Aces High Bulletin Board

General Forums => Wishlist => Topic started by: davidwales on January 07, 2012, 12:37:17 PM

Title: u boats , and v2 s
Post by: davidwales on January 07, 2012, 12:37:17 PM
it wouldnt take much to bring u boats or v2 missles into the game a player could use u boats like the cv groups that would be given with ports also a destroyer could have asdec and depth charges, also some bombers could have some detection device  attached along with depth charges  and u boats could also travel quicker surfaced as they would be submerged ,players who take control of u boats will ony have a allocated amount of torpedoes and deck gun munition , v2 could be a perk purchase to hit enemy targets but limited for destruction of complete shutdown of bases
Title: Re: u boats , and v2 s
Post by: Rino on January 07, 2012, 01:12:49 PM
     Don't have to limit a V2 if the target is smaller than London or Antwerp.  Their accuracy is not very good.

U-boats.....well submarines will have a most difficult time sneaking up on targets since our water has no depth.
Might as well use this guy  :D

(http://www.stteath.co.uk/organisations/carnival/2007/images/image_30.JPG)
Title: Re: u boats , and v2 s
Post by: Butcher on January 07, 2012, 02:06:42 PM
it wouldnt take much to bring u boats or v2 missles into the game a player could use u boats like the cv groups that would be given with ports also a destroyer could have asdec and depth charges, also some bombers could have some detection device  attached along with depth charges  and u boats could also travel quicker surfaced as they would be submerged ,players who take control of u boats will ony have a allocated amount of torpedoes and deck gun munition , v2 could be a perk purchase to hit enemy targets but limited for destruction of complete shutdown of bases

Not going to happen, U-boats the problem is with a surface speed of barely 20 knots, while a CV group does over 30knots. Under water you are looking at something close to 9mph.

V2 rockets would be way to expensive, how do you stop it? you can't. Also same for V-1 the chances of hitting near the target would be extremely slim.

Sure if you are going to cancel your account tomarrow and want to blow a few perks, why not fire off a few you might actually hit a Radar, but with the explosive power - its not going to do much damage for the perk cost.

-1 manned objects only!
Title: Re: u boats , and v2 s
Post by: Mar on January 07, 2012, 02:22:13 PM
it wouldnt take much to bring u boats or v2 missles into the game

 :rofl


You need to get Silent Hunter III or IV. No V2 but has everything else you asked for.
Title: Re: u boats , and v2 s
Post by: Butcher on January 07, 2012, 06:40:01 PM
:rofl


You need to get Silent Hunter III or IV. No V2 but has everything else you asked for.

I agree, Silent Hunter III and IV are far better then what Aces High has to offer for Submarines. There are many many great mods that can really
give you the absolute feel of submarine warfare, however I will strongly suggest learning to play either on full realism.

I don't believe I ever had 1 submarine survive a tour (without the help of saved games).
Title: Re: u boats , and v2 s
Post by: FBCrabby on January 08, 2012, 11:43:41 AM
Only reason why I would ever want to see a V2 rocket is if it was merely eye candy... Our HQ fires a barrage of V2 rockets at a enemy strat automatically... And all it will do is you see a rocket trail in the sky buzzing across and making a impact at the enemy strat... Would be cool to see...

+1 if it was just timed eye candy
-1 for it having to real purpose
-10 for not being able to strap the rocket to my Storch  :joystick:
Title: Re: u boats , and v2 s
Post by: davidwales on January 09, 2012, 06:23:33 AM
i think that would real cool u boats sneaking up to a faster CV group around bases that they are attacking keep the icons flashing if within radar range and destroyers pinging when they are within firing range would keep every one guessing ,and make the game more fun,  and as far a v2 s , htc could put missile silos on bases and the time it took to fuel up would determine its accuracy giving chance for porkers to kill silo and missile before launch , and silos could be destroyed with a 15 min down time like hangers whether it had a missile loaded or not, fueling could take 60 secs to fuel 100 per cent 30 secs 50 per cent etc . it would be no different as if it was real scenario , u boats were designed for merchant shipping but it was very much used to sink , naval capital ships also HMS ark royal, HMS courageous , springs to mind
Title: Re: u boats , and v2 s
Post by: RTHolmes on January 09, 2012, 07:29:33 AM
holy single-sentence-paragraph-wall-of-text batman! :banana:
Title: Re: u boats , and v2 s
Post by: beau32 on January 09, 2012, 05:30:28 PM
holy single-sentence-paragraph-wall-of-text batman! :banana:

 I quit reading after "I think that would real cool"

Title: Re: u boats , and v2 s
Post by: titanic3 on January 09, 2012, 05:44:56 PM
Even if subs were added, they wouldn't be able to even catch the TG.