Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: MK-84 on January 12, 2012, 05:46:49 AM

Title: Hit %
Post by: MK-84 on January 12, 2012, 05:46:49 AM
     I know a lot of effort was historically involved in calculating how many hit of a certain caliber shell, it took to take out a specific aircraft, and how many of each shells fired would result in a hit.
     Loose example.  "it might take 20 hits from 20mm to take down a B17, but it takes 2000 rounds to land those 20 hits"

     Can we figure this out in AH?  In terms of our game?
Title: Re: Hit %
Post by: FLS on January 12, 2012, 07:31:11 AM
You're leaving out the critical factor of where the hits are on the aircraft.
Title: Re: Hit %
Post by: Rino on January 12, 2012, 10:28:18 AM
     Or the even more critical factor of gunnery skill.  Some guys could knock a target down with a few rounds, others could
spray the sky all day without landing one hit.  Mileage varies of course, but pilots will be random.
Title: Re: Hit %
Post by: FLS on January 12, 2012, 11:00:50 AM
Good point. I should have considered gunnery skill when I was thinking about where the hits are on the aircraft.  :bhead   :neener:
Title: Re: Hit %
Post by: MK-84 on January 12, 2012, 05:33:52 PM
You're leaving out the critical factor of where the hits are on the aircraft.

I left out alot of factors.

To explain better, I was more concerned about how often "mr. joe average pilot"  lands hits with certain weapons. 
Title: Re: Hit %
Post by: FLS on January 12, 2012, 06:09:06 PM
You can look at average hit percentage but that doesn't give you hits per kill for aircraft or weapon type. I don't think that's possible or useful even if it's interesting but maybe Lusche will surprise us.
Title: Re: Hit %
Post by: Devonai on January 12, 2012, 06:56:56 PM
A few tours ago I flew the Yak-9U exclusively for the fighter category and left attack for all my fooling around.  I ended up with a hit percentage of over 10%.  No idea how that broke down between 23mm/12.7mm.

Of course, the flip side was that more often than not, I was shot down without having fired a single round.
Title: Re: Hit %
Post by: Lusche on January 13, 2012, 06:55:04 AM
I don't think that's possible or useful even if it's interesting but maybe Lusche will surprise us.


Would also be a surprise to me  :lol

I only have access to the very same data as anybody else. There is no way to break down hit % to individual weapons, nor can I (which I really would like to) see how many rounds have been actually fired.
Title: Re: Hit %
Post by: icepac on January 13, 2012, 09:46:01 AM
I would like the hit percentage of the front guns separated from the other mannable guns in the plane but it's asking way too much of HTC and only applies to a couple of planes..