Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ScottyK on January 26, 2012, 07:46:09 PM
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To only show who u killed, if you successfuly land. In flight/or on the ground change it to kill #1,2,3 etc, i know the majority LOVE knowing who they killed right of the bat as well ( expected to be flamed)
Maybe add an area in the hangar that shows individual perks earned per kill instead of totall perks and have them listed in a way that shows plane killed, perks earned per that kill and who piloted that certain plane/vehicle
Flame away
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You're not too clear... we already know immediately who we shot down (or shot us down), but if you mean make it public, ala ch6 or 200 - it used to be that way, but increased #'s of players and kills/deaths started to overload the buffer. That's why HTC went to only after landing with 2+ for names in lights.
as for the second part, re perks... meh.. yuo already have the stats page to see who and what you killed, just not the perkies part.
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I think he meant, you wouldn't know who you killed, until you land..
i.e you'd only see:
"you shot down P51-D #1"
"you shot down Spit XVI #2"
then after you land,
"you shot down so and so in p51d"
"you shot down so and so in spit xvi"
i have no opinion whether it would be good or not.
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Don't understand. Sorry...
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I think he meant, you wouldn't know who you killed, until you land..
i.e you'd only see:
"you shot down P51-D #1"
"you shot down Spit XVI #2"
then after you land,
"you shot down so and so in p51d"
"you shot down so and so in spit xvi"
i have no opinion whether it would be good or not.
Yeah I see what you're saying...
-1... plus it'd burden the server with more overhead.
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I just don't see a reason why.
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[the only way] to show who u killed, [is] if you successfuly land.
And you tards flame others for being illiterate... :rolleyes:
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And boom goes the dynamite :D :banana:
I'm just sitting at work and had an idea, so i typed it off my phone, i appreciate the feedback.
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To only show who u killed, if you successfuly land. In flight/or on the ground change it to kill #1,2,3 etc, i know the majority LOVE knowing who they killed right of the bat as well ( expected to be flamed)
Maybe add an area in the hangar that shows individual perks earned per kill instead of totall perks and have them listed in a way that shows plane killed, perks earned per that kill and who piloted that certain plane/vehicle
Flame away
Basic math, do you understand?
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nope i suck at math :D
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nope i suck at math :D
modified button is on a date with a fat girl right now, nevermind.
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hey thanks :aok
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The first part could be useful in special events or AvA or custom arenas if the AI mission system is implemented there.
You wouldn't have to know if you shot an AI or a human.
I like it as a toggle option.
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Some sims have the server broadcast your kill messages to the whole arena.
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Again, HTC used to do exactly this. :noid
actually I don't really have a dog in this fight - I always squelch ch 6 (and 1) and I log into the game. And I still see who I kill/killed me, right after the fact.
What I'm most happy with of the recent patches is the scrollable text window that allows me to scroll up to see who I killed, but was too busy to see the message, or it scrolled by too quickly.
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I'm impartial to the OP's wish. However, I would like to see "You shot down X in a Y".... what can I say, as the game gets more popular or furballs furrier, it gets harder to keep track of who was in what, and often times the message comes well after our fatal blow was dealt.
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(http://img52.imageshack.us/img52/5585/baboon.jpg)
WHO SAID PRIMATES COULD NOT PLAY VIDEO GAMES!!
:aok
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There is a way to do this without increasing server overhead. When you receive the message that tells you whom you've killed, the server presumably sends a string literal (a series of characters) to your front-end (a very low-cost operation). These string literals can then be saved to a larger variable or .txt file on the user's front end. When the user lands, then the front-end queries the .txt file for the information, which the front end displays independent of the server. That's the most barebones way to do it. One could add a full GUI, encryption, a rich-text or spreadsheet format; the possibilities are endless.
-Penguin