Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Rebel on January 30, 2012, 02:44:32 PM
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First off, the obligatory HE-111/KI-43 request- these are two planes that would really be welcomed into the fold.
With the introduction of the spotter class, and the adjustments of icon range being made, all things seem good- but I would like to entertain the idea of removing any type of range feedback contained in the icon.
To be perfectly clear- I'm not wishing for the actual icon to be changed in any way, other than simply removing the xxxK and xxx numbers from the icon.
It was a passing thought as I sit here crunching through another day, so I thought I'd introduce it. It seems to me that it would introduce a real challenge, as I think it would be very easy for a typical AH player to become dependent upon the icon information provided to him.
What say you guys? (Flame suit = on)
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"No, thanks" to the icon change.
But I do like your introductory statement. ;)
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First off, the obligatory HE-111/KI-43 request- these are two planes that would really be welcomed into the fold.
With the introduction of the spotter class, and the adjustments of icon range being made, all things seem good- but I would like to entertain the idea of removing any type of range feedback contained in the icon.
To be perfectly clear- I'm not wishing for the actual icon to be changed in any way, other than simply removing the xxxK and xxx numbers from the icon.
It was a passing thought as I sit here crunching through another day, so I thought I'd introduce it. It seems to me that it would introduce a real challenge, as I think it would be very easy for a typical AH player to become dependent upon the icon information provided to him.
What say you guys? (Flame suit = on)
Very nice introduction indeed. :aok
I must vote thumbs down to your idea of removing range from the icons, they've always been like that...
However, I agree, with your desire for some further refinement to the recent icon change, particularly in regards to spotter AC against GVs and especially manned flak 88s. I think this needs some thought/reconsideration given by HTCs.
The old standard was 1.0-6.0k was a vague guestimate within 2-300 meters or a vehicle/plane's distance. 0-1000 meters it was more precise, down to a couple meters. There was no need/sense for any icons in any position to be displayed at a further distance, and there was especialy nothing accurate of reaching a target that far away either.
Now, with flak 88s, and their ability to go ~10k out in icon range, with accuracy to within a couple hundred meters, any vagueness you get from increased distance or any fog of war is nullified. I think a third-tier or zone for icon ranges may be needed or would be great. Say for targets in the air 12-4k it's displayed within a 0.5-1k accuracy, 4k-1k is the current "far" mechanics/settings, and 1000-0 is the same. Similarly, it can scale for GVs and spotter AC.
Thoughts?
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Very nice introduction indeed. :aok
I must vote thumbs down to your idea of removing range from the icons, they've always been like that...
However, I agree, with your desire for some further refinement to the recent icon change, particularly in regards to spotter AC against GVs and especially manned flak 88s. I think this needs some thought/reconsideration given by HTCs.
The old standard was 1.0-6.0k was a vague guestimate within 2-300 meters or a vehicle/plane's distance. 0-1000 meters it was more precise, down to a couple meters. There was no need/sense for any icons in any position to be displayed at a further distance, and there was especialy nothing accurate of reaching a target that far away either.
Now, with flak 88s, and their ability to go ~10k out in icon range, with accuracy to within a couple hundred meters, any vagueness you get from increased distance or any fog of war is nullified. I think a third-tier or zone for icon ranges may be needed or would be great. Say for targets in the air 12-4k it's displayed within a 0.5-1k accuracy, 4k-1k is the current "far" mechanics/settings, and 1000-0 is the same. Similarly, it can scale for GVs and spotter AC.
Thoughts?
You know, I toyed with the idea a bit more on the way home, and I came up with this-
a/c vs a/c- I would still hold fast to the NO range data whatsoever. It introduces an entirely new challenge, and like you've said- they've always been that way. People have grown comfortable, even dependent, on them. Time to shake things up :)
The Spotter a/c would have normal (i.e. as they are as of the date of this post) icons with regards to ground vehicles. Their loiter time and slow speed, coupled with the specific training of the spotter pilot would aid in that, and make it more plausible.
The anti-air elements of the game I would say this:
88's- accurate range to within 100meters. 88's were historically ranged by radar, and their crews very well trained. 100meters is more than enough give to foul an 88 shot timer.
ack on the field - accurate to within 350-500 meters- after 1 pass. Provided the a/c stays within 10k meters of the base, the range of it gets more accurate down to within 5 meters, over a period of, say a minute or two.
This would reflect how staying over a field for any extended period of time during the war was generally considered a 1 way ticket. **Edit**- furthermore, I would investigate the idea of "tightening up" the auto-ack in much the same manner.
Back to you, sir! :salute
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How can I tell if you are coming at me or going away from me?
I have trouble with this sometimes with the range icon now.
wrongway
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How can I tell if you are coming at me or going away from me?
I have trouble with this sometimes with the range icon now.
wrongway
Well, there is a case for a + or - to show up. Leave that as it is right now- I don't know the rate at which it is triggered, but currently if you are closing at a good speed, a "-" will appear.
Would that suffice?
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Well, that's honestly a whole different can I haven't even looked at or opened in my head yet, a rewrite of the icon ranges functionality from the ground up. I'll have to give that some thought, especially on how to pickup the angle you're tryign to come at and still meet the angle players like myself are at with liking the current system. As Wrngway has pointed out, one of the desirable aspects of the current system is (after a little breaking yourself in) you can pickup very well the rate at which another object/vehicle/plane is gaining or closing distance to you. In reality/3D this is something you can pickup really well that's a lot harder in 2D but is crucial information in this game.