Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Nr_RaVeN on January 13, 2012, 08:04:21 AM
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I made a custom water BMP that was really "rough" water. It looks like a very stormy sea...... Problem is its always going to be stormy on that terrain (That could get old)
I wish the water could be changed out on a terrain at will. Much like the color of the sky or clouds..
Is that a can do?
Could the option be built into the CM tools in a drop down menu so CM's could change to any custom water bmp or custom cloud bmp at will when doing a set up?
That could prove to make terrains very dynamic,with moving storm fronts ect ..
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Water is not simply a bit map, that parts that are, can already be changed per terrain.
With lighting and sky changes water will already change color.
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Water is not simply a bit map, that parts that are, can already be changed per terrain.
Thank you for the reply.
I want to be sure I understand....
If I have a water bmp texture that looks like a "rough sea" as shown below, are you saying I can change that out to any other bmp I have created in the middle of a set up and use it on the same terrain after a terrain has been submitted?
That's what I was asking if I wasn't clear.
In other words I don't want to be locked into the water texture looking the same at all times. I wish for the ability to change the texture of the water at will, to visually simulate moving weather/wind.
It was my understanding that once a terrain is in use, that the look of the water texture would be constant at all times, and only Cloud bmp's could be swapped out during a set up or after a terrain has been submitted.
I understand manipulating color will change the "color" of the water but my focus is on its "texture" ie the ability to change the texture bmp's to produce the look of a calm sea.. stormy sea etc after a terrain has been submitted ..
(http://www.ravenskins.com/Malta-cliffs1.jpg)
(http://www.ravenskins.com/malta_stormwater.jpg)
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The work you've put into it looks outstanding. :)
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The work you've put into it looks outstanding. :)
Thanks :)
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Thank you for the reply.
I want to be sure I understand....
If I have a water bmp texture that looks like a "rough sea" as shown below, are you saying I can change that out to any other bmp I have created in the middle of a set up and use it on the same terrain after a terrain has been submitted?
That's what I was asking if I wasn't clear.
In other words I don't want to be locked into the water texture looking the same at all times. I wish for the ability to change the texture of the water at will, to visually simulate moving weather/wind.
It was my understanding that once a terrain is in use, that the look of the water texture would be constant at all times, and only Cloud bmp's could be swapped out during a set up or after a terrain has been submitted.
I understand manipulating color will change the "color" of the water but my focus is on its "texture" ie the ability to change the texture bmp's to produce the look of a calm sea.. stormy sea etc after a terrain has been submitted ..
(http://www.ravenskins.com/Malta-cliffs1.jpg)
(http://www.ravenskins.com/malta_stormwater.jpg)
A little off-topic, but other than it's obvious (at least to me) that it's a tile, the visual apeal of the ocean's surface texture has greatly increased in your shots and with your efforts. :aok
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A little off-topic, but other than it's obvious (at least to me) that it's a tile, the visual appeal of the ocean's surface texture has greatly increased in your shots and with your efforts. :aok
Thanks.
My wish Would be to make several ocean surface textures as well as cloud bmp's for a terrain and have the ability to swap them out after a terrain has been uploaded to the custom arenas.
similar to the way cloud bmp's can be uploaded and changed now.
This way if a CM turns up the wind on a set up he could also upload a storm cloud bmp as well as a new water texture bmp that looks like a stormy sea as I have above.
This would help to simulate a moving weather front adding a new dynamic to setups. Its an eye candy thing but it sure would to the immersion..