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General Forums => Wishlist => Topic started by: surfinn on January 28, 2012, 01:05:48 PM

Title: enginers
Post by: surfinn on January 28, 2012, 01:05:48 PM
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)
Title: Re: enginers
Post by: wil3ur on January 28, 2012, 01:07:57 PM
I actually think this would be a pretty neat idea on some of the larger maps.  That Australia New Guinea map would be one that would really benefit from something like this.  Too few Carriers, and too far to fly for most fights would be negated by something like this.

A very interesting thought.

+1   :aok
Title: Re: enginers
Post by: Karnak on January 28, 2012, 01:46:33 PM
It could be a fun idea, but I don't think limiting it to early war aircraft would be a good thing.  I'd rather see it limited to single engined aircraft instead.
Title: Re: enginers
Post by: Butcher on January 28, 2012, 02:24:33 PM
If it helps promote game play I'd vote on it, great idea!  :old:
Title: Re: enginers
Post by: Karnak on January 28, 2012, 02:36:33 PM
I would also say that such bases should only be buildable in friendly territory and hangars or fuel/ammo/troop facilities destroyed at the base would be permanently gone with no respawn or resupply as an option.  These "forward bases" would not be capturable, but rather they would be destroyable.

You'd probably want to require more than three troop transports to build it too.

EDIT:

Or have it be the purpose of specialized engineering vehicles and or Me323s.  Take the existing troop transports completely out of the picture.
Title: Re: enginers
Post by: Zeagle on January 29, 2012, 12:08:06 PM
 :aok
Title: Re: enginers
Post by: mbailey on January 29, 2012, 12:51:13 PM
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)

Cleaver idea :aok
Title: Re: enginers
Post by: TheRhino on January 29, 2012, 03:26:53 PM
similar to an idea I posted a while ago, however I still agree with it  :aok

+1
Title: Re: enginers
Post by: Volron on January 29, 2012, 04:19:21 PM
I like how this idea sounds.  The question is, what would the hardness of the hangers be?  I honestly do not think it should be what a permanent field is at.  Maybe 1/4 or 1/3 of what is required to take it down.  Being able to build inside enemy territory would be neat.  If you think about it, there is that risk of having to fly x amount of goons into said territory to drop.  Maybe for added zest, the goon pilots would have to get a successful landing message for the SeaBees to keep working (or to fly around for 30 minutes if that's your boat)?  So in other words, no "bomb n bail" then 30 minutes later there are 10+ temp bases all over the place.  On the ack, I'd bump it up to 3 or 4 to make up for the lack of GV's.

I would also say that such bases should only be buildable in friendly territory and hangars or fuel/ammo/troop facilities destroyed at the base would be permanently gone with no respawn or resupply as an option.  These "forward bases" would not be capturable, but rather they would be destroyable.

You'd probably want to require more than three troop transports to build it too.

EDIT:

Or have it be the purpose of specialized engineering vehicles and or Me323s.  Take the existing troop transports completely out of the picture.

I think this is the first time I seen you support the Me 323. :O  But something like this WOULD give the large transports a better SOLID role in AH.



Considering what is being brought up, would 3 323's worth of cargo be considered too much to bring a temp base online?  I would rough guess 3 C-47's = 1 Me 323.  9 C-47's (maybe fewer Ju-52's) to bring one of these temp bases online based off that guess.  While it may seem a bit harsh, having that ability to bring it up just about anywhere you please, makes up for the effort required. :aok  I can see it now, people NOE 9 C-47's to just outside an enemy HQ's flash range and start making the magic happen.  30 minutes later, the same group attacks the HQ... :devil
Title: Re: enginers
Post by: Rob52240 on January 29, 2012, 04:55:54 PM
A dozer sherman could dig its own reventment.

A hedge chopper sherman would be nice to have in towns.

A flamethrower sherman would be perfect for that one guy who's always telling us what Aces High Is lacking.

A tank that can flatten downed pilots is exactly what we need for that vImposter that's always being a jerk and flying our colors.
Title: Re: enginers
Post by: clerick on January 29, 2012, 08:15:16 PM
I can see it now... Some griefer goes and seeds a sector with 30 of these things...
Title: Re: enginers
Post by: matt on January 30, 2012, 01:52:36 AM
A dozer sherman could dig its own reventment.

A hedge chopper sherman would be nice to have in towns.

A flamethrower sherman would be perfect for that one guy who's always telling us what Aces High Is lacking.

A tank that can flatten downed pilots is exactly what we need for that vImposter that's always being a jerk and flying our colors.
+1
Title: Re: enginers
Post by: Selino631 on January 30, 2012, 01:57:59 AM
this is a cool idea, but it'll never happen.
Title: Re: enginers
Post by: tmetal on January 30, 2012, 09:54:07 AM
I like the idea, but would ask for a few modifications.
1-Limit the number of these bases a country can have deployed at one time
2-Put a "vote to disband" feature on the temporary bases. Example - enough knight players vote to disband knight temp base #1, a text message shows up on country text channel saying "temp base 1 will shut down in 5 minutes" (this will give the players a way to combat the griefers who would set up all the temp bases waaaaaay back in friendly territory; similar to what was happening with the off map CV parking)
Title: Re: enginers
Post by: Rob52240 on January 30, 2012, 12:32:07 PM
I thought we limited stuff like this by perking it.
Title: Re: enginers
Post by: surfinn on January 30, 2012, 02:03:49 PM
Ya my initial thought on this was to go deep behind enemy lines. Kinda of a attack to defend thing and make the maps we do have more intersting. Lots of great ideas here and lots of support for the idea. Thank you guys. It will probably never happen but its fun to try any way :pray
Title: Re: enginers
Post by: 1sum41 on February 01, 2012, 11:26:48 AM
I like this idea! :aok
Title: Re: enginers
Post by: Traveler on February 02, 2012, 11:18:30 AM
I like the idea, but would ask for a few modifications.
1-Limit the number of these bases a country can have deployed at one time
2-Put a "vote to disband" feature on the temporary bases. Example - enough knight players vote to disband knight temp base #1, a text message shows up on country text channel saying "temp base 1 will shut down in 5 minutes" (this will give the players a way to combat the griefers who would set up all the temp bases waaaaaay back in friendly territory; similar to what was happening with the off map CV parking)

Require the base to be re-supplied or it is removed or falls to disrepaired.  Limited ammo fuel  unless resupplied,  perhaps an auto resupply from AI C47's from nearest field and a regualr field can only auto resupply one remote field at a time.
Title: Re: enginers
Post by: Peyton on February 02, 2012, 03:24:56 PM
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)






+1 awesome idea..........now if we only had mermaids
Title: Re: enginers
Post by: surfinn on February 03, 2012, 12:47:43 PM
So ya think its as likely to happen as getting subs that work in the game. Ya I think the same thing although I'm not a programmer, I think most of the tools to make it happen are already in the game. :t
Title: Re: enginers
Post by: 4Prop on February 03, 2012, 02:18:48 PM
+1. maybe have some c47s drop troops, field supplies, and gv supplies (certain amounts) to form a small airfield.

it'd be nice for those times when you cant make it back but you fly over small islands with just sand and grass
Title: Re: enginers
Post by: Shuffler on February 03, 2012, 02:31:20 PM
That is actually a pretty nice idea. It has its merits.


Always remember.... ideas are a seed that may not seem to take at first. It takes time to develope it into a workable part of the game. Think of this as gemination time. Once it takes root then there are all kinds of possibilities.
Title: Re: enginers
Post by: nrshida on March 14, 2012, 02:35:05 AM
This is a great idea +1.
Title: Re: enginers
Post by: B-17 on March 14, 2012, 03:22:24 AM
I remember this wish :aok

Good one. I like the "resupply or it dies" idea, it makes sense.

Then you'd get the guys who take 50% fuel, drop the engineers, and circle at 200 feet until they're done building the base. :lol
Title: Re: enginers
Post by: smoe on March 14, 2012, 06:57:06 PM
Similar to Command & Conquer, I like it.

+1
Title: Re: enginers
Post by: Nathan60 on March 14, 2012, 07:18:13 PM
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)

I wouldnt mind seeing this would be great on some maps with bases further apart.
Title: Re: enginers
Post by: Vapor on March 15, 2012, 11:37:18 AM
 :aok
Title: Re: enginers
Post by: FLS on March 15, 2012, 11:45:28 AM
Good luck clearing out the trees.   :devil
Title: Re: enginers
Post by: surfinn on March 15, 2012, 04:19:39 PM
They are engineers they have explosives, a few trees won't bother them  :cool:
Title: Re: enginers
Post by: B-17 on March 15, 2012, 05:06:24 PM
They are engineers they have explosives, a few trees won't bother them  :cool:

:rofl truer words were never spoken :aok
Title: Re: enginers
Post by: tmetal on March 15, 2012, 05:30:50 PM
They are engineers they have explosives, a few trees won't bother them  :cool:

The toothpick industry sure would thrive
Title: Re: enginers
Post by: DarkHawk on March 15, 2012, 05:32:09 PM
not a bad idea however the runways would be grass, un-level, might have to watch out for trees on take off or landing, safe landing would only be in a hanger,
would restrict to fighters and 2 engine bombers, no formations allowed, only gv would be m8, m16, m3, jeeps and maybe a wirble, bombs should be restricted to 500lbs or less, no drop tanks, no rearm pads, no external gun packages, fuel restriction 50%, remember all supplies have to be flown in.
To Build a base will require 6 c47, plus and additional 3 with supplies (airfield)
For every 10 planes or gv's that launch from the field and additional c47 with supplies will have to be delivered. The initial build, using the above 9 C47 will provide enough support for 20 planes or gv's, each additional c47 will support another 10 of either planes or gv or a mixed amount. no supplies than no one can fly.
DHawk
Title: Re: enginers
Post by: Klam on March 15, 2012, 06:29:39 PM
I like it...... :aok
Title: Re: enginers
Post by: MAINER on March 15, 2012, 07:57:57 PM
+1
Title: Re: enginers
Post by: B-17 on March 15, 2012, 11:06:31 PM
not a bad idea however the runways would be grass, un-level, might have to watch out for trees on take off or landing, safe landing would only be in a hanger,
would restrict to fighters and 2 engine bombers, no formations allowed, only gv would be m8, m16, m3, jeeps and maybe a wirble, bombs should be restricted to 500lbs or less, no drop tanks, no rearm pads, no external gun packages, fuel restriction 50%, remember all supplies have to be flown in.
To Build a base will require 6 c47, plus and additional 3 with supplies (airfield)
For every 10 planes or gv's that launch from the field and additional c47 with supplies will have to be delivered. The initial build, using the above 9 C47 will provide enough support for 20 planes or gv's, each additional c47 will support another 10 of either planes or gv or a mixed amount. no supplies than no one can fly.
DHawk

Pretty well thought out, good one. I would only change the bit with the trees-- there's a runway, but trees within say, 15 feet of it.
Title: Re: enginers
Post by: matt on March 16, 2012, 01:13:12 AM
+1
Title: Re: enginers
Post by: surfinn on March 16, 2012, 11:24:38 AM
I think 9 c47s would be a bit much no less than 3 no more than 6 and take out the gv capability. The original idea is for a light airfield lightly defended by auto acks and a couple of maned guns. All the other improvements to my original idea are greatly appreciated. :cheers:
Title: Re: enginers
Post by: ScottyK on March 16, 2012, 08:08:19 PM
 have the airfields similar to the ones used in WW1 arena.