Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Skyguns MKII on December 19, 2011, 06:27:49 PM
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straight up and simple, the ability for the task group manager to change naval fleet formations in a CV group. Example, enemy CV to your left? Order your fleet to change formation and move your destroyers along side the left of the CV to bare arms and fire all salvos.
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+1
Never really even thought about that :aok
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love it
+100
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+1
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+1 nice idea.
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I like the idea...
I would further the idea and also offer an option to make the CV group do a 360 degree turn and remain on course.
This way, dodging bombs or torpedoes would be a little easier than having to log in, move the way-point and then save it to the group.
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I'd like the ability to control an individual ship.....which would cruise back to the fleet once control is given up.
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I'd like the ability to control an individual ship.....which would cruise back to the fleet once control is given up.
lets not get carried away here. noobs would turn the cruiser or destroyers away from the group during a base assault and not realize what theyre doing
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lets not get carried away here.
I agree, seperating individual ships from the fleet is a BIG EXPANSION and would probably require a LOT of programing. However ... Adding a preprogrammed SELECTION of Formations and Manuvers might be fairly simple to accomplish ... Circling is a reasonable idea ... Zig Zagging would be too, both would be usefull as evasive manuvers when under attack and could be accomplished WITHOUT REPROGRAMMING THE FLEETS COURSE. I think the use of such manuvers should be limited to the COMMANDING OFFICER and unavailable to the casual ship turner who just like to play with boats in the bathtub ... MAYBE a -notice to gunners- could be included when manuvers are executed? make it a little less frustrating for them???
:banana:
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Good one :aok
+1
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I agree, seperating individual ships from the fleet is a BIG EXPANSION and would probably require a LOT of programing. However ... Adding a preprogrammed SELECTION of Formations and Manuvers might be fairly simple to accomplish ... Circling is a reasonable idea ... Zig Zagging would be too, both would be usefull as evasive manuvers when under attack and could be accomplished WITHOUT REPROGRAMMING THE FLEETS COURSE. I think the use of such manuvers should be limited to the COMMANDING OFFICER and unavailable to the casual ship turner who just like to play with boats in the bathtub ... MAYBE a -notice to gunners- could be included when manuvers are executed? make it a little less frustrating for them???
:banana:
Good idea! Mabye have a pop up menu with the different formations and maneuvers.
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Good idea! Mabye have a pop up menu with the different formations and maneuvers.
Yeah ... You could have - Turn Starboard - Turn Port - Circle - Zigzag - Reverse Course - Return to Course, for fleet manuvers, and Screen CV Left - Screen CV Right - Screen CV Fore - Screen CV Aft - Standard Formation, for defense. They could even add an ASW formation if they ever add a SUB ! It would really enhance CV operations and make defending them a bit MORE realistic. + it might give the attackers a bit of a break from the LR Puffy when the carrier is manuvering and you KNOW they would like THAT!
:x
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Interesting
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it should revert back to standard formation if command is given up to prevent abuse by spies... :noid
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it should revert back to standard formation if command is given up to prevent abuse by spies... :noid
Another big +1 :aok
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I wonder if it would be possible to program automatic zig zag course into the game and you have the choice if you are in command to click "zig-zag" from the clipboard and the fleet will zig zag? And if possible from the intent of the orignal post you could have differnet formation tabs on the clipboard. Maybe like an echelon left/right, or wedge formation with the position of the ships different in each. I like the orignal intent of the post. I just dont know if it can or would be done??
BigKev
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I thought that zigzaging was just used by merchant fleets.
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I thought that zigzaging was just used by merchant fleets.
Yes merchant fleets did use zig-zag but also naval vessels when they were trying to avoid submarines. I just threw in the zig-zag as a way of changing the movement of the fleet without having to set the waypoints on the clipboard. Kinda like a pre-programmed avoidance pattern.
BigKev
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Yes merchant fleets did use zig-zag but also naval vessels when they were trying to avoid submarines. I just threw in the zig-zag as a way of changing the movement of the fleet without having to set the waypoints on the clipboard. Kinda like a pre-programmed avoidance pattern.
BigKev
we could also implement a "full reverse" in attempt to stop the CV and let torps miss...
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Or a full stop.
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we could also implement a "full reverse" in attempt to stop the CV and let torps miss...
Not sure THAT would be a good idea. Generally Speaking, it's not recommended to slow a ship down in a combat environment. In combat a captain might reverse one engine and go to emergency power on the other to help avoid torps... but that was a last ditch measure as it DID slow the ship down. The ability to Stop a CV would just encourage "Spies" to try and set up stationary targets.
:)
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I just wish you had rudder controls. That would be a tremdous help
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+1 :aok
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Somehow I this getting abused....how specifically, not too sure :noid
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Not sure THAT would be a good idea. Generally Speaking, it's not recommended to slow a ship down in a combat environment. In combat a captain might reverse one engine and go to emergency power on the other to help avoid torps... but that was a last ditch measure as it DID slow the ship down. The ability to Stop a CV would just encourage "Spies" to try and set up stationary targets.
:)
Rethinking my idea made me realize something... it's [ossible that the Titanic sank because it slowed down.
O.o
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Rethinking my idea made me realize something... it's [ossible that the Titanic sank because it slowed down.
O.o
doubtful. the iceberg scraped 3 compartments on the side, and even IF the watertight compartments were deigned properly (they were not), the most recent dive on the Titanic t discovered that the iceberg ripped open the bottom of the hull to the first five compartments. She should've steamed straight into it.
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Oh. I heard something about how faster ships turn faster..?
^ that makes sense though.
Hijack=done. Sorry.
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Oh. I heard something about how faster ships turn faster..?
^ that makes sense though.
Hijack=done. Sorry.
well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?
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well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?
a boat going 5 mph can be in fact harder to control than one going 15. watercraft may be similar but are still very much different, the less momentum you have in a boat the more likely you are to lose directional control. However go too fast and your just as likely. Its all about balance...
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well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?
All things considered, a boat will turn much like a plane(both are moving in a fluid medium). Slower=tighter turn(ie : turn radius smaller) down to the speed where the rudder loose authority. Faster will equal larger radius but also faster rate(ie how fast the bow will displace in regard to the horizon in degree per minute) up to where it'll start to slip through the turn.
To the OP. A formation choosing ability would be nice, as would be pre-programmed evasive. Yet I'm not convinced it need such an overhaul since it do work nicely right now soooooo.... ±0 :D
:aok
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All things considered, a boat will turn much like a plane(both are moving in a fluid medium). Slower=tighter turn(ie : turn radius smaller) down to the speed where the rudder loose authority. Faster will equal larger radius but also faster rate(ie how fast the bow will displace in regard to the horizon in degree per minute) up to where it'll start to slip through the turn.
To the OP. A formation choosing ability would be nice, as would be pre-programmed evasive. Yet I'm not convinced it need such an overhaul since it do work nicely right now soooooo.... ±0 :D
:aok
THIS
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:D :aok
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:huh What about the Battleships? I mean heavy cruisers are a big boat with big guns, but, the Battleship had a rather large impact on the Naval aspect of WW2. The Germans had the Bismark and the Japanese had the Yamato? or something like that. <~~~ sorry, shoulda did some research before I posted this. Anyways, it would be cool to have BIG guns blazing in a ship to ship battle, don't ya think? :O
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:huh What about the Battleships? I mean heavy cruisers are a big boat with big guns, but, the Battleship had a rather large impact on the Naval aspect of WW2. The Germans had the Bismark and the Japanese had the Yamato? or something like that. <~~~ sorry, shoulda did some research before I posted this. Anyways, it would be cool to have BIG guns blazing in a ship to ship battle, don't ya think? :O
off topic a bit but i have done a wish before that requested different task groups...
invasion task groups complete with higgins, lsts and lcts...
battle ship groups, put a big battle ship in the cvs place
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straight up and simple, the ability for the task group manager to change naval fleet formations in a CV group. Example, enemy CV to your left? Order your fleet to change formation and move your destroyers along side the left of the CV to bare arms and fire all salvos.
+1