Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Skyguns MKII on December 19, 2011, 06:27:49 PM

Title: ability for task group manager to change fleet formation
Post by: Skyguns MKII on December 19, 2011, 06:27:49 PM
straight up and simple, the ability for the task group manager to change naval fleet formations in a CV group. Example, enemy CV to your left? Order your fleet to change formation and move your destroyers along side the left of the CV to bare arms and fire all salvos.
Title: Re: ability for task group manager to change fleet formation
Post by: USAF2010 on December 19, 2011, 07:13:44 PM
+1

Never really even thought about that  :aok
Title: Re: ability for task group manager to change fleet formation
Post by: Raptor05121 on December 20, 2011, 12:27:04 AM
love it

+100

Title: Re: ability for task group manager to change fleet formation
Post by: MAINER on December 20, 2011, 05:15:12 AM
+1
Title: Re: ability for task group manager to change fleet formation
Post by: Martyn on December 20, 2011, 07:39:09 AM
+1 nice idea.
Title: Re: ability for task group manager to change fleet formation
Post by: Delirium on December 20, 2011, 08:49:13 AM
I like the idea...

I would further the idea and also offer an option to make the CV group do a 360 degree turn and remain on course.

This way, dodging bombs or torpedoes would be a little easier than having to log in, move the way-point and then save it to the group.
Title: Re: ability for task group manager to change fleet formation
Post by: icepac on December 20, 2011, 08:52:40 AM
I'd like the ability to control an individual ship.....which would cruise back to the fleet once control is given up.
Title: Re: ability for task group manager to change fleet formation
Post by: Raptor05121 on December 22, 2011, 06:39:00 PM
I'd like the ability to control an individual ship.....which would cruise back to the fleet once control is given up.

lets not get carried away here. noobs would turn the cruiser or destroyers away from the group during a base assault and not realize what theyre doing
Title: Re: ability for task group manager to change fleet formation
Post by: EVZ on December 22, 2011, 08:58:26 PM
lets not get carried away here.

I agree, seperating individual ships from the fleet is a BIG EXPANSION and would probably require a LOT of programing. However ... Adding a preprogrammed SELECTION of Formations and Manuvers might be fairly simple to accomplish ... Circling is a reasonable idea ... Zig Zagging would be too, both would be usefull as evasive manuvers when under attack and could be accomplished WITHOUT REPROGRAMMING THE FLEETS COURSE. I think the use of such manuvers should be limited to the COMMANDING OFFICER and unavailable to the casual ship turner who just like to play with boats in the bathtub ... MAYBE a -notice to gunners- could be included when manuvers are executed? make it a little less frustrating for them???
 :banana:
Title: Re: ability for task group manager to change fleet formation
Post by: Vadjan-Sama on December 22, 2011, 11:43:56 PM
Good one  :aok

+1
Title: Re: ability for task group manager to change fleet formation
Post by: MAINER on December 23, 2011, 10:32:37 AM

I agree, seperating individual ships from the fleet is a BIG EXPANSION and would probably require a LOT of programing. However ... Adding a preprogrammed SELECTION of Formations and Manuvers might be fairly simple to accomplish ... Circling is a reasonable idea ... Zig Zagging would be too, both would be usefull as evasive manuvers when under attack and could be accomplished WITHOUT REPROGRAMMING THE FLEETS COURSE. I think the use of such manuvers should be limited to the COMMANDING OFFICER and unavailable to the casual ship turner who just like to play with boats in the bathtub ... MAYBE a -notice to gunners- could be included when manuvers are executed? make it a little less frustrating for them???
 :banana:

Good idea! Mabye have a pop up menu with the different formations and maneuvers.
Title: Re: ability for task group manager to change fleet formation
Post by: EVZ on December 23, 2011, 10:59:08 AM
Good idea! Mabye have a pop up menu with the different formations and maneuvers.
Yeah ... You could have - Turn Starboard - Turn Port - Circle - Zigzag - Reverse Course - Return to Course, for fleet manuvers, and Screen CV Left - Screen CV Right - Screen CV Fore - Screen CV Aft - Standard Formation, for defense. They could even add an ASW formation if they ever add a SUB ! It would really enhance CV operations and make defending them a bit MORE realistic. + it might give the attackers a bit of a break from the LR Puffy when the carrier is manuvering and you KNOW they would like THAT!

 :x
Title: Re: ability for task group manager to change fleet formation
Post by: Shuffler on December 23, 2011, 02:09:33 PM
Interesting
Title: Re: ability for task group manager to change fleet formation
Post by: wil3ur on December 23, 2011, 02:45:33 PM
it should revert back to standard formation if command is given up to prevent abuse by spies...    :noid
Title: Re: ability for task group manager to change fleet formation
Post by: USAF2010 on December 23, 2011, 05:51:52 PM
it should revert back to standard formation if command is given up to prevent abuse by spies...    :noid

Another big +1  :aok
Title: Re: ability for task group manager to change fleet formation
Post by: BigKev03 on December 24, 2011, 11:42:58 AM
I wonder if it would be possible to program automatic zig zag course into the game and you have the choice if you are in command to click "zig-zag" from the clipboard and the fleet will zig zag?  And if possible from the intent of the orignal post you could have differnet formation tabs on the clipboard.  Maybe like an echelon left/right, or wedge formation with the position of the ships different in each.  I like the orignal intent of the post.  I just dont know if it can or would be done??

BigKev
Title: Re: ability for task group manager to change fleet formation
Post by: Rob52240 on December 25, 2011, 10:38:45 PM
I thought that zigzaging was just used by merchant fleets.
Title: Re: ability for task group manager to change fleet formation
Post by: BigKev03 on December 26, 2011, 08:45:46 AM
I thought that zigzaging was just used by merchant fleets.

Yes merchant fleets did use zig-zag but also naval vessels when they were trying to avoid submarines.  I just threw in the zig-zag as a way of changing the movement of the fleet without having to set the waypoints on the clipboard.  Kinda like a pre-programmed avoidance pattern.

BigKev
Title: Re: ability for task group manager to change fleet formation
Post by: Skyguns MKII on December 27, 2011, 12:31:44 AM
Yes merchant fleets did use zig-zag but also naval vessels when they were trying to avoid submarines.  I just threw in the zig-zag as a way of changing the movement of the fleet without having to set the waypoints on the clipboard.  Kinda like a pre-programmed avoidance pattern.

BigKev

we could also implement a "full reverse" in attempt to stop the CV and let torps miss...
Title: Re: ability for task group manager to change fleet formation
Post by: B-17 on December 27, 2011, 01:18:55 AM
Or a full stop.
Title: Re: ability for task group manager to change fleet formation
Post by: EVZ on December 27, 2011, 09:07:12 AM
we could also implement a "full reverse" in attempt to stop the CV and let torps miss...
Not sure THAT would be a good idea. Generally Speaking, it's not recommended to slow a ship down in a combat environment. In combat a captain might reverse one engine and go to emergency power on the other to help avoid torps... but that was a last ditch measure as it DID slow the ship down. The ability to Stop a CV would just encourage "Spies" to try and set up stationary targets.
 :)
Title: Re: ability for task group manager to change fleet formation
Post by: 4deck on December 27, 2011, 09:09:43 AM
I just wish you had rudder controls. That would be a tremdous help
Title: Re: ability for task group manager to change fleet formation
Post by: Vapor on December 27, 2011, 09:17:20 AM
+1  :aok
Title: Re: ability for task group manager to change fleet formation
Post by: USAF2010 on December 27, 2011, 06:02:09 PM
Somehow I this getting abused....how specifically, not too sure  :noid
Title: Re: ability for task group manager to change fleet formation
Post by: B-17 on December 27, 2011, 09:47:12 PM
Not sure THAT would be a good idea. Generally Speaking, it's not recommended to slow a ship down in a combat environment. In combat a captain might reverse one engine and go to emergency power on the other to help avoid torps... but that was a last ditch measure as it DID slow the ship down. The ability to Stop a CV would just encourage "Spies" to try and set up stationary targets.
 :)


Rethinking my idea made me realize something... it's [ossible that the Titanic sank because it slowed down.

O.o
Title: Re: ability for task group manager to change fleet formation
Post by: Raptor05121 on December 27, 2011, 09:56:53 PM
Rethinking my idea made me realize something... it's [ossible that the Titanic sank because it slowed down.

O.o

doubtful. the iceberg scraped 3 compartments on the side, and even IF the watertight compartments were deigned properly (they were not), the most recent dive on the Titanic t discovered that the iceberg ripped open the bottom of the hull to the first five compartments. She should've steamed straight into it.
Title: Re: ability for task group manager to change fleet formation
Post by: B-17 on December 27, 2011, 10:17:47 PM
Oh. I heard something about how faster ships turn faster..?

^ that makes sense though.

Hijack=done. Sorry.
Title: Re: ability for task group manager to change fleet formation
Post by: Raptor05121 on December 28, 2011, 01:09:51 AM
Oh. I heard something about how faster ships turn faster..?

^ that makes sense though.

Hijack=done. Sorry.

well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?
Title: Re: ability for task group manager to change fleet formation
Post by: Skyguns MKII on December 28, 2011, 02:50:26 AM
well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?

a boat going 5 mph can be in fact harder to control than one going 15. watercraft may be similar but are still very much different, the less momentum you have in a boat the more likely you are to lose directional control. However go too fast and your just as likely. Its all about balance...
Title: Re: ability for task group manager to change fleet formation
Post by: PuppetZ on December 29, 2011, 08:33:06 AM
well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?

All things considered, a boat will turn much like a plane(both are moving in a fluid medium). Slower=tighter turn(ie : turn radius smaller) down to the speed where the rudder loose authority. Faster will equal larger radius but also faster rate(ie how fast the bow will displace in regard to the horizon in degree per minute) up to where it'll start to slip through the turn.

To the OP. A formation choosing ability would be nice, as would be pre-programmed evasive. Yet I'm not convinced it need such an overhaul since it do work nicely right now soooooo.... ±0  :D

 :aok
Title: Re: ability for task group manager to change fleet formation
Post by: Skyguns MKII on December 29, 2011, 11:26:45 PM
All things considered, a boat will turn much like a plane(both are moving in a fluid medium). Slower=tighter turn(ie : turn radius smaller) down to the speed where the rudder loose authority. Faster will equal larger radius but also faster rate(ie how fast the bow will displace in regard to the horizon in degree per minute) up to where it'll start to slip through the turn.

To the OP. A formation choosing ability would be nice, as would be pre-programmed evasive. Yet I'm not convinced it need such an overhaul since it do work nicely right now soooooo.... ±0  :D

 :aok

THIS
Title: Re: ability for task group manager to change fleet formation
Post by: B-17 on December 30, 2011, 12:44:37 AM
:D :aok
Title: Re: ability for task group manager to change fleet formation
Post by: chewiex on December 30, 2011, 08:28:06 PM
 :huh What about the Battleships? I mean heavy cruisers are a big boat with big guns, but, the Battleship had a rather large impact on the Naval aspect of WW2. The Germans had the Bismark and the Japanese had the Yamato? or something like that. <~~~ sorry, shoulda did some research before I posted this. Anyways, it would be cool to have BIG guns blazing in a ship to ship battle, don't ya think? :O
Title: Re: ability for task group manager to change fleet formation
Post by: Skyguns MKII on December 31, 2011, 12:38:09 AM
:huh What about the Battleships? I mean heavy cruisers are a big boat with big guns, but, the Battleship had a rather large impact on the Naval aspect of WW2. The Germans had the Bismark and the Japanese had the Yamato? or something like that. <~~~ sorry, shoulda did some research before I posted this. Anyways, it would be cool to have BIG guns blazing in a ship to ship battle, don't ya think? :O

off topic a bit but i have done a wish before that requested different task groups...

invasion task groups complete with higgins, lsts and lcts...

battle ship groups, put a big battle ship in the cvs place
Title: Re: ability for task group manager to change fleet formation
Post by: matt on December 31, 2011, 10:04:53 AM
straight up and simple, the ability for the task group manager to change naval fleet formations in a CV group. Example, enemy CV to your left? Order your fleet to change formation and move your destroyers along side the left of the CV to bare arms and fire all salvos.
+1