Aces High Bulletin Board
General Forums => Wishlist => Topic started by: caldera on December 31, 2011, 12:28:20 PM
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Bombing the HQ to wipe out radar for an entire country seems like griefing to me. Taking out the country's ability to capture bases is my suggestion.
When the HQ goes down, base capture is effectively stopped until it is resupplied, just like it is now. Troops would still run, but an arena setting would keep them from taking bases until HQ is restored.
This is something even a horded country could do to stave off the onslaught. With ENY limiting the steamrolling side (that is, if ENY would kick in before the high # side has a 25% advantage*), they could not up 163s and a small number of attackers could succeed in flattening the HQ. That could buy the outnumbered side even 15 minutes of respite to regroup. Would be more worthwhile to go that far to get some tangible results, other than "We sure pissed them off!" The low numbered side could also up cheap 163s for defense of their own HQ, making it a tempting but costly target for the steamrollers.
Something like this would also be a great motivator for the hording types to defend if they wanna keep rolling bases.
* Not sure what the percentage is for ENY to engage, but it does seem like the high numbered side sometimes has almost 40% more players and a 0.0 ENY.
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Not going into a detailed review, but I'd like to remind how quickly a HQ is being resupplied. Especially the country steamrolling the opposition by numbers will hardly have any problems to restore whatever function HQ has withing a few minutes.
On the other hand, you would take away the resupply option, the "all or nothing" we currently have with dar as well as the one we would have with your proposal could quickly cripple the game.
More fine tuning is necessary. :old:
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That's why I said a country could buy 15 minutes. Supplies would still work with my idea. An arena setting would disable base captures, not supplies.
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If you are getting overrun, investing a long time in a big HQ raid just to buy 15 minutes isn't a very attractive prospect, particularly as you don't know of you will still need that 15 minutes one hour into the future.
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"Maybe it won't amount to a hill of beans, but this is our hill and these are our beans!" :D
- Detective Frank Drebin, Police Squad
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By the way, to my knowledge long time ago there was some gradual effect when HQ was hit, first you lost dot dar, then darbar.
If so, anybody know why it was replaced by a simple on/off mechanism?
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Bombing the HQ to wipe out radar for an entire country seems like griefing to me. Taking out the country's ability to capture bases is my suggestion.
When the HQ goes down, base capture is effectively stopped until it is resupplied, just like it is now. Troops would still run, but an arena setting would keep them from taking bases until HQ is restored.
This is something even a horded country could do to stave off the onslaught. With ENY limiting the steamrolling side (that is, if ENY would kick in before the high # side has a 25% advantage*), they could not up 163s and a small number of attackers could succeed in flattening the HQ. That could buy the outnumbered side even 15 minutes of respite to regroup. Would be more worthwhile to go that far to get some tangible results, other than "We sure pissed them off!" The low numbered side could also up cheap 163s for defense of their own HQ, making it a tempting but costly target for the steamrollers.
Something like this would also be a great motivator for the hording types to defend if they wanna keep rolling bases.
* Not sure what the percentage is for ENY to engage, but it does seem like the high numbered side sometimes has almost 40% more players and a 0.0 ENY.
i absolutley agree with u, but how about instead of makeing the troops run but then they do nothing, y not jsut have the troops disabled in the hangar when the HQ is down
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By the way, to my knowledge long time ago there was some gradual effect when HQ was hit, first you lost dot dar, then darbar.
If so, anybody know why it was replaced by a simple on/off mechanism?
I remember reading somewhere that there was a problem with it being set like that, so the changed it to the on/off bit for simplicity. With the amount of changes going on, I think keeping it to the on/off bit for the time being will be best. Whether it's harder to code it back in or simply "turn it back on", it does seem like something that would cause problems when new versions come out. The new strats and gv system revamp are examples of where I think the gradual effect may have caused problems and bugs if it was on.
If they bring it back, awesome; If they don't, "meh".
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If you are getting overrun, investing a long time in a big HQ raid just to buy 15 minutes isn't a very attractive prospect, particularly as you don't know of you will still need that 15 minutes one hour into the future.
Its not that much of an investment... It only takes one guy with a set of NOE Lancasters to down HQ... If it meant to stop a country from getting bases for 10-15 min - I'd do it more often...
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By the way, to my knowledge long time ago there was some gradual effect when HQ was hit, first you lost dot dar, then darbar.
If so, anybody know why it was replaced by a simple on/off mechanism?
yes it was like that at one time, but the problem was that HQ could not be resup unless it was brought down all the way. so peeps cryed :ahand and god fixed :old:
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yes it was like that at one time, but the problem was that HQ could not be resup unless it was brought down all the way. so peeps cryed :ahand and god fixed :old:
Ahhhh thank you :salute