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General Forums => Aces High General Discussion => Topic started by: JUGgler on January 15, 2012, 04:47:35 PM

Title: Beating the 12 hour horse
Post by: JUGgler on January 15, 2012, 04:47:35 PM
What exactly is the reason for this opressive thing?

Is the reason, "was this way before"?

Is it to limit spiiiiiiiiies?

Is it to preserve CVs?

Is it to balance #s?

After painting 2 rooms yesterday, I thought I had set myself up for about 3-4 hours to drink and screw around in AH. 1st hour wasn't bad, I was gone somewhere in the following hour.

The bish side of things got sooo boring I had to leave, but not before I witnessed about 100 of the 140 bish online hording a port, which I might add had the VH down! :rofl :rofl

The irony is my squadies and I would have enthusiasticaly switched to oppose this horde, thereby balancing things just ever so slightly!

Sadly this was not possible  :(

It would be great to see it go back to 1 hour at the minimum!

HiTech, it might be worth a "log in screen poll", not unlike the aircraft polling  :rock :rock


JUGgler
Title: Re: Beating the 12 hour horse
Post by: bj229r on January 15, 2012, 04:55:34 PM
Your guys represent a small group that would approach the issue with honorable intentions, but would be vastly out-numbered by many of the same perk-point-chasing, side-switching pimple-faced whordlings that you're trying to fight off to begin with :bhead
Title: Re: Beating the 12 hour horse
Post by: Changeup on January 15, 2012, 05:04:46 PM
Your guys represent a small group that would approach the issue with honorable intentions, but would be vastly out-numbered by many of the same perk-point-chasing, side-switching pimple-faced whordlings that you're trying to fight off to begin with :bhead

Every one of the pimple faced, whatcha-ma-doodles deserve a good azz-whoopin for being alt-fairy, potatod-tarts.....just do the poll and see, please sir.
Title: Re: Beating the 12 hour horse
Post by: bj229r on January 15, 2012, 05:12:43 PM
Every one of the pimple faced, whatcha-ma-doodles deserve a good azz-whoopin for being alt-fairy, potatod-tarts.....just do the poll and see, please sir.
hmm... 'vote early and vote often'? I'm there!
Title: Re: Beating the 12 hour horse
Post by: Tupac on January 15, 2012, 05:15:19 PM
You'll go blind if you beat your horse.  :old:
Title: Re: Beating the 12 hour horse
Post by: JUGgler on January 15, 2012, 06:16:09 PM
Every one of the pimple faced, whatcha-ma-doodles deserve a good azz-whoopin for being alt-fairy, potatod-tarts.....just do the poll and see, please sir.


Poll it!!!! :rock




JUGgler
Title: Re: Beating the 12 hour horse
Post by: RedBull1 on January 15, 2012, 06:56:47 PM
I agree, poll it, I don't like the 12 hour rule what so ever, I couldn't give a $@!# about spies... but then again that's probably because Im a fighter jock, I just like to go around furballing etc...  :D
I really hope HiTech polls it.... :pray
Title: Re: Beating the 12 hour horse
Post by: Lusche on January 15, 2012, 07:54:52 PM
Your guys represent a small group that would approach the issue with honorable intentions, but would be vastly out-numbered by many of the same perk-point-chasing, side-switching pimple-faced whordlings that you're trying to fight off to begin with :bhead


That's not matching my experience. Hordlings do not switch, they are very much "country-loyal" And if players switch sides to go to a vastly outnumbered side for farming the perks... well, that would be the ENY balancer doing it's work as it should :)
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 15, 2012, 09:07:42 PM

That's not matching my experience. Hordlings do not switch, they are very much "country-loyal" And if players switch sides to go to a vastly outnumbered side for farming the perks... well, that would be the ENY balancer doing it's work as it should :)

lusche i used to work swing at the steel mill up until about 3 months ago when i go 1 week daylight and 1 week swing.  swing ends at around 10 pm and since i dont work till 2 pm the next day I normally stay up till 3 or 4 in the morning.  up until they changed the time to 12 hours I would see many people switch to the nightly vtard/alcoholic horde.  it never failed around midnight pst almost every night.

nothing wrong with hording for however they want to spend their 15 bucks.  but it was very frustrating flying with some guys and see them 2 minutes later as bishops.  while the 12 hour hasnt stopped all of it and does do affect some cool players it does stop many dorks from just switching to whichever country is hording at that hour.

semp
Title: Re: Beating the 12 hour horse
Post by: Daddkev on January 15, 2012, 11:18:16 PM
 :x :x :x I got a pole for you!!!!! :x :x :x
Title: Re: Beating the 12 hour horse
Post by: AWwrgwy on January 16, 2012, 12:02:25 AM
What exactly is the reason for this opressive thing?

Is the reason, "was this way before"?

Is it to limit spiiiiiiiiies?

Is it to preserve CVs?

Is it to balance #s?

After painting 2 rooms yesterday, I thought I had set myself up for about 3-4 hours to drink and screw around in AH. 1st hour wasn't bad, I was gone somewhere in the following hour.

The bish side of things got sooo boring I had to leave, but not before I witnessed about 100 of the 140 bish online hording a port, which I might add had the VH down! :rofl :rofl

The irony is my squadies and I would have enthusiasticaly switched to oppose this horde, thereby balancing things just ever so slightly!

Sadly this was not possible  :(

It would be great to see it go back to 1 hour at the minimum!

HiTech, it might be worth a "log in screen poll", not unlike the aircraft polling  :rock :rock


JUGgler

So what kept you from actually switching sides?

Did I miss the part where you had already switched in the last 12 hours?

Make it three or four hours. Who really needs to switch sides every hour?



wrongway
Title: Re: Beating the 12 hour horse
Post by: Guppy35 on January 16, 2012, 12:26:40 AM
So what kept you from actually switching sides?

Did I miss the part where you had already switched in the last 12 hours?

Make it three or four hours. Who really needs to switch sides every hour?



wrongway

It would be nice to have a much faster option, in particular when the numbers get so off, or the fights are dead.  I know I enjoyed it when there would be a great fight going on between two bases.  After a while the numbers would slide to one side, so we'd switch and come back up and fight the guys we'd been flying with just to keep the fight going and even it out again.  No one seemed to mind that I  can remember
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 16, 2012, 01:28:25 AM
So what kept you from actually switching sides?

Did I miss the part where you had already switched in the last 12 hours?

Make it three or four hours. Who really needs to switch sides every hour?

Let me propose the following situation...

When some of your squaddies first log in, on the other side of the country/world country 'A' had the lest numbers, so they switched to country 'A'. Then squaddies between the first ones who logged in and you, then switched to be with the initial ones who logged in. By the time you log in, country 'A' has the most numbers and everyone is bored, now, you can either switch to be bored with your bored squaddies, or you can go to the low numbered side and not have the opportunity to fly with your friends....

you know what most do?... they log off and play BF3, and maybe try again the next day... bad for biz, bad for the game, bad for you

Title: Re: Beating the 12 hour horse
Post by: AWwrgwy on January 16, 2012, 03:09:46 AM
It would be nice to have a much faster option, in particular when the numbers get so off, or the fights are dead.  I know I enjoyed it when there would be a great fight going on between two bases.  After a while the numbers would slide to one side, so we'd switch and come back up and fight the guys we'd been flying with just to keep the fight going and even it out again.  No one seemed to mind that I  can remember

I'm not arguing against switching. I just switched to rook because the numbers were 50/58/24.
Free Tiger2's  :banana:

But I was the only one on in my squad and I know I won't be back for at least 12 hours from the tie I log off anyway.

I just don't see the need to switch every hour. The numbers don't move that dramatically that often and if waiting, say three hours, is too much then don't switch.



wrongway
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 16, 2012, 04:31:49 AM
Let me propose the following situation...

When some of your squaddies first log in, on the other side of the country/world country 'A' had the lest numbers, so they switched to country 'A'. Then squaddies between the first ones who logged in and you, then switched to be with the initial ones who logged in. By the time you log in, country 'A' has the most numbers and everyone is bored, now, you can either switch to be bored with your bored squaddies, or you can go to the low numbered side and not have the opportunity to fly with your friends....

you know what most do?... they log off and play BF3, and maybe try again the next day... bad for biz, bad for the game, bad for you



damn and we have had over 500 people per night now.  business is really bad :).


semp
Title: Re: Beating the 12 hour horse
Post by: cobia38 on January 16, 2012, 06:21:01 AM

  12 hour has my vote,in here and ingame
Title: Re: Beating the 12 hour horse
Post by: JUGgler on January 16, 2012, 09:56:04 AM
So what kept you from actually switching sides?

Did I miss the part where you had already switched in the last 12 hours?

Make it three or four hours. Who really needs to switch sides every hour?



wrongway


I had switched from rook to bish when I 1st logged in,there was rook "green hordy" so I went bish.




Other than bj I've still yet to see anyone post why it is the way it is, what bennefit? What detriment does switching at will or after 1 hour pose to the community?


It's still very vague to me!


If it's spying then there are measures that can be put in place to mitigate it! What can't be mitigated ingame could never be solved in the 1st place, so might as well not worry about it.


Is it CV exploitation? Again there are measures that would help mitigate this also!

Is it game balance?  :rofl From what I see the imbalance has nothing to do with how many folks are on each country, the imbalance occurs whether a country has #s or not.


BTW those who agree with the 12 hour time and care not to change country, don't have to ! :aok Those who prefer to switch when things get dull can only do it once in a gaming session, hence our choice is limited for us  :(



JUGgler
Title: Re: Beating the 12 hour horse
Post by: Zoney on January 16, 2012, 11:20:47 AM
I think it should be 1 month before you can switch, first of every month then ya stay there.

 :neener:
Title: Re: Beating the 12 hour horse
Post by: Shuffler on January 16, 2012, 03:51:10 PM
I think it should be 1 month before you can switch, first of every month then ya stay there.

 :neener:


... are you female??         :neener:
Title: Re: Beating the 12 hour horse
Post by: MrGeezer on January 16, 2012, 04:21:14 PM

"Hordlings do not switch, they are very much "country-loyal"
Citation Needed
Title: Re: Beating the 12 hour horse
Post by: Lusche on January 16, 2012, 04:24:04 PM
Citation Needed

I am the primary source, you can cite me  :P
Title: Re: Beating the 12 hour horse
Post by: grizz441 on January 16, 2012, 04:33:42 PM
My system would be:

12 hr switch time to the high # side (Since this 12 hr thing is some sort of established standard)
6 hr switch time to middle # side
1 hr switch time to low # side

Title: Re: Beating the 12 hour horse
Post by: Shuffler on January 16, 2012, 04:36:08 PM
My system would be:

12 hr switch time to the high # side (Since this 12 hr thing is some sort of established standard)
6 hr switch time to middle # side
1 hr switch time to low # side



Hmm not a bad idea if it could be implemented.
Title: Re: Beating the 12 hour horse
Post by: Lusche on January 16, 2012, 04:36:25 PM
Or simply 4 hours across the board. :)
Title: Re: Beating the 12 hour horse
Post by: Changeup on January 16, 2012, 04:39:24 PM
Or simply 4 hours across the board. :)

Ofcourse the stat guy chimes in with the average
Title: Re: Beating the 12 hour horse
Post by: Lusche on January 16, 2012, 04:55:29 PM
Ofcourse the stat guy chimes in with the average

geometric mean  :old:
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 16, 2012, 05:48:27 PM
My system would be:

12 hr switch time to the high # side (Since this 12 hr thing is some sort of established standard)
6 hr switch time to middle # side
1 hr switch time to low # side



bet 1/2 your squad will still be bishop late at night.  even with higher numbers  :eek:.  you guys were before when we only had 1 hour time limit, nothing wrong with that as you play the way you want to have fun just like everybody else  :salute.


semp
Title: Re: Beating the 12 hour horse
Post by: caldera on January 16, 2012, 07:23:57 PM
Bring back the 1 hour rule or try 2 hours even.  Sheeesh.  :(
Title: Re: Beating the 12 hour horse
Post by: SunBat on January 16, 2012, 07:29:32 PM
Poll it.   
Title: Re: Beating the 12 hour horse
Post by: killrDan on January 16, 2012, 09:09:36 PM
geometric mean  :old:

A poll will only yield your typical gaussian distribution with a small chance for a bi-modal distribution with a peak at 1 hour.
Title: Re: Beating the 12 hour horse
Post by: grizz441 on January 16, 2012, 09:20:21 PM
bet 1/2 your squad will still be bishop late at night.  even with higher numbers  :eek:.  you guys were before when we only had 1 hour time limit, nothing wrong with that as you play the way you want to have fun just like everybody else  :salute.
semp

 :lol
Title: Re: Beating the 12 hour horse
Post by: Slash27 on January 17, 2012, 08:48:07 AM
bet 1/2 your squad will still be bishop late at night.  even with higher numbers  semp
And your wager would be?

  you guys were before when we only had 1 hour time limitsemp
Now you're just lying. Shameful.
Title: Re: Beating the 12 hour horse
Post by: Shuffler on January 17, 2012, 09:09:20 AM
I was on last night and changed over to fly with a couple of squaddies. Once they logged off some logged on to a different side that was then low number. I could not change over.

I ended up watching a show about jets on History 2.
Title: Re: Beating the 12 hour horse
Post by: VonMessa on January 17, 2012, 09:28:30 AM
I was on last night and changed over to fly with a couple of squaddies. Once they logged off some logged on to a different side that was then low number. I could not change over.

I ended up watching a show about jets on History 2.

That's about how it goes.  It is ridiculous.  The only ones worried about the switch time being less-than 12 hours are the ones worried about winning the war, getting cheated and players married to chess pieces.

I'm more interested in who I am flying with, than for whom I am flying.  I will fight for whatever chess piece I happen to be on at the time. I and many others have friends on other countries that I enjoy flying with but the 12 switch has limited me as to how often I can do that.  I prefer to fly with squaddies but, in the event that there are none on when I log on, I used to like to switch to fly with others confident in the fact that, if squaddies logged on, it was going to be less than an hour before I could go rejoin them.

Sadly, this option has been eliminated from the choices that I am allowed to make.  This is evidenced by the ever-declining amount of time that I have spent in-game since the 12-hour rule was re-implemented.

Anyone worried about cheaters, perks, score, winning teh warz, etc has really got to get a grip  on reality.  Be loyal, honorable and competitive in some real-life situation.  Go out and marvel at the big orange ball in the sky.  It is apparent that you haven't been spending enough time underneath it.
Title: Re: Beating the 12 hour horse
Post by: Oldman731 on January 17, 2012, 09:31:08 AM
Anyone worried about cheaters, perks, score, winning teh warz, etc has really got to get a grip  on reality.  Be loyal, honorable and competitive in some real-life situation.  Go out and marvel at the big orange ball in the sky.  It is apparent that you haven't been spending enough time underneath it.


Dude.  You clearly are not goal-oriented.

- oldman
Title: Re: Beating the 12 hour horse
Post by: VonMessa on January 17, 2012, 09:33:00 AM

Dude.  You clearly are not goal-oriented.

- oldman

I do brake for Moose now, however  :D
Title: Re: Beating the 12 hour horse
Post by: Shuffler on January 17, 2012, 11:20:06 AM

Dude.  You clearly are not goal-oriented.

- oldman

Oh I'd say he is..... his goal is to fly with good folks and have fun.  Works for me.
Title: Re: Beating the 12 hour horse
Post by: Changeup on January 17, 2012, 11:39:45 AM

Dude.  You clearly are not goal-oriented.

- oldman

Clearly your priorities are FUBAR
Title: Re: Beating the 12 hour horse
Post by: dirtdart on January 17, 2012, 11:53:33 AM
2 Hours.  The win or lose of the map seems to generally take place in a matter of an hour.  AS soon as folks start jumping ship for win the war perkies.  I like Grizz's idea, however the sides flip around numbers wide throught the day.  During the day, every country has a low # moment (my observation).  Generally when I log on I go to the low number side if none of my squaddies are on. 

Poll it!
Title: Re: Beating the 12 hour horse
Post by: lunatic1 on January 17, 2012, 12:37:33 PM
poll it
2 hrs
4 hrs
6 hrs
12 hrs
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 17, 2012, 12:41:18 PM
poll it
2 hrs
4 hrs
6 hrs
12 hrs


poll the sheep too, most guys want them added.

semp

Title: Re: Beating the 12 hour horse
Post by: JUGgler on January 17, 2012, 01:15:27 PM
poll it
2 hrs
4 hrs
6 hrs
12 hrs




POLL IT!


No limit

1 hour

3 hours

6 hours

12 hours





JUGgler
Title: Re: Beating the 12 hour horse
Post by: Rob52240 on January 17, 2012, 01:28:27 PM
Don't care, don't switch countries.  Maybe if there were a way for a CO to change countries for the whole squad more frequently.  Guys like the few do this already and nobody accuses them of any underhanded bs.  Well aside from noobs who don't know any better.
Title: Re: Beating the 12 hour horse
Post by: Oldman731 on January 17, 2012, 01:41:09 PM
I do brake for Moose now, however  :D

I suddenly think I might be better at fishing than moosing.  Caught a couple of suprisingly big ones right away.

- oldman
Title: Re: Beating the 12 hour horse
Post by: Shuffler on January 17, 2012, 01:55:22 PM
I suddenly think I might be better at fishing than moosing.  Caught a couple of suprisingly big ones right away.

- oldman

Bumper stickers can be dangerous. Moose can't read.  :P
Title: Re: Beating the 12 hour horse
Post by: grizz441 on January 17, 2012, 02:05:20 PM
Hmm not a bad idea if it could be implemented.

Idk why it couldn't be.  Can you program to check which side has the least # of players at any given time? Yes.  Can you see what Country the player requesting a country change is? Yes.  Do you know how long he has been on that Country?  Yes.  Based on those conditions, the system can check to see if he is allowed to switch sides yet.
Title: Re: Beating the 12 hour horse
Post by: bustr on January 17, 2012, 02:39:22 PM
Some of this is the problem with chess piece loyalty and it's influence on the general fun health of the game over time.

Human nature is to create communities and be loyal to that community. Individual players will stay with a country becasue they have freinds who stay with that country. Squads are the epitome of community loyalty in a microcosm. By the nature of giving loyalty to the squad the matter of the chess peice will more often be the prefernce of the squad leadership. Squad leaders will stay loyal to either freinds in a chess peice or feel a stronger affliation to a given chess peice.

To cut the usualy muppet misdirection off at this point. The muppets are loyal to a phlosophy of gaining as much personal enjoyment as possible at the rest of the player communities expense by shooting them down in the most humilliating ways possible. Thats why if they were the only players granted it, changing sides at will like in the DA would have no detrimental effect to game play. As semp pointed out though, they are more loyal to the current good fight they are in than the PR canard foisted onto the community that they care about balancing sides.

With 12 hour side changing, lazy human nature is exploited for the health of the community. It becomes habit for a base number to simply stay loyal to a chess peice than try to hop sides. The odds are that base number will be on during peak hours with something fun to do and forget about side changing. With infrequent side changing the personal atitiudes to those who are perceived to break the loyalty are deminished and the toxic environment of all three chess peices across ch200/Forums is kept to an acceptable level. Even in a game, suspicion as in real life eventualy becomes toxic to the cohesion of a community and begins to tear apart the basis for having fun together.

Then in the arenas and here in the forum that toxic atitiude as it has in the past will be on display feeding itself. And there will be gleefull help by those addicted to humiliating the thin skined even if their complaints are accurate and justified obsrvations to the truth of the growing toxicity screwing the community. Any of you players who have been around at least 10 years have seen this toxicity repeat itself along with purposefull help from the addicted.

Complicate choice isn't it? The health of the community or your short term desires. Which choice do you think Hitech will make? When you can answer that poll then come back to this one.
Title: Re: Beating the 12 hour horse
Post by: Slash27 on January 17, 2012, 03:01:57 PM


To cut the usualy muppet misdirection off at this point. The muppets are loyal to a phlosophy of gaining as much personal enjoyment as possible at the rest of the player communities expense by shooting them down in the most humilliating ways possible.

:rofl
Title: Re: Beating the 12 hour horse
Post by: VonMessa on January 17, 2012, 03:14:04 PM
:rofl

Next, on Geraldo, Secrets behind the Muppet Mythos  :aok
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 17, 2012, 04:08:18 PM
Next, on Geraldo, Secrets behind the Muppet Mythos  :aok

ahh Bustr you give us too much credit.

I'm still waiting for the release of "The Interpretation of Muppets" or " The Mego and the Mid". As for the toxic section, most squads are loyal to their squad, and that is as far as it goes. Is it toxic to regularly play pick-up games of soccer at the park, sometimes with/sometimes against your friends? Are you no longer friends because you played against them?

Maybe some just take it too seriously...



Title: Re: Beating the 12 hour horse
Post by: AWwrgwy on January 17, 2012, 04:17:54 PM


POLL IT!


No limit

1 hour

3 hours

6 hours

12 hours





JUGgler



3 hours



wrongway
Title: Re: Beating the 12 hour horse
Post by: bustr on January 17, 2012, 05:17:12 PM
This post attempting to force and coerce Hitech to concede the time limit via community preassure is a preaty good measurment of how seriously the OP and his supporters take this game as a source for their short term feel good fix. The attempt at adjusting the social dynamic of this game against the choice of the owner demonstrates a lack of long term consideration to the owners experience. This is not a group of people being laid back in response to the direction of this environment's out come in the face of past meldowns.

From experience, this group enjoyed the past toxic community meltdowns for the higher feel good fixes that resulted. Even if the results for the overall community were toxic to it's future. Conan comes to mind in this respect:

"To crush your enemies -- See them driven before you, and to hear the lamentation of their women!"

It's easier for you guys to find another game if this one blows up than it is for Hitech to stabalise the community from poor choice driven meltdowns.

The innocent "Moi!!" factor is getting a bit old from you guys after all these years. Kinda like old lady's of the night in bad makeup on the side of the road swearing they are still 16.
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 17, 2012, 05:31:35 PM
Again, Bustr,
Many posted in here who were not in the muppets but who also wanted the side switch time to be reduced...

1)Snailman
2)Shuffler
3)Redbull
4)CorkyJr
5)Snuggie
etc...
Title: Re: Beating the 12 hour horse
Post by: SlapShot on January 17, 2012, 05:41:46 PM
AS soon as folks start jumping ship for win the war perkies.

Why do people insist on perpetuating this myth .. you CAN NOT collect "Win the Warz" perks switching to the winning side just before the win. You have to be part of the winning country for a 12 hour time period to collect the perks.

So for all those people who freak out thinking that the switch time should not be changed thinking that those that switch will get perks ... relax ... they will get nada, but will most likely enjoy a HUGE ENY spanking.
Title: Re: Beating the 12 hour horse
Post by: SlapShot on January 17, 2012, 05:43:34 PM
Again, Bustr,
Many posted in here who were not in the muppets but who also wanted the side switch time to be reduced...

1)Snailman
2)Shuffler
3)Redbull
4)CorkyJr
5)Snuggie
6)SlapShot
etc...
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 17, 2012, 08:36:52 PM
ahh Bustr you give us too much credit.

I'm still waiting for the release of "The Interpretation of Muppets" or " The Mego and the Mid". As for the toxic section, most squads are loyal to their squad, and that is as far as it goes. Is it toxic to regularly play pick-up games of soccer at the park, sometimes with/sometimes against your friends? Are you no longer friends because you played against them?

Maybe some just take it too seriously...





what do you mean "we" the muppets didnt you quit and formed your own squad? the drunken church ladies?  never mind that reminds me of what somebody did to one of our wings.


semp
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 18, 2012, 03:29:45 AM
what do you mean "we" the muppets didnt you quit and formed your own squad? the drunken church ladies?  never mind that reminds me of what somebody did to one of our wings.

When I quit the pigs no wings were disbanded. The third wing disbanded when the CO of that wing left, which was not me. And no, everyone in the DCL is in the muppets.

 
Title: Re: Beating the 12 hour horse
Post by: VonMessa on January 18, 2012, 07:00:05 AM
Again, Bustr,
Many posted in here who were not in the muppets but who also wanted the side switch time to be reduced...

1)Snailman
2)Shuffler
3)Redbull
4)CorkyJr
5)Snuggie
etc...

So...

I'm just an etc, now?

 :cry
Title: Re: Beating the 12 hour horse
Post by: Changeup on January 18, 2012, 10:00:30 AM
This post attempting to force and coerce Hitech to concede the time limit via community preassure is a preaty good measurment of how seriously the OP and his supporters take this game as a source for their short term feel good fix. The attempt at adjusting the social dynamic of this game against the choice of the owner demonstrates a lack of long term consideration to the owners experience. This is not a group of people being laid back in response to the direction of this environment's out come in the face of past meldowns.


The owner has always done a very fair job of listening to input from the community that has made sense...at least in my experience here.   Remember Bustr, the owner has changed the time frames on numerous occasions and from what comments I've seen, he doesn't appear to be someone that is forced or coerced to do a thing.  If i were him and i read that, I wouldnt feel lke that was a compliment.  Knowing that fact, as I'm quite certain you do, makes your commentary sound biased in self interest because I'm almost certain that you don't know the owner well enough to cite his personal and/or business choices or how he may have arrived at those decisions.

As its been noted already, several veterans would like the change made for the simple reason that it enables the possibility of numerically-stable gameplay.  Your disagreement with that leaves me to believe your motivation isn't about the lack of affect it would have on generating even play, but enabling the continuation of un-impeded hoarding/base rolling.

If that is not the case, please state what your motivation actually is and I will gladly stand corrected...



Title: Re: Beating the 12 hour horse
Post by: Megalodon on January 18, 2012, 10:10:31 AM
I think it should be 1 month before you can switch, first of every month then ya stay there.


^^^^^^^^^ THIS
Title: Re: Beating the 12 hour horse
Post by: MrGeezer on January 18, 2012, 03:57:02 PM
I am the primary source, you can cite me  :P

Provide subtantiated facts.
Provide substantiated hard data based on facts.
Provide something other than anectdotal "In my opinion", or "In my experience". 
Those are not based on fact or data.
Thanks.
Title: Re: Beating the 12 hour horse
Post by: grizz441 on January 18, 2012, 04:13:05 PM
Might as well Lock this one, Changeup one upped you Juggler and made a bigger, badder, better thread.   :devil
Title: Re: Beating the 12 hour horse
Post by: JUGgler on January 18, 2012, 06:21:18 PM
Might as well Lock this one, Changeup one upped you Juggler and made a bigger, badder, better thread.   :devil


Well that's poopy, I pave the road he collects the toll  :(



Obviously I'm doing it wrong



damn stinky chum





JUGgler
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 18, 2012, 06:40:56 PM
Provide subtantiated facts.
Provide substantiated hard data based on facts.
Provide something other than anectdotal "In my opinion", or "In my experience". 
Those are not based on fact or data.
Thanks.

there is no data/facts either pro or against.  even those who claim they switch to lower number cant prove it.

semp
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 18, 2012, 06:42:42 PM
there is no data/facts either pro or against. 

Facts do exist, they are just not available. HTC servers probably log the numbers.
Title: Re: Beating the 12 hour horse
Post by: caldera on January 18, 2012, 06:53:35 PM
there is no data/facts either pro or against.  even those who claim they switch to lower number cant prove it.

semp

Just as there are no facts, nor data to prove your BS claims that everyone switches to the high numbered side. 

Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 18, 2012, 07:00:59 PM
Just as there are no facts, nor data to prove your BS claims that everyone switches to the high numbered side. 

but the fact remains, that I can't stop looking at your avatar.
Title: Re: Beating the 12 hour horse
Post by: caldera on January 18, 2012, 07:05:06 PM
Motorboat!  :lol
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 18, 2012, 07:19:09 PM
Just as there are no facts, nor data to prove your BS claims that everyone switches to the high numbered side. 



no i didnt say everybody switches to the high numbered side.  i said lots of people or most will switch to horde with whoever country was hording at the time.  that we wre able to see last year.


semp
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 18, 2012, 07:23:06 PM
Motorboat!  :lol

 :rofl would be so much nicer than work
Title: Re: Beating the 12 hour horse
Post by: caldera on January 18, 2012, 07:26:23 PM
no i didnt say everybody switches to the high numbered side.  i said lots of people or most will switch to horde with whoever country was hording at the time.  that we wre able to see last year.



semp

Facts or data to support this?  Don't bother, you can't.  That hasn't stopped you from posting the same argument in every single side switch thread.

Total BS.
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 18, 2012, 08:59:09 PM
Facts or data to support this?  Don't bother, you can't.  That hasn't stopped you from posting the same argument in every single side switch thread.

Total BS.

well name one fact that has been posted on the pro argument.

semp
Title: Re: Beating the 12 hour horse
Post by: Ardy123 on January 18, 2012, 09:27:36 PM
well name one fact that has been posted on the pro argument.

semp

FACT: semp is a picker :)
Title: Re: Beating the 12 hour horse
Post by: perdue3 on January 18, 2012, 09:38:19 PM
How about 3 hrs? Better than 12, still not ideal.
Title: Re: Beating the 12 hour horse
Post by: guncrasher on January 18, 2012, 09:38:40 PM
FACT: semp is a picker :)


misleading as it's only 1/2 truth.  I am also a vulcher.


semp
Title: Re: Beating the 12 hour horse
Post by: Changeup on January 18, 2012, 11:05:18 PM
Might as well Lock this one, Changeup one upped you Juggler and made a bigger, badder, better thread.   :devil

BOOM! Lock it up! haHA!
Title: Re: Beating the 12 hour horse
Post by: VonMessa on January 19, 2012, 06:02:43 AM
I am the primary source, you can cite me  :P

Provide subtantiated facts.
Provide substantiated hard data based on facts.
Provide something other than anectdotal "In my opinion", or "In my experience".  
Those are not based on fact or data.
Thanks.

 :rofl      :rofl      :rofl      :rofl

Anyone else want popcorn?