Aces High Bulletin Board

General Forums => Wishlist => Topic started by: davidwales on January 16, 2012, 06:42:04 PM

Title: mines
Post by: davidwales on January 16, 2012, 06:42:04 PM
i bet no one has ever thought of mines before pt boats could drop mines of around ports at 1 perk per mine and m3 s could do same around bases if a tiger goes over it by accident the mine layer gets the perks for the tigers kill also same for cv  :cool:
Title: Re: mines
Post by: EskimoJoe on January 16, 2012, 06:46:25 PM
Please contain all your ideas within one post.

 :bhead
Title: Re: mines
Post by: davidwales on January 16, 2012, 06:48:49 PM
they are random ideas im thinking how to make the game better they are all different and unique  :x
Title: Re: mines
Post by: grumpy37 on January 16, 2012, 07:00:18 PM
he wants to be the next plutonium member and try to entertain us along the way....
Title: Re: mines
Post by: davidwales on January 16, 2012, 07:03:05 PM
that will be along time from now  :old:but its a good idea i thought !!!
Title: Re: mines
Post by: dunnrite on January 16, 2012, 07:04:56 PM
i have a wish please utilize the use of punctuation it helps to know when a sentence or thought is finished





.
Title: Re: mines
Post by: B-17 on January 16, 2012, 07:11:37 PM
i have a wish please utilize the use of punctuation it helps to know when a sentence or thought is finished





.

:rofl

Personally, I wouldn't mind mines... I would prefer landmines though... Where would sea-mines be used?
Title: Re: mines
Post by: MAINER on January 16, 2012, 07:38:49 PM
i bet no one has ever thought of mines before pt boats could drop mines of around ports at 1 perk per mine and m3 s could do same around bases if a tiger goes over it by accident the mine layer gets the perks for the tigers kill also same for cv  :cool:

Many people have thought of this before. At the rate you are posting you will the next plutonium member by 8:00 tomorrow.
Title: Re: mines
Post by: Butcher on January 16, 2012, 07:54:42 PM
that will be along time from now  :old:but its a good idea i thought !!!

Good idea in theory, but hardly employed in Aces High.
Title: Re: mines
Post by: MK-84 on January 16, 2012, 08:44:28 PM
Mines are a stupid idea.  Who wants to drive their GV around only to hit what would essentially be an invisible object that kills them.
Title: Re: mines
Post by: Rino on January 16, 2012, 09:30:31 PM
     Man am I glad that someone has come to the Wishlist to show us what we are missing!  :x  After all, it's not like any of
these ideas has been posted before.  Well....maybe they have, but it's way too hard to check before posting another thread.  :neener:
Title: Re: mines
Post by: thndregg on January 16, 2012, 09:34:54 PM
Where would sea-mines be used?

Do you really require an answer for that?  :huh :D
Title: Re: mines
Post by: MK-84 on January 16, 2012, 09:37:24 PM
:rofl

Personally, I wouldn't mind mines... I would prefer landmines though... Where would sea-mines be used?

I cant believe you just asked that :rofl :rofl
Title: Re: mines
Post by: Delirium on January 16, 2012, 09:39:16 PM
If you can sea the mines, they can't be that dangerous.   :devil
Title: Re: mines
Post by: titanic3 on January 16, 2012, 09:48:19 PM
Give something else for the jeep to do. Have the mines be clearly visible but still capable of knocking out a tank. Turn mines into traps/funnels and you can make it a lot hard for an attacking force.

Be nice to have, but it's waaaaay down there on the to do list.

Title: Re: mines
Post by: B-17 on January 16, 2012, 09:50:35 PM
If you can sea the mines, they can't be that dangerous.   :devil

:rofl Nice one :aok
Title: Re: mines
Post by: prowl3r on January 16, 2012, 09:56:57 PM
no
Title: Re: mines
Post by: guncrasher on January 16, 2012, 10:02:44 PM
hey why dont you think of a big bomb that can give us a big explosion when dropped from a b29.  never heard that one before.


semp
Title: Re: mines
Post by: FBCrabby on January 16, 2012, 10:50:40 PM
I can hear it now - my fellow practically-unlimited perkateers and I will spread mines all around a spawn and giggle when they spawn on top of them...

Oh the whining it will ensue
Title: Re: mines
Post by: davidwales on January 17, 2012, 01:29:44 AM
but they become dormant when the player logs and ony have a lifespan of 45 mins for example  :x
Title: Re: mines
Post by: guncrasher on January 17, 2012, 03:05:44 AM
but they become dormant when the player logs and ony have a lifespan of 45 mins for example  :x

no they will disappear the moment you tower out and up another airplane.  we had this before where people would up dozens of m3's at a base and let the troops run.  we would see hundreds.  now the game is codes so the moment you bail/auger/die/crash and up another airplane all bombs/troops/rockets will disappear.  that's how we like it.  so no mines for 45 minutes. unless you sit nearby for that long.



semp
Title: Re: mines
Post by: MK-84 on January 17, 2012, 04:31:19 AM
If you propose to make the mine visible...doesn't that entirely defeat the purpose of a mine?

And if it IS invisible, who wants to get killed (in a game) when they have zero control over the matter.

This just does not make for a fun time in AH
Title: Re: mines
Post by: B-17 on January 17, 2012, 09:25:45 PM
If you propose to make the mine visible...doesn't that entirely defeat the purpose of a mine?

And if it IS invisible, who wants to get killed (in a game) when they have zero control over the matter.

This just does not make for a fun time in AH

I say it shouldn't kill you, just kill engine/track(s)
Title: Re: mines
Post by: davidwales on January 18, 2012, 05:06:09 AM
yes that would be very good , also i was thinking if the player could hit enter on keyboard and bail the gv then go to a certain part of the gv , say the rear of gv in troop mode , with a repair point on the gv and once you reach that point it repairs the gv , like the rearm point on airfields timed , this would simulate putting a new link on the track , whilst you outside the gv you of course easy fodder for low calibre weapons , and if killed in this mode player loses his gv , and to renter the gv you go into gv at entry point and hit another asigned key    :aok
Title: Re: mines
Post by: B-17 on January 18, 2012, 06:15:20 AM
Oh no... he's discovered italic font...

If you ran over a mine, it would bust up more than just one or two links, it would probably really screw up at least two of the wheels.
Title: Re: mines
Post by: davidwales on January 18, 2012, 06:24:13 AM

no the concept of getting out the vehicle to repair it , is a pretty cool idea and ive checked no one  has thought of it before , how many times have you been stuck just out side spawn with a heap of kills , and been tracked , and screaming for supllies , makes good sence to repair the track to get back to spawn point :cheers:
Title: Re: mines
Post by: MAINER on January 18, 2012, 06:39:12 AM
no the concept of getting out the vehicle to repair it , is a pretty cool idea and ive checked no one  has thought of it before , how many times have you been stuck just out side spawn with a heap of kills , and been tracked , and screaming for supllies , makes good sence to repair the track to get back to spawn point :cheers:

wouldnt your driver need supplies to do the repairs?  :neener:
Title: Re: mines
Post by: davidwales on January 18, 2012, 06:50:07 AM
most ww2 track gvs carried links on the vehicle repairs had to done in battlefield conditions , it could be done  with out the supply crate :salute
Title: Re: mines
Post by: MAINER on January 18, 2012, 06:53:00 AM
most ww2 track gvs carried links on the vehicle repairs had to done in battlefield conditions , it could be done  with out the supply crate :salute

but what if you wanted to repair other stuff? like a turret?
Title: Re: mines
Post by: AHTbolt on January 18, 2012, 09:25:32 AM
I have repaired just broken track dozens and dozens of times taking from 2 to 4 hours many times more to repair a broken track. An repairing a shermans track is a pain in the ass. Now if you hit a mine you can be down for days.
Title: Re: mines
Post by: Shuffler on January 18, 2012, 09:55:38 AM
mines are a terrible thing to waste
Title: Re: mines
Post by: B-17 on January 18, 2012, 01:18:28 PM
Eh? What's that supposed to mean?

Also, I mentioned that above, TBolt-- you wouldn't just lose one or two links, you might lose half the frigging tank, or the whole tread... Good luck fixing that under fire...