Aces High Bulletin Board
General Forums => Wishlist => Topic started by: AKKuya on February 09, 2012, 10:06:54 PM
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After careful thought, "30 seconds worth", I have brainstormed a brilliant method of winning the war utilizing a back door approach.
Each map would be slightly altered in the areas around HQ. Instead of 3 uncaptureable bases positioned closeby, they be replaced with a Mega Airfield that is captureable.
This Mega Airfield will have 12 Fighter Hangars, 8 Bomber Hangars, 4 Vehicle hangars, 2 Radar Towers, 15 Ammo Bunkers, 30 Troops, 25 Fuel Depots, 50 Auto Guns, 35 Manned Guns, and 3 Towns. The Mega Airfield will have 2 runways SW to NE and 2 runways NW to SE forming a double X. 1 runway W to E intersecting the 4 diagonal runways. 2 runways on the outer edge of the airfield running W to E positioned at north and south of the airfield. 2 runways also on the edge of the airfield running N to S positioned at the east and west of the airfield.
The goal is to capture the base with 3 sets of troops and instant win.
it seems simple but would require the utmost coordination of one country to achieve this feat. Otherwise, one country owning vast majority of bases as usual for the win.
Ya know, I'm great with all these ideas. HiTech should put me on a retainer for say $60,000 a year. They can write that off as donating to a charity for the tax write-off.
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I've always sort of thought that the HQ should have something to do with winning the war, one thought I had was the percentages could be lowered and the HQ would have to go down for a win. Give the 163 more of a role too.
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+1
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I have brainstormed a brilliant method of winning the war utilizing a back door approach.
Pfft, of course you did.
The hordes aren't big enough and map rolls aren't fast enough for you?
Stinky bait is stinky.
<Shakes head and walks away>
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I like it. +1
Have a question though. Say you take the 3 mega bases from the nits, do you also need to take the 3 bases from the bish?
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that would make it impossible to win the war
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new maps :salute
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Why not just make it so the uncapturables are capturable, and make getting 1-3 of them the end of the war.
Actually I just thought of something, instead of that causing the war to be over, have it cause the country who lost their uncapturable bases become green icons to the country who didn't take them. Until the losing country has captured some of their zone bases back and fighting will resume normally.
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that would make it impossible to win the war
Nothing is impossible when you have strafe-and-auger 190s and thirty goons. Bases are captured now with no more planning than it takes to make a PB&J.
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I like the idea of a mega airfield with huge importance. If anything, the only feasible way to take it down is a mass buff raid. Mass buff raid = huge high alt fight. High alt fight with a bunch of people = best fight.
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I like the idea of a mega airfield with huge importance. If anything, the only feasible way to take it down is a mass buff raid. Mass buff raid = huge high alt fight. High alt fight with a bunch of people = best fight.
that's what I was getting at, to win the map, destroy the capital, massive buff raids vs massive interception force and all the escort/fighter sweep stuff that goes with it.
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if this could actually get pulled off it would be fricken awesome. I like your Idea but i think getting the numbers to tackle something like that would be alittle extreme. especially for some of the really big maps.
but hey, if this were to go through, i'd be up for it.
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Its a good Idea +1
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More reasons to fly 51's and 17's up high and far away? I'm down. :aok
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More reasons to fly 51's and 17's up high and far away? I'm down. :aok
I still say including the industrial capacity of the 2 enemy nations should be included into the win the war requirements. You would still see the 51's and 17's, and probably in a larger force to hit the enemy capitals.
This idea is interesting though, so including it with the industry requirement could make it more interesting? :headscratch:
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a shortcut to winning-teh-war which can only be achieved with a massive horde.
dreadful idea -1
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I would say, drop industrial output of 2 countries to 50%, you win the war.
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How about if you shoot all their noobs before they shoot all of yours?
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a shortcut to winning-teh-war which can only be achieved with a massive horde.
dreadful idea -1
What he said. -1
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How about if you shoot all their noobs before they shoot all of yours?
:neener:
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a shortcut to winning-teh-war which can only be achieved with a massive horde.
dreadful idea -1
Then technically, the US won the airwar with massive hordes. So why complain about them in the first place? Besides, this isn't something that could be accomplished by Jabos. Only a Buff raid could do it.
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Then technically, the US won the airwar with massive hordes. So why complain about them in the first place? Besides, this isn't something that could be accomplished by Jabos. Only a Buff raid could do it.
Sounds more like something for a scenario or FSO. If you're after the large group experience, that would be the place for it. Not everyone wants to fly in a giant melee all the time. People complain about hordes because (when some of those same people aren't in a horde themselves ;)) they don't like getting steamrolled. Remember that as a game, this is supposed to be somewhat fair and fun for everyone. Steamrolling to "win teh warz" is not all that fun on the receiving end and is not good gameplay (IMO).
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Would be cool if you do it kind of like they had Titanic Tuesday. Every once a week the arena would switch to a special map where each country had some of these supper bases and let them go after each other.Might be a way to get a lot of people to do it since the event would only be once a week.
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They need to do something. Currently the HQ and factory's are basically irrelevant. They really only yield points for bomber guys. The effect on the rest of the game is small ...at best.
In airwarrior if you bombed the air craft factory the other team lost spitfires. Maybe in Aces they could add an aircraft factory? If this factory got hit it could it would boost the eny so that higher quality planes would be unavailable until factory is restored?
It's just a thought, but honestly the current system is doing less then nothing. They might as well just remove the factory supply system from the game.
Helm ...out
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I've always wanted capturable, map-winning-event, HQs. But I hit this logical wall:
1) How do you make it really hard for a handful of players to acomplish without a lot of attention given to their intentions/operation/aproach? [Say we're all having fun elsewhere, we need a chance to realise and react]
2) How do you make it still possible for a handful-or-two of well-organized players to acomplish while in the thick of an all-out melle between two countries and potentialy 66% of then enitre arena's population... because if you think we had some big furballs before, oh buddy...
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No spawns into this base would be nice.
Real men drive GV places the enemy least expects.
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+100000000000000
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:banana: :rock