Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Chilli on January 29, 2012, 07:17:51 PM
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(http://i239.photobucket.com/albums/ff56/2chilli_photos/transgun.png)
Above you can see the shape of the field gun, that disappears as you zoom in more. When zoom out gun becomes solid again. When zoom in, gun disappears completely ( shown bellow).
(http://i239.photobucket.com/albums/ff56/2chilli_photos/unzmgun.png)
Zoomed in more and gun is completely gone. The same as if it was distant. Might explain my difficulty in differentiating downed guns and operational guns (shown as a small grey dot as viewed from above - not pictured her). Level of detail is missing and close range. I experimented with graphic detail sliders full and off and same result. I can see the emplacements better or worse, but the guns themselves are no different at any level of detail setting.
(http://i239.photobucket.com/albums/ff56/2chilli_photos/ghost.png)
Above screen shows the gun is masking the shaded area as background in an outline cutout exposing the concrete behind.
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System Information
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Time of this report: 1/29/2012, 20:11:08
Machine name: MERCURY
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dimension 5100
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
Memory: 3326MB RAM
Page File: 435MB used, 3753MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
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DxDiag Notes
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DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: NVIDIA GeForce 210
Manufacturer: NVIDIA
Chip type: GeForce 210
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0A65&SUBSYS_12123842&REV_A2
Display Memory: 1024.0 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor: HP S2031 Series Wide LCD Monitor
Monitor Max Res: 1600,900
Driver Name: nv4_disp.dll
Driver Version: 6.14.0012.8558 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/7/2011 23:50:00, 4226688 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/7/2011 23:50:00, 12791488 bytes
Device Identifier: {D7B71E3E-4925-11CF-9C7A-1E3203C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0A65
SubSys ID: 0x12123842
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
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This is the closest to what I have observed from doing a search topic. However, in my case, zoom does not help, especially from the air, only small grey dots for auto ack. Black dots for 37 and larger guns are a bit easier to see. Anyone else seeing the same thing or am I dealing with a hardware issue?
something is up with the draw distances on some things.
i few over the cruiser at 2000feet and didnt see ANY guns. if i zoomed in MAX i could see them, but before this patch i could see the guns from like 10000, unzoomed.
and the stealth ships is funny too, sometimes they just disappear and reappear