Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Tilt on December 19, 2011, 07:37:36 AM

Title: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Tilt on December 19, 2011, 07:37:36 AM
Horsa carried upto 25 troops
Hadrian carried upto 13 troops

These would not be player rides but drone type loadout options to C47's (and maybe even Lancasters)

They would be released within a certain range and altitude of a map room and would land and discharge troops under AI.

Why would they be used?

To enable troops to be dropped (released) further away from a map room than currently possible.
To have surplus troops OTW to a map room (once landed) should a map room be defended.

Whats the game play balance to use them (dissadvantage)

Tug air craft are far more vulnerable.
They have a predictable flight and landing pattern (e.g # yards SE of the Map Room)
They crash into trees when used agin some GV fields and only discharge half their troops  :cry.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: The Fugitive on December 19, 2011, 07:48:38 AM
Hitech has said that if he were to up the number of troops a single player can bring in, he would also up the number of troops need to capture the base.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Tilt on December 19, 2011, 07:54:05 AM
Hitech has said that if he were to up the number of troops a single player can bring in, he would also up the number of troops need to capture the base.

Which I suppose would favor the Hadrian (which was the most common) with a 10 troop load out. (removing the 2nd advantage of using one)
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: MAINER on December 19, 2011, 08:54:44 AM
+1 i like the idea
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Martyn on December 20, 2011, 07:38:07 AM
+1 - neat idea.

Also - manned pill boxes in towns? Just to make life a little more difficult for the hordes of troops that are bound to descend on the towns.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Baggy on December 20, 2011, 10:02:41 AM
Pegasus Bridge anyone? Get your stopwatch and compass out Tilt!
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: 715 on December 20, 2011, 01:48:08 PM
I'd tow a glider with my C47.  I guess it would take some planning to figure out, given the topography, where it can be released and still be able to glide in range of the town.  Obviously you don't want to release it below a ridge in the next valley over from the town. ;) 

+1
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Traveler on December 21, 2011, 01:09:40 PM
Would love to have glider, to carry troops for town or perhaps AI arty that carry a basic ammo supply and need to be re-supplied either by M3 or C47 arty supplies. 

+1.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Seanaldinho on December 21, 2011, 06:53:13 PM
+10 I posted an idea about this a while ago... :)
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Skyguns MKII on December 21, 2011, 07:11:01 PM
+1, By the way, were there any recorded german aircraft kills on allied gliders?
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Raptor05121 on December 22, 2011, 10:13:58 AM
while I like the idea, I dont understand it:

C-47 with 10 troops- goes anywhere you want, drop when you want to

or

C-47 towing a glider- going to be slower, bigger target, and possibility of AI failure + longer troop run time versus dropping over flag.

which would you take?
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Seanaldinho on December 22, 2011, 10:22:44 AM
Id take the glider and put it right down mainstreet to the front steps of the map room. No more long waiting for the chutes to fall then run in.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Skyguns MKII on December 27, 2011, 12:32:57 AM
+1, By the way, were there any recorded german aircraft kills on allied gliders?

anybody?
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Butcher on December 27, 2011, 12:38:56 AM
anybody?

You can research that information yourself, although I will warn its quite time consuming.

I been through a few thousand pages of pilot logs and haven't seen any specifically, although it was only for JG-52.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: camnite on December 27, 2011, 03:38:34 PM
why not have it ten troops for the c-47 and ten in  the glider? just cycle between them like we do with ord. then you could take one base with the glider and take another with the remainder so you don't have to reup and fly the same if not greater distances when you could be most of the way there.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Raptor05121 on December 27, 2011, 10:01:20 PM
why not have it ten troops for the c-47 and ten in  the glider? just cycle between them like we do with ord. then you could take one base with the glider and take another with the remainder so you don't have to reup and fly the same if not greater distances when you could be most of the way there.

Because if a C-47 was towing a Waco, it was absolutely empty inside. It was a dog when used as a towtruck- pilots very much disliked it. It wouldn't get off the ground if you had troops in both. They were only used in absolute air superiority.

You guys should do some reading on this before you decide if you like it. A Waco + Goon is slow as balls. I'm talking >500 climb rate, not even touching 120, and anything over a slight bank would be disastrous. Don't even think of running NOE. Plus, you would have to act like you were in a B-29 and take off a couple bases back to manage to get any sort of E. AFAIK, the last thing mission planners want is a slower goon. Don't even get me started on the "aiming" of the gliders and how HTC is supposed to model that. You say you would put it down main street, but all I see if this is implemented is upside-down gliders on top of buildings and in trees.

-1
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Tilt on December 28, 2011, 05:57:03 AM
Modelling landing the glider would be much like landing a drone (you can drop gear now and land drones with out ever touching down your self). Each town would have an ac "spawn point" that the glider would pick up on approach.............  

It would have to ditch in the grassy areas off the centre of town IMO which is where each town would get this "spawn point". It would need 6-800 ft for a 3 point soft landing.

I think that if the troops numbers were limited to 10 (instead of 13 in the Hadrian) we loose a possible benefit. The other benefit being the ability to loose the glider remotely.

Typical towing altitudes was only 1000ft ( although some "special missions" went higher.)

Towed in at 100 the glider would nose up upon release to achieve its glide speed of 60 CAS

It dropped 400ft/min @ CAS of 60mph.

Releasing 3000 from a town the  glide time is less than 2 mins so C47 would have to be at ~ 1000 above the town.

In RL many were relaesed at only 400 ft to shorten the run up to the landing point. http://www.airspacemag.com/history-of-flight/waco.html?c=y&page=1 (http://www.airspacemag.com/history-of-flight/waco.html?c=y&page=1)

For sure the handling would be problematical maybe limiting the C47 + Hadrian to longer runways like the B29. The towing speed could not exceed 125 mph! but then there has to be a down side IMO.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Raptor05121 on December 28, 2011, 10:46:09 AM
Even if this was implemented, I don't see anyone doing it. When the town is white flag, why take a glider doing 120 when you can take a more nimble and faster goon?
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Seanaldinho on December 28, 2011, 11:50:12 AM
Don't even get me started on the "aiming" of the gliders and how HTC is supposed to model that.

It is already modeled when you lose the engine in your plane you have a glider. Rate of descent, ground speed, and altitude are the only factors you need.

Aiming is simple it has all the normal control surfaces so it could be either auto landed or flown down by another person.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Raptor05121 on December 29, 2011, 12:01:58 AM
It is already modeled when you lose the engine in your plane you have a glider. Rate of descent, ground speed, and altitude are the only factors you need.

Have you ever been in a glider? The thing you worry about the most is a landing spot. And the main street of town is going to be tricky if you intend to land it good enough to where the troops can evacuate. Surely you cant plow it into a tree at 80KIAS and expect everyone to survive. The AI in game doesnt have the knowledge to dodge trees. If you intend that the system that controls the other bombers to control a glider and expect it to make a survivable landing, it isnt going to happen.

Bottom line is this is a pointless and stupid wish.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Seanaldinho on December 29, 2011, 10:16:01 AM
Have you ever been in a glider? The thing you worry about the most is a landing spot. And the main street of town is going to be tricky if you intend to land it good enough to where the troops can evacuate. Surely you cant plow it into a tree at 80KIAS and expect everyone to survive. The AI in game doesnt have the knowledge to dodge trees. If you intend that the system that controls the other bombers to control a glider and expect it to make a survivable landing, it isnt going to happen.

Bottom line is this is a pointless and stupid wish.

I'm actually a glider pilot so yes I have been in gliders. I wouldn't want the Ai to land it I think it should take one person in the glider and one in the goon.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Tilt on December 29, 2011, 12:56:12 PM
Have you ever been in a glider? The thing you worry about the most is a landing spot. And the main street of town is going to be tricky if you intend to land it good enough to where the troops can evacuate. Surely you cant plow it into a tree at 80KIAS and expect everyone to survive. The AI in game doesnt have the knowledge to dodge trees. If you intend that the system that controls the other bombers to control a glider and expect it to make a survivable landing, it isnt going to happen.

Bottom line is this is a pointless and stupid wish.

In your opinion............. :rolleyes:

Whilst I agree that dreams of AI landing gliders down town main streets are fanciful and unrealistic they could easily be landed as I described without any fear and yes the same (or very similar) system could be used.

For example.  If you go off line and launch a formation from a field then using arena>object settings>destroy objects destroy the map room and kill off all the gguns.then take you drones toward the runway, drop gear, wait for them to stabilise their approach and then lift gear and fly away guess what.................. they land perfectly. On an enemy spawn line.

In effect all that is required is a glider  spawn along side the town on a clean patch of grass (every town has such an area at its extremity)a few hundred feet long  . (even our bomber drones land in a very short distance) Existing AI will land the glider....new AI would be required to launch the troops.
Title: Re: Airspeed Horsa and the Waco CG-4A Hadrian Gliders.
Post by: Raptor05121 on December 29, 2011, 09:39:18 PM
In your opinion............. :rolleyes:

Whilst I agree that dreams of AI landing gliders down town main streets are fanciful and unrealistic they could easily be landed as I described without any fear and yes the same (or very similar) system could be used.

For example.  If you go off line and launch a formation from a field then using arena>object settings>destroy objects destroy the map room and kill off all the gguns.then take you drones toward the runway, drop gear, wait for them to stabilise their approach and then lift gear and fly away guess what.................. they land perfectly. On an enemy spawn line.

In effect all that is required is a glider  spawn along side the town on a clean patch of grass (every town has such an area at its extremity)a few hundred feet long  . (even our bomber drones land in a very short distance) Existing AI will land the glider....new AI would be required to launch the troops.

This is nice and all, but by the time that glider is about to touch down my troops dropping from a goon are taking the map room.

What is a glider going to do better or help the game more than a regular C-47?