in arena settings, but an internal variable of different scale. One "damage point" ~ 0.156lbs of "damage value" (the stuff in arena settings). A town building has 200points, a city square 540, The HQ 24,000. A 1000lb bomb has an internal 'damage point' rating of 6,400.
The "landed damage message" is simply based on these internal points. But the conversion is linear. Multiply the landed damage message by 1.56 and you get the applied damage in lb. (Which is actually simply 1/1000 the damage of a 1000lb bomb)
Some of the bombs in AH and their ratings:
(http://img444.imageshack.us/img444/1976/clipboard01bq.jpg)
(This table might also give a clue why I'm taking the allegedly 'puny' 80x100lb loadout for the B-29 when bombing the city...)
Hmmm... I have a chart posted by Hitech himself. I did not label it properly, but I think it is showing the same values as your "damage value":
100 lbs = 100GP
250 lbs = 200GP
500 lbs = 360GP
1000 lbs = 640GP
1600 lbs = 840GP
2000 lbs = 1100GP
4000 lbs = 2000GP
The metrics are scaled very similar.
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Hmmm... I have a chart posted by Hitech himself.
Which is where I got this stuff from too :)
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But the bigger bombs have a much larger opportunity to damage more targets than the one it lands on due to increased damage radius, correct?
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But the bigger bombs have a much larger opportunity to damage more targets than the one it lands on due to increased damage radius, correct?
Indeed.
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It's just using a different scale. The value for displayed damage message is is the inflicted 'lb' damage x0.64. So a town building that takes 312.5 lbs to be destroyed will yield up to 200 points for the landed damage message.
That may sound weird and confusing, but there is a simple explanation behind it: Internally the program doesn't use the "lbs" values we see in arena settings, but an internal variable of different scale. One "damage point" ~ 0.156lbs of "damage value" (the stuff in arena settings). A town building has 200points, a city square 540, The HQ 24,000. A 1000lb bomb has an internal 'damage point' rating of 6,400.
The "landed damage message" is simply based on these internal points. But the conversion is linear. Multiply the landed damage message by 1.56 and you get the applied damage in lb. (Which is actually simply 1/1000 the damage of a 1000lb bomb)
Some of the bombs in AH and their ratings:
(http://img444.imageshack.us/img444/1976/clipboard01bq.jpg)
(This table might also give a clue why I'm taking the allegedly 'puny' 80x100lb loadout for the B-29 when bombing the city...)
Yeesh, tell the all the new buff flyers the ideal salvo delay time too, why don't ya. :furious :D (does your gastropod-sized cranium even know how much it sucks to fly to both enemy strats on a carpet bombing run, only not to find even half an acre of virgin targets? :uhoh )
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But the bigger bombs have a much larger opportunity to damage more targets than the one it lands on due to increased damage radius, correct?
Yup. Like most choices, if you're going for bombing citys and towns, there are two sides to the spectrum, and usually a happy place right in the middle... out of coincidence, I've noticed here and there that 250 and 500lb bombs were the favored all-around egg for most airmen during the war.
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Yup. Like most choices, if you're going for bombing citys and towns, there are two sides to the spectrum, and usually a happy place right in the middle... out of coincidence, I've noticed here and there that 250 and 500lb bombs were the favored all-around egg for most airmen during the war.
Keep in mind that in the real deal, the pilots did not have much say in what their ords were going to be. All the planning was made by the higher-ups. As I run down my grandfathers log book, I see not once where he carried 1000 lb bombs in his B24D. Of his 28 bombing missions, I bet less than half were made with 500 lb bombs, and the rest split between 250 lb and 100 lb bombs (at alts as low at 2000 ft). Keeping mind that 2/3rd's of his unit's missions were seeking out Japanese "supply" shipping while in ports or in a staging area off a port. The rest of his missions were against static defenses at Bougainville and other Japanese defenses up and down the "slot".
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Yeesh, tell the all the new buff flyers the ideal salvo delay time too, why don't ya.
My thumb is my delay timer... allows me much more precision and (literally) last-second adjustments. The only delay time I actually use for salvos is 0.05.
Yup. Like most choices, if you're going for bombing citys and towns, there are two sides to the spectrum, and usually a happy place right in the middle... out of coincidence, I've noticed here and there that 250 and 500lb bombs were the favored all-around egg for most airmen during the war.
And in here, 500lbs are the best all-round choice in most cases as far as level bombers go. Nice balance of weight efficiency, raw numbers carried and blast radius allows a lot flexibility when already airborne. :old:
And btw... the 312.5lb of "damage value" needed to kill a town building or standard field item equals exactly one 250lb bomb...
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I would trade all the possible damage points if the effect it had meant something in the game.