Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 11Kenzy on December 26, 2011, 05:25:21 AM

Title: Hangar has the ability to repair damaged airplanes
Post by: 11Kenzy on December 26, 2011, 05:25:21 AM
Hi pilots,
I wanna add something to my wishlist: Let the hangars be able to repair damaged aircraft.
As I have observed, if I park into a fighter hangar, it will not repair the aircraft.
So to make it fair, I would like to place this in the upcoming update.

Regards,
Kenneth Jr. :salute
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: SDGhalo on December 26, 2011, 08:30:57 AM
1+

i agree i mean that is what they were designed for other then storage or for keeping aircraft out of the elements
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: chipr on December 26, 2011, 08:39:21 AM
This sounds like a good idea, especially for those who play for the realism and not so much for the perks and points. Of course you could always end sortie and start fresh w/ a new plane, but whats the fun in that? One idea that just came to me on this subject is, if you wanted this feature to be used, perhaps changes to the airfields in which theyre no new planes available atm and therefore you would need to repair the one you're in.

chip
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: The Fugitive on December 26, 2011, 09:20:20 AM
No thanks. It took days and weeks to repair aircraft. Even just a patch job took a lot of time. I suppose you could sit in the hangers for an hour or two to "simulate" the wait, but why would you? Just grab another plane and launch. If your worried about score, or getting your name in lights, the time you spend sitting in the hanger could be used better to PRACTICE and get better so you can much easily have your name in lights as well as a better score.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Karnak on December 26, 2011, 09:23:41 AM
No.  Better yet, remove the ability to refuel and rearm.  One sortie should be one sortie.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: --)SF---- on December 26, 2011, 10:51:33 AM
No thanks. It took days and weeks to repair aircraft. Even just a patch job took a lot of time.

Hmm GV's use supplies to instantly repair damage that would have them in the repair shop for weeks at a time.

So why not have another concession to gameyness?  Or better yet get rid of gv's ability to repair with supplies.

SF
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Karnak on December 26, 2011, 10:54:15 AM
Hmm GV's use supplies to instantly repair damage that would have them in the repair shop for weeks at a time.

So why not have another concession to gameyness?  Or better yet get rid of gv's ability to repair with supplies.

SF
The reasoning for that is, I am pretty sure, that GVs take a lot longer to get into combat offensively in AH than do airplanes.  I do agree that it is massively abused by concrete sitters though.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: cobia38 on December 26, 2011, 11:08:22 AM
No.  Better yet, remove the ability to refuel and rearm.  One sortie should be one sortie.

  ^^^This ^^^

 please dont tell anyone that i agree with karnak  :noid
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: fuzeman on December 26, 2011, 11:51:07 AM
Alternative, maybe worthy of it's own post but here goes, we would need a new command that would make ending sortie a two part process.

Say when you end sortie, by any method except bail, die, capture of course (and ficaton from clara, when you end it at a friendly airfield) it is not instantaneous. You get a pop up or dialog box or even add options to .ef command, that asks if you want to rearm or repair. If repair is chosen the system responds with 1) taxi to rearm 2) plane unsalvagable, end sortie,-1perk, 3) Repair requires YY time and costs XX perks. You can then taxi to a hanger or new repair hanger to get it fixed. Only have a couple at each field and if ya need to wait, that's your tough luck.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: guncrasher on December 26, 2011, 12:37:23 PM
Alternative, maybe worthy of it's own post but here goes, we would need a new command that would make ending sortie a two part process.

Say when you end sortie, by any method except bail, die, capture of course (and ficaton from clara, when you end it at a friendly airfield) it is not instantaneous. You get a pop up or dialog box or even add options to .ef command, that asks if you want to rearm or repair. If repair is chosen the system responds with 1) taxi to rearm 2) plane unsalvagable, end sortie,-1perk, 3) Repair requires YY time and costs XX perks. You can then taxi to a hanger or new repair hanger to get it fixed. Only have a couple at each field and if ya need to wait, that's your tough luck.

i would love to see that pop-up when i am coming in fast due to damage and need to land fast because field is being vulched.

actually why dont we have that in cars as a safety feature, you know like when you crash there's a pop-up that ask you if you wish  to deploy airbags yes/no  :D.

semp
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: MK-84 on December 26, 2011, 01:26:31 PM
No.  Better yet, remove the ability to refuel and rearm.  One sortie should be one sortie.

I say no, I like the ability to refuel/rearm.  It's fun to see how far you can go with one plane.

Why do you think it should be removed?
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Meatwad on December 27, 2011, 09:25:40 AM
*SYSTEM ERROR*
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Meatwad on December 27, 2011, 09:26:33 AM
No.  Better yet, remove the ability to refuel and rearm.  One sortie should be one sortie.

I agree. Make the air quakers cry  :cry
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Peyton on December 27, 2011, 04:21:50 PM
+1 add repair hanger
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Scotty55OEFVet on December 28, 2011, 11:59:41 AM
No.  Better yet, remove the ability to refuel and rearm.  One sortie should be one sortie.

+1
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: oboe on December 29, 2011, 07:34:55 AM
Hmm GV's use supplies to instantly repair damage that would have them in the repair shop for weeks at a time.

So why not have another concession to gameyness?  Or better yet get rid of gv's ability to repair with supplies.

SF

+1 on some form of repair hangars.  To my way of thinking, the biggest concession to gameyness is already part of the game - the ability to tower out and instantly relaunch the same plane; completely repaired.   Allowing a pilot to land and attempt to taxi to a repair hangar, wait inside a few minutes while the repair is made and then taxi out to the runway and roll is a concession toward realism, in my view.  Even though the repair time would be drastically shorter than what would be required in real life, recognizing that it requires at least some time for repairs more realistic than the instantaneous repair we have now.

It's interesting that this idea keeps resurfacing, and it seems to be different people bringing it up each time.   Hitech did weigh in on it once, stating he couldn't see implementing it unless it ended the sortie.   That takes away a big incentive for investing the time to do the repairs so I don't know how many people would do it.   

I've been scratching my realism itch when it occurs by re-rolling with a different skin, or different a/c.




Title: Re: Hangar has the ability to repair damaged airplanes
Post by: vafiii on December 29, 2011, 11:02:43 AM
+1 as long as the repairs are not instantaneous. There needs to be a 10 or 15 minute wait while repairs are being made.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: guncrasher on December 29, 2011, 01:06:21 PM
+1 on some form of repair hangars.  To my way of thinking, the biggest concession to gameyness is already part of the game - the ability to tower out and instantly relaunch the same plane; completely repaired.   Allowing a pilot to land and attempt to taxi to a repair hangar, wait inside a few minutes while the repair is made and then taxi out to the runway and roll is a concession toward realism, in my view.  Even though the repair time would be drastically shorter than what would be required in real life, recognizing that it requires at least some time for repairs more realistic than the instantaneous repair we have now.

It's interesting that this idea keeps resurfacing, and it seems to be different people bringing it up each time.   Hitech did weigh in on it once, stating he couldn't see implementing it unless it ended the sortie.   That takes away a big incentive for investing the time to do the repairs so I don't know how many people would do it.   

I've been scratching my realism itch when it occurs by re-rolling with a different skin, or different a/c.






idea keeps coming back because people forget he said that.  they think that if you keep on asking that it will go the way of the m18.


semp
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Shifty on December 29, 2011, 04:14:19 PM
+1 on some form of repair hangars.  To my way of thinking, the biggest concession to gameyness is already part of the game - the ability to tower out and instantly relaunch the same plane; completely repaired.   Allowing a pilot to land and attempt to taxi to a repair hangar, wait inside a few minutes while the repair is made and then taxi out to the runway and roll is a concession toward realism, in my view.  Even though the repair time would be drastically shorter than what would be required in real life, recognizing that it requires at least some time for repairs more realistic than the instantaneous repair we have now.

It's interesting that this idea keeps resurfacing, and it seems to be different people bringing it up each time.   Hitech did weigh in on it once, stating he couldn't see implementing it unless it ended the sortie.   That takes away a big incentive for investing the time to do the repairs so I don't know how many people would do it.   

I've been scratching my realism itch when it occurs by re-rolling with a different skin, or different a/c.

Planes don't taxi into maintenance hangers. They are either pushed in or towed. Yes in many Air Forces now there are hardened shelters the plane taxi into and are refueled and re armed for the next mission or maintenance is done on the aircraft after their sorties are completed. Pilots don't taxi damaged aircraft into hangers and sit in them while they are repaired. In fact if a plane aborts before takeoff for some little problem that can't immediatly be fixed the pilot will exit the aircraft leaving it for the ground crew to repair and go to a spare. In most cases pilots rarely rearm and take off again immediatly even if their aircraft is in perfect condition. They exit the aircraft and go to debrief thus ending the sortie. When they get back in their aircraft it's the start of another sortie.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: 11Kenzy on December 29, 2011, 09:51:47 PM
+1 as long as the repairs are not instantaneous. There needs to be a 10 or 15 minute wait while repairs are being made.
For me, I'd rather have a 5-min wait for the repairs to finish,

Regards,
Kenneth Jr. :salute
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: guncrasher on December 30, 2011, 01:07:48 AM
For me, I'd rather have a 5-min wait for the repairs to finish,

Regards,
Kenneth Jr. :salute

did you notice the part where hitech mentioned only way he can do this is if the sortie is ended?  would you still want to continue waiting when pressing .ef will do it faster anyway?


semp
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: 11Kenzy on December 30, 2011, 05:30:29 AM
Dude, I don't want to lose m progress like especially in missions because if you end a sortie in a offline mission, the mission is dismissed without success and you have to start all over! :bhead

Regards,
Kenneth Jr. :salute
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: oboe on December 30, 2011, 10:01:21 AM
I just reread what Shifty wrote and its finally starting to sink in.   And he ought to know, as I think he spent 20+ years maintaining a/c for the USAF.   <S>!

I think also I misused the term realism - I think 'immersion' would've been more to correct to say.   I believe you, its absolutely unrealistic to have repairs done while sitting in the cockpit.   So maybe rolling on the next sortie with a different skin or different aircraft altogether is a better solution than I had realized.

A good example, for me anyway, that the game is what I make of it.  :aok
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: 11Kenzy on December 30, 2011, 07:43:51 PM
Dudes, it's just a game!  :) Why make out unrealistic points if it's just a game? Just enjoy the fun!
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Gr8pape on January 01, 2012, 08:03:24 PM
No thanks. It took days and weeks to repair aircraft. Even just a patch job took a lot of time. I suppose you could sit in the hangers for an hour or two to "simulate" the wait, but why would you? Just grab another plane and launch. If your worried about score, or getting your name in lights, the time you spend sitting in the hanger could be used better to PRACTICE and get better so you can much easily have your name in lights as well as a better score.


+10
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: fuzeman on January 01, 2012, 09:09:35 PM
Dudes, it's just a game!  :) Why make out unrealistic points if it's just a game? Just enjoy the fun!

Well, isn't the point here to discuss the pros and cons of the wish posted?
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Shifty on January 04, 2012, 09:10:36 PM
(http://i218.photobucket.com/albums/cc42/Johnvan52/nameinlights-1.jpg)

 ;)
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: jimson on January 04, 2012, 09:41:53 PM
(http://i218.photobucket.com/albums/cc42/Johnvan52/nameinlights-1.jpg)

 ;)
:rofl
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Raphael on January 04, 2012, 10:25:44 PM
only if you have to actually wait for 3 days or so.
 :D some people will still think it is worth it
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: guncrasher on January 04, 2012, 10:35:19 PM
Well, isn't the point here to discuss the pros and cons of the wish posted?

It's cool to discuss the pros and cons.

cons:

-hitech has indicated that the only way he can have the airplane repair wish implemented is if he was to end the sortie.
-it will waste time going to the repair pad since it will end sorty anyway.

pros:

-you dont have to type  .ef to end sorty.  just go park in the repair hangar and wait for a few minutes.
-you dont have to go to the tower to start a new sortie.

those are just the pros/cons that I can come up in 2 minutes.

semp

 and this concludes my new years resolution.  #3 of 3.
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: Raphael on January 04, 2012, 10:39:01 PM
wtg!
Title: Re: Hangar has the ability to repair damaged airplanes
Post by: oboe on January 05, 2012, 08:54:50 AM
Shifty you made me laugh out loud.    :rofl